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Messages - SageNytell

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406
A couple of campaigns that I actually am trying to bring to fruition, but have noooo idea when they'll even be feasible.

1. Call of Cthulhu: Into the Ashes: This would be a mix of Stephen King's The Stand along with some aesthetics taken from the recent remake of The Crazies. Characters would be residents of a small town in Nowhere, USA, in either the present or the very recent past (during the wars in Afghanistan and Iraq). Things would start off slowly, the only weird thing being some strange (but quite literally harmless at the start) church with some very nice but very obviously weird people. One day during some sort of holiday/festival/block party a drifter stumbles into town, causes a disturbance, and begins violent behavior that will not stop until the figure is dead - imprisonment will only result in his suicide. A day later, thousands of birds, all of different species, converge on the spot where the madman died, forming strange geometric patterns in their landing. If disturbed the birds will disperse and then gather once again moments later, if they are attacked the birds will respond in kind. They stay this way for hours, then, simultaneously, they all die, remaining in their strange shapes. Over the next few days similar attacks occur, sometimes from drifters, sometimes from previously normal members of town. On the news, there are reports of strange attacks from armies of spiders in South America, groups of people freezing to death in places where death due to the elements is impossible in Canada, strange stories of apparent vampirism in the foothills of Asia, and strange stories of abominations beneath the waves of the Pacific Ocean. The players are contacted by a member of the Army who grew up in the town, along with his superiors - they will arrive to begin the evacuation in seven days, and the characters need to maintain order until that time.
The last bit of news that is received before the power and communications go out for the last time is that researchers in astronomical labs around the world have simultaneously issued the same, puzzling bit of information...
"The stars are right."

2. Dungeons and Dragons 4E: To Slay the Beast: Standard dragonslaying fare. The players are not movers and shakers of the world, but they are at least considered heroes (or antiheroes) and have been called to the capital city of a besieged kingdom with a request - that they infiltrate the lair of the dragon who plans the destruction of the kingdom, and attempt to sever the head that directs the vast armies swayed against them. With the exception of the start and breaking back out through the siege, the entire adventure would be one big dungeon crawl, which is something that everyone in my group has expressed an interest in, but that we've never actually done. The entire complex would be somewhat living, for example the characters cannot possibly hope to destroy every foe, because more will simply come to take their places - instead they have to think tactically and make sound decisions in their hunt to slay the dragon. Because I would be playing with a smaller subset of the main gaming group instead of fuck's-sakes-nine people, I would be looking at the possibility of the players having minions or followers, customized to their background or skillset. The minions could be used in battle, and there would be some (unreliable) mechanism for healing at least some of them, or the players could choose to not directly employ them and instead benefit from, say, an additional daily power, or some sort of static benefit. This could present some interesting decisions between using limited resources (which there really isn't enough of in 4E, it keeps the tension less present, and I dislike that) or gaining a lesser benefit through conservation.

3. Pathfinder: Higher Ground: The world has been through a trying age - the low places of the world have been overrun with the dead, and civilization has retreated to the high places, mountains, and plateaus. Despite this lack of real estate, the world has pressed on, and much has been reclaimed of what was once known. Over time, the remaining governments have slowly begun to rediscover the world below, and have just barely begun to recolonize the low places. At the start, magic is present, but it is weak, unreliable, and prone to abrupt changes in potency. The players begin in a prologue, the night before the world... changes; their characters are just starting out in the world and have little to show but the most basic combat skills and a slight affiliation to one of the world's factions. After an initial short adventure/dungeon crawl, they are distant witness to an event that seems inconsequential but will have far-reaching effects on their entire world. The game would resume, five years later, as the characters are brought back together for the beginning of the true campaign - far more experienced than on their first adventure, but with a shared past that will hopefully add some fun roleplaying elements to the game. Their first adventure will be to explore the fog-choked and dead-infested streets of the town where their adventure first began, five years before. The gimmick here would be that the entire place is a dungeon, set out on a single piece of Gaming Paper, making the trek through the overrun village a test of endurance and will. From there, the players have to determine how bad this onslaught of the dead upon the remnants of the living has become, and what sort of consequences it will have.

God damn I am long-winded.  :P

407
RPGs / Pantheon, anyone?
« on: January 14, 2011, 08:24:19 AM »
Time for a quick interest check:


I won an Ebay auction for Pantheon and Other Roleplaying Games. The book is absolutely tiny, only 24 pages, and comes with 5 games using the same ruleset - Grave and Watery, The Big Hole, Destroy All Buildings, Boardroom Blitz, and the eponymous Pantheon.

