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General Category => RPGs => : MrThoth October 04, 2011, 03:36:59 PM
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Quick question for the people out there: I am making a Wild Talents character (hooray for New Arcadia, after a few people in the RP group listened to it they all wanted to play it) with water based powers. I am tempted at grabbing the globular intrinsic but was wondering how the 4 designated head boxes work. Since I am one big hit location, can I just have the last four boxes of my massive pool of hit boxes be the head boxes? And would that mean that I would need to have the rest of my non-head boxes filled up before I started taking damage to them?
Thanks in advance!
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I think you still have to pick numbers. Your vital point (brain boxes) is (are) normally location 10.
I'll have to reread the intrinsic but I assume by "define" they mean pick numbers.
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I think you still have to pick numbers. Your vital point (brain boxes) is (are) normally location 10.
I'll have to reread the intrinsic but I assume by "define" they mean pick numbers.
the point of globular is that you only have 1 hit location. I think it means that you get to pick which of the 34 hit boxes are brain boxes - obviously the last 4 would be the logical ones to take. It's included so you know how much damage a globular character can take before death/knock out.
However, now that I think about it - you don't necessarily want all those brain boxes in the last 4 boxes. Think of this example:
You take 18 shock damage. Okay so far. Then you take 16 killing damage. Now you have to fill in unmarked boxes first so the last 16 boxes get filled in with killing damage including the brain boxes so you die.
Instead let's say you have a brain box included in every 8th box. You take 18 shock damage. 2 brain boxes marked with shock. Then you take 16 lethal damage. You don't die as only 2 brain boxes are filled with killing damage. The other two are filled with shock damage so you fall unconscious.
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Killing damage force shock damage to the right? I assumed that killing would always float to the top of the damage boxes and pushed the shock farther along.
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no, shock stays where it is.
You take 4 shock and 4 killing to the chest. You're in pain but still up. Then you take 3 more shock damage. Last 2 boxes are checked as shock, then the first box is switched to killing.
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Oh ok, that makes sense then. I was thinking like WoD where bashing is pushed down, and that's not a bad idea to split them up, hadn't thought about that. Thanks!
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Interesting. Cool to know.
Also, asshole power idea. Extra Tough is normally 5 points a die because you need Engulf to cover all locations. If your Globular you could do a 2 point per die version since you have only 1 hit location.
No, wait, that'd be 4 per die (for hard dice) to get 1 box per width. Normal extra tough with engulf gets 6 boxes per width for 10. 40% of the cost, 17% of the effect, not a cost effective good idea.
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from the WT book - just to clarify about damage
EXAMPLE: A fanatic from the End Gang kicks
Te Red Scare with a 3x5. Tat does width
in Shock damage, so Te Red Scare takes 3
Shock to hit location 5, his right arm. Te
next round, another End Gang thug stabs
Te Red Scare with a big knife that inficts
width in Killing, rolling 3x6. Te Red Scare
sufers 3 Killing damage, again to the right
arm. He started with 5 wound boxes on his
right arm, so 2 of the 3 Killing points fll
the 2 empty wound boxes. Te third point of
Killing damage is divided between two of the
three boxes that already have Shock. Te Red
Scare’s mauled right arm now has 4 Killing
and 1 Shock inficted on it—it’s so badly hurt
it can’t be used. One more point and it might
be unusable forever!
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Even deadlier than I originally though. Awesome.
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Thanks Ross, makes much more sense now.
Tad - nearly a good idea. At work now so don't have my book with me, but I thought there was something you could add to a power so its effective width was # of times you buy the extra higher than you roll. I dont think it would be as cost effective as the Engulf for +2, but you could still buy just two hard dice and get more hit boxes. Now as a write that I am not sure if that was only for attacks though, or if it is something you could add to a useful power. Might have to check that when I get home.
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That only works with attack and defend. When you increase Useful ranks you get additional "hidden" dice to buy down penalities in the event your trying to use the power in a difficult situation, it doesn't directly increase the width of the roll.
Here's another one: if you bought Extra Tough with the No Upward Limit extra (7 per die normal, 5 per die Globular) and spent alot of willpower at the beginning when you active the power for the first time, you get bonus width. I think it's +1 width for every 4 willpower spent. So, 2 HD would cost 28 points and you'd normally get 2 extra hit boxes but if you spent 8 willpower you could get 4. If you had enough starting will to spent 12 you'd get 5. You'd getting 5 hits boxes to every location for 40 points (1 willpower is worth 1 point) instead of 70.
Of course your game master should kick your ass for even suggesting this and you'd be starting the game with basically no willpower.
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Can I hijack this thread?
Dead Ringer [Useful; 5 Points] 2hd (20 pts.)
Duration +2,
Variable Effect +4
If/Then (Variable Effect is only for choosing different appearances.) –1
If/Then (Can only mimic the appearance of another living being.) -1
If/Then (Can only mimic the appearance of another living being you have had physical contact with.) -1
Capacities: N/A.
Effect: You can change your appearance to impersonate anyone you have previously had physical contact with.
Is this a legitimate alteration to a standard power? It is my first attempt at creating a character...any help would be great.
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I don't think you need variable effect for this. In my opinion even though it's different appearances the power is limited enough that Variable Effect isn't required.
