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General Category => Role Playing Public Radio Podcast => Topic started by: clockworkjoe on December 18, 2010, 12:23:12 AM

Title: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: clockworkjoe on December 18, 2010, 12:23:12 AM
Dark Sun is fun but we want to do a huge ass campaign in another genre. So we're talking about doing a sci-fi or superhero game as the next 'big' RPPR campaign.

I have an idea for a street level Wild Talents game - the unintended consequence of decades of superhumans battling each other around the world has resulted in mass proliferation of superhuman enhancement methods reaching the public.  Anyone with a little money and a few connections can get diluted supersolider drugs, reverse-engineered alien cybernetics or a 7th generation photocopy of a black magic grimmoire.

Superhumans used to be few and far between due to the Kronos Syndrome. The most powerful superhumans killed or otherwise neutralized any rivals that appeared before they could become rival threats. Legal protection was granted to these modern demigods as governments sought to keep them placated. A detente was reached between the sides. Skirmishes and battles happened. But the peace was kept. Life went on as it should. Even the most powerful superhumans wanted civilization to continue as it was. The heroes that could have brought utopia were killed or believed that man's free will was most important. The villains that could have conquered the world were imprisoned or realized that any serious attempt to take over would only result in total destruction of all human life. So despite the colorful heroes and rogues that made the evening news, life went on as life does.

A few years ago, an extinction level threat wiped the majority of superhumans around the world. Both hero and villain gave their life to protect an alien menace that threatened the world. Of course the details of the event are classified. The world only saw a massive structure large enough to be visible in the night sky. One night - bright flashes and the structure was gone.

With the experienced heroes and villains gone, their secret labs, fortresses and small countries were discovered, raided and invaded. Looters and scavengers plundered them and sold what they found to the highest bidder. Henchmen and sidekicks revealed secrets for profit and fame. Governments ramped up superhuman experimentations in order to field the first new generation super soldiers.

No one intended for what would happen. But the first superhumans to reappear were not government, corporate or criminally backed soldiers. They were civilians, amateurs in the purest sense of the word. They had no fear of experimenting with the new discoveries, had no hesitation with altering themselves and had no shame in proving that they had learned how to become more than human. Most of all no one thought these amateurs would share what they had learned to any that asked them. They put their knowledge on the Internet.

Naxalite rebels in India burned down government tanks with their minds thanks to a designer drug cocktail formulated by a Japanese otaku obsessed with a dead German pyrokinetic supervillain. The drug is based on cryptic notes found in the villain's apartment and posted on the Internet by paparazzi. Only the Otaku knew enough about the villain's life to decipher them and figure out the formula. Only the otaku isn't a chemist so the formula isn't perfect and the new drug cocktail has several...flaws.

Day traders and other finance workers start talking about "seeing alphaville" on insider message boards and email lists. This actually refers to a reverse-engineered precognitive alien tech. The alien was from Alpha Centauri and it had the ability to see the future by employing certain exotic radiations. Once a few engineers and unemployed physicists learned how to get about 20% of its full power with current technology, they started selling their services. Of course, eventually others learned how to do it and now anyone with a few pieces of lab equipment and a few rare minerals can see glimpses into the future. Traders use it to predict stock prices as the effect is too limited to see more than a few seconds into the near future and a single vision takes an hour of exposure.

A US infantry soldier stationed in Afghanistan recited a summoning ritual and successfully bound a demon lord to his own soul using an incantation that was emailed to him by a new age girl he had met at a party before he was deployed. The demon lord stays under control as long as the soldier kills, which is easy to do in Afghanistan. But now, the soldier is about to go home. He doesn't want it to bring the demon home, as he only wants to kill legitimate enemies of the country. So he's going to transfer the demon to a new soldier at the outpost. There's a lot of competition for it. All the other soldiers there know about the demon and conspire it to keep it in Afghanistan as a secret weapon against the Taliban. The officers know nothing.

A new MMO is released on the Internet. The players control robots on a weird alien world. There is no combat, only exploration and limited scientific experimentation. Despite this lack of action, it is strangely compelling. The graphics are incredible and the gameplay is incredibly immersive. That's because it's real. A sidekick of a dead super-scientist is crowdsourcing the exploration of the cosmos through a video game.

A new martial art is sweeping the country. It is easy to learn but provides incredible fighting expertise, relative to the time the student puts into the discipline. It's actually the supreme martial art, thousands of years old and the reason it's so easy to learn is due to its utter perfection. It was after all, created by a god. It was kept secret because its masters feared what its destructive powers would do to humanity if unleashed on the unwashed masses. It seems the masses use it for MMA and backyard wrestling. Well, at least those that only master the basics. A few have learned that superhuman abilities are possible if a student puts in years of work and dedication into it.

This is the new world. A world with a global economy, unfettered Internet and superhuman powers available to almost anyone that is willing to pay the price for them. A world where the institutions that enforced the status quo no longer have a complete monopoly on force. A world without a Superman to save it from the near existential threat.

This is your world. What do you do?
Title: Re: The next big RPPR campaign - what will it be?
Post by: clockworkjoe on December 18, 2010, 12:26:57 AM
this is my initial idea/hook for it not a final THIS IS WRITTEN IN STONE kinda thing
Title: Re: The next big RPPR campaign - what will it be?
Post by: Salkovich on December 18, 2010, 12:41:15 AM
(http://img262.imageshack.us/img262/5056/1239788892jizzinmypants.gif)



YES


TIME TO FIND NEW PANTS
Title: Re: The next big RPPR campaign - what will it be?
Post by: Mckma on December 18, 2010, 01:32:36 AM
That sounds amazing.  I would love to see what RPPRers come up with...
Title: Re: The next big RPPR campaign - what will it be?
Post by: Ryo on December 18, 2010, 08:43:19 AM
I love WT so sounds good to me. :)
Title: Re: The next big RPPR campaign - what will it be?
Post by: rayner23 on December 18, 2010, 09:33:59 AM
Hell, when you explain it like that, of course we all want to play!
Title: Re: The next big RPPR campaign - what will it be?
Post by: Z on December 18, 2010, 12:02:58 PM
I'm not very good at dungeon mastering or whatever but that campaign sounds like it would be a motherfucker to adjudicate.
Title: Re: The next big RPPR campaign - what will it be?
Post by: Robot Master on December 18, 2010, 12:45:47 PM
Damn that's a really well thought out premise. I like how you've gone way, way further than simply running a superhero game and created a lot of hot-button social issues and topics that have changed the way that Earth works as a whole. I think it SEEMS like a lot to handle, but if you really want to run a game in a world that's clearly different from Earth you've got to be this detailed.

I like it a lot, really. Damn you Ross. If only you had a twin or clone that ran games in my part of the world.
Title: Re: The next big RPPR campaign - what will it be?
Post by: Mckma on December 18, 2010, 01:07:03 PM
I'm not very good at dungeon mastering or whatever but that campaign sounds like it would be a motherfucker to adjudicate.

Yeah, but it's Ross.  And he has Cody to keep track of all the tiny details and ensure he remembers them, even the unimportant ones...
Title: Re: The next big RPPR campaign - what will it be?
Post by: Salkovich on December 18, 2010, 02:28:58 PM
I'm not very good at dungeon mastering or whatever but that campaign sounds like it would be a motherfucker to adjudicate.

Yeah, but it's Ross.  And he has Cody to keep track of all the tiny details and ensure he remembers them, even the unimportant ones...

Together they are truly an unstoppable duo.
Title: Re: The next big RPPR campaign - what will it be?
Post by: clockworkjoe on December 18, 2010, 03:13:50 PM
I'm not very good at dungeon mastering or whatever but that campaign sounds like it would be a motherfucker to adjudicate.

well those are just things happening in the world so it's not like I have to keep track of all of those events. The campaign will be a sandbox and largely based on what PCs are rolled up. I'll start in an American city, throw out 6 or so potential plot hooks and then see where things go.  If the players are content to fight crime and bust heads, then I can do that. If they want to become political activists that undermine corrupt politicians and giant corporations then I can do that too. If they want to conquer the world, I can let them try.

The way powers will work thematically will be like this. Pick two of the three traits for whatever gives you power:

High end power
Cheap
Lack of extremely negative side effects

High end powers are cinematic 4 color type powers like most of the X-men heavy hitters (Cyclops, Storm, Wolverine, etc) Cosmic/Superman level powers are not available for players.  Standard powers are more like Daredevil or the New Mutants or Secret Warriors for the most part.

If a power source isn't cheap, then it will cost millions of dollars and even then will have additional negatives. For example, the mafia took your 5 million bucks for the super soldier formula and let you have it but if they need a hitter to break some legs, then they might visit you. After all, that formula is illegal and you don't want the cops to know about it right?

Extremely negative side effects are very very bad. It isn't just that you could look like a monster, you also have an aggressive cancer that can only be held at bay with certain medications. If you miss a monthly treatment, you die. Or your cybernetic limbs needs more power than can be provided by a wall socket. You either have to siphon off juice from the grid at power substations on a regular basis or get an alien fusion reactor plus the tech is still glitchy -it wasn't mean for humans. Or the mystic power you got the notice of a vampire clan that wants you dead for reasons you don't fully understand oh and you see dead people...from alternate realities.


Title: Re: The next big RPPR campaign - what will it be?
Post by: Ryo on December 18, 2010, 05:07:42 PM
I think that's the right way to go about it. With WT you can have very large power differences even on the same point spend, so I think its important to have the GM either create the powers based on player imput or go through the sheets and "normalize" everyone. Even then its a good idea to do as you mentioned and have a tight structure.

Also you might want to talk with Neil and the GM running the WT forum game over on Nerdbound. It could help to smooth over some of the rough spots that are bound to come up in a WT game.
Title: Re: The next big RPPR campaign - what will it be?
Post by: clockworkjoe on December 18, 2010, 06:07:13 PM
Just talked to Caleb about it. He had a great tagline for it "DIY Transhumanism". Also, I want to emphasize two themes that I will hammer in the game

1. The price of power - superhuman power has an incredible cost - how far will you go? What will you do with this power that justifies the cost?

2. The consequences of action - all player actions will have consequences - execute a murderous criminal that happens to be the son of a senator and find yourself hounded to the ends of the earth by bounty hunters and federal agents. Try to improve the lives of the poor and realize you have to make a deal with the scum of the Earth or take over and make morally bankrupt decisions yourself. 

3. The system - is it worth saving? Can the institutions that enforce the status quo be reformed to be fair and just or do you revolt? Do you even care? Murder a thousand drug dealers and more will take their places - is it better to try to end the war on drugs even if it means taking on a system that will persecute and destroy you if it can?
Title: Re: The next big RPPR campaign - what will it be?
Post by: Ryo on December 18, 2010, 08:32:50 PM
Have you looked at the other WT theme books? I haven't looked at them much (and not in a while), but what you describe does spark a bit of a memory.
Title: Re: The next big RPPR campaign - what will it be?
Post by: clockworkjoe on December 18, 2010, 09:25:28 PM
Have you looked at the other WT theme books? I haven't looked at them much (and not in a while), but what you describe does spark a bit of a memory.

Yeah I have them all. There are thematic similarities and I will certainly pull elements from it but my players don't want a historical game (no Favored Land or Kereboros Club), Grim War is too magic oriented for some players and Progenitor has a single power source for all superhumans which goes against the DIY Transhumanism element I want. Also, I hate that in Progenitors there can only be a set number of superhumans total. Each new generation of superhumans can only ignite a certain number of new superhumans and each new generation is weaker than the last.

Title: Re: The next big RPPR campaign - what will it be?
Post by: Charlie72 on December 18, 2010, 09:39:39 PM
Have you thought about "poser" superhumans? People who use smoke and mirrors to make it look like they have superpowers.
Title: Re: The next big RPPR campaign - what will it be?
Post by: SageNytell on December 18, 2010, 09:42:00 PM
One of my favorite ideas for a 'secret identity' for a superhero would actually be a stage magician. Everyone knows it's fake, people love sorting out how it works - who would believe that person could really do something crazy?
Title: Re: The next big RPPR campaign - what will it be?
Post by: clockworkjoe on December 18, 2010, 10:39:41 PM
what indie/underground movement is complete without poseurs?

I also picture vigilante groups of 'normal' people that hunt down and execute everyone with powers they can find.

Title: Re: The next big RPPR campaign - what will it be?
Post by: joecrak on December 19, 2010, 12:37:03 AM
I've a question Ross, I've noticed you don't run many mutants and Mastermind games, and recall a bit of an argument with RJ about it, the only one's i recall were, as you said watchmen inspired, And while i like watchmen, i didn't care as much about those games, plus i think they were at conventions, and my bad hearing couldn't get me through them.

Is there a reason you don't seem to run the straight up super hero games, with a random power generation origin for each character? (I don't even know if that exists but it should, one person gets heat vision the other gets....a third arm growing out of his belly, another person rolls and gets no powers, or ends up being the vessel for a demon, or angel)

Title: Re: The next big RPPR campaign - what will it be?
Post by: clockworkjoe on December 19, 2010, 02:54:06 AM
I've a question Ross, I've noticed you don't run many mutants and Mastermind games, and recall a bit of an argument with RJ about it, the only one's i recall were, as you said watchmen inspired, And while i like watchmen, i didn't care as much about those games, plus i think they were at conventions, and my bad hearing couldn't get me through them.

Is there a reason you don't seem to run the straight up super hero games, with a random power generation origin for each character? (I don't even know if that exists but it should, one person gets heat vision the other gets....a third arm growing out of his belly, another person rolls and gets no powers, or ends up being the vessel for a demon, or angel)



What is a 'straight up' super hero game? There are so many superhero subgenres that I don't know what you mean by that.

Random power generation isn't a feature of any popular superhero game out right now. I don't see how you could have a long campaign with random powers.
Title: Re: The next big RPPR campaign - what will it be?
Post by: iceemaker on December 19, 2010, 03:15:07 AM
Gamma World is really the only system/supplementary set of rules designed around random character generation. It's generally understood, I feel, that superpowers manifest at random - it's just that you, the player, can select what you would like to play - Instead of getting stuck with Shark Boy or Lava Girl or something.

While the premise for this campaign sounds awesome, I'm not too crazy about superhero mythos as a whole. Just personal preference, I suppose. As long as you guys have fun together.
Title: Re: The next big RPPR campaign - what will it be?
Post by: Setherick on December 19, 2010, 08:40:09 AM
1. The price of power - superhuman power has an incredible cost - how far will you go? What will you do with this power that justifies the cost?


I hope you're going to explore more than just material costs. After all, you know who'd I'd play if I were in the game. And when the whores and politicians of your game world looked up and shouted "save us," I would still whisper "no."
Title: Re: The next big RPPR campaign - what will it be?
Post by: Mckma on December 19, 2010, 10:18:16 AM
1. The price of power - superhuman power has an incredible cost - how far will you go? What will you do with this power that justifies the cost?


I hope you're going to explore more than just material costs. After all, you know who'd I'd play if I were in the game. And when the whores and politicians of your game world looked up and shouted "save us," I would still whisper "no."

