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Messages - Phelanar

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61
General Chaos / Re: Intoduction
« on: March 27, 2009, 12:49:42 PM »
The CoC monsters are great for horror games when you emphasize the WHAT THE FUCK IS THAT THING OH SHIT OH SHIT factor. Describe them in vague menacing terms and never ever tell the players the monster's names so they can't look its stats. A star vampire looks goofy in the book, but it's a different story when an invisible blood sucking flying monster that leaves its victims as sucker marked corpses is chasing the players through the woods. at night.

Oh yeah, I totally get that. I never outright told my players what they were dealing with, but they generally figured it out eventually and then were in "hur-hur, why are we scared of something that looks like a 70s monster movie reject?" mode again. I think I've just run into players who aren't really suited for CoC. It takes people who are willing to be scared or creeped out to make the best of CoC and if players are adamant that they aren't going to, it's infinitely more difficult to get that mood.

62
General Chaos / Re: Intoduction
« on: March 27, 2009, 04:02:09 AM »
I almost wish they did a version of CoC without much art and certainly none of the creatures. The few times I've tried to run the game with new players, they see the art and forever have a hard time feeling scared of things that look so....cheesy. My CoC copy is 5.6, which I got back in 2001. Bought brand new in hardback for $18 from my job at Hastings in Springfield, may it rest in piece. I really wish I could find a group that'd be open to playing it. None of my current groups has the right mindset for CoC. Cthulhutech, perhaps, but not CoC.

63
General Chaos / Re: Home of the Underdogs is back
« on: March 27, 2009, 03:57:09 AM »
I've always loved that place. Got some great classic games.

64
General Chaos / Re: Intoduction
« on: March 19, 2009, 01:10:08 PM »
I find this to be sufficient proof. For now.

65
General Chaos / Re: Intoduction
« on: March 18, 2009, 11:59:35 PM »
My name is Cody and I have an alcohol problem. Wait, wrong forum.

I am a frequent player/contributer to RPPR.

You can't be Cody. There's not enough swearing.

66
General Chaos / Re: Could your players survive the Zombacalypse
« on: March 17, 2009, 11:08:29 PM »
My Star Wars group would come out sort of okay. Sufficiently violent, but bad at planning. So. Very. Bad. I can't escape blame on that either. Shadowrun group would kick ass. Dark Heresy group I have no idea.

67
General Chaos / Re: Terry Goodkind is terrible
« on: March 17, 2009, 11:06:17 PM »
Long ago, I read the first 2-3 books in the series and though they were okay. Nothing worth writing home about, but I didn't actively regret reading them either. But they nosedived really really fast and I'm so glad I stopped reading years ago. Not only are the books terrible, but Terry Goodkind himself has gone absolutely batshit insane and is a complete jackass to boot.

68
RPGs / Re: Shadowrun 4e
« on: March 17, 2009, 10:59:16 PM »
Keep the fantasy. It's what makes Shadowrun Shadowrun. Without them, SR is just another generic cyberpunk game system, albeit a pretty good one.

69
RPGs / Re: Bad GM habits
« on: March 17, 2009, 04:05:54 AM »
My main bad GM habit is that when players deliberately avoid plot hooks, I fail to improv very well for any real length of time. I also get pretty pissed off when they do that. If I'm the GM, it's my job to keep everybody entertained and put things out there for characters to do. When players go out of their way to avoid them, I have to wonder why they play these games at all. So I tend to get surly and get more and more anvilicious with the plot hooks (and the occasional railroading, should I get ticked off enough) until either the players finally bite or I call off the game. Sometimes I get whining about "well, my character wouldn't want to do that". Sometimes that's a fair complaint, though that's a relatively rare one given the way I operate. Most times it's just people who are more concerned with their own little roleplay world than either 1.) helping other people have fun or 2.) the fact that it ~is~ just a game and not a life-or-death theatre production. I tend to get worked up just thinking about it.

