The Role Playing Public Radio Forums
General Category => RPGs => : SimonLucid January 10, 2012, 07:06:31 PM
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What would be a good system to replicate this era of history?
This topic is also known as listening to podcast about Copper Age.
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Copper Age... I forget there even was one. Was that Babylon?
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It all depends on what you're shooting for there. The copper age is merely a setting. What you want to do in it will determine the system.
I don't know of any copper-age setting RPGs, but my default response for any place where I don't have a ready system is Savage Worlds. It's fairly adaptable and is easy to make up new rules for.
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The standby of course is Iron Heroes.
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The standby of course is Iron Copper Heroes.
Done.
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It all depends on what you're shooting for there. The copper age is merely a setting. What you want to do in it will determine the system.
I don't know of any copper-age setting RPGs, but my default response for any place where I don't have a ready system is Savage Worlds. It's fairly adaptable and is easy to make up new rules for.
I actually thought about using Savage Worlds, it would be a strange game though. I don't I'll actually run it. I was just thinking about time period game.
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Well, from Wikipedia, it looks like copper wasn't really good for anything, even when they figured out how to smelt it. They didn't really get to weapons till bronze, so most of the copper was used for jewelry to indicate social status while stone tools were still used. I have never played it, but didn't Dark Sun have some kind of no-metal theme? Otherwise you could hit up the social angle with like Houses of the Blooded, especially if you made Copper magical.
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Well, from Wikipedia, it looks like copper wasn't really good for anything, even when they figured out how to smelt it. They didn't really get to weapons till bronze, so most of the copper was used for jewelry to indicate social status while stone tools were still used. I have never played it, but didn't Dark Sun have some kind of no-metal theme? Otherwise you could hit up the social angle with like Houses of the Blooded, especially if you made Copper magical.
Dark Sun had metal, they'd merely lost the art of refining and crafting the stuff, so metal weaponry was not only very effective but very rare and very expensive. Usually, you'd have bladed weapons made of somewhat hardened obsidian (which in all honesty is far more horrifying than steel; ever handle chipped bits of obsidian? It's like juggling broken glass shards) and blunt ones of stone or agafari wood (a very tough type of wood usually made into staves, well known for their ability to strike firmly and flexibly).