My friend took a fiction writing class this past quarter and someone wrote the worst Rorschach rip-off story.  His catch-phrase was "Swift death TO Evil In all it's Forms" (I capitalized random letters since that's what he did).  He also had a handgun (can't recall the type at the moment) but it was a heavy caliber one and had a silencer for it (i.e. made absolutely no sense to have a silencer).  But the two best parts: first he had a custom Smith and Weston .45 caliber revolver with custom special shotgun attache (yes we realized that this made no sense, it made even less sense the way he wrote it); he lamented at one point, "How can I compete with the brainy, and the brawny, and the brainy-brawny?" for the affection of his desired.  If I knew more about intellectual property right and whatnot, I wouldn't be so reluctant to share more.

Oh, the plot was essentially him stalking a couple and wanting to kill them because they reminded him of when he was with the love interest before she was killed by a druggie or something...
Title: Re: The next big RPPR campaign - what will it be?
Post by: Robot Master on December 19, 2010, 10:18:47 AM
I've a question Ross, I've noticed you don't run many mutants and Mastermind games, and recall a bit of an argument with RJ about it, the only one's i recall were, as you said watchmen inspired, And while i like watchmen, i didn't care as much about those games, plus i think they were at conventions, and my bad hearing couldn't get me through them.

Is there a reason you don't seem to run the straight up super hero games, with a random power generation origin for each character? (I don't even know if that exists but it should, one person gets heat vision the other gets....a third arm growing out of his belly, another person rolls and gets no powers, or ends up being the vessel for a demon, or angel)



What is a 'straight up' super hero game? There are so many superhero subgenres that I don't know what you mean by that.

Random power generation isn't a feature of any popular superhero game out right now. I don't see how you could have a long campaign with random powers.

Yeah, random powers are ass. Hooray for a guy in an iron man suit that can control his own body temperature and change the colors of things in a room. Fucking Rolemaster....

However, I am a big fan of life path generating like in Mechwarrior or the current suite of Warhammer 40k games from Fantasy Flight. I like creating my own character's background but I think that it's also fun to generate their backstory to help you get into the shoes of the character and start the game with some already existing information to motivate the character.
Title: Re: The next big RPPR campaign - what will it be?
Post by: Setherick on December 19, 2010, 10:50:06 AM
1. The price of power - superhuman power has an incredible cost - how far will you go? What will you do with this power that justifies the cost?


I hope you're going to explore more than just material costs. After all, you know who'd I'd play if I were in the game. And when the whores and politicians of your game world looked up and shouted "save us," I would still whisper "no."

My friend took a fiction writing class this past quarter and someone wrote the worst Rorschach rip-off story.  His catch-phrase was "Swift death TO Evil In all it's Forms" (I capitalized random letters since that's what he did).  He also had a handgun (can't recall the type at the moment) but it was a heavy caliber one and had a silencer for it (i.e. made absolutely no sense to have a silencer).  But the two best parts: first he had a custom Smith and Weston .45 caliber revolver with custom special shotgun attache (yes we realized that this made no sense, it made even less sense the way he wrote it); he lamented at one point, "How can I compete with the brainy, and the brawny, and the brainy-brawny?" for the affection of his desired.  If I knew more about intellectual property right and whatnot, I wouldn't be so reluctant to share more.

Oh, the plot was essentially him stalking a couple and wanting to kill them because they reminded him of when he was with the love interest before she was killed by a druggie or something...

Convince your friend to let us record the story as part of the fanfic series and I'll voice it.
Title: Re: The next big RPPR campaign - what will it be?
Post by: Charlie72 on December 19, 2010, 11:12:19 AM
I've a question Ross, I've noticed you don't run many mutants and Mastermind games, and recall a bit of an argument with RJ about it, the only one's i recall were, as you said watchmen inspired, And while i like watchmen, i didn't care as much about those games, plus i think they were at conventions, and my bad hearing couldn't get me through them.

Is there a reason you don't seem to run the straight up super hero games, with a random power generation origin for each character? (I don't even know if that exists but it should, one person gets heat vision the other gets....a third arm growing out of his belly, another person rolls and gets no powers, or ends up being the vessel for a demon, or angel)




What is a 'straight up' super hero game? There are so many superhero subgenres that I don't know what you mean by that.

Random power generation isn't a feature of any popular superhero game out right now. I don't see how you could have a long campaign with random powers.
I think Heroes Unlimited had random powers.
Title: Re: The next big RPPR campaign - what will it be?
Post by: Cthuluzord on December 19, 2010, 11:20:58 AM
Hi, forum folk.  This is Caleb from the AP's. I'm learnin' how to use this new-fangled computer thing.

If we go the Wild Talents route, I've already talked some with Ross and Cody.  I think it is important to have some sort of hook that gets the whole party adventuring together.  Otherwise, it'll just be a whole bunch of PC superhero fights without the team-up at the end.  Here's what I've brought up and what I've heard.

1.  "Birds of Prey"
Cody brought up that if we try to localize the game in a single city, there could be an NPC character that brings the characters together ala "the Oracle."  Some generalized cyber clubhouse would become the base of operations, but the agenda could still be decided by the group beforehand (i.e. We must...save the world/fight for justice/revolt/profit/just survive/etc.)  On the plus side, PC's get an instant party agenda with which to progress the story.  On the down side, the "voice in the radio" mechanic could become a bit to linear, railroad-y, and video game-ish.

2.  DIY Transhumanism
The thing I like most about Ross's idea is that even though the superpowers have gone "global," they are still fundamentally garage-band endeavors.  It reminds me of Etsy: let's use the power of global communication so I can make a living by sitting at home and sewing dolls together out of discarded buttons and yarn.  The global explosion of technology is utilized for localized action.  That seems to me the definition of superhero stories; massive, wide-ranging powers limited either by self-interest or the basic shortcomings of humanity.

So my idea was that after everyone roles characters, the PC's role up one last character: the city itself.  Each party member gets a borough or neighborhood as his/her "turf."  They design the feel of each neighborhood: architecture, population, transportation, history, etc.  The city's primary landmarks hover on the borders of each neighborhood, which would encourage the PC's to give the city some sort of overall theme.

This way, each "hero" gets a certain neighborhood to "patrol" that is most directly affected by their actions.  The city as a whole can be affected as well, but everyone will know that Old Town is where "THE PLATYPUS" reigns supreme, or whatever.  The upside of this mechanic is that everyone gets a very personalized origin story, everyone is instantly invested in the story through a individualized setting of their own design, and it still provides a hook for group action in that occasionally characters must ban together to stop larger threats (whilst still serving self-interest).  Also, where did the DM's character go? Oh, there was a bank robbery in __________.  The downside is that this mechanic is VERY traditional superteam stuff, and this much room provided for character individualism could lead to party disunity in extreme cases (i.e. Go ahead and blow up my neighborhood; I wanted to move anyway).

3. Superheroic Tomb Raiding
Ross's hook that new superheroism is derived from the remnants of the old Greats is really intriguing.  The common party interest could eschew localization entirely.  The group's main goal could just be to find and excavate the leftover transhuman weapon caches yet to be pillaged all over the world.  What they did with what was discovered would be up to the PC's.  Do they want to make super-powers open-source and just dump it all on the internet, Wikileaks-style?  In that case, the government is going to be sending Pinioned after them.  Do they want to profit financially, or supplement their own powers?  In that case, there is going to be fierce competition against other groups and a loss of their own humanity.  Do they want to archive these rare items and bits of knowledge for a day humanity might be ready for them?  If so, the same pirate factions will be displeased and the group will have to face its own hypocrisy at some point.  Do they just want to solve the mystery of what happened the night the sky lit up?  To me, this is most interesting goal, as the thread of what happened leading up to the night of the alien invasion is a mystery the whole campaign could center around. 

Upside to this last one would be the opportunity to write two superhero continuum's at once: the events before the blast and the societal aftermath.  There would also be a whole lot more variety, both in locales and type of play (investigative, combat, persuasive, transportive, etc).  But the upsides are also downsides, as that is a lot of world-building to put on the shoulders of the GM and players.  Furthermore, just how do these characters get into this global secret society?  They are, after all, just low-level superhero wannabe's at the start.  And how do they fund their endeavors on a global scale if they have any motivation other that just pure profit?

Anyway, I'm just thinking aloud here.  Interested to hear what y'all have to say.
Title: Re: The next big RPPR campaign - what will it be?
Post by: Seejo Crux on December 19, 2010, 11:33:35 AM
I think Heroes Unlimited had random powers.

It also had the super power of "Clock Manipulation".  You could manipulate a clock - not Time, but a clock - with YOUR MIND.

Heroes Unlimited had some silly parts, but the Century Station campaign that went with it kicked plenty of ass. Caleb's comments about superheroes with turfs and "after the bomb" scenarios remind me of Century Station very much.

If you can find a copy somewhere, I highly recommend it, even if all you want are some NPC supers to throw at the party. Even better, you could use Century Station in combination with a legitimate superhero system like Wild Talents or M&M.

EDIT: Sorry to hate on HU so much, but it really is silly sometimes. The last character I played in that system had a submersible monster truck and a bulletproof vest.
Title: Re: The next big RPPR campaign - what will it be?
Post by: Robot Master on December 19, 2010, 11:37:38 AM
I don't know exactly how relevant this is to Ross' idea but I'll just throw this out there.

I play a lot of superhero RPGs with my group. We're moving on from M&M 2nd ed to the new DC Heroes game shortly. I've never personally played Wild Talents so I'm not very learned in how their character generation works. In my opinion all superhero games balance or fall out of balance based on determining what the overall scale of the game is going to be. So, Cody, your mention of city scale brought this forward to the front of my mind...

I think for any superhero game to really work you have to determine the scale(or power level) that the players are going to be dealing with. Is it going to be a "street level" game with costumed crimefighters or is it going to be a game where threats against Earth as a whole are thwarted by the heroes? Then you have to determine who the heroes are fighting against and how powerful the villains are going to be. That way you don't end up with Chucky McStew (the skateboarder that knows a lot about investigation) versus Magneto. This is important because it'll make sure your characters know ahead of time just how much "kick" they want their character to have. This'll help determine everything when putting together plots, villains, side missions, and maintaining some degree of difficulty for the players.

Also, super hero gaming SUCKS when everyone makes "Street Level" characters and then one asshole makes a cosmic powered Dr. Manhattan kind of character that can take care of everything while all of the other characters eat bagels and pick their noses.

So my advice is to determine this...and then everything else falls into place.

@Charlie/Seejo - That's what it was, Heroes Unlimited. I remember the last time I played that I was just out of high school and this guy in the group had a flying Humvee that could go into hell, and the driver could control his body temperature. The character and mine got into an argument because I pointed out that if this (controllingbodytemp) was true, then why was the air conditioning on in the car...
Title: Re: The next big RPPR campaign - what will it be?
Post by: joecrak on December 19, 2010, 12:04:48 PM
I've a question Ross, I've noticed you don't run many mutants and Mastermind games, and recall a bit of an argument with RJ about it, the only one's i recall were, as you said watchmen inspired, And while i like watchmen, i didn't care as much about those games, plus i think they were at conventions, and my bad hearing couldn't get me through them.

Is there a reason you don't seem to run the straight up super hero games, with a random power generation origin for each character? (I don't even know if that exists but it should, one person gets heat vision the other gets....a third arm growing out of his belly, another person rolls and gets no powers, or ends up being the vessel for a demon, or angel)



What is a 'straight up' super hero game? There are so many superhero subgenres that I don't know what you mean by that.

Random power generation isn't a feature of any popular superhero game out right now. I don't see how you could have a long campaign with random powers.

I guess when i say 'straight up' I'm thinking about the basic hero teams vs super villain teams, like Justice League vs Legion of doom style, over the top flashy powers type stuff. I agree there are tons of sub-genre's, but the first thing i think of when i hear super-heroes, is the flashy fun fights of comics.

I'm sure this game will be great as it obviously sounds awesome, but I was merely wondering why it seemed to me, you never ran any of what I considered "basic" super-hero games. Obviously, my opinion could be vastly different than anyone's.

I guess i can see the downside of random powers, but part of me just thinks it wou8ld be fun to try, maybe not for a full campaign, but at least for a short story. It appeals to me like the Wild Magic table from 2e, where you could get something really awesome, or you could get the ability to communicate with condiments (i doubt mustard has much to say anyway).  Though there is the obvious BMX Bandit/Angel Summoner threat, with certain characters having the possibility of being utterly useless.  Like the Morlocks from x-men.  It's a tough thing to pull off i guess.
Title: Re: The next big RPPR campaign - what will it be?
Post by: Robot Master on December 19, 2010, 12:46:00 PM
Hey the Morlocks aren't useless. There's something pretty cool in my opinion about a bunch of people with "lesser" powers having to band together to be one pretty badass power suite. Unfortunately another team (the Marauders) with a bunch of "better" powers gathered together and slaughtered them. It's all up to what the DM throws at the players.

I don't want to seem over-opinionated, but in my experience people that always wanted to play Wild Mages were the same kind of people that got a laugh out of "accidentally" casting fireball on another player's character or wanted to have the biggest "damage dick" at the table.
Title: Re: The next big RPPR campaign - what will it be?
Post by: joecrak on December 19, 2010, 01:15:05 PM
Hey the Morlocks aren't useless. There's something pretty cool in my opinion about a bunch of people with "lesser" powers having to band together to be one pretty badass power suite. Unfortunately another team (the Marauders) with a bunch of "better" powers gathered together and slaughtered them. It's all up to what the DM throws at the players.

I don't want to seem over-opinionated, but in my experience people that always wanted to play Wild Mages were the same kind of people that got a laugh out of "accidentally" casting fireball on another player's character or wanted to have the biggest "damage dick" at the table.

I was kind of joking about the morlocks, But the point i was trying to make was not every power one manifests will be blatantly useful.

I mostly wanted to play a wild mage just to get the really ridiculous results, like background music, swapping voices with target, suddenly spewing bubbles from his mouth.  I get a kick out of the absurdity of it all, and playing potentially useless characters..

Sadly, no one i knew played 2e, and the wild mages in 3.5 weren't any where near as fun sounding.
Title: Re: The next big RPPR campaign - what will it be?
Post by: clockworkjoe on December 19, 2010, 02:33:58 PM
I am going for a straight up comic book feel but I am aiming more for Batman than Superman or the Justice League in terms of power level. There will be plenty of costumed heroes and villains, just that the vast majority will be new to the game or underpowered. I definitely hate games where there are plenty of epic/cosmic NPCs just hanging around waiting to save the players from any fuck up or are so powerful the players can never overthrow or stop them.  FUCK ELIMINISTER

It will be like Marvel or Image but just after a major 'event' that removes all the heavy hitters so a new generation of heroes can rise. People will be used to seeing superheroes and villains in the news and new superhumans will put on costumes to hide their identities.

I'm also tired of the cliche motivations and plots of most superhero comics - villains that commit crimes because they are serial killers, or want to get revenge or rich or take over the world/city are boring as fuck. Heroes that just fight crime are boring too.

Title: Re: The next big RPPR campaign - what will it be?
Post by: Robot Master on December 19, 2010, 03:34:43 PM
I am going for a straight up comic book feel but I am aiming more for Batman than Superman or the Justice League in terms of power level. There will be plenty of costumed heroes and villains, just that the vast majority will be new to the game or underpowered. I definitely hate games where there are plenty of epic/cosmic NPCs just hanging around waiting to save the players from any fuck up or are so powerful the players can never overthrow or stop them.  FUCK ELIMINISTER

It will be like Marvel or Image but just after a major 'event' that removes all the heavy hitters so a new generation of heroes can rise. People will be used to seeing superheroes and villains in the news and new superhumans will put on costumes to hide their identities.

