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RPGs / Scenario help - got a problem? Lets talk it out!
« on: August 02, 2013, 10:58:02 PM »
Hey everyone, this is a great community full of lots of experienced players and GMs so I thought I would come here for some help in writing a scenario. I don't want to make a thread just for me though, so I thought it would be a good idea to create a topic where we can all share and discuss problems we are having with our games/campaigns from a writing standpoint.
My problem at the moment is that in the last session of my Dark Heresy campaign I'm currently running, the players violently murdered a minor antagonist. while this in itself is no big deal, there are extenuating circumstances which I am having trouble dealing with.
The first issue is that this antagonist they killed was a very powerful person who was not a 'bad guy', he was an Inquisitor who had a personal grudge against the player's Inquisitor (for those not familiar with Dark Heresy, the players all work for an Inquisitor - a figure with carte blanche to operate how they see fit in ridding the galaxy of threats of corruption). In setting, there is no way anyone would get away with killing someone with so much power without any negative repercussions.
Second issue is they killed this guy in front of a Judge (think Judge Dredd) and the captain of a spaceship (these guys are a BIG deal in Dark Heresy). While the standard operating procedure would be for the Judge to put a bullet in the player's skulls for this it would mean a very abrupt and unfulfilled ending to the campaign.
What I'd like to know from you intelligent people is: have you ever written yourselves into a corner and/or had your players throw you a curve ball you haven't been able to deal with straight away and if so, how have you handled it? I know getting advice for this particular problem with what little I've written above is a lot to ask; I'd just like to know if anyone has successfully dealt with similar situations in their own games.
We have a great community here - it would be a shame not to use it to make our games better
My problem at the moment is that in the last session of my Dark Heresy campaign I'm currently running, the players violently murdered a minor antagonist. while this in itself is no big deal, there are extenuating circumstances which I am having trouble dealing with.
The first issue is that this antagonist they killed was a very powerful person who was not a 'bad guy', he was an Inquisitor who had a personal grudge against the player's Inquisitor (for those not familiar with Dark Heresy, the players all work for an Inquisitor - a figure with carte blanche to operate how they see fit in ridding the galaxy of threats of corruption). In setting, there is no way anyone would get away with killing someone with so much power without any negative repercussions.
Second issue is they killed this guy in front of a Judge (think Judge Dredd) and the captain of a spaceship (these guys are a BIG deal in Dark Heresy). While the standard operating procedure would be for the Judge to put a bullet in the player's skulls for this it would mean a very abrupt and unfulfilled ending to the campaign.
What I'd like to know from you intelligent people is: have you ever written yourselves into a corner and/or had your players throw you a curve ball you haven't been able to deal with straight away and if so, how have you handled it? I know getting advice for this particular problem with what little I've written above is a lot to ask; I'd just like to know if anyone has successfully dealt with similar situations in their own games.
We have a great community here - it would be a shame not to use it to make our games better