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Messages - Jadzia Katarzyna

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General Chaos / Re: What scares YOU
« on: March 14, 2014, 02:22:02 AM »
I can look at cows quite happily, I just can't be in a paddock with them, presuming that when you said 'guy that said cows', you meant girl that said cows ;)

Cows with Guns may have a had a little to do with this fear.

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General Chaos / Re: What scares YOU
« on: January 12, 2014, 04:13:12 PM »
Cows, no idea why but they just edge me into panic for some reason.  Childhood was difficult growing  up in the country with this fear.

Pelicans are my other big one, though my mother tells me this is because one tried to eat me when I was a toddler.

But scariest of all? Geese, homicidal maniacs the lot of them.

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RPGs / Re: Horror: How Far is Too Far?
« on: September 03, 2013, 03:11:20 AM »
Yeah, I hit that a lot in these discussions, that somehow we are completely rational beings that can chose every facet that influences us.  It's really boggling for me, considering how very little we still know about how the brain functions and personality is determined.  My favourite example was when I was discussing Mad Men with a coworker.  He uttered "Yeah, it has the sexism of the times.  You feel really sorry for the poor bitches" and it took me looking at him with a raised eyebrow before even realised what he said.  This from a guy that has confronted the manager about his sexist behaviour when he wouldn't listen to the women working for him.  So I think it's a little ridiculous to think these things exist in a vacuum or that somehow we choose or are above it's influence.

With my example with the GTA parents, for me, it's less that they are buying it for their kid and more that they are waiving their responsibility towards knowing what their child is consuming.  When I hit a few parents that jokingly say "you must think I'm awful buying this for my kid", my response is always "You know your child better than I ever could.  I'm just here to give you the information to make up your own mind."

It's why I like classifications.  Not everyone has the time to research a product so having a snapshot of the expected content within that allows you to decide whether that is appropriate or not is awesome..  Chances are with the above GTA parents, there won't be discussions about the context the game exists in.  I'm not sure I agree with the stance that video games are inherently more influential by being interactive media as, being completely unscientific, my brother and I were equally likely to rough-house after our favourite Jackie Chan flick than after playing Marvel vs Capcom.  There isn't a lot of unbiased research into the subject yet which is a shame.

It's a discussion that gets complicated very quickly, as well as reactive because it's one that hits a lot of people's hidden buttons by it's very nature.  My solution is always going to be provide more information and respect someones ability to chose for themselves.

Edit: because apparently my fingers decided that walking and working totally is the same word.

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General Chaos / Re: Introduction
« on: August 30, 2013, 04:33:09 PM »
Hi all. I figure since I'm being all serious business in another thread, I figure I should introduce myself so you know I'm not all doom face all the time.

I'm an Australian of Polish descent hence the name Jadzia Katarzyna.  I'm studying psychology and social science and sell video games in the hours that I'm not reading a seemingly never ending amount of material on Freud (seriously, so much Freud).

Cyberpunk was my gateway game but then I fell in love with World of Darkness, particularly mortal campaigns. I've been a GM more than a player but unfortunately have no current group atm.

I've been listening to RPPR for over two years but I tend to be a lurker unless it's something I'm passionate about (serious business thread a case in point).

I tend towards both sci-fi and psychological horror in games and fully support Ross' obsession with the King in Yellow. I may also want to run off with Ross' and Caleb's brains for all the tricksy creepiness and have a soft spot for Aaron and his wonderful logic (seriously, I genuinely wish I'd had a player that determined to stay true to character).

So that's me in a nutshell. Thanks for all the good times so far and I look forward to more wonderful stories.

Edit to fix phone autocorrect mistakes -_-

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RPGs / Re: Horror: How Far is Too Far?
« on: August 30, 2013, 04:17:08 PM »
Thank you for your thoughtful response and your own self-disclosure, Metalwhisper. I also spend a lot of time with video games, as I'm working in video game retail while I study my degree. Apologies if I get rambly, I've been buried in academic writing of personality theory for the last two days.

