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Messages - Corrosive Rabbit

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31
RPGs / Re: Laws of Running a Game
« on: April 30, 2009, 01:04:48 PM »
Ah, I think I missed the point with my previous post -- here's one that I still fall prey to that might be more on point.

Spending time on things that won't directly affect the player characters is most often wasted effort.  This includes the history of your gameworld, the holidays, the customs and rituals, and everything else you'd find in a wikipedia article on your gameworld.  Figure out a way to have it become relevant to the player characters or accept that it will go ignored and unnoticed.

CR

32
RPGs / Re: Famous Last Words
« on: April 30, 2009, 12:59:08 PM »
Anyone got some of their own?

(please stop quoting the website if you are :) )

Mine are all from games I've ran or played in.  The one about sticking my head out the window to see where the archer was, was unfortunately me.  I'd say that it seemed like a good idea at the time, but I can't see how it would of ...

CR

33
RPGs / Re: Famous Last Words
« on: April 30, 2009, 09:42:04 AM »
"I stick my head out the window.  Can I see the archer?"

"It's probably an illusion."

"I jump down the hole after the fleeing kobold."

"I don't want to wait for the rogue.  I open it."

"I'm still at half hit-points."

CR

34
RPGs / Re: Laws of Running a Game
« on: April 30, 2009, 09:28:12 AM »
There is no clue so obvious that the PCs won't stroll blindly past it.

There is no minor detail so innocuous that the PCs won't spend hours trying to figure out the non-existent deeper meaning behind it.

CR

35
Paranoia.  I might still try it, but it's one of those games that takes a certain mindset, and I don't know if the guys in my group would enjoy it or not.

CR

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