I'm also tired of the cliche motivations and plots of most superhero comics - villains that commit crimes because they are serial killers, or want to get revenge or rich or take over the world/city are boring as fuck. Heroes that just fight crime are boring too.



Hell yeah, dude I agree. I've got two characters waiting to be played in a DC Universe game. My buddy Dave is gonna start running it pretty soon here.

Guy number 1 is a masked investigator that dresses and moves like a ring wraith. Picture the ragged cloaks, the face that's invisible to see, etc. He's a former police officer that's taken to being the "patron saint of honest cops". I'm not going to post a whole character history or whatnot but the long story short is that he's your Batman archetype who's overview is to make sure that honest cops make it home to their families...especially undercover cops. Since Batman uses fear and intimidation to shake the aim of bad guys, he's going to use the same weapon.

Guy number 2 is a character idea that is a result of my buddy Dave's game idea, which is to make a "soon to be" costumed crimefighter to work out of Bludhaven but to focus the character build on when they were just a "mild mannered" something. So quite literally my starting character is going to be an in-line skating document messenger that lives with three roommates that play too much Call of Duty and occasionally plays in a city-wide ice hockey league. He has no real investigative skills but has a near encyclopedic memory of various ways to get around town. "Oh, you're looking for Monroe Pharmaceuticals? That's down in the pipeline district near the..."

My formula is to decide what they were before becoming a superhero. Then decide what sort of extreme event put them on the path. Then decide why they would even decide to be a hero in the first place. Then decide exactly what sort of lines they won't cross or allow others to cross. That usually makes me a pretty detailed dude to start with.
Title: Re: The next big RPPR campaign - what will it be?
Post by: joecrak on December 19, 2010, 03:45:05 PM
Ok cool bean Ross, I guess i just misread the initial post, and I agree, batman is my favorite character for many reasons.

And the idea to be indebted to whoever give you the powers is great, reminds me of rhino from spectacular spider-man, as well as regular spider-man of course.
Title: Re: The next big RPPR campaign - what will it be?
Post by: Salkovich on December 19, 2010, 03:48:24 PM
Hi, forum folk.  This is Caleb from the AP's. I'm learnin' how to use this new-fangled computer thing.

If we go the Wild Talents route, I've already talked some with Ross and Cody.  I think it is important to have some sort of hook that gets the whole party adventuring together.  Otherwise, it'll just be a whole bunch of PC superhero fights without the team-up at the end.  Here's what I've brought up and what I've heard.

Awesome Things By Caleb
Anyway, I'm just thinking aloud here.  Interested to hear what y'all have to say.

Hooray! Caleb is among us forum-folk now! Welcome!

Highly intrigued by your ideas here. I think the main component of #2, the "designing your 'burg" has some of the best potential. It would be VERY cool to see what the RPPR group comes up with.

I'm also inferring from this post that the campaign would feature a rotating GM, like Dark Sun? Ross, any comments there?
Title: Re: The next big RPPR campaign - what will it be?
Post by: clockworkjoe on December 19, 2010, 04:00:06 PM
no I would GM the whole thing - the Dark Sun campaign is already pretty convoluted from having 3 GMs add in their own plot hooks.

Anyway as for the money thing - being indebted to a crime syndicate is only one possibility - if a person spends millions on illegal DIY transhumanist experiments, then there can be all kinds of complications:

A trustfund baby can easily afford the cost but family gets suspicious and wants to find out what the PC is doing. Cue family drama and complications.

A corporate finance officer embezzles the money to pay for it - keeping the missing money secret is an ongoing problem of course.

A bored B-list celebrity affords it but agents, paparazzi and producers want to exploit the character's new abilities.

 
Title: Re: The next big RPPR campaign - what will it be?
Post by: joecrak on December 19, 2010, 05:11:34 PM
You know the celebrity thing reminds me of animate series matt hagan aka clayface.  Sure he naturally looks like an ugly mud monster, but he can split into various forms and shapeshift and change his voice, in what way is that not a useful skill for an actor?  Not to mention the money studios would save due to his own natural special effects.

anyway, i kind of hope the group tries to go the villain route, but doubt that will happen, regardless im sure it will be brilliant.
Title: Re: The next big RPPR campaign - what will it be?
Post by: Jason on December 19, 2010, 05:54:55 PM
I'm definitely intrigued by the initial premise.  I've always been a bigger fan of the street level heroes, and moreso on stories that consist of more than thwarting some random bad guy from carrying out whatever nefarious deed.  For me, comics are more interesting when they reflect current political and social concerns.  How would heroes with a means to do something about it tackle poverty, hate crimes, fanatic religious groups, energy crises, government corruption, hunger, and even genocide?  I remember reading a Squadron Supreme miniseries that delved into how certain members were dealing with issues in Darfur, and I loved how the characters interacted with a real world concern in their own ways.  While I know our characters in this game would not be able to affect anything on that scale at first, I could see us evolving our skills and powers in such a way that we could confront something on this scale, make the tough decisions, and deal with the fallout.

I have a character idea in mind and discussed it a little with Ross, but I thought I'd put it up to the board to flesh it out.  I'm thinking of an anti-hero spellcaster type a la Constantine (Thanks Cody for loaning me those trades).  With the death of so many heroes, I figure not only our there headquarters now ripe for the picking, but the parts of the city they once protected are witnessing an upsurge in crime like never before.  Local law enforcement is stretched thin and some neighborhoods are purposefully overlooked because of the danger from criminal organizations or ragtag gangs vying for control and utilizing ransacked items stolen from deceased villains and heroes.  My character would be from one of these areas.  He would be some street kid, who is just trying to survive and provide what he can for his family and closest neighbors.  While some teenagers his age have joined up with gangs for protection or to gain some semblance of power in numbers, my character would've rejected this because of the unnecessary violence and brutality inherent within such groups.  Instead he and his friends would use cunning and stealth to take what they needed (food, clothing, and other basic goods).  At some point, he witnesses some thieves break into an old abandoned building and trigger some nasty magical defenses.  Many of the thieves die, some get away with various magical items, and one stumbles away into an alley, frantic, dazed, and dying.  Curious as to what he just observed, my character approaches the dying man cautiously and sees that the thief has an artifact or a grimoire (I haven't decided) clutched tightly as he is in his death throws.  Thinking he might be able to sell it, my character wrenches it away from the thief and bolts.  As days go by, he studies the artifact and researches what he can about it at the local library and the internet to see how much he might get out of selling it.  While on his way to sell it, he reflexively uses the artifact in a desperate act to save a kid from being viciously beaten by a group of thugs.  It's at that moment that he decides it would be more valuable in his hands, defending his neighborhood.

I imagine as he develops as a hero, he will have to make hard choices, and each time he uses the artifact to make morally compromising decisions, he will lose a little piece of his soul/conscience or what have you.  He is conscious of this fact, but he believes losing his soul is a small price to pay if he can ease the suffering of others.  Furthermore, I could see him sacrificing an innocent if it meant others might live.  Tentatively, I'm going leaning toward the code name Martyr. So what are your thoughts?

-Jason
Title: Re: The next big RPPR campaign - what will it be?
Post by: Z on December 19, 2010, 05:57:59 PM
Ross Payton is the Wes Anderson of the roleplaying world. (POSSIBLY INFLAMMATORY)
Title: Re: The next big RPPR campaign - what will it be?
Post by: Setherick on December 19, 2010, 05:59:52 PM
Ross Payton is the Wes Anderson of the roleplaying world. (POSSIBLY INFLAMMATORY)

Other than the fact that he actually shows up for the game and just doesn't email instruction to players.
Title: Re: The next big RPPR campaign - what will it be?
Post by: clockworkjoe on December 19, 2010, 06:20:29 PM
Ross Payton is the Wes Anderson of the roleplaying world. (POSSIBLY INFLAMMATORY)

http://www.youtube.com/watch?v=H5KfHEoZDKI
Title: Re: The next big RPPR campaign - what will it be?
Post by: Ryo on December 19, 2010, 10:05:34 PM
One thing about WT also is that, where D&D is Bow + Arrow = Dead Orc, WT is Bubblegum + Bottle cap = End of the World.

 
Title: Re: The next big RPPR campaign - what will it be?
Post by: clockworkjoe on December 20, 2010, 02:21:10 PM
A few things about the world

Similar to the real world
For the most part, the same cultural and political events happened as they did in real life. Superhumans have been used in the military since World War 2 but they have largely canceled each other out.

Aliens
Aliens are real and multiple species have made contact with Earth. However, no permanent diplomatic relations have been made with any species, as they have been incompatible with humanity - we are either too violent or not violent enough for them and our technology offers little to them.  There have been a few alien invasions but all were repelled by superhumans.

Multiverse
It is known that other dimensions exist. Dimensional travel is impossibly difficult though. Only a few methods have been found and after the Tunguska event, all nations and corporations research into it stopped.

Tunguska
Chernobyl happened but it was quickly stopped and cleaned up. The Soviet Union fell because of the Tunguska Event. Their secret super solider R&D program wanted to exploit finds from other dimensions. They discovered an easily manipulated natural dimensional portal in Tunguska. They recovered many artifacts and samples from other universes. Unfortunately in 1987, they stumbled across a hostile alien macrocosmic being, too large to fit through the portal. It tried to force open the portal so it could move through but it was driven back after months of fighting. The dimensional portal became unstable and uncontrollable. The sheer costs of stopping the Event and containing it bankrupted the USSR. They collapsed in 1989. Today the Exclusion Zone is as big as Massachusetts and a permanent UN security garrison is kept there to to contain it. Still scavengers and looters sneak into the zone for artifacts to sell on the black market.

The Idealists
The most powerful and sane superhumans formed an organization to protect humanity from existential threats. This group is called the Ideal and members were Idealists. It was led by a Superman-esque figure named Avalon.The Ideal was treated as a nation state for all intents and purposes by the U.N. Up until the end of World War 2, governments coerced any superhuman they found into working for them or die. The Ideal wanted to make sure the thousands of superhumans of the world would not be enslaved by the governments, as that would lead to war between human and superhuman, a war that would kill billions. A deal was brokered where the superhumans of the world would not be persecuted or harassed by governments in exchange for the Idealists not interfering with political events unless the U.N. Security Council asked for their help.  The Ideal policed superhumans that didn't behave and focused on protecting humanity from alien species and extradimensional threats.

Avalon
Every 20 years or so Avalon radically changed appearances, even switching race and gender. Avalon claimed that it had to undergo a kind of reincarnation in order to maintain its power but swore it was the same person. Most accepted that as the truth but no one knew for certain. Avalon collected artifacts from around the multiverse and stored them in a series of hidden fortresses around the solar system.

Omega
Avalon's chief advesary and singular most powerful being in the world. Omega conquered a large swathe of Eastern Europe and ruled it with an iron fist. As a super genius, Omega mastered super-science and magic and was focused on killing Avalon and conquering the world. In 2005, the US invaded Omega's country with the help of the Ideal, as part of the war on Terror. Omega was hopelessly outmatched but in a move of desperation unleashed mystic weapons of mass destruction. They backfired and Omega was killed or banished. His people had suffered the most from the invasion and had to be relocated as the mystic weapons had made the country unlivable. Avalon placed them in Sanctuary. Today, Omega's former land is recovering nicely and is up for grabs by the existing nations No one wants the refugees to come back.

Sanctuary
An Eden-like world in a pocket universe, Sanctuary was discovered by Avalon. It is used as a permanent refugee camp for displaced aliens, humans from parallel Earth and Omega's former citizens. It is ruled by wise and just aliens so crime and corruption are all but unknown. Super-tech is used to keep things running. However, it is isolated from the rest of the multiverse. No Earth government wants the refugees and no alien government is trusted enough to take them. The people of Sanctuary want to open permanent dimensional portals to Earth so they can trade and move freely. No government wants to deal with the headache and corporations fear competing with such a technologically superior country. Only Avalon could move freely between Sanctuary and our world. Many wonder if Sanctuary will be okay now that Avalon is gone.  Some have called for the government to find a way to Sanctuary so they can make sure they are okay. Cynical observers have remarked that the US just wants to find Sanctuary so they can exploit its technology and people.

Title: Re: The next big RPPR campaign - what will it be?
Post by: clockworkjoe on December 20, 2010, 02:48:24 PM
Common sources of DIY Transhuman power

American/NATO Super Soldier Drugs
Think bleeding edge steroids and performance enhancing drugs. Captain America level strength, agility and speed. But not just that. Enhanced low light vision. Moderate regeneration. Resistance to to psychic powers. Bone density enhancers to handle the strength. All with relatively minor side effects - increased aggression - shave ten years off of lifespan or so - increased sensitivity to certain drugs -
Treatment requires months worth of drugs and they are expensive. Few facilities can produce them and they are tightly regulated.

Soviet Super Soldier Drugs
Soviet drugs offer more raw power but with even more risk than American drugs. Soviets preferred strength over agility. A soviet super soldier could pick up a tank and throw it - but such a feat could only be done once. Alternate drug programs could grant psychic powers. The top of the line was the Widowmaker - a blend of psychic boosters and performance enhancers that granted precognitive and telekinetic powers that seemlessly blended in with martial arts training. Soviet drugs are 99.7% lethal after 7 years of use and even 1 year of use is enough to increase the user's risk of cancer by 700%.

Other Super Soldier drugs
Various corporations are trying to perfect the processes first created by the US and USSR. These drugs are often experimental and can grant unique powers. They are 'leaked' on occasion as a kind of covert field test.

Tunguska artifacts
Alien weapons and other devices make it on the black market. Most are useless or only dangerous to the user but every once in a while, a diamond in the rough is found.

Omega-Tech
Omega financed his country by selling his super-science and sorcery to criminal syndicates and third world despots. Knock offs and imitations have flooded the market since his disappearance. Power armor and mystic potions that grant temporary powers are especially popular.  The UN is cracking down hard on Omega-Tech dealers though.

Cerulean's Library
A mystic visionary and Ideal - Cerulean had a vast library of magical books. It has been raided and many of the books have turned up in the oddest places. Most are normal but a few spellbooks have gotten out.

Ideal Safehouses
Loaded with alien tech, each safehouse has an armory of devices and is connected to ID-NET, a private computer network used by the Ideal. A few have been found and looted.

Alien Invasions
3 alien invasions hit the earth in the last 60 years. Each left behind at least a few crashed alien ships loaded with strange tech. Most were seized by Earth governments but many smaller scouts and fighters crashed in isolated areas.
Title: Re: The next big RPPR campaign - what will it be?
Post by: beej on December 20, 2010, 03:25:10 PM
As much as I wwant to see you guys do an epic Star Wars game, the longer you guys talk about it the more fun it sounds like its going to be. 
Title: Re: The next big RPPR campaign - what will it be?
Post by: rayner23 on December 20, 2010, 04:06:54 PM
I feel like we need a campaign guide already. Damn.
Title: Re: The next big RPPR campaign - what will it be?
Post by: Tadanori Oyama on December 20, 2010, 04:16:05 PM
I feel like we need a campaign guide already. Damn.

I agree, it's good to see Ross working on a more generic setting than the New World, without all that confusing fluff.

Ross, I want to take you from the bottom of my heart for two things.

