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« on: March 29, 2009, 05:05:42 PM »
As per the usual, I have an ulterior motive for asking this, but I figure it's a good general RPG question to ask and get opinions on. When you're GMing a game, how do you handle player requests or suggestions that come from players? Not just things like item/equipment wishlists, but anything else. Plotlines, encounters, scenarios, house rules, whatever. Not just in the positive (things that they want to see), but the negative (things they don't want to see anymore). Do you lean towards taking them vitally important or not very important at all? Do you work in everything when possible or cherry pick what to add to the game? What do you do when something someone wants contradicts what someone else wants?
When I GM, I tend to treat player suggestions/requests as fairly important. It helps me guide a game more towards what everybody likes to see or at least what they don't like to see. I rarely take everything exactly as requested though. At the very least, it keeps players more on their toes if they don't know quite what to expect. Also helps to avoid conflict between what different players want or when it doesn't gel with my own plans.