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General Category => RPGs => : sarendt March 01, 2010, 10:52:53 PM

: Urickland
: sarendt March 01, 2010, 10:52:53 PM
So I found some old maps I drew and Ross suggested that the board might enjoy checking them out.  I will post them here in follow on posts... I hope to anyway, assuming I can get it to work :*)

-Scott
: Re: Urickland
: sarendt March 01, 2010, 11:43:34 PM
testing...

fail :*(  -having problems getting images to link as they are to large to attach...

*Update* - All the maps should now be working with thumbnails and links :*) Yay me :*)

** Modified to include update
: Re: Urickland
: sarendt March 01, 2010, 11:50:34 PM
(http://img8.imageshack.us/img8/2423/uricklandcontinent.th.jpg) (http://img8.imageshack.us/i/uricklandcontinent.jpg/)

starting point:

I started with a map from the real world, bonus points if you can tell me where it really is!  I modified it to fit my interest, which strangely enough were a newly colonized continent!  I was shooting for more of a hundred years into colonization though, so it was still fairly new world, but they had a lot of the basics and a few cities had quite large populations and large castles as well.  What I really wanted was a continent that I could build on, but that would require me to create a 'HUGE' back story and history for, but one that I could fill in as I went.  Although the countries were orgionaly colonizes of a larger continent, communication and trade have dropped off and many regular (ie non educated) people now barely remember that they were once a colony.

Some other strange ideas I through it were that humans and gnomes where the only primary races allowed.  I had back story for Elves and Dwarves, so a character could play those, but they had to be briefed with their back story.  No one choose to play those races so it didn't turn out to be an issue.  Also I made Goblins much more friendly and civilized, like cousins to the gnomes, they were steam punk tinkers while the gnomes were clock work tinkers.  

The cities labeled at the top might be hard to find unless you zoom in a bit, it was drawn in with a led pencil and didn't stand out in the scan.  There are four nations, similar in my mind to some of the colonies in North America in the 1700's.  The players start in a small village called Riversend in Urickway (red on the map), the country of Urickway was recently invaded and captured in short order by Urickland, a much larger country ruled by a senate, similar to the roman's.  The reason they invaded Urickway was to save its people from what they saw as a iron fisted tyrant. In reality the king of Urikway was mostly just lazy and didn't both to rule much at all, more willing to live life to its fullest rather than be bothered with leading his country.  Some of his advisers ruled with an iron fist and thus Urickland believed the king did as well.  

Thus the players start the game to find that their country,  shinny and new to them of course, in the course of the first game has been free'ed!  To many of the local villagers this comes as a shock, as part of freedom comes a lot of taxes, something they weren't use to prior to acquiring their freedom.  

So I think that should cover the first map.  The other two countries don't play in much in the early game, but they have names and rough agenda's of their own.  The Urick Islands nation is primary the high seas men and traders, little worried about the ways of the mainlanders.  I never came up with a name for the orange country, but they would be a nation that mostly just wanted to avoid being conquered by Urickland.  This was a fairly safe country as Urickland really did see its actions as just (Think US in Iraq... regardless of the out come we or our motives we conquered the country to make it a better place in our eyes...)

**Modified to fix image link to Imageshack
: Re: Urickland
: robotkarateman March 01, 2010, 11:58:26 PM
So I found some old maps I drew

Hey, -Scott, there's no shame in borrowing maps from other web sites, we all do it. But don't claim you drew it if you're not going to be bothered to take off the URL from the site you got it from (http://www.worldatlas.com/webimage/countrys/samerica/outline/fk.gif).

Also - crayons?
: Re: Urickland
: robotkarateman March 02, 2010, 12:02:22 AM
Sorry, -Scott, only that first image came up for me when I first visited the page. Now I'm seeing the other maps that you actually drew. Apologies.
: Re: Urickland
: sarendt March 02, 2010, 12:12:38 AM
@robotkarateman: No worries, I was adding a lot of detailed description to the post as you were replying, hopefully I cleared up what I was doing with that first map.  Its primarily colored pencils I believe, but I may have used crayon, sometimes coloring large areas is a pain, and I feel that color adds a lot of detail to a map so I always try to do them in color.

Scott
: Re: Urickland
: clockworkjoe March 02, 2010, 12:27:29 AM
protip: use imageshack.us to host images then copy the direct link and paste it in the reply box with the img tags enclosing it.
: Re: Urickland
: sarendt March 02, 2010, 12:37:33 AM
This was a map I created for my own use, the players were given a similar map, but with a lot of the details removed or just not there yet as I would add things at the players went along.  I have some more detailed maps for the 'abandoned tower', Dragon cliffs, abandoned hill dwarf village.