1) Showing me that there are people who can create strange new game worlds that do many sense, as opposed to the ones I've occationally had to endure.

and 2) That I'm not the only GM who thinks of this kind of insane stuff.
Title: Re: The next big RPPR campaign - what will it be?
Post by: beej on December 20, 2010, 04:36:24 PM
Quote
I agree, it's good to see Ross working on a more generic setting than the New World, without all that confusing fluff.

What?!   What Ross is planning sounds less confusing than the New World?   
Title: Re: The next big RPPR campaign - what will it be?
Post by: clockworkjoe on December 20, 2010, 04:43:09 PM
9/11 and the War on Terror
9/11 still happened but superheroes were able to save the WTC from destruction by diverting the planes. Those planes were forced down and all onboard died. The plane that aimed for the Pentagon was vaporized by a US super soldier. The plane that aimed for the White House was successfully boarded by the Ideal. All on board were saved.  The attack had a similar effect on the American people, as their confidence in the government was shaken to its core. If normal human terrorists could get so close, then what could enhanced terrorists do? The DHS and TSA were both founded, as in real life. Gitmo exists as well with a special section to handle any enhanced terror suspects they encounter.

Fortunately, Al-Qaeda ideology rejected the use of superhuman enhancements, although some believe that was merely a justification for their failure to acquire sufficient superhuman tech. Afghanistan and Iraq were both invaded on similar time tables. Hussein had a small cadre of superhuman bodyguards but they were mostly killed by missile strikes. A few still live and have organized an effective terror network separate from Al-Qaeda. The Ideal did not participate in either war but the wars drove Omega into a paranoid fugue. Omega's action after Iraq became impossible to ignore. He openly defied UN sanctions, provided material aid to anti-US terrorists and detonated a nuclear bomb in his borders to wipe out a group of dissidents. In a rare multilateral action, the Ideal and UN invaded Omega's land in 2005 and overthrew him.

OGRE weapons
In order to make the most of super soldiers, engineers and designers developed lines of weapons that could only be used by those with superhuman powers. Guns so powerful that only an inhumanly strong warrior could handle their recoil. Armor heavy enough to stop anti tank weapons. Harness mounted mini guns that generate enough heat to kill normal humans. This category of weapons are called OGRE weapons and they are extremely illegal. After the collapse of the USSR, R&D on OGRE weapons slowed down to a trickle although it has picked up in the last 10 years due to an increase in special forces being deployed in the War on Terror. Almost all super soldiers have special forces training.

In a disturbing trend, drug cartels and other criminal syndicates have begun deploying enforcers with OGRE weapons. They have poor training, badly designed super soldier drugs and itchy trigger fingers. They can inflict horrendous causalities without regard to collateral damage. It is only a matter of time before a drug cartel takes over a failed nation state with these weapons.  
Title: Re: The next big RPPR campaign - what will it be?
Post by: Tadanori Oyama on December 20, 2010, 04:43:44 PM
Quote
I agree, it's good to see Ross working on a more generic setting than the New World, without all that confusing fluff.

What?!   What Ross is planning sounds less confusing than the New World?  

Yes, it does. (http://lmgtfy.com/?q=Sarcasm)
Title: Re: The next big RPPR campaign - what will it be?
Post by: clockworkjoe on December 20, 2010, 04:51:19 PM
The proliferation of sperhuman tech
Until the mass disappearance of the Ideal and other heavy hitters, it was EXTREMELY hard to get superhuman enhancers. Every major nation sought to limit them and took great pains to ensure that the unwashed masses would never get their hands on any way to become more than human. It is only in the last year that this has changed. The Ideal apparently did more to keep the lid on Pandora's Box than anyone had realized.

Ragnarok
The details of the event that caused the disappearance of every major superhuman in the world are highly classified. It is commonly assumed that the structure seen near the moon was an alien craft intent on destroying or conquering the earth. The Ideal called for every powerful superhuman to help them deal with it and the most powerful superhumans of every nation joined them, along with a number of independents. Both hero and villain worked alongside with each other. When the structure disappeared, the UN declared that the Earth was saved but would not reveal any details behind it.

Conspiracy theories run rampant about Ragnarok and many assume that Avalon and at least some of the others will return soon. Others are adjusting to a world without cosmic level superhumans.
Title: Re: The next big RPPR campaign - what will it be?
Post by: Tadanori Oyama on December 20, 2010, 05:14:05 PM
I am really diggin' this everyman superhero thing.

Which RPPR stars will be featured? I want to start a betting pool about who's going to play what.
Title: Re: The next big RPPR campaign - what will it be?
Post by: joecrak on December 20, 2010, 05:40:28 PM
I so want to see Aaron break tradition and play a reverse-flash/zoom like "hero"
Title: Re: The next big RPPR campaign - what will it be?
Post by: clockworkjoe on December 20, 2010, 05:45:29 PM
The 3 main alien invasions

1957 - Flying Saucers
Almost comical, the Greys tried to conquer the Earth. They had FTL spaceships but a poor understanding of tactics and human psychology. Easily defeated by Avalon and the Ideals, people today get nostalgic for the Greys, as very few people died in their invasion and their misunderstandings led them to defeat easily. The US captured several ships and weapons held at area 51, but reverse engineering their secrets will take another 40-80 years before it produces reproducible tech. 2 Saucers have been retrofitted for human pilots and are used by the Air Force in emergency missions only as they are too valuable to risk on routine matters. Bits of Grey tech surface as new saucer wrecks are found.

1971 - Colonization
Dubbed the Luytens, after the star, this species was aggressive and wanted to colonize Earth. They saw humans as savages and barbarians. They brought new tech, new culture, a new religion and a new disease. Thousands of humans that made close contact with the aliens contracted Luyten's Disease. Mortality was 98%. A 4 year conflict ensued as the Luytens tried to first persaude the governments to accept them as leaders, then coercion followed by outright war. The Ideals barely managed to fight off the Luytens. In a heroic battle, the Luyten battle carrier crashed on Earth and detonated, vaporizing a 2 square mile area of the Amazon jungle. The Luyten fleet retreated after the loss. Thousands of Luytens were left stranded. They were relocated to Sanctuary.  Luyten tech is more common due to their gifts of technology to bribe Earth leaders.

1984 - The biologics
A hivemind race crashed in the Pacific Ocean but quickly made landfall in South America. They were like ants or bees in hive structure and mentality but they were also 8 feet tall and breathed an organic napalm fire. They bred quickly but the Ideals repelled them after a 3 month battle. A UN task force monitors the world to see if the biologics reappear. It is feared that a hive queen may have escaped and is only lying dormant. Some warriors and workers have adapted and live as isolated predators in the remote corners of the Earth.
Title: Re: The next big RPPR campaign - what will it be?
Post by: Tadanori Oyama on December 20, 2010, 06:54:25 PM
I so want to see Aaron break tradition and play a reverse-flash/zoom like "hero"

Reverse Flash... would be be really slow or would he have to move backwards?
Title: Re: The next big RPPR campaign - what will it be?
Post by: rayner23 on December 20, 2010, 07:12:40 PM
I so want to see Aaron break tradition and play a reverse-flash/zoom like "hero"

Reverse Flash... would be be really slow or would he have to move backwards?

He's just like the Flash, but yellow.

Also, maybe someone else wants to be a speedster . . .  ::)
Title: Re: The next big RPPR campaign - what will it be?
Post by: Tadanori Oyama on December 20, 2010, 07:38:29 PM
I so want to see Aaron break tradition and play a reverse-flash/zoom like "hero"

Reverse Flash... would be be really slow or would he have to move backwards?

He's just like the Flash, but yellow.

Well, color balance being what it is, the opposite of red is green and yellow's reverse is purple (orange's is blue).

Quote
Also, maybe someone else wants to be a speedster . . .  ::)

Ah, so Sam's playing then?
Title: Re: The next big RPPR campaign - what will it be?
Post by: Seejo Crux on December 20, 2010, 07:41:13 PM
Also, maybe someone else wants to be a speedster . . .  ::)

"Ross, how many women can I fuck in the ass if I have 13 levels of Super-Speed?"
Title: Re: The next big RPPR campaign - what will it be?
Post by: Flawless P on December 20, 2010, 07:48:50 PM
I so want to see Aaron break tradition and play a reverse-flash/zoom like "hero"

Reverse Flash... would be be really slow or would he have to move backwards?

He's just like the Flash, but yellow.

Well, color balance being what it is, the opposite of red is green and yellow's reverse is purple (orange's is blue).

Quote
Also, maybe someone else wants to be a speedster . . .  ::)

Ah, so Sam's playing then?

Not inverting the colors themselves just the placement on his costume....

I think your kidding, but I'm not sure.

I am an ass.
Title: Re: The next big RPPR campaign - what will it be?
Post by: clockworkjoe on December 20, 2010, 09:10:28 PM
real life inspiration for this campaign: http://dr1.com/articles/steroids.shtml

Desperate baseball players in the Dominican Republic use steroids meant for cattle. Think about that for a moment.
Title: Re: The next big RPPR campaign - what will it be?
Post by: rayner23 on December 20, 2010, 09:22:13 PM
(http://i55.tinypic.com/2qs5pgk.jpg)

(http://i52.tinypic.com/b4dsmf.jpg)
Title: Re: The next big RPPR campaign - what will it be?
Post by: Setherick on December 20, 2010, 09:26:08 PM
real life inspiration for this campaign: http://dr1.com/articles/steroids.shtml

Desperate baseball players in the Dominican Republic use steroids meant for cattle. Think about that for a moment.

As a former high school baseball player, and androtenedione taker, I have thought about it. I think it's absolutely insane. The only way I can think of it is if my experience was like smoking a cigarette, their experience was like mainlining heroine.
Title: Re: The next big RPPR campaign - what will it be?
Post by: Robot Master on December 20, 2010, 09:46:41 PM
I'm going to make a character for this game. He's going to be a guy that plays in a Foreigner cover band that mutated into a half-man/half-crustacean that can control the earth with his mind.

Soft Rock Lobster.
Title: Re: The next big RPPR campaign - what will it be?
Post by: blucthulhu on December 20, 2010, 09:47:29 PM
Pro bodybuilders have been using horse steroids for years; they're easier to obtain and, with the exception of Equipoise, are indistinguishable from steroids intended for humans. In defense of pro ballplayers trying to "obtain an edge", until recently there was no drug testing policy in MLB. It's a billion dollar business that will spit out the weak without so much as a congratulatory handshake for the decades of prep aspiring players put in to reach the bigs. I'm actually surprised more players weren't outed in the steroid scandals of the past decade. And it's been going on for decades... read up on the rampant drug abuse that took place during the 70s, for example, and you will find tons of accounts of players loading up on amphetamines (and worse) before and during games. Hell, Doc Ellis pitched a no-hitter for the Pittsburgh Pirates while tripping on acid. (Although the jury is still out on whether this actually helped or hindered his performance ;D)

Really love the new campaign idea, btw. Been lurking and listening to RPPR shows for a while now but felt compelled to chip in and show some support for a great concept. Love the cyberpunk (or I suppose it's called trans-humanism now) themes and look forward to hearing them in action.
Title: Re: The next big RPPR campaign - what will it be?
Post by: Cthuluzord on December 20, 2010, 09:53:02 PM
Question for our venerated GM:

Did the Ragnarok ship explode or just disappear?  If it exploded, were there any debris? (I have an origin story idea).

Question for anyone who cares to answer, especially RPPR's:

I've got three ideas, with various background stories.  I know who I'd like to role-play most, but what does the party need?

Preternaturally intelligent/perceptive leader-type?
Techno defensive crowd control?
Hyper-fast healing damage tank?
Title: Re: The next big RPPR campaign - what will it be?
Post by: clockworkjoe on December 20, 2010, 09:58:48 PM
Question for our venerated GM:

Did the Ragnarok ship explode or just disappear?  If it exploded, were there any debris? (I have an origin story idea).

Question for anyone who cares to answer, especially RPPR's:

I've got three ideas, with various background stories.  I know who I'd like to role-play most, but what does the party need?

Preternaturally intelligent/perceptive leader-type?
Techno defensive crowd control?
Hyper-fast healing damage tank?


There were lights, assumed to be explosions. No known debris.
Title: Re: The next big RPPR campaign - what will it be?
Post by: Cthuluzord on December 20, 2010, 10:01:18 PM
Canz I haz itty-bit of debris?  (sad kitten)

Not that it matters in every instance.  First off, what do you think that party is lacking?
Title: Re: The next big RPPR campaign - what will it be?
Post by: clockworkjoe on December 20, 2010, 11:41:50 PM
Canz I haz itty-bit of debris?  (sad kitten)

Not that it matters in every instance.  First off, what do you think that party is lacking?


well to be honest, I want to leave the Ragnarok event as a big unknown for right now - but there are plenty of other alien ships that have left debris behind - what did you have in mind?
Title: Re: The next big RPPR campaign - what will it be?
Post by: Cthuluzord on December 21, 2010, 06:54:53 AM
Quote
I haz itty-bit of debris?  (sad kitten)

Not that it matters in every instance.  First off, what do you think that party is lacking?


well to be honest, I want to leave the Ragnarok event as a big unknown for right now - but there are plenty of other alien ships that have left debris behind - what did you have in mind?

[spoiler]A riot control device from an alien penitentiary ship grafted to my character's arms.  It generates force fields of various shapes and sizes.[/spoiler]
Title: Re: The next big RPPR campaign - what will it be?
Post by: Robot Master on December 21, 2010, 08:52:57 AM
Quote
I haz itty-bit of debris?  (sad kitten)

Not that it matters in every instance.  First off, what do you think that party is lacking?


well to be honest, I want to leave the Ragnarok event as a big unknown for right now - but there are plenty of other alien ships that have left debris behind - what did you have in mind?

[spoiler]A riot control device from an alien penitentiary ship grafted to my character's arms.  It generates force fields of various shapes and sizes.[/spoiler]

Oh that's a fucking BADASS idea dude.

-edited to avoid double posting.

Hey Ross, what about mercenaries? I know that in OUR world it's kinda common for former soldiers of all different nations to take their amazingly marketable skills of knowing how to kill and blow shit up into the private market and work for PMCs (private military contractors). Any thoughts about "super soldiers" for hire via PMCs or available in the south pacific ala Rambo 4? What's the government's stance on that?
Title: Re: The next big RPPR campaign - what will it be?
Post by: clockworkjoe on December 21, 2010, 12:57:44 PM
Quote
I haz itty-bit of debris?  (sad kitten)

Not that it matters in every instance.  First off, what do you think that party is lacking?


well to be honest, I want to leave the Ragnarok event as a big unknown for right now - but there are plenty of other alien ships that have left debris behind - what did you have in mind?

[spoiler]A riot control device from an alien penitentiary ship grafted to my character's arms.  It generates force fields of various shapes and sizes.[/spoiler]

[spoiler]You could have the device come from a Grey or Luyten ship or from a parallel universe and was recovered from the Tunguska zone. There are still undiscovered Grey and Luyten wrecks and they could be bigger ships like a prison ship.[/spoiler]
Title: Re: The next big RPPR campaign - what will it be?
Post by: joecrak on December 21, 2010, 05:26:13 PM
I'm sorry Cody, but i want to see Aaron play a psychotic murderer that believes he's being heroic, and zoom/reverse-flash is the best example i could think of.
Title: Re: The next big RPPR campaign - what will it be?
Post by: Cthuluzord on December 21, 2010, 05:31:02 PM
Quote
I haz itty-bit of debris?  (sad kitten)

Not that it matters in every instance.  First off, what do you think that party is lacking?


well to be honest, I want to leave the Ragnarok event as a big unknown for right now - but there are plenty of other alien ships that have left debris behind - what did you have in mind?

