Built my character in the DnD spreadsheet (thanks for the tip Mckma) and added in the Dune Trader theme. I put it in google docs. Unfortunately, the PDF cuts off the far right of the character sheet. The only important thing it cut off is the attack damage. All my standard attacks are 1d8 + 3. Hopefully the character is up to code. Tell me what you think, and if there's anything in the backstory I need to change.
https://docs.google.com/fileview?id=0BwjfSEm36auIM2Q2YjA0ZmUtY2MwOC00NzdlLWI3MjgtMDc2NzEyYzE5YzM5&hl=en&authkey=CNnwpegBBackstory:
Orrin Quinn was born traveling, the son of two independent Caravan Leaders operating mainly on the Road of Kings. Learning to fight off raiders, never staying in one place for more than a month, escorting people from all over Athas, it wasn't an easy life, but it was all Orrin knew. After a fairly minor argument with his parents, (to be honest, Orrin found it a bit stifling having them judge his every move) he struck out on his own, offering up his services as a caravan guide to any who would pay. A couple of years working as a freelance guide, Orrin has seen pretty much all of Athas, (or so he likes to think) but still feels the urge to keep traveling. As of now, Orrin's joined up with perhaps the...most interesting...caravan he's ever been a part of. Orrin doesn't know exactly what's going to happen to him next, but as long as he gets to explore Athas, he'll be content.
Personality:
Orrin is a nomad. Happiest when traveling, Orrin brings a lifetime of experience to the Caravan. He knows the best way to get from Raam to Urik, and which Stone Giants you'll have to bribe if you want to cross the Sea of Silt safely. As he's not shy about reminding his traveling companions those facts, Orrin can come across as (and, to be honest, actually is) a bit arrogant.
Scared of few things, the idea of settling down terrifies Orrin. As such, he tries not to form many lasting relationships, as Orrin tells himself, he'll only move on anyway. Orrin can enjoy (or at least tolerate) the company of pretty much anyone he's with though, and can form shallow friendships easily.
Orrin isn't shy about fighting, though he prefers talking his way out of any situation. When driven to fight, Orrin barks orders and commands, it suits his personality.
Appearance:
Orrin is of medium height, and on the thin side. Tan, with dark brown hair and eyes, Orrin is clean-shaven. His features are delicate, almost elven. (Orrin suspects he might have some elf blood on his mother's side, though he isn't sure, and either way, it doesn't really concern him) He wears a suit of chain-mail armor that he took off of a weathered skeleton he chanced upon on the road between Gulg and Nibenay.