I recently decided since the other person that runs games in my group is taking his sweet ass time writing new stuff for his game that I would try and run a second game on the night he runs his game usually. I basically decided after finishing the book Monster Hunters International that I wanted to run a game where the players are monster hunters. After failing to come up with ideas for my own monster hunting organization I decided that I would just steal everything in the book and use it as my setting. I decided that i would run it using CoC/BRP, partially because I have been meaning to try out the system and partially because it seems like the right one for the job. Last Saturday was spent rolling up the characters and giving them a rundown of the system and setting. I did not have much time to prepare however so it seemed kinda clunky (probably just my lack of experience as a GM coming through >.< )
The one of the issues I am having is that I find it difficult to Rp the characters as they are in the book. Another is that I cannot figure out how best to integrate the characters into the setting. I have them starting out as new recruits at the MHI (the Monster Hunting firm in the book). One of my ideas for this are to fast forward some and have them be sent to another area that will be their designated place to handle the jobs the company throws at them. I am going to start it out with some small stuff and them set them against some sort of crazy mythos creatures, since there are lots of Lovecraftian things in the world of MHI (Lovecrafts work was based on reality in it, as well as many other fantasy an horror authors. There is a great twist on elves that made me laugh for a long time.)
Most of all I think I am looking on advise on how to use things like that as well as some tips on running the system.
Thanks in advanced to anyone who helps