The Role Playing Public Radio Forums
General Category => RPGs => : ThnJonWasAZmbie April 28, 2010, 01:53:36 PM
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I'll start the list, feel free to add.
Whoever is running the game makes mention of your characters being archeologists.
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You fail a Spot Hidden check while spelunking.
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Your playing in a laundry room with the windows painted shut.
The Keeper reviews your sheet and askes if you might want to add some points into "Dodge".
The Book of Unremitting Horror is keeping out the side of the keeper's screen.
The Keeper askes the next roll be made in the open.
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One character sees something and has to make a SAN check. Then the keeper makes everyone else make a roll to see if they didn't see what the other player just saw.
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The Keeper smiles when you fail a roll.
The Keeper smiles when you succeed a roll.
The Keeper smiles.
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The Keeper says something about the color yellow and makes mention of a king in the same sentence.
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You sit down at the gaming table and your GM says, "Hey guys, we're playing some Call of Cthulhu tonight."
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You sit down at the gaming table and your GM says, "Hey guys, we're playing some Call of Cthulhu tonight."
lol nice
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You get a package in the mail from an uncle you've never heard of before.
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The keeper tells you that you are on a ship that scheduled to sail towards Antarctica.
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Ross asks you to make a spot hidden check. It's a sure sign that you'll see something fucked up. It's never something simple.
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You make a spot hidden check in a game I'm running 8)
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Your character wakes up in the morning.
You hear "Fhtagn"
You see shadows
You see lights
You see animals
You don't see animals
You hear animals
You don't hear animals
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You arrive at a house to find your host/family member murdered.
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You arrive at a house to find everyone all happy and no one is killed.
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Your characters are arriving someplace they've never been before because someone they know has vanished or died.
On a visit to a place you've never been before because someone you know has vanished or died, you encounter other individuals, whom you would never normally interact with, who are also in this place because someone they know/knew (possibly the same person you know/knew) has vanished or died.
You start jerking off in a Vietnam military plane filled with other dudes waiting to make an air drop.
Adam Scott Glancy is not present but his notes are.
Blair Reynolds has an idea on how to solve the current problem.
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Your party walks out into a street.....
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You read the book
You don't read the book
You're asked if you want to live forever
You're prevented from getting any firearms or explosives whatsover
You're allowed to take whatever guns and explosives you can carry
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Your party walks out into a street.....
Come on, now your not even trying to echo cliches. What horrible thing happened to your CoC character when they walked into a street? (Please note: this is a beautiful set up question, do not waste it).
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We had two choices, one was to stay inside a house after hearing a creepy noise from the basement, the other was to get the hell out.
We decided to get the hell out, and it was only slightly worse than staying in the house.
Needless to say, most of us died or went insane.
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We decided to get the hell out, and it was only slightly worse than staying in the house.
So what happened?
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Cultists controlling the thing that was inside the house weren't alone.
I can't remember exactly what the things were, I think they were Shoggies.
Our Gm had fun with us that day.
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You discover that the air vents, conveniently, are large enough to be crawled around in.
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You discover a hole and the GM says "It is too small for anything living to go through"
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You hear a voice but don't see the speaker.
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You hear a voice, and realize it's coming from your body, but it's not you making the sound.
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You find a tunnel inside a house.
You find a tunnel inside a mausoleum.
You find a tunnel inside another tunnel.
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the call is coming from your other personality
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You have another personality.
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Someone in your party starts carrying a stick of dynamite with a short fuse.
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Someone in your family mentions they specialize in explosives at all.
A black cat crosses your path
A black cat doesn't cross your path.
Cthulhu appears.
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The keeper says, "I'm sure nothing bad will happen."
The keeper says a word with more consonants than an eastern European can driver.
You get in a cab driven by Steve Jones.
The keeper asks if you brought an every day, ordinary item with you.
The keeper asks how much sanity you have left.
You play call of cthulhu.
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While making a character you think. "He's not going to be that evil."
When you make a character you try and make one based around a fictional character. Let me tell you now, Sherlock Holmes does not do well in this system. God, if I had a nickel for how many times I just managed to avoid going insane... I'd have about 20 cents, because I didn't get lucky enough on my last roll.
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I wont lie, I did not read all of them if this has already been posted im sorry.
The guy in your plane starts to masterbate!
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You arrive at a house but everyone bar the party is in robes.
The Keeper advises you write up two characters.
The Keeper mentions there will be plenty of ways to introduce a new investigator into the game.
You have to roll any die bar a d100 and roll low.
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"I eat the hamburger."
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Ross tells you that you think you did a good job packing your parachute.
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The keeper uses the words "You don't notice anything" and not "There isn't anything"
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The keeper says "Okay guys I made pre gens for this game, and your characters are all students at Miskatonic University."
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The keeper asks "are you sure?" at any point in the game.
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The keeper says it's undodgeable.
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Your investigator, for some reason recognizes the word R'lyeh.
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When you have the opion to go in rooms labeled "Secret Research: Administrator only" "TanK" and "Entrance to Heaven"
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When you have the opion to go in rooms labeled "Secret Research: Administrator only" "TanK" and "Entrance to Heaven"
When you've whittled down the choices, and "Entrance to Heaven" is the only option left.
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You walk into a Library.
Or just simply. Your playing CoC. It doesnt matter your character is F'd.
This past Halloween our GM decided to run a CoC meets War of the Worlds session. It was pretty much predetermined that we weren't making it out of the game alive.
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Q: How many Call of Cthulhu Investigators does it take to screw in a light bulb?
A: ALL OF THEM! NEVER SPLIT THE PARTY
-MiB from the DG email list
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Ross says "Hey, I was talking with Scott Glancy ..."
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The Keeper asks you to make an Idea check.
The Keeper asks you to make a Luck check.
The Keeper allows you to acquire a super badass helicopter and a crazy wetworks specialist.
Your character is on loan to DG from the CIA or other agency.
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The crazy wetworks specialist the GM gave you won't admit he needs glasses and has a grenade launcher.
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8)