(http://img35.imageshack.us/img35/691/riversend.th.jpg) (http://img35.imageshack.us/i/riversend.jpg/)


Riversend: pronounced River'Send, basically I tried to imagine some locals calling the place rivers end when they moved here and over time it slurred to Riversend.  I have another image of some of the details for the town and towns folk, these are the ones who live in the center of town vs. the farmers and their families.  

(http://img641.imageshack.us/img641/6421/riversenddetails.th.jpg) (http://img641.imageshack.us/i/riversenddetails.jpg/)

The players were primary humans, I think their was one gnome that I had come in on a trade caravan as a locksmith.  Most I introduced as children of farmers.  Prior to creating characters I ran a game that bridged another game we were playing with high level characters, low 20's I believe.  I had the high level characters do a task for the gods, the gods asked them to 'oversee' some children from another world that needed help solving a problem that was to big for them.  Each character was introduced to a child of about 8-10 and more or less became that child for the first game.  The story was that their village required the river to survive and for some reason it was starting to run low.  A group of teenagers (the same ones the players would eventually be :*) had traveled down the river and had not returned.  Rumors of a fort at the base of the mountains caused lots of villagers to fear the worst.  The group had to solve the problem and hopefully rescue the others.  I had them stealing food and supplies and sneak off through the woods to get to the 'dragon cliffs' (cause there is a loud water fall there)

(http://img192.imageshack.us/img192/6884/dragoncliffs.th.jpg) (http://img192.imageshack.us/i/dragoncliffs.jpg/)

Eventually they encounter the goblins that are using the water to power their own mining operation, (thus the lowering water level) but because goblins in this world are civilized (relatively) they treat the children with respect if they don't attack first (which would have been suicide, they players were quite worried as they had no clue how their lvl 0 kids would solve any of the problems, I was trying to see if they could play with out their weapons and spells to solve every problem)  The children broker a deal with the goblins and the village elders, which starts trade between the humans and goblin nations for the first time, making the village more important than it was, which plays into the events of the future when suddenly the village finds it self owing a lot of taxes.

This last map is of the area around the goblin outpost and the inside tunnels where the other adventures were being held captive.  The Goblins have a mechanism that uses the water to mine, so its sucking up some of the water in addition to damning the water.  The weird colored area at the bottom is suppose to be a elevation map of the tunnels.  This never played into the game, it was mostly an experiment, it proved to myself I could do it, though it wasn't easy or obviously useful...

**Modified to change links to ImageShack
**Modified again to add an explanation of the last map

: Re: Urickland
: sarendt March 02, 2010, 12:41:15 AM
@clockworkjoe  I will try using Imageshack later, i have a good start for the moment, if folks would like to see the rest, there is probably about another dozen or so maps and descriptions, let me know.  The players only made it to the next city before the group broke up...  I plan on developing the world some more though for future games, so I could have more to add after that as well.

-Scott
: Re: Urickland
: sarendt March 02, 2010, 03:25:41 PM
Part of the apeal of posting these was to hear everyones thoughts, I understand its still mostly unfinished but if anyone has comments or suggestions I am open to hearing them :*)

-Scott
: Re: Urickland
: robotkarateman March 02, 2010, 04:00:56 PM
I'm not sure what kind of feedback you're looking for. You posted your images, stated what they are, and left it at that. Please clarify what it is you're looking for.

A few points I can make -

Of course, these are all criticisms of the maps as a public release. If you published these maps on RPGArchive.com, they'd garner a lot of criticisms such as the ones I've made.

But, if the maps work for you, then there's no problem. If the point is for you as GM to keep track of when and where, then these work perfectly fine ... for you.
: Re: Urickland
: robotkarateman March 02, 2010, 04:22:06 PM
Here's a map from my current campaign - it's the handout version of the map intended for the players to use. Per my points on your maps above, notice that this map leaves out a lot of detail that is filled in verbally. This keeps the map cleaner and easier to read.

(http://www.steveospage.com/pics/amity_handout-thumb.jpg) (http://www.steveospage.com/pics/amity_handout.jpg)

In particular, I've left off all roads (because of scale), included only the major landmarks the characters would know, and included no terrain information. Just the basics of what the map had to include.