[spoiler]A riot control device from an alien penitentiary ship grafted to my character's arms.  It generates force fields of various shapes and sizes.[/spoiler]


[spoiler]You could have the device come from a Grey or Luyten ship or from a parallel universe and was recovered from the Tunguska zone. There are still undiscovered Grey and Luyten wrecks and they could be bigger ships like a prison ship.[/spoiler]

[spoiler]Luyten makes more since if it is a prison ship and they were trying to colonize first, as that is a least and dimmest endevour.  Last question: do Luyten's have arms?  Puts a crimp in my plans if they don't have at least two relatively similar to a human's in size.[/spoiler]
Title: Re: The next big RPPR campaign - what will it be?
Post by: clockworkjoe on December 21, 2010, 05:31:41 PM
[spoiler]Luytens are humanoid, yeah. [/spoiler]
Title: Re: The next big RPPR campaign - what will it be?
Post by: clockworkjoe on December 27, 2010, 11:27:10 PM
A few things:

I will set up some kind of status/reputation system for the heroes - it will measure various factions view the characters and how far they will go to help or hurt them. Each major organization, the local and federal governments and the public will be tracked. PCs will get bonuses or penalties depending on how they treat various factions. In particular, if you piss off a group they may send goons to your neighborhood to try and find you or they may hire private detectives and the like to learn more about you. Information is vital so a PC that makes too many enemies and not enough allies may have their secret lair raided and secret identity revealed.

I will use Reign rules to track important factions - so the players can actually bring down a mob family by damaging its stats - steal their money and hurt the Treasury stat or beat up a few dozen goons to hurt its Might stat.


Title: Re: The next big RPPR campaign - what will it be?
Post by: +1 Hat on December 28, 2010, 04:24:24 AM
*Sigh* Had this about 2/3 finished, then phone browser crashed & ate it. Ain't technology grand?

Anyways, I've been kicking around a concept for this here game, as my new work schedule may allow me to participate. Here goes.

The Philosopher-King

He's just this guy, you know? More specifically, he's that one guy in every humanities class in college who fully drinks the Kool-Aid. The one who, each semester, is all et up (as they say in my homelands) with whatever new philosopher/political theorist/etc. he's got a class about. He's convinced that if everyone just understood Budhism/Marx/Tolstoy/Hobbes/meh like he now does (i.e. barely), the world would be this incredible, harmonious, enlightened place. In particular, the P-K is totally blown away by a too-literal reading of The Republic (maybe minus the homo-eroticism. Maybe) and Also Sprach Zarathustra. For the non-classicists in the audience, he 'believes' in a dual physical/mental meritocracy, with a super/overman at the top (hm I wonder who that could be). He's in the heroing business to make himself know as the thinking man's choice for Ruler of Everything '12, and to become more powerful through the acquisition of lost schema & gnosis.

Powers:

For starters, I'd work up versions of the newmatter bolt/cord/sphere combo from Neal Stephenson's Anathem, which I'm stealing much from anyway. Then, power level permitting, I'd buy some powers of limited reality warping, either as in the Millenarian many-worlds tricks, again from Stephenson, or as minor philosophical shout-outs, al a the Dungeons & Discourses bits of Dresden Codak.

As for drawbacks: either powerlevel or safety. Powerlevel: the reality warp is very limited, and as such requires more clever than brute-force application. Safety: when you're yanking on the rigging of reality, what happens if you tug the wrong rope?


Thoughts?
Title: Re: The next big RPPR campaign - what will it be?
Post by: clockworkjoe on December 28, 2010, 11:07:34 AM
Those items could have come from the Tunguska zone and then were sold as idle curiosities on the black market for cheap. The PK figured out how to make them work but has a very incomplete understanding of them.

As for possible side effects: hallucinations in the form of visions from the reality the objects originated from. Paranoia. People after the artifact - possibly gov or corporate agents or their original owners. Using the artifacts drains life force from the user. Using the artifacts is addicting. Artifact permanently damages the user at a genetic level. Using the artifacts attracts extradimensional hostile entities. The reality warping powers have unintended consequences. 
Title: Re: The next big RPPR campaign - what will it be?
Post by: Cthuluzord on December 28, 2010, 10:31:52 PM
I had already picked which character I wanted to play, but now with the reputation/status system, I'm back at square one. I really like the idea of a mastermind character in that kind of setting, but we still need muscle.  Damn you Payton! Damn YOU!
Title: Re: The next big RPPR campaign - what will it be?
Post by: clockworkjoe on December 28, 2010, 10:34:49 PM
I had already picked which character I wanted to play, but now with the reputation/status system, I'm back at square one. I really like the idea of a mastermind character in that kind of setting, but we still need muscle.  Damn you Payton! Damn YOU!

well I always had that in mind - I just want to standardize how it will work - I had similar ideas in the new world campaign - the more the players fought a particular faction, the more they hated them.

Think Fallout New Vegas as an example of what I am imagining.
Title: Re: The next big RPPR campaign - what will it be?
Post by: Robot Master on December 29, 2010, 09:01:01 AM
A few things:

I will set up some kind of status/reputation system for the heroes - it will measure various factions view the characters and how far they will go to help or hurt them. Each major organization, the local and federal governments and the public will be tracked. PCs will get bonuses or penalties depending on how they treat various factions. In particular, if you piss off a group they may send goons to your neighborhood to try and find you or they may hire private detectives and the like to learn more about you. Information is vital so a PC that makes too many enemies and not enough allies may have their secret lair raided and secret identity revealed.

I will use Reign rules to track important factions - so the players can actually bring down a mob family by damaging its stats - steal their money and hurt the Treasury stat or beat up a few dozen goons to hurt its Might stat.


I have a book called "Crooks" for Mutants and Masterminds that has a system in the waaaaaay back. I'll be honest, the book is 80% bad guy templates but in the way back there's this pretty cool system. It's d20 based but it might be able to be converted.

Long story short, it weighs your progress versus heroes against the progress of the villains. If the heroes aren't creating too much collateral damage or are popular with the people of the city, then it's easy to get villains convicted, get support from the people, etc. HOWEVER, if the heroes dip onto the red side of the graph then they get all sorts of negatives towards other things. The villains end up getting control of the media/courts/etc and the superheroes could be deemed enemies of the state, face jail time, etc.

So even if you're going to make your own system, it might be a pain in the ass, but the aforementioned system has a chart that might be a good idea for you. You take + or - for various actions that the heroes do that will result in placement on a chart that will monitor just how good of a job that they're doing. It's easy to maintain the middle ground and slip into the red but much harder to maintain the green level, so to speak. Shit, at the highest level of that chart there's a microscope on you to always perform at that level.
Title: Re: The next big RPPR campaign - what will it be?
Post by: Tom Church on December 29, 2010, 12:59:27 PM
Quote
I had already picked which character I wanted to play, but now with the reputation/status system, I'm back at square one. I really like the idea of a mastermind character in that kind of setting, but we still need muscle.  Damn you Payton! Damn YOU!

Don't worry.  I'll be handling the muscle.
Title: Re: The next big RPPR campaign - what will it be?
Post by: Setherick on December 29, 2010, 01:02:57 PM
Quote
I had already picked which character I wanted to play, but now with the reputation/status system, I'm back at square one. I really like the idea of a mastermind character in that kind of setting, but we still need muscle.  Damn you Payton! Damn YOU!

Don't worry.  I'll be handling the muscle.

What kind of animal will your character be able to turn into? I'm think adapted streetshark.
Title: Re: The next big RPPR campaign - what will it be?
Post by: clockworkjoe on December 29, 2010, 02:01:39 PM
A few things:

I will set up some kind of status/reputation system for the heroes - it will measure various factions view the characters and how far they will go to help or hurt them. Each major organization, the local and federal governments and the public will be tracked. PCs will get bonuses or penalties depending on how they treat various factions. In particular, if you piss off a group they may send goons to your neighborhood to try and find you or they may hire private detectives and the like to learn more about you. Information is vital so a PC that makes too many enemies and not enough allies may have their secret lair raided and secret identity revealed.

I will use Reign rules to track important factions - so the players can actually bring down a mob family by damaging its stats - steal their money and hurt the Treasury stat or beat up a few dozen goons to hurt its Might stat.


I have a book called "Crooks" for Mutants and Masterminds that has a system in the waaaaaay back. I'll be honest, the book is 80% bad guy templates but in the way back there's this pretty cool system. It's d20 based but it might be able to be converted.

Long story short, it weighs your progress versus heroes against the progress of the villains. If the heroes aren't creating too much collateral damage or are popular with the people of the city, then it's easy to get villains convicted, get support from the people, etc. HOWEVER, if the heroes dip onto the red side of the graph then they get all sorts of negatives towards other things. The villains end up getting control of the media/courts/etc and the superheroes could be deemed enemies of the state, face jail time, etc.

So even if you're going to make your own system, it might be a pain in the ass, but the aforementioned system has a chart that might be a good idea for you. You take + or - for various actions that the heroes do that will result in placement on a chart that will monitor just how good of a job that they're doing. It's easy to maintain the middle ground and slip into the red but much harder to maintain the green level, so to speak. Shit, at the highest level of that chart there's a microscope on you to always perform at that level.

I don't like how that sounds - getting control of the media/courts should take specific action - i.e. bribing or intimidating the judges and reporters and whatever. How does a villain having a high reputation penalize PCs? Most villains are obvious criminals. The few that pose as upstanding citizens have to go to great lengths to keep their secrets intact. I don't want to keep track of NPC reputations either.

Maybe you're misdescribing it but it sounds horrible from a game design point of view. There's no universal reputation - different factions will view the characters differently. The public may love a hero but the elite institutions hate him and vice versa.

The system I will create will also be more basic - it will generate bonuses or complications. Bonuses are bonus dice for specific actions that a faction may influence usable once per session. Complications are setbacks that happen once per session and can range from dice penalties to threats attacking characters directly or indirectly.

Title: Re: The next big RPPR campaign - what will it be?
Post by: Tom Church on December 29, 2010, 04:50:32 PM
Quote
What kind of animal will your character be able to turn into? I'm think adapted streetshark.

Bat actually.  And no changing.  Permanent.
Title: Re: The next big RPPR campaign - what will it be?
Post by: Charlie72 on December 29, 2010, 05:24:39 PM
Here's some organisations that you can use if you want...


The Hat Tricks- Stage magicians  turned super heroes. Use slight of hand to make people think they have superpowers. Revealing the organisations existence is as much of a sin as  revealing a magician's secret.

The Chrome Hounds- Part junkyard gang, part transhumanist cult. Try to "Cyberize" themselves with what ever they can find. Know for brutal home-invasions.

Burger Town- Even superheros need money. Endorsements could help you and Burger Town out. Just don't ask what's in the Secret Sauce.
Title: Re: The next big RPPR campaign - what will it be?
Post by: Setherick on December 29, 2010, 05:24:43 PM
Quote
What kind of animal will your character be able to turn into? I'm think adapted streetshark.

Bat actually.  And no changing.  Permanent.

You're taking the Batman theme way too far.
Title: Re: The next big RPPR campaign - what will it be?
Post by: Jason on December 29, 2010, 09:18:35 PM
Quote
What kind of animal will your character be able to turn into? I'm think adapted streetshark.

Bat actually.  And no changing.  Permanent.

You're taking the Batman theme way too far.

All right, Langstrom (hehe) if you aren't able to turn back and forth, it's going to be a very boring game unless we get an image inducer or something.  Obviously, there would be no secret identity, but how are you going to interact with NPCs when we are not on a set mission?
Title: Re: The next big RPPR campaign - what will it be?
Post by: Tom Church on December 29, 2010, 10:45:30 PM
Quote
All right, Langstrom (hehe) if you aren't able to turn back and forth, it's going to be a very boring game unless we get an image inducer or something.  Obviously, there would be no secret identity, but how are you going to interact with NPCs when we are not on a set mission?

With fear.
Title: Re: The next big RPPR campaign - what will it be?
Post by: clockworkjoe on December 29, 2010, 11:45:38 PM
Quote
All right, Langstrom (hehe) if you aren't able to turn back and forth, it's going to be a very boring game unless we get an image inducer or something.  Obviously, there would be no secret identity, but how are you going to interact with NPCs when we are not on a set mission?

With fear.

You do know that according to the rules - every single normal person that sees you has to make a stability check or attack you?
Title: Re: The next big RPPR campaign - what will it be?
Post by: Tom Church on December 30, 2010, 12:25:04 AM
Yup.
Title: Re: The next big RPPR campaign - what will it be?
Post by: clockworkjoe on December 30, 2010, 10:02:52 PM
wild talents is fun

godzilla in 300 points http://forum.rpg.net/showthread.php?p=9432433#post9432433
Title: Re: The next big RPPR campaign - what will it be?
Post by: Z on December 31, 2010, 01:53:28 AM
There's a One Roll Engine microgame for Star Wars that seems baller as shit

yeah it's unrelated but shane ivey is pretty cool
Title: Re: The next big RPPR campaign - what will it be?
Post by: clockworkjoe on December 31, 2010, 12:25:48 PM
Shane Ivey once killed a PC just to watch him die.
Title: Re: The next big RPPR campaign - what will it be?
Post by: rayner23 on December 31, 2010, 12:29:06 PM
Shane Ivey once killed a PC just to watch him die.

Nine months later after much coaxing from others.
Title: Re: The next big RPPR campaign - what will it be?
Post by: Z on January 04, 2011, 09:16:05 PM
basically what I'm saying is that RPPR should do a Star Wars one-shot

not because I have any particular appreciation for Star Wars just that it would be cool to hear people play it who aren't fat jerks who shout 4chan memes and smell like cum
Title: Re: The next big RPPR campaign - what will it be?
Post by: clockworkjoe on January 04, 2011, 09:55:30 PM
basically what I'm saying is that RPPR should do a Star Wars one-shot

not because I have any particular appreciation for Star Wars just that it would be cool to hear people play it who aren't fat jerks who shout 4chan memes and smell like cum

what podcast does that? D:
Title: Re: The next big RPPR campaign - what will it be?
Post by: Salkovich on January 05, 2011, 04:04:49 PM
basically what I'm saying is that RPPR should do a Star Wars one-shot

not because I have any particular appreciation for Star Wars just that it would be cool to hear people play it who aren't fat jerks who shout 4chan memes and smell like cum

How do you smell like cum over the interwebs?
Title: Re: The next big RPPR campaign - what will it be?
Post by: clockworkjoe on January 05, 2011, 04:06:12 PM
oh another thing

first game is tomorrow night
Title: Re: The next big RPPR campaign - what will it be?
Post by: Salkovich on January 05, 2011, 04:09:13 PM
oh another thing

first game is tomorrow night


Oh good! So it'll be posted sometime this summer. I'm future excited for it.
Title: Re: The next big RPPR campaign - what will it be?
Post by: Wooberman on January 05, 2011, 05:27:52 PM
oh another thing

first game is tomorrow night


Oh good! So it'll be posted sometime this summer. I'm future excited for it.