With respect to avoiding triggers in published works, I actually think that is easier as a consumer. There are rating systems, reviews, trailers and word of mouth to draw on. I see the few surprise triggers as inevitable in life. You can't avoid all of them and sometimes something that is a trigger one day won't be on another. That's where the personal responsibility of healing and coping mechanisms comes into it. For example, when I'm low on energy, be it a stressful day or just lack of sleep, loud, primarily male, voices can trigger a flashback for me. That usually means a freeze reaction and then a rush of anger that my body has determined as the best response to remove me from the perceived danger. I've developed the coping response of then grounding myself by getting to a friendly voice, often a phone call to my mother or partner, which lets me ride through the last of the effects.

It frustrates me a little that so often this discussion turns to talk of censorship in the places it occurs. The majority of the discussion I see are requests for respect in the handling of these topics, not the complete erasure. I want to acknowledge that I don't think that is what you are doing here, it's just a general trend I see. It shifts the power away from survivors again, treating us as oppressors, silencing us by accusing us of trying to stifle others voices.

Like I said before, I don't think it's possible to never offend anyone. We're all different, it's part of the joy of living (people and their stories are kind of my passion). I don't know that it's necessarily even desirable. After all, we learn by challenging ourselves and our beliefs. For me, desired intent would be the intent to be respectful, to use problematic content for more than gratuitous shock and have the class to apologise and listen to criticism of this use.

It's feels strange to talk about a rape scene done right but there are so many ones done wrong that I like to give a example that reflects my idea of one. I can't remember the exact episode but I think it was in season one of The Closer, the lead character successfully fights off a rape attempt. The aspect that makes it work for me is not that she succeeded in stopping her assailant but there was none of the framing of her body in a way that dehumanised. She was always a person in those moments, no emphasis drawn to her breasts or loving tracing of her face. In contrast, I've never been able to watch Game of Thrones, with the way the wedding night was shot, casting the woman as an object to be consumed.

There absolutely is a difference between fictional violence and real life violence but I do think it can desensitise us, not to actual in the moment violence because I'm a humanist at heart, but within our ability to engage with empathy in our discussions of violence. I also think there is not a lot of personal responsibility to interactions with this medium. I live in Australia so we're just starting to deal with the R rated games but just look at the behaviour that occurred with regards to the Saints Row 4 saga. It was refused classification due to the direct reward link with drugs giving you super powers, something that is expressly stated in the classification guidelines as something that can not be classified under an R rating. I had work colleagues throwing temper tantrums about being denied their game without researching why, just written off as the old fuddie duddies and pearl clutching mothers.  I can't count the number of parents who have bought GTA 4 for their 7 yr old kids because 'they just play them at their friends house anyway' or how many are fine with drugs, violence and swearing but balk at prostitutes.

Apologies, went on a slight work rant there.  The example I wandered from was that during the R rating petition process there were people leaving death threats on the door of the major Attorney-General blocking it's path. Traditionally, we learnt our morals and codes through story telling and I don't believe we've evolved to the point where our subconscious knows when something isn't a lesson. The casual treatment of violence creates a disconnect with the reality of that violence.

I play and enjoy most games, though I tend to avoid GTA (no real interest in playing a gang member) or the COD/Battlefields (all respect to Americans but I find them a little too much military propaganda and toxic community for my tastes). This doesn't mean I don't think these games should exist but it'd be nice to see a bit more diversity in choices.

I'm really grateful that everyone here has been very respectful and welcoming. I spend a lot if my time reading gaming discussions, particularly around gender (as I still have people asking to speak to a man when the come into the store or automatically assume I'm not senior staff) and it can be a terrifyingly toxic space. I enjoy discussing ideas as I like to constantly challenge my own (self-reflection and integrity of self are kind of a big deal in my chosen career path, plus I figure I have to live with myself at the end of the day) and I appreciate the opportunity to learn from you all as well.  No one has all the answers after all.