Truth be told I won the auction for like $3.00, so I thought I made out like a bandit.
Then I got my copy in the mail - or should I say copies, I was sent 5!
So... Two of my copies are spoken for. Would anyone be interested in a copy of their own? We'll discuss how best to get it to you if there's interest.

There are currently 3 copies available.

408
So who are all the players in the new campaign? Old? New? Cody? Arje?
Cody's long-suffering wife?  ;D

409
Role Playing Public Radio Podcast / Re: RPPR Community AP Podcast site
« on: January 11, 2011, 12:50:20 AM »
Quick question. I know there is a 'no copyrighted music' policy - I understand and agree with it, it's your web hosting and I have no desire to get you in any kind of trouble after being so kind to let us use it.
What is the feeling on using tracks of remixed copyrighted music from someplace like OCRemix.org? Is that different because it's been changed by someone else, or is that still a no-go?

410
Role Playing Public Radio Podcast / Re: Ruins of Lemuria Kickstarter
« on: January 11, 2011, 12:37:13 AM »
Awesome!
Voting Charlie for MVP once again. Zima, anyone?

411
Role Playing Public Radio Podcast / Re: Ruins of Lemuria Kickstarter
« on: January 10, 2011, 11:54:39 PM »
Tossing up the Audacity project and data now.  :D

Edit: Scratch that, it'd be three days for all that data. Encoding to Mp3, I'll give a listen to where the actual game audio starts and upload my part. It's just my audio, you can't hear anyone else's.

412
Role Playing Public Radio Podcast / Re: Ruins of Lemuria Kickstarter
« on: January 10, 2011, 11:44:42 PM »
So I recorded my own audio with a mic and some headphones, including a nice 'sync' where I begin recording - should I toss that up to be merged on the community site?

413
Role Playing Public Radio Podcast / Re: Ruins of Lemuria Kickstarter
« on: January 10, 2011, 11:34:21 PM »
Best first Call of Cthulhu game EVER.

414
Role Playing Public Radio Podcast / Re: Ruins of Lemuria Kickstarter
« on: January 10, 2011, 07:15:17 PM »
I'm in, SageNytell on Skype. No idea how to find all you folks, though.

415
Role Playing Public Radio Podcast / Re: Ruins of Lemuria Kickstarter
« on: January 10, 2011, 12:06:54 AM »
Fuck it, I'm in whether there's OT tomorrow or not. Looking forward to dying alone and insane in the middle of a blasphemous storm from beyond space.  :D

416
Role Playing Public Radio Podcast / Re: Ruins of Lemuria Kickstarter
« on: January 05, 2011, 10:13:09 PM »
Soooo... They just issued a request for more overtime today, which means I am scheduled to be unavailable on Monday.
Then two hours later they cancelled all overtime for the remainder of this week, due to lack of available material to be processed.
So I truly will not know until next week on Monday what they are planning. As of right now, they appear to be leaning towards cancelling OT, so count me in. Bought a new mic and everything.  ;D

417
Role Playing Public Radio Podcast / Re: Ruins of Lemuria Kickstarter
« on: January 04, 2011, 07:44:34 AM »
I will tentatively say yes, but my job is offering overtime right now and I'm not in a financial situation where I can turn it down, so I'll know more by the end of this week.

Otherwise, definitely down for some Call of Cthulhu.   :)

418
One of my favorite ideas for a 'secret identity' for a superhero would actually be a stage magician. Everyone knows it's fake, people love sorting out how it works - who would believe that person could really do something crazy?

419
Role Playing Public Radio Podcast / Re: RPPR Community AP Podcast site
« on: November 29, 2010, 12:20:19 AM »
I uploaded a recording of Well of Sacrifice from Mysteries of Mesoamerica.
Ross, I want to thank you personally for introducing me to that scenario - it was an absolute blast to run, and my players really got into it.

I'm working on my remaining recordings of Emerald Grove. Turned out to be a longer game than I thought!  :D

420
Role Playing Public Radio Podcast / Re: The RPPR fan-fic
« on: November 13, 2010, 10:19:20 PM »
I'm just glad that I can read the comments on what I must imagine is horrifying fanfic from beyond space and time and never have to press that spoiler button again - The nice thing is that my editorial experience has me reflexively glance over a paragraph before reading it, and the words that jumped out promptly had me nearly forcibly remove my right eyeball and choke myself to death. And that was from like four words!

I'm just so glad that nothing in the world could ever convince me to read that.

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