Author Topic: Dig to Victory scenario  (Read 46290 times)

Dogfish

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Re: Dig to Victory scenario
« Reply #45 on: June 17, 2010, 05:24:01 AM »
the forum gives the context to these recording sessions as entertainment and I guess when listening to your games it's a poor way to approach them.

I leave it to the readers of this thread to decide whether that statement is constructive criticism of my game presentation or merely an executed opportunity to say something snide at my expense.



A. Scott Glancy, President TCCorp, dba Pagan Publishing

Actually it was my way of saying my arguing thus far has been to the effect that the recording was meant to entertain everyone listening, made to entertain the public. However as you stated it was simply a game amongst friends, as you said but I had forgotten "The thing to remember is that we weren't running that game to entertain you, the RPPR AP audience. We were entertaining ourselves.". So by saying that I realised that I was judging your game far too harshly because I imagine me and my roleplaying buddies are no where near as on target as the rest of RPPR when running our games and that any of the tangents we would go off on would seem equally frustrating to listen to.

RPPR as a whole is very sharply done, the shift in style between the recordings was jarring, that is all.

Boyos

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Re: Dig to Victory scenario
« Reply #46 on: June 17, 2010, 02:22:02 PM »
They stay on target in the AP's! Since when!

Setherick

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Re: Dig to Victory scenario
« Reply #47 on: June 17, 2010, 02:32:13 PM »
They stay on target in the AP's! Since when!

We stayed on target last night in the Fear Itself Skype game.  8)
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A Scott Glancy

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Re: Dig to Victory scenario
« Reply #48 on: June 17, 2010, 02:43:34 PM »
Actually it was my way of saying my arguing thus far has been to the effect that the recording was meant to entertain everyone listening, made to entertain the public. However as you stated it was simply a game amongst friends, as you said but I had forgotten "The thing to remember is that we weren't running that game to entertain you, the RPPR AP audience. We were entertaining ourselves.". So by saying that I realised that I was judging your game far too harshly because I imagine me and my roleplaying buddies are no where near as on target as the rest of RPPR when running our games and that any of the tangents we would go off on would seem equally frustrating to listen to.

If that was what you meant, it was not what you wrote.

Nevertheless, since Ross has expressed an interest in my submitting further recorded sessions, some pains will be taken to run these games less like a social event for my friends and more with the larger audience in mind. More like a radio play than a microphone set up in the middle of a party.

A. Scott Glancy, President TCCorp, dba Pagan Publishing

beej

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Re: Dig to Victory scenario
« Reply #49 on: June 17, 2010, 03:16:06 PM »


Quote
some pains will be taken to run these games less like a social event for my friends and more with the larger audience in mind. More like a radio play than a microphone set up in the middle of a party.

:'(

Don't do that, or at least that much.   You add to the range of shows RPPR has.  There's the pure fluff like Modern Leagues,  the flagship New World drama, one-off experiments to show people different systems and the really education education epis like yours and the M & Childish Things play through where the developer really broke down the mechanics of the game.   

Ransom to flip for a room so you guys can bang out some epic 12hr podcasts Ross?
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clockworkjoe

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Re: Dig to Victory scenario
« Reply #50 on: June 17, 2010, 05:03:28 PM »
yeah to be honest, I basically don't think about the audience when I record games - I stop recording when I take breaks and try to keep it from going on a tangent for too long but thats my own GMing style.

Personally, I love the Gencon games because they are different from the average RPPR game and I like to provide variety for the podcast. I mean, you can't please everyone with every game so do what you enjoy playing.

Tadanori Oyama

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Re: Dig to Victory scenario
« Reply #51 on: June 17, 2010, 06:27:12 PM »
I'm fully in favor of having all the side stories and such in any Actual Plays, especially ones with people who actually write and/or develope the games being played.

The story from Dig to Victory about another play test game where the players decide to electricute a corpse with an alien snake/worm inside it, end up blowing out the lights, one of the PCs fails a SAN check and starts firing wildly in the dark helped to define my Call of Cthulhu games. When I ran my first CoC game for people who'd never played it before I told'em that story.

I'm beggin' ya, please keep the extra asides in there.

Shallazar

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Re: Dig to Victory scenario
« Reply #52 on: June 18, 2010, 12:41:16 PM »
Actually it was my way of saying my arguing thus far has been to the effect that the recording was meant to entertain everyone listening, made to entertain the public. However as you stated it was simply a game amongst friends, as you said but I had forgotten "The thing to remember is that we weren't running that game to entertain you, the RPPR AP audience. We were entertaining ourselves.". So by saying that I realised that I was judging your game far too harshly because I imagine me and my roleplaying buddies are no where near as on target as the rest of RPPR when running our games and that any of the tangents we would go off on would seem equally frustrating to listen to.

If that was what you meant, it was not what you wrote.

Nevertheless, since Ross has expressed an interest in my submitting further recorded sessions, some pains will be taken to run these games less like a social event for my friends and more with the larger audience in mind. More like a radio play than a microphone set up in the middle of a party.