You're excited? you should see my nipples!
Title: Re: The next big RPPR campaign - what will it be?
Post by: Salkovich on January 05, 2011, 05:48:00 PM
oh another thing

first game is tomorrow night


Oh good! So it'll be posted sometime this summer. I'm future excited for it.

You're excited? you should see my nipples!

I imagine towering dystopian needle spires, waiting eternally for satisfaction.
Title: Re: The next big RPPR campaign - what will it be?
Post by: Z on January 05, 2011, 11:59:07 PM
How do you smell like cum over the interwebs?

Certain things can be inferred.
Title: Re: The next big RPPR campaign - what will it be?
Post by: clockworkjoe on January 06, 2011, 02:18:25 AM
The City: New Arcadia - 2nd largest city of California (pop. 3 million), located roughly where Cambria, CA is located in the real world.

Why is such a large city located there? Well the long and short of it is a spaceship crashed in the region in 1947. Government and private industry set up around the ship to exploit its technology, primarily a suite of fabricators (http://en.wikipedia.org/wiki/Digital_fabricator). Even after decades of use and study, the full potential of these machines has yet to be unlocked. In particular, the aliens that built them placed limitations that prevented them from building machines as complex as themselves. However they could be used to build lower tech machinery and even new specialized fabbers that could build even lower tech devices. A industrial megacity formed over the next few decades as a result of this tech.

Of course, nothing good lasts forever. Several of the original fabbers have been damaged by supervillains and a few have been removed from the spaceship and taken to secure government facilities. Since so little of the actual potential of the fabbers has been unlocked, New Arcadia no longer enjoys the dominance it once knew. The tech of the rest of the world has mostly caught up to it. In some ways, it is a West Coast Detroit. Of course, it is far from dead. Millions still live there and the spaceship itself has the world's only known working interdimensional portal.

The UN and the Ideal created a unique NGO to study and explore the multiverse - a civilian scientific organization known as Multiversal Exploratory Institute (MEI) - it still operates out of New Arcadia and is known as the world's premier scientific organization. So far, they have navigated to 137 dimensions since their founding in 1965 and have documented 7 dimensions in detail. It takes them on average 4 years to successfully discover a new dimension and 95% of all new dimensions are 'empty' - having only stars and dead planets, like virtually all of our own universe. They prided themselves on being an independent group that did not cater to the whims of the US military industrial complex but with the disappearance of the Ideal, this may change. The Ideal did provide partial funding and international law prevents MEI from simply mining valuable minerals out empty universes for profit. 
Title: Re: The next big RPPR campaign - what will it be?
Post by: beej on January 06, 2011, 03:40:43 AM
As someone from Cali and familiar with Morro Bay....how did you pick Cambria of all places?
Title: Re: The next big RPPR campaign - what will it be?
Post by: clockworkjoe on January 06, 2011, 01:35:13 PM
As someone from Cali and familiar with Morro Bay....how did you pick Cambria of all places?

It was on the coast and I didn't want the city to be too close to San Francisco or LA.
Title: Re: The next big RPPR campaign - what will it be?
Post by: beej on January 06, 2011, 07:17:56 PM
That makes sense.   Hell, any town between Santa Cruz and Santa Barbara you'd miss if you blinked.   Although Cambria does have Hearst Castle, which is creeptastically fun.  You might want to consider using that at some point. 
Title: Re: The next big RPPR campaign - what will it be?
Post by: clockworkjoe on January 07, 2011, 01:09:55 AM
Google Docs WT character sheet https://spreadsheets.google.com/ccc?key=0AiYuPY-LkIDhdEx1Q0FTUVcyZWpTU1BZUy16OFBvR3c&hl=en&authkey=CKi8xf8H#gid=22

First session: Fun overall - more of a intro to the system since most players weren't familiar with it - definitely going to break it up into 2 groups. We had 7 players tonight which was too many.
Title: Re: The next big RPPR campaign - what will it be?
Post by: Mckma on January 07, 2011, 02:28:12 PM
That makes sense.   Hell, any town between Santa Cruz and Santa Barbara you'd miss if you blinked.   Although Cambria does have Hearst Castle, which is creeptastically fun.  You might want to consider using that at some point. 

Hearst Castle is indeed an absolutely fascinating place and could be a killer backdrop for some weird stuff...
Title: Re: The next big RPPR campaign - what will it be?
Post by: clockworkjoe on January 10, 2011, 02:09:09 AM
New Arcadia news:

Attack thwarted by new vigilantes: A massive terrorist attack on the federal courthouse by unidentified gunmen was stopped by a group of new metahuman vigilantes. Reports are conflicting, but the vigilantes appear to have a mix of powers and included: A flying robot or power armor unit, a man manifesting some kind of fire weapon, a man generating energy fields capable of stopping heavy weapons, a humanoid capable of superhuman speed and a cyborg of some sort. Other metas may have been present as well. The gunmen have been linked to the Syndicate, a new drug cartel that is consolidating all other criminal organizations in the city and it appears they had access to banned super soldier drugs and OGRE class weapons. Police have not made a statement in regards to the vigilantes but sources inside the police department say that police are unsure about how to proceed - the leadership is divided between supporting them or hunting them down.

A new hero? A new vigilante has taken the fight to the Syndicate. Calling himself the Knight Errant, the hero has raided several drug labs controlled by the Syndicate. Clad in high tech armor stylized as a medieval knight and wielding a sword crackling with an unknown energy source, Knight Errant has promised to take down the Syndicate. His latest battle sprawled across Chinatown, as he chased down several heavily armed gang members armed with automatic weapons. Seven civilians were injured in the crossfire.

UFO Sightings In Fiddler's Green: Strange lights have been seen flying around the abandoned skyscrapers of Fiddler's Green over the last week. Appearing as bright balls of light that fly without regards to the laws of physics, the lights have startled observers and some believe that they are scouts for a new alien attack on Earth. The Department of Defense has denied this rumor, saying that their detection systems are capable of detecting any alien craft in the solar system. 

Judge Allan Chambers missing: The judge went missing last night and was last seen entering his home. Police have not stated if the judge has simply left on his own or was taken. The judge was presiding over 20 cases, most notably a class action lawsuit against Von Junzt Traders by thousands of investors that claimed the company defrauded them for over $3 billion by misrepresenting the value of the financial instruments it offered for sale.

Building condemned for toxic waste: An empty building has been condemned for housing excessive amounts of toxic waste. It was detected after building inspectors ran routine tests on the building after nearby residents complained of odd smells. It is not known how the waste got there because the chemicals detected are typically used in high end pharmaceutical production. One compound, trioxin is associated with NATO super soldier drug manufacture. The DEA declined to comment.

'Rock'em Sock'em Bandit' strikes again! A new stick up artist equipped with oversized armored gauntlets has stolen over $100,000 in jewelry when he crashed a gala ball hosted by the Vanderburgs at the Metro Opera. The thief ripped several necklaces off the necks of women attending the ball while being chased by security officers. The bandit demonstrated his metahuman strength yet again by knocking a hole through a nearby wall to make an exit. Some witnesses mentioned that the artist (who wore a mask and hoodie) sounded like a teenager. The gauntlets have not been identified. The Vanderburgs have offered a $10,000 reward for the capture of the thief. The bandit's name came from his battle against a police riot control 'Lawgiver' robot two weeks ago. The thief literally knocked the head off the two story robot with a single punch. The robot, a one of a kind gift to the New Arcadia police by Avalon given in 1994, is currently undergoing repairs. Critics of the Lawgiver program point out that prohibitive cost of maintaining the machine does not equal the benefit as proven by the latest defeat. Supporters state that the Lawgiver is the only real measure the police now have against metahuman villains since the disappearance of the Ideal.

Police break up dispute between homeless and religious group:
The Crystal Children, a new age religious group was attacked by a large group of homeless squatters at the tent city by the Interstate highway. The Children claim the squatters were agitated by bigots fearful of change while the squatters claim the Crystal Children are a cult. The Crystal Children had been providing charity. No serious injuries were reported.

Sense Memories a big hit! The newest craze to hit the streets of New Arcadia, Sense Memories are small devices that attach to a finger, the tongue or the nostrils. After placing the device on the appropriate location, the user experiences a sense memory - touch, taste or smell. The sensation lasts for about ten minutes or until the user removes the device.  Each one costs $20-100 and can be only used for about a dozen times before needing to be recharged. They can only be recharged at the Sense Memories kiosks, which are the only vendors for the devices. Popular sensations including the taste of a delicious steak, the caress of a light hand, the feel of ocean water on one's feet. The mysterious company Euphorics owns the patent for the technology and the kiosks but little else is known about the company. Some critics claim that Euphorics has used illegal alien science but the company has denied all charges through its law firm - Richardson and Smith.
Title: Re: The next big RPPR campaign - what will it be?
Post by: clockworkjoe on January 10, 2011, 02:11:19 AM
those are my first plot hooks.

If you play in my game

PLEASE GIVE ME A NAME AT LEAST FOR YOUR NEIGHBORHOOD

and

Let me know what plot hooks interest you the most so i can plan accordingly
Title: Re: The next big RPPR campaign - what will it be?
Post by: Cthuluzord on January 10, 2011, 04:48:23 PM
My character would be most interested in either the 1st or 2nd hooks.  Here's why:

1st one: My character is really not supposed to show off those forcefield generating arms o' his.  In fact, the only way he got the job in Chinatown is because his social worker made him promise never to use them again.  Considering he was first on the scene and at least glimpsed without his mask on, he'd be concerned about that.  Furthermore, since he made that perception check in the hostage situation, he'd want to know more about why the building was really attacked because he no long buys the official story.  Lastly, he'd have to be curious about that crazy bat creature that came in and saved him at the end.

2nd one: Though not chinese, my character resides in and owes loyalty to residents of Chinatown.  He would not be happy with the Knight Errant AT ALL for tearing up his neighborhood unnecessarily (especially with superheroics, which he doesn't even think of himself as capable of).  He'd likely seek help to investigate what happened from the other meta-humans in the city and his contact in the area.  Mainly, if we did well, I'd get me some more willpower.  I'ma crazy for the willpower! :o
Title: Re: The next big RPPR campaign - what will it be?
Post by: BenignSpy on January 11, 2011, 01:55:49 AM
Zer0-Shift

Real Name:
Jack
Loyalty:
The Helpless

Stats
Body3d     Body Skills     Coordination Skills    Sense Skills Mind Skills  Charm Skills  Command Skills
Coordination   5dAthletics1d(4d)     Dodge1d(6d)Empathy1d(6d)   First Aid2d(5d)   Lie2d(4d)   Interrogation3d(6d)
Sense5dBrawling2d(5d)Stealth5d(10d)   Perception1d(6d)Streetwise3d(6d)Persuasion2d(4d)   Stability3d(6d)
Mind3d Scrutiny1d(6d)Tactics3d(6d)
Charm2dBase Will6
Command3d

Source:Cybernetics
Permissions:One Power
Intrinsics: Allergy: Electricity (Uncommon, shock)

Power: Teleport (1d+2wd)
Attack: Augment dice
Defense: Augment dice
Useful: Booster (1), Ignore Physics

Source:Technology
Permissions:One Power

Power: Idealist House Arrest Device (3d)
Attack:Daze, Full Power, Limited Damage (Shock), Loopy, Self Only, Un-controllable, If/Then

9 Points to Spend (+3 exp points)

Background:
Jack Le'Rond started out the way most super hero's do; Rich and bored. He burned through 90% of his trust before his twenties. While he was at the bank one day, a group of armed men entered and started to rob the place. The police surrounded the bank, and Jack was one of the many hostages. It was such a rush, way better than base jumping or cliff diving. He took little part in the robbery, but started an intense training regime after the events.

Shortly there after, Jack Be Nimble was prowling the streets; protecting citizens from crooks, bandits, and super-villains. Ideal didn't like that Jack was fighting super-villains, but they didn't really mind too much. However, Jack was captured by Ideal many times, for vigilante justice against un-powered criminals.

Jack would serve his time, be released (or escape), and then be re-captured soon after for vigilante justice. He was captured so many times, that Ideal implanted a house arrest device in one of his legs. He was in their custody during Raganrok. He only tried to escape days after the event (Because nobody had brought him food). Because he was in Ideal custody, Jack knows a little more about Raganrok than most, but still just a minute amount. The arrest device can be used to scan for Ideal bases, but only because he'll be shocked when they're nearby.

Offically Jack Le'Rond was dead, killed in Ragnarok. In reality he sold looted ideal tech to Omega. They jacked up his nervous system with a molecular mater transporter. Zer0-Shift was born; Shepard of the helpless.
Title: Re: The next big RPPR campaign - what will it be?
Post by: Jason on January 11, 2011, 06:32:39 PM
The Martyr

Real Name: Jamal Sykes
Gender: Male     Age: 17
Height: 5'7"     Weight:  135 lbs
Ethnicity: African-American
Education: High School (dropout)
Birthplace: New Arcadia
Base of Operations: The Ruins
Occupation: Babysitter
Loyalty: The Forgotten, the Abandoned, and the Castoffs
Passion: Religion, Politics, and Philosophy

Stats

Body: 2d
Coordination: 2d
Sense: 2d
Mind: 5d
Charm: 3d
Command: 4d
Base Will: 12
Willpower: 13

Skills

Lockpicking: 1d(3d)     Empathy: 1d(3d)      First Aid: 1d(6d)         Lie: 1d(4d)                 Conjuration: 3d(7d)
Stealth: 1d(3d)          Scrutiny: 1d(3d)       Research: 1d(6d)        Invocation: 2d(5d)      Intimidation: 2d(6d)  
                                                            Spellcraft: 2d(7d)       Persuasion: 3d(6d)      Stability: 3d(7d) 
                                                            Streetwise: 1d(6d)                                

Powers

Illusion  
Source: Paranormal
Permission: One Power
Attack: Range, No Physical Change  4d+1wd
Defend: Range, Duration, No Physical Change  4d+1wd
Useful: Range, Duration, No Physical Change   4d+1wd

Summoned Entities from Power Focus Artifact
Permission: Power Theme
Attack: Fire Demon  6d
Useful: Imp  5d
Defend and Useful: Archon  5d
Title: Re: The next big RPPR campaign - what will it be?
Post by: clockworkjoe on January 11, 2011, 09:31:11 PM
A note on the spirits: The Martyr must spend at least several rounds to summon a spirit and has to pay Willpower or some other price in order to get their service. Only one spirit can be summoned at a time but they can be given specific tasks - 'destroy that robot' or 'find out where the drug lab is' and they will follow them to the best of their ability. As incorporeal magical beings, they are extremely hard to injure, banish or kill. The Martyr can learn how to summon other spirits later on at the cost of XP.

Title: Re: The next big RPPR campaign - what will it be?
Post by: ugnis13 on January 13, 2011, 03:13:22 AM
So who are all the players in the new campaign? Old? New? Cody? Arje?
Title: Re: The next big RPPR campaign - what will it be?
Post by: SageNytell on January 13, 2011, 07:41:28 AM
So who are all the players in the new campaign? Old? New? Cody? Arje?
Cody's long-suffering wife?  ;D
Title: Re: The next big RPPR campaign - what will it be?
Post by: Jason on January 13, 2011, 06:07:08 PM
So who are all the players in the new campaign? Old? New? Cody? Arje?

