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RPGs / Re: Laws of Running a Game
« on: April 30, 2009, 01:04:48 PM »
Ah, I think I missed the point with my previous post -- here's one that I still fall prey to that might be more on point.
Spending time on things that won't directly affect the player characters is most often wasted effort. This includes the history of your gameworld, the holidays, the customs and rituals, and everything else you'd find in a wikipedia article on your gameworld. Figure out a way to have it become relevant to the player characters or accept that it will go ignored and unnoticed.
CR
Spending time on things that won't directly affect the player characters is most often wasted effort. This includes the history of your gameworld, the holidays, the customs and rituals, and everything else you'd find in a wikipedia article on your gameworld. Figure out a way to have it become relevant to the player characters or accept that it will go ignored and unnoticed.
CR