If/Then (Can only mimic the appearance of another living being.) -1
If/Then (Can only mimic the appearance of another living being you have had physical contact with.) -1
As a game master I'd only allow the second one of these. Also, is the wording intentionally done so that you can't continue to copy someone after their dead? Also, you won't be able to mimic robts, androids, or other synthetic (but humanodi appearing) individuals. Which makes sense if Source is something like Lifeforce.
Capacities: N/A.
Self. You want the power to effect you so the capacity is self.
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I actually left variable effect on there because I copied the dead ringer power from the book then made some slight alterations. Also living means at the time of contact. The premise is he can touch someone and store their dna sequence within his own then call it to the surface when he wants to mimic them. The power isnt refined enough to let him use powers of those individuals.
So I should drop variable effect and use useful duration 2 and if than absorbed subjects only?
Whats the cost on that? 3pts per die?
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I think so. Probably want to add Subtle to make it a true stealth power.
Useful: Copy the appearance of other people.
Duration
Subtle: The change itself makes no noise.
If/Then: Individual must be alive when copied.
4 points per die, 8 per hard, so it's a 16 point power.
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Thanks a ton, this isn't nearly as painful as I expected.
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Since we're sharing powers, here's one of the ones I designed for an NPC in my game.
Concussion Hands:
Attacks; Mass (+2)
Additional Capacity: Range (+2)
High Capacity: Mass (+1)
Booster x2: Mass (+2)
Engulf: (+2)
Shock damage only (-1)
Obvious (-1)
Depleted (-1)
It's a sound blast that'll throw an average sized character backwards about fifty feet.
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The booster trait is somthing thats been giving me issues for a little while. What does it do exactly? I know it multiplies an effect but im not sure how you determine the end results new value in this instance knockback.
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Booster multiplies the values it's applied to by 10. In this case, the base power could effect something like 3 tons (don't have my book on me). With double booster, it can effect 300 tons. Since the power isn't useful it can't do anything constructive or (ha ha) useful with that huge weight; it just means the sound blast can harm up to that mass in a single blast. So, a sustained series of blasts could theoretically vibrate a bank door until it shatters (remember, shock only).
Booster also adds 6 yards per application to any knockback, so Boosterx2 beams 12 yards additional knockback.
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That makes a lot more sense to me now... That is a pretty sweet power, it's almost as defensive as it is offensive. Especially against someone who fights in close combat.
I have been working on this character for the better part of today(i've been reading the book every night before bed for a few weeks now.) I feel like I may have enough system understanding to have built this character. I used 200 points because I wanted to see how I could make a character in this system with some kind of limit so I set myself the arbitrary number of 200.
So if you'd be so kind, let me know what you think and I'd be happy to take any suggestions you have. (Having never played before I am not sure if this is even viable.)
Little bit of back story/flavor: Flux isn't rightly sure who he was. He know's who he is now, and he know's which form his body "defaults" to, but after the experiments that increased his physical abilities slightly and gave him the ability to mimic others his mind has become somewhat jumbled. He has dreams of memories that are not his, and has learned skills with surprising ease for never having attempted them before. He is a fairly normal guy but he has developed skills akin to some spec ops military organization(one of the forms he routinely takes).
Flux
Real Name: Marcus Battlin
Weight: ???
Height: ???
Age: 28
200 Pts.
Stats
3d Body (14) 3d Coordination (14)
3d Sense (14) 2d Mind (10)
3d Charm (15) 2d Command (10)
Base Will 6 (3)
Willpower:
Skills
Body Coordination
-Athletics 2d (4) -Dodge 3d (6)
-Brawling 3d (6) -Ranged Weapon (Handgun) 1d (2)
-Endurance 2d (4) -Ranged Weapon (Rifle) 1d (2)
-Stealth 2d1wd ( 8 )
Sense Mind
-Empathy 2d (4) -First Aid 2d (4)
-Perception 2d (4) -Navigation 1d (2)
-Scrutiny 2d (4) -Research 2d (4)
-Security Systems 3d (6)
-Street Wise 2d (4)
-Survival 1d (2)
-Tactics 3d (6)
Charm Command
-Lie 2d1wd ( 8 ) -Interrogation 2d (4)
-Persuasion 3d (6) -Intimidation 2d (4)
-Leadership 2d (4)
-Stability 3d (6)
Powers
Dead Ringer [Useful; 4 Points] 2hd (16 pts)
-Duration +2 -Subtle +1
-If/Then (Only mimic the form of another living being you have had contact with.) -1
-Capacities: Self
-Effect: You can change your appearance to impersonate anyone you have previously had physical contact with.
tl;dr Sorry but I rambled about my character for a bit then posted his sheet, hopefully I didn't talk to much.
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Looks good, but you're missing your archetype - probably Unknown source (-5) with One Power (1) as your permission? Or Power Theme (Shapechanger) (5), but really anything else would cost you more of your points.
I went through a short mini-campaign with the players capped at 175, and it was actually fairly brutal, especially since none of us had played the system before. After making a couple of dozen NPCs in spreadsheets when I get bored at work, I can definitely see why they recommend 250 points as a starting point - it hits a real sweet spot of allowing a good mix of stats, skills, and powers.
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I too spent a lot of my day at work making characters, I think I will update him to 250 points tomorrow.
I had to play down his stats (Body, ect) I dropped down nearly all of them by one from what I originally had.
I'm glad to hear that I didn't flub anything to badly.