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RPGs / Re: Horror: How Far is Too Far?
« on: August 28, 2013, 12:12:41 PM »
Thanks for the response. Sharing is always a little nerve wracking so it's nice to know it helped. I try to discuss and create dialogue when I have the energy for it to break the culture of silence and shame that exists around it. I believe dealing in these topics in game spaces can help shift ideas and create discussion, though preferably it's approached in a thoughtful way.

Triggers are so individual and personal that it's impossible not to trip someones somewhere along the line. It doesn't help that western culture has shaped the narrative of rape into stranger danger and victim blaming, despite the vast majority of cases being perpetrated by a close contact. If I can fall into student social scientist mode, I think most listeners are aware that you are operating under your own social contract/group norms so the actions and reactions will be shaped by that. Ultimately, we listeners are almost like eavesdroppers into your great games.

I guess mostly it's just refreshing not to see people follow Crystal Dynamics path of disaster in how to address worries.

I just wanted to reiterate that my experience and opinions may not be reflective of other survivors. I'm ten years into healing and still have some journey to go so change is always inevitable. I certainly would have reacted differently at the start of this.

There are some wonderful discussions along these topics coming out of the video gaming world as it hits its growing pains for further reading if time permits.

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RPGs / Re: Horror: How Far is Too Far?
« on: August 11, 2013, 03:19:05 PM »
Firstly, polite apologies for possibly resurrecting a topic that was considered closed. Also, for if this gets too introspective and rambly. It's 4am for me on a rainy night, perfect for thinking the deep thoughts we reject in the daylight hours.

I want to start by stating I am a rape survivor, not for pity, empathy and only a little for understanding. You see, I don't get to say that in my flesh and blood life. It is painful for my loved ones to hear and I spend the majority of my social time with my fellow geeks. I love our subculture dearly. It's clever, creative, fantastic and can be marvellous fun. However, I often feel like it doesn't love me very much.  I slowly slipped out of my role playing group because, despite being normally fairly empathic individuals (which included my boss, a coworker and the man who would become my partner), there was something about the gaming environment that brought out the rape jokes. The night that was set aside for me to relax and enjoy a game with my friends quickly turned into lessons of control. Could I stop my hands from shaking?  Could I pass off the dread settled in my gut as a reaction to too much pizza?  It was easier to give up something I enjoy than explain to my friends that they were hurting me.

So, given the above, I believe there is a need for all members of the group, be they player or GM, to foster an environment where any one person can feel confident in saying, this is my line.

I don't believe that rape can never be used. The thing I hear most survivors asking for is consideration. For some, that's including a trigger warning. For others, it's not seeing the same old tropes. I know I personally am extraordinarily tired of seeing the 'women gain strength through rape' trope. I fall into both of the above categories from time to time, but most important to me is seeing the thought process.

Caleb, you are doing everything I personally ask from someone dealing with this content. You are thinking about what you are writing (perhaps a little retrospectively in this case) and you are open to comments. Lover in the Ice is one of my favourites of the Actual Plays. I drew the rape analogy fairly quickly but for me, it was almost cathartic to hear my horror reflected by other voices in a safe space. I will note that the pirates left me cold, I was glad I had spoiled myself by reading the comments on that one.

I guess that is what makes it hard. The experiences of one survivor don't always match the experiences of another. All we can really do is ask ourselves 'does this serve a purpose or am I merely throwing it in for 'grimdark' purposes.  There is a little more sensitivity going around at the moment, due to our struggle dealing with the gaming use of the word. (One day, I'll snap at the fourteen year old who compares character death to the complete erasure of my personal autonomy. I'll be fired but it would be worth it).

Hopefully, somewhere in the above I've answered your question. I'd like to finish by thanking all the RPPR crew. You are my vicarious entry into a world I love and you do it in a way that is safe for me. I know that triggering topics may be touched on but you all appear to approach it from a respectful position and I can trust that I'll be able to get to the other side of it.

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