AUGUSTINE DYERS
High Concept: Wizard with Means
Template: Wizard
Aspects: Wizard with Means, Unfocused Attention, American CEO, Responsibility to his City, Magic isn't the only way to get things done.
Trouble: Unfocused Attention
Between his magical studies, his duities as a red sash senior member of the wizards council(he was breifly considered for a purple sash, but lost out in the final round.) , his duties as CEO of a large multinational, and his social responsibilities, his attention his frayed, and he often misses things he's specifically looking for.
Phases:
Where did you come from? American CEO
Born in St. Louis in the 1832, Dyers has watched over this region for a long time. For the most part the only supernatural threats were those of the fae court and some native american medicine men. It's not until recently that the vampires have begun moving into town. Dyers took advantage of the burgeoning importance of the Gateway city as it grew and developed, starting the Dyers Corporation, a large multinational corporation which has evolved and developed over the years. It's second only to AB in terms of local philantrhopic work, and a mainstay of STL business and social culture. The fiction of maintaining control is getting harder and harder to maintain as technology catches up to his changing identitys through the Dyer "family"
What Shaped You? Responsibility to his city.
No matter what it is, the flood of 1993, the growing influence of the Vampire Clans, the recession, the gentrification of the city, etc, Dyers wants to keep this city alive and kicking. Corruption, crime, murder, not to mention supernatural threats are all threating to consume his home, and often times Dyer is the only thing standing in their way.
What was your first adventure? Story Title (Coprorate takeover) Aspect (Magic isn't the only way to get things done)
When the Red Clan first tried to move into town some 50 years ago, Dyers started buying up their assets out from directly under them, no mattter what or where they were. The message was clear, "You are not welcome here" But that kind of action is more difficult now, still Dyer's leaned his lesson...there are multiple tools to fight something, while it may be appealing to dismantle something magically, there are always other options.
Whose path have you crossed?
10 refresh, 35 skill
Supernatural Power:
Evocation [–3] (page 180)
Thaumaturgy [–3] (page 181)
The Sight [–1] (page 174)
Soulgaze [–0] (page 174); discounted due
to the Sight.
Wizard’s Constitution [–0] (page 170)
Refinement 2 [-2]
Mortal Stunts:
Skills:
2 Superb, 2 Great, 2 Good, 3 Fair, 5 Average
(14 total skills
*****Resources
*****Discipline
****Lore
****Presence
***Conviction
***Rapport
**Contacts
**Alertness
**Scholorship
*Athletics
*Endurance
*Craftsmenship
*Weapons
*Intimidation
Family events:
Evocation Familiarity: [Spirit, Air, Water ]
Specilizations: Evocation [ +2 Power (Spirit) +1 Control (Spirit)] Thaumaturge [Complexity]
Focus Items: CaneWand (tm) +2 Offensive Power +1 Offensive Control (Spirit) [3 Slot]
Enchanted Items: 2 Items
Power Suit
Twice per Session Spirit (force) block vs Physical attacks (+7 Epic) [Activated by fixing his tie*] [5 slot]
Sappire Ring
Once per session Weapon:4 (Air) attack [1 slot]
Rote Spells
"Non evidens"- Spirit Evocation Defensive Block (Veil) (+4) lasts 2 exchanges.
"Phasmatis Compes" Spirit Evocation Manuever Lasts 3 exchanges Places "Bound hands and feet" on the target
"Thoratum" Spirit Evocation Defensive block (Armor 2) lasts 2 exchanges.
"Vis summus" Spirit evocation attack Weapon 7 vs 1 person