My Star Wars GM has two really bad habits which I've brought up with him on several occasions. First is his tendency to allow NPCs to overshadow the PCs. In the last campaign, Galen Marek (aka, Starkiller from The Force Unleashed) kept showing up to do awesome things while we watched. In our current campaign, he brought back a Jedi of his from a long ago campaign, made him a Master, gave him an uber sparkly super special lightsaber (white blade with a black core, also from Force Unleashed), and he's taken over. What's made this last one so irritating is that the GM has decided to ramp up the difficulty to near-impossible levels because to do otherwise would make things too easy for the NPC Jedi Master. Last session had a monster that was quite impossible for us to beat without the NPCs help (it could kill us in 2 hits and had only the most minute chance of missing) and it left most of us with kind of a bad taste in our mouth. I've told the GM that we're ditching the NPC Jedi Master first opportunity. Out of an airlock, if need be.

This leads directly into the GM's other bad habit, balancing encounters. The GM tends to make encounters too difficult and then has to cheat almost every night to bring it back from the verge of a TPK. The monster that nearly killed us all in the previous session? His claws had a damage code of 4d6+30x2 (minimum damage: 68) and his bite had a damage code of 4d6+30x3 (minimum damage: 102). The toughest PC's hitpoints? 78, ensuring that no PC could ever survive 2 hits and no PC could survive a bite without a miracle. He gets very adversarial when it comes to combat. He also tends to make enemy NPCs who are specifically designed to kill us, which tends to make battles rather frustrating.  I've advised him multiple times to start easier than he thinks need to be for a challenge and then ramp it up a little (with good justification, like the arrival of reinforcements) if it turns out to not be a big challenge. And if he can't justify a ramped up difficulty, sometimes he should just let it go and chalk one up for the PCs. This is Star Wars, after all and there's plenty of times where the heroes just mow through guys with nary a scratch.

70
RPGs / Re: Unusual items in games?
« on: March 17, 2009, 02:55:48 AM »
I'd love to use that for Unknown Armies. My favorite game ever...that I've never gotten to play at all. Not even online.

71
General Chaos / Re: Intoduction
« on: March 17, 2009, 02:52:46 AM »
I'm Aaron and I'm 30 and a Capricorn and a Norse Pagan. Two of those things are relevant and they're probably not the middle two.

I went through a couple of looooong dryspells with gaming. I was in a D&D3e and a Kult game in 2002, then I moved back to Albuquerque. In about 2004 got into a GURPS game with some... pretentious people and I didn't last long. The GM was a prick and many of the players weren't much better. I'd had to ask that the game be moved to Saturday nights because I'd just gotten a job that precluded gaming weeknights. Then I had a family emergency and couldn't make it one Saturday. I was told that I had to beg to be allowed back in to the game because they'd already gone so far out of their way to accommodate me. Sorry, I can apologize for the inconvenience, but I'm never going to beg to stay in ~any~ game. Then I went until 2008 before finding another local game, brought together by D&D Game Day last year. It became a regular game (which then died). I then I got incredibly lucky and got invited to a Star Wars game and I've enjoyed good luck with games since then, being in three different campaigns now.

I'm going to repay the good karma by DMing this weekend for 2009 D&D Game Day, for a 15-16 hour shift playing games on Saturday. It's going to be awesome and deathly.

72
Play by Post / Re: dice roller test
« on: March 16, 2009, 05:39:37 PM »
Ooh, I wanna play. And see if you can just add modifiers directly. Rolling 1d20+8:
(4)+8: Total = 12

73
Play by Post / Re: Dar Heresy Play by Post
« on: March 14, 2009, 04:21:23 PM »
Unfortunately, I probably should bow out as well. I've got a new job and 3 local tabletop games going on and I'm not sure I could be all that devoted to something else.

74
General Chaos / Re: Looking for a good book
« on: March 14, 2009, 01:27:13 AM »
House of Leaves. It's bizarre and awesome. Snow Crash, it's a classic of cyberpunk and smart reading. Empire of Man series by David Weber and John Ringo. Voyage of the Space Bubble series by John Ringo is also excellent, but may hurt your brain to read all the physics in it. The Lost Fleet series by Jack Campbell. Dresden Files series by Jim Butcher. My brain is all squishy tonight so that's all that I can think of.

75
Play by Post / Re: What system do you enjoy using for general play?
« on: March 13, 2009, 11:18:20 PM »
I like Target Numbers a la D&D or "hits" a la Exalted or Shadowrun. Percentile I can take or leave, but I don't like roll under that much. I even adjust BESM so it's roll-over instead.

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