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Messages - Akiira

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1
General Chaos / Re: Your First Video game
« on: January 23, 2010, 01:10:01 PM »
sonic on the sega genesis

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Play by Post / Re: Rogue Trader game. Not play by post exactly.
« on: January 13, 2010, 10:53:12 PM »
im not in this game and dont even know the rules but i do know you cant go wrong with armour and weapons. preferably bigger and better

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RPGs / Re: My Gripe with 4th Ed.
« on: January 12, 2010, 02:00:24 PM »
When it comes to a lot of D&D games, there isn't much beside fighting to look forward to
Perhaps this is your problem. I don't know what kind of games you have been playing but the non-combat in mine is always more enertaining then the combat.

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RPGs / Re: My Gripe with 4th Ed.
« on: January 11, 2010, 10:02:35 PM »

1ST LEVEL WIZARD VS. 14TH LEVEL ICONIC PATHFINDER FIGHTER: 1st level human wizard. 25 point-buy -- easy to get a 14 Dex and 18 Int (of course, this craps all over Con, but eh, this isn't for an actual character). Feats are Improved Initiative and Spell Focus (Enchantment). +6 Initiative, one more than the fighter. Sleep spell with a DC 16. The fighter fails on a 12 or lower. It's not quite winning 75% of the time, but it's definitely more than 50%.


from this thread http://forum.rpg.net/showthread.php?t=459558

except for the fact that sleep only effects 4hd worth, and the fighter would have at least 14hd

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RPGs / Re: My Gripe with 4th Ed.
« on: January 11, 2010, 09:36:59 PM »
hmmm you all raise some good points but what i suppose it all really boils down to is personal preference for how close we want classes to be balanced. I think a wizard being able to fly around casting fireballs at level 5 is more then a bit unreasonable and i also think fighters are bit to weak at higher levels depending on your choice of feats and a few other things. However i still think magic classes should be more powerful on average. So I guess I just feel 4e makes them to balanced and to me the less evil is the obvious unblance of 3.5. There are a few other problems i have with 4e but this is the biggest and i think we are just all gona haft to accept a Modus vivendi on this one.

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RPGs / Re: My Gripe with 4th Ed.
« on: January 11, 2010, 09:12:23 PM »
 Wouldn't it be easier to say "Hey wizards, should be in line with everyone else?"?

No because they shouldnt. A wizard is pulling a ball a fire and brimstone from another dimension and shooting it at you with magical energies, a fighter is a man of above average str and con that carriers a sword, which one do you think would win in a fight? Also wizards have to work to get their power in the form of sucking ass at lower levels where fighters dominate.

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RPGs / Re: My Gripe with 4th Ed.
« on: January 11, 2010, 08:51:59 PM »
Not really.  He was using Fly, a third level spell.  Sure, he only had 12 minutes, but thats over 600 combat rounds, and he could cast it several times.

yea any DM worth his weight would make a house rule that you cant cast while fly or have an encounter of all flying monsters that the lone wizard clealry cant handle, thus keeping him from abusing it. But I think we are clinging to much to a single glitch for lack of a better name. Im sure there are little "glitches" in 4e as well.

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RPGs / Re: My Gripe with 4th Ed.
« on: January 11, 2010, 08:43:33 PM »
It's not that huge of an exaggeration.  It's certainly simplified.  But I'll offer an example that actually happened.  Our party consisting of a rogue, warrior, bard, cleric/ranger and a wizard, all around level 12 had just landed on an island.  Our DM had planned on us encountering a group of ogres, or some level appropriate  monstrous humanoids.  The wizard said "I'll scout ahead" and took the skies.  He rolled decent on his spot, so he saw the group of monsters.  He then flew above arrow range, and proceeded cast fireballs and the like at the monsters at the safety of 400 feet or so, killing all the monsters.  Then he flew back and the rest of the party felt disappointed.

So, in summary, the wizard was effectively a F14, I, the bard, could summon a tiny hut and perhapses speak to animals, and the fighter could swing his sword three times if he held still.


Look, 3.x was a a good game, but frankly, it had flaws, the greatest of which focused around balance.  Knowing what to do at character creation shouldn't be part of a game  Game design tends to get better with time, and quite frankly I'm glad they figured it out that its not fun when someone is a F14 while the other people get to sit in the tiny hut.

I assume he was using the spell overland flight which I as a DM would just make a house rule that you cant fly and cast spells at the same time for this effect. To me this is an example of something that perhaps does need fixed but doesn't represent anything inherently wrong with the system.

As for knowing "what to do" at character creation sounds like you are just creating a character to be powerful and do everything. Not creating a character that you actually want to play and explore its persona and see it grow because of certain strengths and weakness.

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RPGs / Re: My Gripe with 4th Ed.
« on: January 11, 2010, 06:57:45 PM »
Well i cant exactly counter "its stupid". Hope you got something better then that. also I hope I'm just reading it and wrong and you arent implying that an unbalanced game means a rule-less game?

One problem with the lack of balance in 3E is that it is hidden imbalance - players are not told upfront that some classes (wizard, druid, cleric) are inherently better and more powerful than others (fighter, rogue, ranger) so players who play fighters will have less to do in the game and are less important and will not realize this for a while.

Look at this thread in rpg.net http://forum.rpg.net/showthread.php?t=453838

It focuses on a Level 14 fighter - designed by Paizo as an Iconic character - versus an Ice Devil a CR 13 monster. The fighter's Will save is +3! AT LEVEL 14. The fighter has virtually no chance to solo the Ice Devil while a level 14 wizard or cleric could.

The thread also has posts from the lead designer of Pathfinder so it's a fair discussion.




But the will save for all the classes are clearly displayed for all to see. Now if you are saying that even seeing that they still might not truly understand the value of said number then that I understand but that's how playing any game is for the first few times and once they play a while they will quickly understand that fighters have a low will save and what that means for them.

Also as some one pointed out in that forum its good to have a flaw and not be to good at everything.

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RPGs / Re: My Gripe with 4th Ed.
« on: January 11, 2010, 06:52:33 PM »
As for wizards not being special - do you think there should be character classes that are just inherently better than others?

Yes thats exactly how it should be. In real life everything isnt fair and blanced so why should everything be like that in games?

Simple answer:  Games arn't real life, and shouldn't attempt to model it completely. Should the car in Monopoly get to roll 3 dice because in real life, a car is faster than a thimble?

That's a gross exaggeration and I think you know that.

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RPGs / Re: My Gripe with 4th Ed.
« on: January 11, 2010, 01:36:24 PM »
Perhaps we shouldn't be making that assumption. Game developers aren't dumb and they do play test their games. Do you really think WoTC was ignorant to the fact that wizards get as powerful as they do? I for one don't think so. and even if they where it came out rather well, though perhaps it was that 1 in a million chance ;).

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General Chaos / Re: Online Nintendo Emulator
« on: January 11, 2010, 01:05:36 PM »
hey thanks for the link, that's a pretty bad ass site.

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RPGs / Re: My Gripe with 4th Ed.
« on: January 11, 2010, 12:58:50 PM »
Well i cant exactly counter "its stupid". Hope you got something better then that. also I hope I'm just reading it and wrong and you arent implying that an unbalanced game means a rule-less game?

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RPGs / Re: My Gripe with 4th Ed.
« on: January 11, 2010, 12:46:24 PM »
As for wizards not being special - do you think there should be character classes that are just inherently better than others?

Yes thats exactly how it should be. In real life everything isnt fair and blanced so why should everything be like that in games?

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