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Messages - paintknight

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RPGs / Re: GURPS Open World Zombies help?
« on: March 30, 2013, 05:07:53 AM »
Awesome, thanks guys! Heck, maybe I'll try getting into a play by post game first just to get used to things. The envelope idea is fantastic btw! I'll write more here soon; just gotta be up early. If you guys know anyone else who could contribute at all to this thread, by all means send them this way, I'm as hungry for input as a zombie is for... Well, you know :P

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RPGs / GURPS Open World Zombies help?
« on: March 29, 2013, 06:37:53 PM »
Hey All!  I'm brand new to the forum, so first of all, hello!

I'm a long time RPG player but have to say that the times I've tried to run games have generally just been draining experiences, but I'm thinking about trying it again.  I've really loved the idea of Zombie apocalypse survival with the following aspects:

-The titular zombie survival itself
-Resource scavenging
-Base building
-Travel
etc.

I sent in an e-mail and Ross gave me some suggestions.  One of the suggestions he gave me was running the game in GURPS  (as well as AFMBE and a few others).  GURPS looked interesting and sounded a lot like Tri-Stat dX in the way that it's a full point-buy system.  I'm looking for a few suggestions:

1.  What's the best way to go about setting up an open world for that kind of scenario?  Start with a town, some woods, maybe a few farms?  Include a major city too?  Highways?  And then how much detail should go into those?

2.  I'd like to drive the players toward making a really elaborate base somewhere remote.  We're talking, at the end of the day, clearing a large amount of space (Acres at least), building fortifications around the property, building a building or two to start, towers, secret entrances, etc.  What's the best way to accomplish this with the rules and whatnot?  Any fun ideas for building mechanics such as mini-games of sorts?

3.  The zombies - Are there good, simple zombie templates?  What's the best way to run them?  Of course you have the herds and whatnot, but also there could be varying types such as the basic slow, perhaps a runner, perhaps larger zombies that have higher muscle mass, etc (just to add variety)?  Suggestions for great ways to accomplish awesome, easy-to-use zombies would be great!

4.  Player characters - This will be the first time I've ever done anything with Gurps and on top of that it might be a game run via a virtual tabletop (probably using Roll20.net).  I've seen suggestions that characters should be 50-75 points; I was also thinking as high as 150 or so.  What's a good way to go as far as limiting the players but not going too far?  Suggested limitations / off-limits things?

Also, I'm absolutely open to other suggestions and tips you guys have.  My goal is for this to be a very open, player driven (for the very most part) game that's more of a sandbox for them to play in than anything else.  Looking forward to hearing from you all!

Thanks!  ;D   

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