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Messages - Dogfish

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91
The bugbear simply growls at the words of Grub, kicking the final bit of furniture out of the way. The sensation of a thick cloying mud covers your body. It's at this point Griz dives over infront of the large bugbear. A maelstrom of colours erupts forth from his hand covering almost all of the goblins outside. Kanock gets the front-row seat to the light show...and the collapse of half of their numbers. Four of the cloaked goblins fall to the ground and best of all the bugbear reaches up to it's eyes with a shout.

OOC: Roll initiative please folks. A small platoon has been reduced to a handful of disorganised goblins. Sadly two of those still standing are the ones holding the chain.

92
OOC: His kin are simply being dragged along by a single chain, each one tied to it by manacle looped through the gap. Each of the leather-clad goblins has a weapon of some sort ranging from a short sword to a morning star.

93
OOC: Sorry for the delay.

From his hidden position from along the corridor Kanock gets the first view of everything that is occuring. Carrying a burning torch, more like a log, is a massive hulking only vaguely humanoid creature. You recognise it as a bugbear, a dreadful tenacious bully of the goblinoid race...though this one seems to have a more definate purpose. In procession behind the bugbear are goblins in what appear to be leathery gowns that you can't recognise. At the back you recognise some of your kin pulled along, wracked in chains.

For Griz and Grub the view is a bit more worrying. A large shadow cast from the torch stretches across the hall. There is a creaking and a crash as something large begins to smash it's way through the barrier.

OOC: Currently, for Griz and Grub, the bugbear has concealment but is still a viable target. Kanock you count 7 of the cloaked goblins, the bugbear and 5 of your kin. They don't seem to know you're there right now.

94
Role Playing Public Radio Podcast / Re: Zombie rpg
« on: June 29, 2010, 09:29:10 AM »
That's still one of the most disgusting, obviously fake zombie attack scenes that I've watched.

Then you haven't seen enough zombie films.

95
OOC: I'll give Malyss another day, if he doesn't post then I'll move things along.

96
Role Playing Public Radio Podcast / Re: Cody Fan Club
« on: June 23, 2010, 04:16:15 PM »
I think that boaring music is highly compressed sound used to dig in a hole in something.

Wouldn't that actually be "boring" music? Or would it be boreing? Boring sounds more right to me.

It would infact be boring, an example upon many where the context of the word makes the difference, a quirk of the English language.

97
Role Playing Public Radio Podcast / Re: Cody Fan Club
« on: June 22, 2010, 07:03:34 PM »

I got my money on bear grills, hes a fucking british SAS, whats survivor man got, his hermonica! woooo Dont play your boaring music please!

Boaring Music, defintion; music that boars enjoy.

98
OOC:For Griz, there are plenty of bits of dwarven furniture, stuff made to be as hardy as it is functional. Perfect for a barricade.

As grub prepares the spell it feels as though her feet are laying on the top of a deep pool of the finest sludge. She sees Griz give her fellow kinsmen a few barked orders as they gather together piles of hardy looking benches and chairs. Piece by piece furniture is moved towards the entrance.

99
RPGs / Re: How to look for a PBP/Skype Game
« on: June 20, 2010, 06:13:51 PM »
gourdcaptain you were on TSE weren't you? Contact me on skype at ali.dogfish. This weekend I'll be running the first session for a bunch of newbies.

100
The few of your kin that followed the three of you to the cave mouth begin to flee down the left handside, they snatch a few glances back before disapearing into the gloom.

Behind you is a jostling sound as the remaining few gather up any weapons, improvised or not, in the large hall.

They are going to make a stand.

101
General Chaos / Re: What I made, what the dm saw, what I played.
« on: June 19, 2010, 08:34:01 AM »
Eh, might as well.  This one might require SOME explanation, but I'll let it speak for itself for now.


The only thing I disliked is the immediate jump to wanting to create a paranormal P.I. after witnessing the deaths of many people and a lot of Mythos stuff.

Infact Christy never did see the Mi-Go did she?

No matter what, I think everyone was happy in that one!

102
General Chaos / Re: Image Thread
« on: June 18, 2010, 05:16:40 PM »
This is the funniest thing I've seen all month:

http://nedroid.com/2010/06/battle-ready-extra-ready/


What makes that even funnier for me is that in my play-test of Road Trip one of my players had a 'mecha-turtle' as a monster.

103
General Chaos / Re: Dig to Victory scenario
« on: June 17, 2010, 05:24:01 AM »
the forum gives the context to these recording sessions as entertainment and I guess when listening to your games it's a poor way to approach them.

I leave it to the readers of this thread to decide whether that statement is constructive criticism of my game presentation or merely an executed opportunity to say something snide at my expense.



A. Scott Glancy, President TCCorp, dba Pagan Publishing

Actually it was my way of saying my arguing thus far has been to the effect that the recording was meant to entertain everyone listening, made to entertain the public. However as you stated it was simply a game amongst friends, as you said but I had forgotten "The thing to remember is that we weren't running that game to entertain you, the RPPR AP audience. We were entertaining ourselves.". So by saying that I realised that I was judging your game far too harshly because I imagine me and my roleplaying buddies are no where near as on target as the rest of RPPR when running our games and that any of the tangents we would go off on would seem equally frustrating to listen to.

RPPR as a whole is very sharply done, the shift in style between the recordings was jarring, that is all.

104
RPGs / Re: Pirates and Cthulhu: A Good Mix?
« on: June 16, 2010, 03:46:10 PM »
Gold no doubt Kroack. I just feel that the game as presented is bit weak because it immediately gives players knowledge that they may have gathered via simple osmosis of being near Call of Cthulhu book or RPG.

You mention these specifics to people and they may get giddy but if you have even a slightly survival minded player (and god forbid character) the whole thing falls about your ankles.

105
General Chaos / Re: Dig to Victory scenario
« on: June 16, 2010, 04:43:33 AM »


Of course, this is a game run at GenCon outside the normal schedule of games. I'm hanging out with friends I don't get to see but once a year. So, yeah, there's too much bullshitting back and forth going on. Everyone at the table is a history wonk and everyone wants to say something smart or funny to ensure that they keep up with all the other wonks. So that slows things down. The thing to remember is that we weren't running that game to entertain you, the RPPR AP audience. We were entertaining ourselves.

We had a good time. Anything else is lagniappe.

A. Scott Glancy, President TCCorp, dba Pagan Publishing

That's all very reasonable, the forum gives the context to these recording sessions as entertainment and I guess when listening to your games it's a poor way to approach them.

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