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General Category => RPGs => : Snake-Eyes June 07, 2011, 10:21:18 PM

: Call of Cthulhu Drinking Game
: Snake-Eyes June 07, 2011, 10:21:18 PM
I had an idea for this while being bored at work. So far I got only take a shot/drink/swig (depending on what your drinking) when you fail a SAN check. I could go worse and make a shot per each point of lost sanity. What other rules should there be?
: Re: Call of Cthulhu Drinking Game
: clockworkjoe June 07, 2011, 10:57:01 PM
1 shot per point of sanity is way too much.

find a tome - take a drink

read the book - take 2 drinks

the book is evil - take a drink

the book wasn't evil but was useless - take a drink

the book wasn't evil, wasn't cursed, didn't cause you to lose sanity but was extremely useful - finish the bottle
: Re: Call of Cthulhu Drinking Game
: Cthuluzord June 07, 2011, 11:08:07 PM
I support this whole-heartedly.  Ross, I think I know what the April's Fool game should be.  Tom will have to GM, of course.
: Re: Call of Cthulhu Drinking Game
: Salkovich June 07, 2011, 11:48:09 PM
Players attack other players because of "sanity loss" - drink

Guns don't do shit against the scary - drink

: Re: Call of Cthulhu Drinking Game
: clockworkjoe June 07, 2011, 11:59:26 PM
seemingly normal person is a cultist - take a drink

cultist casts a spell - takes a drink

cultists summons a monster - take 2 drinks

cultist summons azathoth - finish the bottle
: Re: Call of Cthulhu Drinking Game
: Snake-Eyes June 08, 2011, 01:18:29 AM
Awesome ideas guys. Lot of this reminds me of the GI Joe drinking game. I think we should add in some rules to get the GM taking shots too. I've learned that having a drunk GM is hilarious and you can get away with a lot. Every 5 SAN checks the players don't fail, take a shot.
: Re: Call of Cthulhu Drinking Game
: Salkovich June 08, 2011, 01:46:47 AM
Every time players fail necessary Spot-Hidden checks: Take a drink.

: Re: Call of Cthulhu Drinking Game
: clockworkjoe June 08, 2011, 02:43:25 AM
player uses explosives inappropriately - take a drink

player player rolls an impale with a shotgun - take a drink

player rolls an impale with a shotgun on a monster that is immune or extremely resistant to firearms - take 2 drinks

: Re: Call of Cthulhu Drinking Game
: Shallazar June 08, 2011, 09:16:30 AM
I would've loved to have these rules for masks.

Any time a weapon is fired on full automatic- Waterfall!

Recruit an NPC, picka  drinking buddy, any time you drink, they drink!

Use of an improvised weapon, or a weapon in which your skill is starting % or lower= 2 Drinks!
: Re: Call of Cthulhu Drinking Game
: Tadanori Oyama June 08, 2011, 12:37:21 PM
You enter a location that could be described using the word "catacomb": drink

Every fifteen real world minutes you wander around trying to find the clue you missed: drink
: Re: Call of Cthulhu Drinking Game
: Salkovich June 08, 2011, 09:49:09 PM
Anytime "longpig" and "ghouls" are mentioned in the same sentence, take a drink.

Discover you're trapped in Carcosa, take a drink.

Hastur hastur hastur, finish the bottle.
: Re: Call of Cthulhu Drinking Game
: Shallazar June 11, 2011, 02:32:16 AM
Add a dash of trail:
Every time an investigative point is spent drink twice
Every time a General ability point is spent drink once.
: Re: Call of Cthulhu Drinking Game
: Setherick June 11, 2011, 07:13:19 PM
Anytime "longpig" and "ghouls" are mentioned in the same sentence, take a drink.

To my knowledge, that only happened to us once. And the ghoul is the one that said it.
: Re: Call of Cthulhu Drinking Game
: Snake-Eyes June 13, 2011, 03:15:40 PM
Phenomen-X film crew harresses your team - take a shot

Phenomen-X gets a anonymous call from Delta Green and/or Majestic-12 - take a shot
: Re: Call of Cthulhu Drinking Game
: clockworkjoe June 13, 2011, 05:15:13 PM
dynamite solves a problem - take a drink

dynamite causes a problem - take a drink

dynamite solves problem originally caused by dynamite - finish the bottle
: Re: Call of Cthulhu Drinking Game
: Tadanori Oyama June 13, 2011, 06:59:00 PM
The Keeper describes something as "crinoid"- Drink.

Anyone uses the phrase "bug hunt", particularly in relation to the nature of your current investigations- Drink.

An investigator forgets his cover ID during NPC interaction and accidentally gives out his character's real name- Drink.

A Delta Green agent forgets about his cover ID and gives an NPC his character's actual agency information- Drink twice.

The local Delta Green friendly is shifty and nervous- Drink.

The local friendly turns out to be a cultist- Drink.

The friendly who turned out to be a cultist somehow convinces your companions he's not really a cultist but under deep cover- Drink twice.

You and your friends get a hunting horror in your hotel room as a result of the above- Finish the bottle.

You ask for information and A-Cell doesn't give a shit- Drink.

The stuff you find in the nearby Green Box seems more dangerous than the actual investigation- Drink.
: Re: Call of Cthulhu Drinking Game
: Salkovich June 13, 2011, 07:43:44 PM
The investigators attempt to smash all of the evidence - take a drink.

The phrase "burn everything" gets uttered - take two drinks.

The investigators burn down a cultist mansion/base/lair - finish the bottle.
: Re: Call of Cthulhu Drinking Game
: Snake-Eyes June 21, 2011, 04:59:03 PM
I think we've ran out of ideas for this.

GM doesn't know what he's doing - finish bottle to help you though the pain

Player asks Cody like questions (Whats this NPC name?, Can I fuck it?, etc) - finish bottle to help you though the pain and/or think of ideas
: Re: Call of Cthulhu Drinking Game
: clockworkjoe June 21, 2011, 06:49:16 PM
player finds a clue - take a drink

player does not understand the significance of the clue - take a drink

players come up with a completely wrong and wild theory - take 2 drinks

the wrong theory is incorporated into the game by the GM - finish the bottle
: Re: Call of Cthulhu Drinking Game
: Tadanori Oyama June 21, 2011, 08:56:05 PM
You start the game with an attribute of 5 or lower- Take a drink.

You fail a SAN check by less than the amount you lost in your last SAN check- Take a drink.

You have to write a new skill onto your character sheet to put a check mark by it- Take a drink (in victory).
: Re: Call of Cthulhu Drinking Game
: Kelkesh123 July 06, 2011, 09:16:27 AM
Party leaves you behind - drink

Player intentionally fucks with GM - drink

SHIELD Battlecruiser fights Cthulhu - finish the bottle, grab another, finish that too, then drive

Tom refuses alcohol, saying "I don't drink that stuff" - make him drink
: Re: Call of Cthulhu Drinking Game
: Snake-Eyes August 05, 2011, 02:53:11 PM
I overlooked this on the DG site, but now we got more rules.
http://www.delta-green.com/humor/s8_game.html