There are 7 players at the moment.  Aaron, Cody, Tom, Caleb, Drew, Bill, and myself.  We might end up with another player but I think that's the max Ross is willing to handle.  He's splitting us up into two different groups to manage things better because seven players was pretty chaotic the first night.
Title: Re: The next big RPPR campaign - what will it be?
Post by: Setherick on January 13, 2011, 07:50:22 PM
So who are all the players in the new campaign? Old? New? Cody? Arje?

There are 7 players at the moment.  Aaron, Cody, Tom, Caleb, Drew, Bill, and myself.  We might end up with another player but I think that's the max Ross is willing to handle.  He's splitting us up into two different groups to manage things better because seven players was pretty chaotic the first night.

I can only imagine. Having 6 players in a Skype game is insane. I can only imagine what 7 crammed around Ross' table is like.
Title: Re: The next big RPPR campaign - what will it be?
Post by: clockworkjoe on January 17, 2011, 12:20:25 AM
Dr. Pangloss
Supervillain
Status: Missing since Ragnarok event - wanted by Interpol and US government for murder and crimes against humanity
Powers: Hypermind 5wd - Hypercommand 5hd - numerous hyperskills, inventions, enhanced minions and henchmen - Mind replication technology
Real name: Vanessa Grouling

A notorious supervillain and scientist, Dr. Pangloss started as so many other super-scientists as just another ambitious academic trying to make a name for herself. Unlike the countless other lab jockeys that were content to chase after government and corporate financing for their work, Dr. Grouling financed herself. She embezzled money from her university in order to pursue a secret project that she thought would bring her enough money and power to set up her own corporation. Researchers at the time focused on the Greys and Luytens - reverse engineering their technology. It was a slow, tedious and resource intensive effort and they took the lion's shares of research grants. The few biotech grants available for any scientist were granted to typical medical projects like curing diseases or for improving existing super soldier serums (the original drugs were all of human origin NOT reverse engineered alien tech)

No one was researching the aliens from the Biological invasion. They were insect like - hive mind creatures that spewed fire and nearly overwhelmed the earth in weeks. Grouling reasoned that their genetics could be spliced with humans or animals for enhancement - cures could be derived from their fluids - new materials could be made from the resin they secreted which was as strong as steel. The Biologicals were ripe for exploitation. Only they were being ignored by the research community. They were biased against biological enhancements. New death rays or cyborgs were fine but a vat grown napalm breather or genetically enhanced super soldier was unwholesome - unnatural event. Grouling wanted to prove them wrong.

She experimented on herself and a few lab rats and was able to enhance her mind to unprecedented levels. She quickly learned how to improve humans mentally or physically but this was already doable with certain drugs or cybernetics. She became obsessed with achieving perfection in all areas - and developed an obsession in doing so. She was eventually exposed by heroes working for the Ideal and was brought to justice.

Of course, a rogue super scientist with no qualms about ethics or morality is valuable to waste in jail. The US government released her first and she worked for their military to develop anti-Ideal and anti-Avalon weapons and warriors. Avalon stopped her and brought the rogue program to a stop. She fled and worked for a variety of other supervillains and organizations. Her handiwork is responsible for hundreds of thousands of deaths worldwide.

She developed a supervillain identity. An eternal optimist she called her Dr. Pangloss and often ranted about making this world the best of all worlds. Everyone simply assumed this was an act or a normal insanity from her years working in super science. In truth, she had discovered how the Biologicals hivemind worked and had given herself an implant to tap into the hivemind. Her original theory was that if she could access the hivemind, she could control cloned Biologicals. Instead, as soon as she tapped into the hivemind, she saw the world from their perspective. They saw the hive as a perfect utopia - no imperfections - no flaws - no evil - no pain. Everything outside the hive was evil and imperfect. She possessed enough force of will to retain her own mind but the hive influence tainted her views. She wanted to achieve her own version of a hive - a human hive. In order to achieve this, she had to create perfect templates for every type of worker and warrior the human hive would need. Perfect doctors. Perfect janitors. Perfect soldiers. The best of all possible worlds could be achieved if she could complete her work. She released a manifesto describing this perfect world and challenged anyone to stop.

She died.

An explosion after a dramatic confrontation with Avalon in a remote island fortress. Of course that wasn't the end of her.

Her hivemind tech also allowed her to imprint her mind and memories into a waiting clone. She set in forth a plan to assassinate Avalon but that plan too failed and the world learned she could come back after death. Not entirely unprecedented but still a rare event. She menaced Avalon and the world several more times before Ragnarok. Then like so many others, she simply vanished. Or did she?

She appeared a month ago at the UN general assembly and killed five delegates before killing herself with conventional firearms -she displayed superhuman speed and coordination but was erratic and unstable. Some theorists have posited that she must have had several backups in case one got compromised and for some reason - the process was flawed - it wasn't Pangloss but a bad rendition of her - a 4th generation photocopy.

She operated out of New Arcadia extensively and it appears her legacy is still plaguing the city. Three men were burned to death with the same organic napalm used by the Hybrids - a street gang spliced with Biological DNA by Dr. Pangloss and used as her enforcers sporadically.
Title: Re: The next big RPPR campaign - what will it be?
Post by: Cthuluzord on January 17, 2011, 09:23:08 PM
Here's my PC.  I'll stat him out on here if someone demands it.  Otherwise, I'd like to save myself the typing.

Name/Alias: Norman “Median” Meyer

Loyalty: Chinatown and the Yang family (4)

Passion: seeking escape through transhuman artifacts and lore (2)

Description: Norman looks he was once quite the physical specimen, but time and middle-age have added a few pounds.  Still, he would never be confused for a push over; he strikes a formidable profile, especially with the huge cybernetic arms starting at each massive shoulder.  Each is made of banded organic steel with strange runes coursing down the fibrous strands like tattoos.  Rather than hands, Norman has been reduced to 3-pronged claws that rotate 360 degrees on a ball joint that serves as a hand.  While remarkably more dexterous than they look, the claws are still clumsy and twitch uncontrollably if their master is distracted.  Due to his arms, Norman can only really fit into his work outfit (a sleeveless shirt and Dickies), an oversized Carhart jacket, or a very long sleeved kung-fu outfit he bought in Chinatown.  While he looks ridiculous in the latter (he is as Irish as they come), it does manage to hide his arms in public.  If he is going into known danger, he wears his hardhat, as per OSHAA regulations.

Occupation: Non-union construction worker/ Part-time Youth Counselor

History: In college, Norman spent more time in the Outdoor Activities office than in class.  He rock climbed, mountain biked, and white water rafted his way to a D average, doing homework solely as a means to some adrenaline junkie end.  In his sophomore year, Norman tagged along on the trip of lifetime: a Transamazonian river ride and hike.  Early one morning, Norman left camp by himself to check out a “Sweet cliff” he’d seen the previous evening.  He didn’t care that the climb bordered the quarantine zone where the Luyten mothership crashed in ’71 or that the group’s guides had strictly forbidden anyone even nearing the site.  Off trail and alone in the jungle, Norman stumbled upon the wreckage of one the Luyten shuttle vessels.  Norman investigated, believing the Luyten disease long since dead in the 30 years since the crash.  While he was in no danger of sickness, it turned out to one of the worst mistakes of his life. 

Norman disturbed the ancient wreckage upon entering, resulting in an avalanche of rocks and alien debris.  Though he survived with only minor injuries, the entrance to the ship was completely cut off.  Norman’s spelunking experience only kept him calm enough to realize he was trapped in an impenetrable metal shell in near total darkness with no help on the way.  Days past.  Starving, dehydrated, and trapped in the dark with only jungle vermin the bones of creature’s beyond space to keep him company, Norman went mad.

As he frantically dug another hole amongst the piles of dead, desperate and screaming for help, he saw a rat scurry through one of the few slits of light available.  Frenzied, he chased after it, sticking he thought to be a hole.  Immediately, a blinding, constricting pain shot through his arm and the wreck shone in an eerie yellow light.  A strange, metal arm had grafted itself over Normans arm and was shooting a warbling, static-y beam of energy to another point in the cavernous room, enclosing and dragging another prosthetic just like it.  The second in the pair suddenly shot onto Norman’s other arm, this time just as painful as the first.  In agony, Norman fell to his knees and shouted upwards…and as he did so, the claws of his new limbs conjured a wall of pure force that punched a hole straight through the roof of the crashed Luyten ship.

Declared dead by his fellow campers, in violation of a global quarantine zone, and inseparably grafted to illegal Luyten technology, survival became just the beginning of Norman’s problems.  He could not return to his old life or secure work to build anew as long as the strange metal arms clung to him, and there appeared to be no way to remove them.  The metal was seemingly indestructible, and what few devices could pierce the armor did nothing but damage the flesh beneath.  While gashes in the metal were instantly healed in a flood of what must have been nanobots, wounds in Norman’s arms would remain untreated.  As if that weren’t enough, the arms seemed to function via telepathic link to Norman, but his fumbling control of them could barely function the clumsy claws he now had to use as fingers.  Lastly, the telepathic link carried residuals from its former, inhuman user.  Norman found himself haunted every night by the nightmare memories of some creature from outer space.

Norman wandered homeless for a few years before a noble social worker broke international law and helped him.  The man’s name was Barney Yang, and Norman still attests to this day that he owes the man his life.  Barney found Norman work as a construction worker; his claws were dexterous enough to operate a wheelbarrow, and shifty foreman’s counted on Norman’s ability to generate forcefields to protect their men when too stingy to buy proper safety precautions.  Norman also began work part-time at Barney’s shelter, specializing in the counseling of teens seeking Talents since Raganorok.  He uses his arms to “scare kids straight.”

Now in his 30’s, Norman has built a life for himself.  He has an apartment, he works on a regular basis, and Barney’s daughter, Barbara, is dating him.  Still, his clumsy metal touch provides a serious roadblock in the couple’s intimacy, he must constantly conceal his arms least he risk arrest, and the Luyten dreams grow ever worse.  After years of nightmares, Norman finds he can understand snippets of the Luyten language.  As he gains more control over the power of the arms, he begins to remember more and more about their past user.  Painful as this process is, for the first time in years, Norman has hope he can learn to fully control the prosthetics that devil him, perhaps even remove them once and for all.

Known Superhuman Abilities: All of Norman’s abilities derive from the cybernetic sleeves grafted to his arms.  The Focus (-1) is Indestructible (+2), but cannot be removed, is difficult to finely maneuver  and provides regular nightmares (Haunting -2).  Using the arms, Norman can generate nearly impenetrable forcefields at will in a limited number of shapes.  He can shoot square panes of solid light at high speeds, ramming and crushing everything in their path.  He can use these same panes of light as a sort of magic carpet, but he has very little control and hates flying.  Most impressively, he can generate perfect domes of crackling protection over himself and others.  Finally, with practice, Norman has figured how to tightly roll his forcefields into a sharpened cone that can be launched with deadly force.

Gear:
--Hard Hat (1 HAR to head)
--Luyten Riot Sleeves (4 HAR to arms)
Title: Re: The next big RPPR campaign - what will it be?
Post by: clockworkjoe on January 19, 2011, 01:58:27 AM
I don't think a hard hat would give HAR -a riot helmet gives LAR 3 - so I would say a hard hat is LAR 2.

The riot sleevs are fine of course.

ORE Combat Example: http://www.arcdream.com/pdf/example.pdf

For Godlike but Godlike is the ww2 supers game that preceded WT.
Title: Re: The next big RPPR campaign - what will it be?
Post by: Cthuluzord on January 19, 2011, 09:32:55 PM
LAR 2 it is.
Title: Re: The next big RPPR campaign - what will it be?
Post by: clockworkjoe on January 21, 2011, 01:31:27 AM
New Arcadia News:

3 police dead 1 missing: 3 police officers were killed by energy weapons fired by unknown assailants last night near Nighthawk's Diner and another officer was kidnapped. Police officials have no other comments but an inside source claimed the officers were investigating a lead connected to the Rock 'em Sock 'em Bandit case.

Brawl at Chinatown Nightclub: Several powered vigilantes fought Syndicate foot soldiers at the hot new night club Splendor. Police responded within minutes and arrested 15 individuals. Drugs and weapons were recovered at the scene. Knight Errant, Zero-Shift, the Martyr and the unknown vigilante known for using yellow force fields were seen. The club's management promises to re-open soon.

Title: Re: The next big RPPR campaign - what will it be?
Post by: Salkovich on January 21, 2011, 10:32:12 AM
Ross, you are the coolest man.
Title: Re: The next big RPPR campaign - what will it be?
Post by: Cthuluzord on January 21, 2011, 04:04:22 PM
If I can manage the system well-enough, I'm going to be running a crossover campaign so that Ross can throw a character into the mix.  The hope is that the characters will be able to acknowledge events in my games "in continuity" but that their actions will have no lasting effect on Ross's campaign world or story (I'm using DLC RPG content as a model).  Anyway, my current thoughts are that the crossovers will focus on the mysterious legacy of a minor member of the Ideal.  I've written up a description below.

If you want to play, I'm willing to run it any night of the week with up to 4 people + Ross.  Those that don't get in on this round get priority for the second part of the crossover, to be run whenever Ross feels like taking another break.  Just let Ross know if you want in and Ross can schedule it.


Idealist Dossier

Name: Kalick DeMarque a.k.a. “The International Technician” or “I.T.”

Known Superpowers: (10wd in HyperMind) Due to an unprecedented genetic mutation, Kalick DeMarque was born freakishly intelligent.  It is rumored he would have been capable of achieving advanced doctoral degrees before pre-school if he’d only had the fine motor skills to operate a pencil.  While his intelligence was extremely versatile, it primarily manifested itself in the form of gadgeteering and strategy, making Kalick an extremely valuable asset to the Idealists.  His abilities were strictly intellectual though; he possessed neither telepathic abilities nor any physical miracles.

History: Born from the pairing of a French and Algerian millionaires, Kalick DeMarque was given the best education the world could offer and the best possible brain with which to receive it.  True citizens of the world, Kalik’s parents were perpetually on the move, yet still careful to never neglect their son’s education.  The pair was never married and rarely had time to live together, yet the non-nuclear family remained remarkably happy and Kalick’s upbringing served as a shining testament to Progressivism.

After graduating Summa Cum Laude from Oxford at the age of 15 (with multiple degrees), Kalick quickly found himself bored in the private sector.  Unwilling to give up his global citizenship by aligning with any certain government, he quickly realized that the Ideal was the only place a man of his genius could remained engaged.

Due to his youth and inexperience, Kalik’s role was initially that of one of the thousands of support staff the Idealists required to maintain their operation.  However, the young man’s gifts quickly shined through.  Kalick designed containment and nullification systems that imprisoned super-villains previously thought hopelessly uncatchable.  He redesigned and maximized the vehicles provided to all Ideal non-flyers, ditching themed rides in favor of a uniform white, streamlined design (using entirely green energy, btw).  Multiple public works projects were started around the world on his free time using previously unheard of technology, and WIRED magazine predicted it was only a matter of time before Kalik’s invention outpaced the advancements of alien fabber technology.

Most noticeably, Kalik designed and funded a robotic defense force to aide the Idealists in battle.  Over the years, a variety of robotic prototypes engaged in the teams greatest conflicts, providing support and crowd control in the warzone.  Though now visible to the public as a contributing member of the Ideal, Kalik DeMarque never designed his own pseudonym or donned any costume.  At best, he could be seen on the sidelines, directing the defense against some alien invasion with nothing more than a cellphone.  When asked in an interview why he never wore self-designed PowerArmor and joined the fight, he only responded that to do so would be “wildly inefficient.”