Hope this helps give an idea of what I meant.
: Re: Urickland
: sarendt March 02, 2010, 04:59:19 PM
@robotkarateman: The feed back that I am looking for is not quit a critisim of the maps themselves, though if I can learn from it I won't complain :*)  I guess what I am after is how do these maps look from a player prop point of view if you were using them in your game as a player.

Most of these maps are to serve two purposes, for me and for my players.  Most of their look was designed to look like a real map you would get handed in game, I use them as props with the hope that they add to the game feel.  It allows me to give the players information with out having to spell it out, who takes the time to look at the map in detail an wonder what this squiggle is?  Then they go off and explore it... Also if your telling the players the information than it must be important, but if I give them notes from npc's or maps of the world its up to them to gain the information and come up with their own conclusions as to the meaning. 

 Some of them are maps that I as the GM was using but are very similar, possibly copies of them.  The reason I do this is so that I can add information to the maps as the players explore, maybe they go someplace and have a random incounter with a spider, and their on my map I mark spider territory... in the future when they go there I know what was there.

 
I hope that explains a bit more of what I am looking for and presenting, again if I post more images to the file with out describing them don't expect to understand them, they aren't ment for that.

Robotkarateman, thanks for taking the time to look at them, even if there was some confusion about them.

-Scott

: Re: Urickland
: sarendt March 02, 2010, 05:00:59 PM
@robotkarateman - What is the scale on your map?
: Re: Urickland
: robotkarateman March 02, 2010, 05:05:31 PM
I guess what I am after is how do these maps look from a player prop point of view if you were using them in your game as a player.

[...]

I post more images to the file with out describing them don't expect to understand them, they aren't ment for that.

Those two things are mutually exclusive. How can you expect us to judge the maps as props but then state we're not meant to understand them?
: Re: Urickland
: robotkarateman March 02, 2010, 05:08:54 PM
@robotkarateman - What is the scale on your map?

Vague.

The full-rez version prints off at 10.5" wide, and I scaled that for 1" to be 1000 miles. But, for story purposes, that distance kind of flexed. 1" is about 800 miles-ish, depending on how much of a time crunch the players are on.
: Re: Urickland
: sarendt March 02, 2010, 05:13:31 PM
I post more images to the file with out describing them don't expect to understand them, they aren't ment for that.

What I mean by this is that as I am currently putting files into picasa and then adding links and descriptions on this forum.  Some images, such as 'midriver' have no description on the forum, thus it will be very difficult to understand the map until such time as I can add the description and link it here. 

Thus when you go to picasa and flip through the images and complain that things dont make any sense you know why.

Those two things are mutually exclusive. How can you expect us to judge the maps as props but then state we're not meant to understand them?

Sorry, I didn't think it was that poorly worded in the first post.
: Re: Urickland
: sarendt March 02, 2010, 05:15:59 PM
Vague.

The full-rez version prints off at 10.5" wide, and I scaled that for 1" to be 1000 miles. But, for story purposes, that distance kind of flexed. 1" is about 800 miles-ish, depending on how much of a time crunch the players are on.

I read this to mean that if the players are in a hurry, due to some type of drama, then things are closer then they might otherwise be?

What level are your playing at?  Do the players really know about stuff thousands of miles away?



: Re: Urickland
: robotkarateman March 02, 2010, 05:26:00 PM
I read this to mean that if the players are in a hurry, due to some type of drama, then things are closer then they might otherwise be?

Or farther. Depends on what the story requires and what makes for the best drama.

The only thing I don't change is the distance between places they've been to more than once. My players have access to the raw files for our podcast, which they do listen to, so it's hard for me to hoodwink them.

So far, they've been operating primarily in the Liegeport area, so they've gotten pretty familiar with the lay of the land.

What level are your playing at?

The system we're using doesn't use levels.

Do the players really know about stuff thousands of miles away?

Some. The map they were given was a map they stole from some bandits who got it from a government surveyor they waylaid. The major towns, ports and forts are there (ie the stuff the government cares about), but not much else. They've gleaned other information just from talking to NPCs, and they made one trip to about the center of the coastline.

Where Ross went with America for his new world inspiration, I went Australia, so the theme of our campaign has been indentured servitude of the poor, unloading of criminals, and plunder of natural resources by big companies. A lot of the information about the company-held territories is know only to the companies, especially if it's bad.
: Re: Urickland
: sarendt March 02, 2010, 10:08:29 PM
What system are you running?  Are your podcasts on RPPR as well?
: Re: Urickland
: sarendt March 02, 2010, 10:36:51 PM
Test 3...