A. Scott Glancy, President TCCorp, dba Pagan Publishing



FOR THE LOVE OF GOD DON'T CENSOR YOURSELF! FUCK IT! THEY ARE YOUR GAMES RUN THEM HOW YOU WANT! DAMMIT! Please, I'm begging you.
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Boyos

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Re: Dig to Victory scenario
« Reply #53 on: June 18, 2010, 06:30:00 PM »
I agree, dont stop what your doing, Dig to victory and U-boat are 2 of my favorite games to listen to.

Setherick

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Re: Dig to Victory scenario
« Reply #54 on: June 18, 2010, 07:20:24 PM »
Actually it was my way of saying my arguing thus far has been to the effect that the recording was meant to entertain everyone listening, made to entertain the public. However as you stated it was simply a game amongst friends, as you said but I had forgotten "The thing to remember is that we weren't running that game to entertain you, the RPPR AP audience. We were entertaining ourselves.". So by saying that I realised that I was judging your game far too harshly because I imagine me and my roleplaying buddies are no where near as on target as the rest of RPPR when running our games and that any of the tangents we would go off on would seem equally frustrating to listen to.

If that was what you meant, it was not what you wrote.

Nevertheless, since Ross has expressed an interest in my submitting further recorded sessions, some pains will be taken to run these games less like a social event for my friends and more with the larger audience in mind. More like a radio play than a microphone set up in the middle of a party.

A. Scott Glancy, President TCCorp, dba Pagan Publishing


You're more respected than Ross.  ;)
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beej

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Re: Dig to Victory scenario
« Reply #55 on: June 18, 2010, 07:26:46 PM »
Ross is a red-headed stepchild compared to Scott Glancy.
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Kroack

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Re: Dig to Victory scenario
« Reply #56 on: June 18, 2010, 08:55:39 PM »
Actually it was my way of saying my arguing thus far has been to the effect that the recording was meant to entertain everyone listening, made to entertain the public. However as you stated it was simply a game amongst friends, as you said but I had forgotten "The thing to remember is that we weren't running that game to entertain you, the RPPR AP audience. We were entertaining ourselves.". So by saying that I realised that I was judging your game far too harshly because I imagine me and my roleplaying buddies are no where near as on target as the rest of RPPR when running our games and that any of the tangents we would go off on would seem equally frustrating to listen to.

If that was what you meant, it was not what you wrote.

Nevertheless, since Ross has expressed an interest in my submitting further recorded sessions, some pains will be taken to run these games less like a social event for my friends and more with the larger audience in mind. More like a radio play than a microphone set up in the middle of a party.

A. Scott Glancy, President TCCorp, dba Pagan Publishing


That's silly. Don't do that.

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Re: Dig to Victory scenario
« Reply #57 on: June 19, 2010, 06:47:46 PM »

some pains will be taken to run these games less like a social event for my friends and more with the larger audience in mind. More like a radio play than a microphone set up in the middle of a party.

That's silly. Don't do that.

Okay, now I realize that there are going to be differences of opinion regarding how these games should be run. But for the most part I expect those differences of opinion to be expressed by different individuals. Didn't you kick off this conversation by saying that both scenarios were too long and too boring? You said you didn't understand how the scenarios progress at all when the GM goes off on 30 minute tangents about topics that don't relate to game play or are necessary to character knowledge.

So what are you saying now? That larger audience shouldn't be taken into consideration when running a recorded game? Are you saying that running it "like a radio play" would be silly?

Honestly, I'm not following what you are saying.

A. Scott Glancy, President TCCorp, dba Pagan Publishing

And for the folks who said how much they enjoyed the asides and rambles, I seriously doubt that much could be done to fully eliminate them from any RPG session that I am running. I'm just saying that I think I need to keep them closely reigned in. If for no other reason than to maximize the amount of time my players get to advance the storyline.

Kroack

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Re: Dig to Victory scenario
« Reply #58 on: June 19, 2010, 10:30:59 PM »
The actual plays, are actual plays, not radio shows or dramas. Parts of them may be scripted, but they're more like interactive fiction.
Don't change your style because of the minority of people who listened to your games and weren't big fans of what they heard. RPGs are supposed to be enjoyable for the players and the GM only, not any 3rd party. (And it sounded like your players enjoyed themselves)
 
I may be part of that 3rd party but I didn't play in your games and I probably won't in the near future.

I didn't post here to insult your play style. I just wanted to say that I wasn't a big fan of it. I wasn't trying to change how you GMed. I didn't even think you were going to post here, but Ross is a dick.

I don't think that the games progress very well, but once again, I didn't play in them.

I can already smell the next RPPR episode topic.

Eye

Aye
« Last Edit: June 19, 2010, 10:41:53 PM by Kroack »

Boyos

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Re: Dig to Victory scenario
« Reply #59 on: June 19, 2010, 11:43:10 PM »
Judgeing my most people that Posted previously about Dig and U-boat and the comments you have gotten on the AP, I would guess the masses like the side history you provid in the game just like me and tad do. RPG's Can be serious, but a good RPG is a fun one, no one but the hard core elite can truley say that there games stay on target 100% of the time and that when the scarfice a goat to stop a demon from entering the world they realy do it.