(http://img706.imageshack.us/img706/2807/midriverclose.th.jpg) (http://img706.imageshack.us/i/midriverclose.jpg/)


Midriver:  So this is the close up view of Midriver, the second city the players came to.  This is just down the road from Riversend and I will add a crappy image of the surrounding area that includes Riversend shortly.  So this city, as those of you who have read the previous posts know is basically a swamp version of Venice.  The major mode of transportation is via small boats.  Some homes aren't accessible except via riverboat.  The blue is obviously (I hope) water, either the main river on the south (bottom) and the smaller creek's that create the cities roads.  The dark brown is a major and paved road built higher then the ground floor of many buildings, with bridges (black areas) over any of the creeks and a large stone bridge over the river.  All the brown hatched areas are board walks that run in front of the buildings and have railings.  All the rest of the areas on this map would be very difficult terrain, basiclly walking through a few feet of water with mushy mud under it.

Many of the buildings are labeled, if I have the sheet I used to detail which numbers were which buildings I will add that as well.  I remember "1" was the major Inn and 2-7 were upper class buildings made of stone and didn't fit the building style of the other buildings at all.  53-60 is the wharf for trade to on/off load cargo and store it.
: Re: Urickland
: sarendt March 02, 2010, 10:39:48 PM
Ok, so technically my image showed up, but I have to admit it isn't very convient to look at currently... Any suggestions to making it small until you click on it like robotkarateman post earlier.

Thanks :*)
: Re: Urickland
: robotkarateman March 03, 2010, 12:27:42 AM
What system are you running?

AARG. My own system. I'll be releasing it for free in the next few months.

Are your podcasts on RPPR as well?

No, they're on my site. I considered asking Ross about posting them on the community site, but I'm not sure that'd be appropriate.

Any suggestions to making it small until you click on it like robotkarateman post earlier.

I think Imageshack gives you a thumbnail code that links to the full sized image. I could be wrong, I just hosted mine on my own page.

Let me know if you don't find anything. I have plenty of space on my sites, I could host for you.
: Re: Urickland
: sarendt March 03, 2010, 02:57:45 PM
Vague.

The full-rez version prints off at 10.5" wide, and I scaled that for 1" to be 1000 miles. But, for story purposes, that distance kind of flexed. 1" is about 800 miles-ish, depending on how much of a time crunch the players are on.

So your continent is approximately the same diameter as the earth?  The diameter of the earth at the equator is 7,926.41 miles, the US is about 3000 miles wide, on your map one continent is approximately 10,000 miles wide by my math, maybe 8,400 miles at the smallest...

How do people travel around here?  It would take months of travel by horse and cart to get from one state to the next?  Is your whole planet this large or just this continent?

Your maps seem to be haphazard collections of shapes and objects that are only there because you wanted them to be there and offer no concessions to realism. For example, the map of Midriver. Are the buildings really huddled along the beaches like that? Come a good rain the entire town is washed away. Does the town really have only one road? Must be a pain in the ass to get your goods to market. The houses on the opposite side of the river from the buildings numbered in the 60s are completely boned regarding transportation, unless they're all riding around in on the river like some sort of swampy Venice. Think about the logistics of a structure before you place it.

Did you have any concession to realism when you made this map?  Unless everyone in your world has acess to magikal ways of traveling, especially your players it should take weeks of travel to get from city to city.  A horse can travel 50 miles in a day under the best of conditions, so to travel from Liegeport to Fort victory, as the crow flies is 750 miles and takes a horse two weeks?  The average person, say a farmer taking his goods to market would travel a month or more... 

Old world ships, such as the ones Columbus sailed averaged less than 4 knots, 8 knots max, or about a hundred miles a day.  To travel from one side of the continent to the other would take 3 months, how far away is the old world?  How large are the ships that they travel on to keep enough supplies to survive that travel time?
: Re: Urickland
: robotkarateman March 03, 2010, 03:15:29 PM
Did you have any concession to realism when you made this map?

Relax. I somehow doubled the distance when I posted earlier. That's what I get for not including a scale key on the map.

The continent itself is 9.5" on paper, 3800 miles.
: Re: Urickland
: sarendt March 03, 2010, 04:55:32 PM
wow, ok, that makes a lot more sense.
: Re: Urickland
: sarendt March 04, 2010, 12:04:13 AM
(http://img687.imageshack.us/img687/4280/urickway.th.jpg) (http://img687.imageshack.us/i/urickway.jpg/)

This was a very quick sketch I did of the area surrounding Midriver and Riversend.  I wanted to give the players an idea of the surrounding area but hadn't made a map at that scale yet.  I believe this map is about 60 miles per square.  This would have also worked well for a rough layout of that map when I get around to doing it, making sure the scale is correct and putting key features in where they should be.  Its amazingly difficult to go, by hand, from a map with scale of 400 miles per square (the first image I posted that I printed from online and colored/added lines to) to something on this scale (or any other scale for that matter) and not screw it up, even with making a rough go at it first.  I have in the past just tried to wing it and ended up putting a lot of time into a map that was a waste because key elements of it were wrong.

(http://img192.imageshack.us/img192/1706/midriversurrounding.th.jpg) (http://img192.imageshack.us/i/midriversurrounding.jpg/)

Here we have the area surrounding Midriver, Riversend is to the east along the road.   


The players only spent about a day or two near Midriver, I had some out of game plot going on at this point and one character had been asked to go find a missing goblin scholar that was studing a 'Dark Manor' in the foot hills to the North.  He had been in regular communication with his guild but they hadn't received any word for a few days and wanted the party to seek him out.  The 'Dark Manor' was based on the zone 'Mistmoore' from Everquest.  I will link those maps soon hopefully.
: Re: Urickland
: sarendt March 04, 2010, 12:42:13 PM
So does anyone else have any maps to share?  Any thoughts about good point of the maps?  Parts that aren't as good?  Does anyone have any stories of GM's using game props to good ends?
: Re: Urickland
: Charlie72 March 04, 2010, 02:56:15 PM
(http://i263.photobucket.com/albums/ii143/colmstead/Map.jpg)

Something I drew for someone
: Re: Urickland
: sarendt March 04, 2010, 03:15:06 PM
Thanks Charlie72 :*)

Could you explain some of it for us?  What is the map for?  Which game system?  Was it used by the players or the GM? 

-Scott

* Interesting note: that the goverment doesn't like your image file and I was forced to load the page on my way too cool DROID in order to see it :*)
: Re: Urickland
: Setherick March 04, 2010, 04:09:35 PM
So does anyone else have any maps to share?  Any thoughts about good point of the maps?  Parts that aren't as good?  Does anyone have any stories of GM's using game props to good ends?

My favorite map that I created can be found here (http://slangdesign.com/forums/index.php?topic=110.0).
: Re: Urickland
: Charlie72 March 04, 2010, 04:12:56 PM
Some guy I know wanted a map for a DnD game. Don't know If he used it. Dots are towns/citys, Circles with dots are ruins.
: Re: Urickland
: sarendt March 04, 2010, 04:37:16 PM
My favorite map that I created can be found here.

That is a nice bloody map!  Did the map itself work well beyond just being a very cool prop?  If you were going to do it again would you make the map or or less detailed?

-Scott
: Re: Urickland
: Setherick March 04, 2010, 05:41:34 PM
My favorite map that I created can be found here.

That is a nice bloody map!  Did the map itself work well beyond just being a very cool prop?  If you were going to do it again would you make the map or or less detailed?

-Scott

The map was a map of the dungeon the players were exploring. I gave them the map so I didn't have to freehand the dungeon as we played. You'll have to ask Ross and Jason how the map worked. The best part of the gaming was Fuzzy Dan riding a dragon-boar down a hallway filled with sleeping gas traps while everyone chanted "sleep with the pig."
: Re: Urickland
: sarendt March 05, 2010, 10:45:28 AM
You'll have to ask Ross and Jason how the map worked.

I don't know who this Jason person you speak of is, but I do know the Ross wanders these halls from time to time...

-Scott
: Re: Urickland
: Setherick March 05, 2010, 06:10:16 PM
You'll have to ask Ross and Jason how the map worked.

I don't know who this Jason person you speak of is, but I do know the Ross wanders these halls from time to time...

-Scott

I thought you were a player in the Springfield RPPR circle.

-Scott
: Re: Urickland
: sarendt March 06, 2010, 02:21:59 AM
nope.

-Scott
: Re: Urickland
: sarendt March 08, 2010, 01:31:57 PM
In the unlikely event anyone was patiently waiting for more maps, I have to appologize for taking so long, my home life has been a little hectic lately so I haven't had time to update this more.  I do still plan on doing so soon though.

-Scott