Thus, the media nicknamed Kalick the International Technician, playing off the pun for traditional technical support.  If the name offended him, I.T. never let it be known.  His long career in the Ideal continued into his late thirties until the tragedy of Ragnarok.  While the slim man was never seen expressly leaving for the final battle, it is generally assumed that the Ideals mysterious gadgeteer must have been on one of the many vehicles to leave Earth’s atmosphere that fateful night.  No trace of Kalik DeMarque has been seen since, and his miraculous designs, genius, and philanthropy are widely considered lost to history.
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: clockworkjoe on January 22, 2011, 03:53:10 AM
Codename: Wayfarer

Body   2d
Coordination 3d
Sense   4d
Mind   3d
Charm 3d
Command 3d

Base Will   10
Willpower   10

Body   Skills
Athletics   1d
Brawling   1d
Endurance   1d

Coordination Skills   
Dodge   1d
Stealth 2d

Sense Skills   
Empathy   1d
Perception   1d
Scrutiny   1d

Mind Skills   
Knowledge Aliens   1d
Medicine   1d
Navigation   2d
Research   1d
Security Systems   2d
Streetwise   1d
Survival   1d
Tactics   1d

Charm Skills   
Lie   1d
Persuasion   1d

Command Skills   
Leadership   1d
Stability   3d

Luyten's Disease -8 intrinsic
In one year of game time, Wayfarer will lose 1d from Body and take a -1d penalty on all skill and stat rolls unless given painkillers. Every 6 months after that, he will lose 1d from Body, Coordination or Sense until one of his stats goes to 0. Then he dies.

Until then, he has an allergy to the spores that spread Luyten's disease - they drain willpower.


Armored Spacesuit 2hd:
Hardened and provides 4 LAR
Defends      
Armored Defense
Self
Endless
Extra Attacks/Defends Level
Extra Attacks/Defends Level
Hardened Defense
Foci
Obvious
Delayed Effect - reflects the time to put armor on after summoning it from extra dimensional pocket

Useful: Spacesuit - life support, radiation shielding, radio etc.
Depleted - 8 hour oxygen supply
Foci

Teleporting Matrix    10d
Defends
Foci
Range (can defend self or others by teleporting them or attack out of way)
Interference

Useful: Teleport objects
Foci
Range
Extra Power Capacity: Mass         
Controlled Effect         
Subtle         
No Physics         
Foci
Reduced Capacity: range (512 yards)

Long Range Teleport
Useful   
Booster x5 (can teleport to the moon)
Extra Power Capacity: Mass
Foci
If/Then: requires (6-width in navigation skill check) days to chart one destination - can store 3 destinations at once
Exhausted
Willpower Cost
If/Then: living passengers are affected by loopy flaw
Delayed Effect: 3 minutes to power up and activate
Loopy

Recall back to waypoint
Range
Booster X5
Power Capacity: Mass
Foci
Loopy
If/Then: can only teleport to previously set waypoint
Exhausted
Mental Strain
Obvious

Augmented Reality Interface 1wd

Implanted Augmented Reality interface that advises and aids Wayfarer. near-sapient AI advises Wayfarer on a variety of topics. It can show where to punch for maximum effect, enhance sensory input for clarification or keep track of multiple targets.
Useful
Self
Augment
If then (can't augment stability)
If then (can't augment endurance)
If then (can't augment skill rolls made that use willpower bonus)

Nano healing kit 2hd
   
Useful: healing shock and killing
Foci
Touch      

Set Waypoint      2hd
Useful: creates a teleport waypoint for recall power       
Foci
Range      

Open gate to Sanctuary 2hd
Useful
Duration
Foci
Loopy
Go Last


I will update this later to explain how his powers work
      




Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: Z on January 22, 2011, 01:48:10 PM
I fully endorse the use of an ORE-based game because ORE kicks ass and is basically White Wolf for people who are cool and not mongs
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: Cthuluzord on January 28, 2011, 12:24:26 AM
There was some confusion as to how Median's powers worked.  I was adding some unnecessary extras to defense and missing some extras in useful.  I've changed that, retconned some skills I'd never used in game(i.e. Navigation), and spent every character point I've earned in the past 4 games.  Here he is stated out to the tune of 265 points.

Norman "Median" Meyer

Source: Focus (+0)   Permission: Super Equipment (+0)        Intrinsic: No Will, No Way (-5)

Stats and Skills (154pts)
Body 4  (Athletics 2; Block 2; Brawling 2; Endurance 1)
Coordination 3  (Dodge 2; Stealth 1)
Sense 3  (Empathy 2; Perception 2; Scrutiny 1)
Mind 3  (First Aid 2; Luyten Language 1; Streetwise 1; Survival 1)
Charm 4  (Lie 1; Persuasion 2)
Command 3  (Interrogation 1; Stability 3)
Base Will   6
Willpower   14

Force Fields   3hd (96pts)
Quality: Attack      Capacity: Range
Extras:    Add. Capacity Mass (+2); High Capacity Mass (+1) Indestructible focus (+2)
Flaws:    Focus(-1); Scattered Damage (-1); Obvious (-1); Full Power Only (-1); Haunting (-2)

Quality: Defends           Capacity: Self
Extras:    Add. Capacity Range (+2); Interference (+2); Duration (+2); Radius (+2); Indestructible focus (+2)
Flaws:     Focus (-1); Obvious (-1); Full Power Only (-1); Haunting (-2)

Quality: Useful      Capacity: Self
Extras:   Add. Capacity Range (+2); Radius (+2); Variable Effect (+4); Indestructible focus (+2)
Flaws:   Focus(-1); Obvious (-1); Haunting (-2)


Force Javelins   1d+1wd(20pts)
Quality: Attacks      Capacity: Range
Extras:   Penetration (+2); Deadly S+K (+2); Indestructible focus (+2)
Flaws:   Focus (-1); Obvious (-1); Haunting (-2)
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: clockworkjoe on January 28, 2011, 03:04:11 AM
New Arcadia News

Super soldier Scandal at Sisters of Mercy hospital:
The FBI has uncovered an illegal super solider clinic operating in the Sisters of Mercy hospital. 11 doctors have been arrested, including the hospital administrator for a variety of charges. The FBI refuses to comment on the ongoing clinic, but sources have said that investigators have uncovered a sophisticated operation capable of transforming a normal human into a super soldier class metahuman in as little as three months.  The warehouse found downtown with toxic waste has been linked as the dump site for the clinic.

The New Vigilantes rescue Ruins residents in Tenement Fire: Several of the new metahuman vigilantes from last week's courthouse battle with Syndicate gangsters banded together to rescue dozens of residents from a burning tenement building in the Ruins. The Martyr was seen commanding an energy being that resembled an angel. The flying robot was seen entering the fifth floor, the heart of the fire. A new robot, calling himself Phantom-Mech, uncapped a fire hydrant and directed the water towards the blaze. An unknown winged monster was briefly flying in the vicinity. The residents cheered the new vigilantes for their heroism.

Underground Metahuman fighting league uncovered: Shocking video from a Tokyo fight reveals that an elaborate fighting league has set up to cater to hardcore and decadent fight fans and gamblers. The video shows a former Russian military super soldier with regenerative powers dueling a supernaturally enhanced swordsman. The swordsman appears to kill the soldier by draining his life force with the blade. New Arcadia is reported to be the center of North American metahuman fights. Authorities deny the existence of the league despite the massive amount of evidence to their existence.

Saint Death cult sets up shop in New Arcadia: The infamous assassin cult has staked New Arcadia as its newest territory by leaving shrines to Saint Death at City Hall and the graveyards of the city. The cult is feared for the deadliness of its members and its utter ruthlessness.

'No Eyes' Murray Thurber caught:
A notorious outlaw wanted for murder, rape, and arson was found nearly dead outside a police station. He is recovering but has been taken into custody. He is a Vietnam war era super soldier, with fearsome hand to hand combat skills and the ability to see even in total darkness despite his lack of eyes.

Reporter Deena Hill investigates the underground of New Arcadia: There are two underground societies in New Arcadia: the magical and the inhuman. Magical beings have been denied citizenship and civil rights in our legal system so they cannot own property or hold jobs. Killing one is usually not even against the law. So they hide among us, posing as humans or in the forgotten corners of this city. Deena Hill reveals what life is like for these unique creatures. The other underground is the inhuman one: aliens, experimental subjects and genetically modified animals. These beings have full or partial legal rights but their condition makes them unable to integrate into life. Many of them turn to drugs or crime and live in the sewers or trash heaps. Deena talks to them to learn about the brutal conditions of their lives.

Mysterious metahuman brawls: Over a dozen minor battles have been detected in the last week between metahuman fighters. Some of the highlights include: The Lamplighter Inn was the site of a battle between a magical combatant against a group of twenty or so enemies with energy weapons and super powers. One second story room was destroyed when a flaming sedan was hurled into it. A fight between a pyrokinetic, some men with guns and at least one combatant with super strength (who ripped a spotlight off the roof and threw it) happened at the New Blockhouse prison entrance. No prison guards or officers were hurt. It is believed the prison fight happened between rival criminal gangs.  Knight Errant defeated a Syndicate super soldier in single combat by knocking a large statue into him. The Hybrids fought a pyrokinetic and some gunmen to a standstill near the city dump.
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: clockworkjoe on February 05, 2011, 10:20:33 PM
New Arcadia News

Police stop robot assassin from killing hospitalized witness! A flying robot attempted to kill a government witness against the syndicate by flying through his window and attacking. Two police officers detected the robot's presence and forced the soulless automaton to retreat. 

Incident at Vanderburg Mall:
Anonymous tips led police to investigate the Vanderburg Mall last night on suspicion that the Syndicate had set up an illegal fabber to manufacture weapons. They could find no such evidence. Sources inside the police department attribute the tips to the new vigilantes but declined to say why they would give police a bogus tip.

Magical Underground gossip: The magical underground seems to celebrating something but they wont' say what other than 'our enemy has been dealt a serious blow. Huzzah!' Plans for the mysterious Fantastic Film Festival (in which only films that have been with the aid of magic or use magical actors) continue. The festival is by invitation only and human spell casters (feared for their ability to bind and enslave magical beings) are banned.

The Fixer is active: The engimatic middle man and fence is reported to be working yet once again. Infamous for his dealings with both hero and villain, the Fixer is able to provide connections between metahumans - introducing wounded vigilantes to psychic healers for example. Of course, he charges a small fee for his services.

Bloodhound the Bounty Hunter
: A notorious metahuman tracker and bounty hunter, Bloodhound is back in the game. Real name unknown, Bloodhound was a free agent back in the days when being independent was nearly impossible. Given the sheer number of wanted metahumans, it is assumed he is making the big bucks taking them down.

Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: BenignSpy on February 06, 2011, 04:04:55 AM

Police stop robot assassin from killing hospitalized witness! A flying robot attempted to kill a government witness against the syndicate by flying through his window and attacking. Two police officers detected the robot's presence and forced the soulless automaton to retreat. 


Have no fear citizens; we will bring this dangerous criminal to justice.

The Fixer is active: The engimatic middle man and fence is reported to be working yet once again. Infamous for his dealings with both hero and villain, the Fixer is able to provide connections between metahumans - introducing wounded vigilantes to psychic healers for example. Of course, he charges a small fee for his services.

Bloodhound the Bounty Hunter
: A notorious metahuman tracker and bounty hunter, Bloodhound is back in the game. Real name unknown, Bloodhound was a free agent back in the days when being independent was nearly impossible. Given the sheer number of wanted metahumans, it is assumed he is making the big bucks taking them down.

Do either of these articles go into any detail about what they are doing now, like ya know, the things I hired them to do?
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: clockworkjoe on February 06, 2011, 03:12:48 PM
no

these little news pieces are partially here as reminders of important campaign notes so I can keep all of this shit straight - it's not going to be a literal transcript of every action in the game - just the highlights I guess
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: clockworkjoe on February 11, 2011, 01:56:24 PM
Syndicate 'super soldier' testifies in court: Jesus Alvarez, currently held on charges for receiving illegal super soldier treatments (a sniper/stealth package according to inside sources), has testified that a massive criminal organization known as the Syndicate is building an army and taking over the other criminal enterprises in the city. He has plea bargained for witness protection and immunity in exchange for testimony and other evidence against the Syndicate.

Inside Report: Crystal Children - harmless new age religion or insidious cult? The 'guide' or leader of the Crystal Children has been revealed as William Morris, a man wanted for charges of fraud in France. There are no plans for extradition. Morris claims the charges are false, set up by bankers that fear the Crystal Children. Other reports indicate the Crystal Children operate like a standard charismatic cult, with new members being cut off from the outside world and 24/7 indoctrination for all members. The Crystal Children were recruiting heavily from the squatter camp near the Ruins but were recently driven out by a small group of self-appointed defenders of the camp. Led by an Army veteran named Tyler, they forced the recruiters to abandon the camp. "What we worked out is their words can't hurt if they can't be heard, sonificiation wise so we out talked them vis a vie sociopolitical ramifications of their ideologicalisms" Tyler said.

Historical Perspectives: The Seven Kings of Fiddler's Green: 30 years ago, seven kings of finance and industry worked to make a new district in New Arcadia: Fiddler's Green. They planned to make the most advanced and highest skyscrapers in the world to make a new hive of industry and progress - part Wall Street part Silicon Valley. Ellis Drezner, Steven J. White, Charles Gehlert, Samuel Willhite, Robert Thiel, Nicholas Weil and Derrick C. Sanor all lost their fortunes because of Fiddler's Green. They also died within one year of each other when the last of the kings, Drezner, went into bankruptcy. The half finished skyscrapers have been left abandoned ever since, despite several attempts to finish them and revitalize the district. It is considered a cursed district, although a new developer attempts to restart it on average every 5 years. Many conspiracy theories involving the occult have surfaced in connection to the seven kings. Many theories involve the 'Lord of Greed' an obscure demon mentioned in Renaissance Italian demonological texts. The Lord accepted only the souls of powerful men but offered even more power in return.


Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: Herrigold on February 12, 2011, 03:44:13 PM
Your talk about "The Event" made me think of this sketch:

http://www.youtube.com/watch?v=ga_rCnueID8
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: clockworkjoe on February 12, 2011, 04:27:42 PM
Ivan 'The Tank' Burkowitz in prison: Ivan Burkowitz, a former Russian mob enforcer has been arrested for receiving illegal super soldier implant technology and treatments. His skin is now stronger than steel and has inhuman strength. However, Phantom Mech, a 'ghost robot' vigilante blasted Ivan with a magical attack that appears to have mentally traumatized Ivan. He is now in a federal metahuman holding facility.
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: Cthuluzord on February 12, 2011, 06:58:12 PM

Led by an Army veteran named Tyler, they forced the recruiters to abandon the camp. "What we worked out is their words can't hurt if they can't be heard, sonificiation wise so we out talked them vis a vie sociopolitical ramifications of their ideologicalisms" Tyler said.


Best. NPC. EVER.
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: Herrigold on February 12, 2011, 11:14:04 PM
Another pertinent sketch...

http://www.youtube.com/watch?v=zFuMpYTyRjw

Ok, here's my character in this world. A lonely supermarket clerk, slightly behind in social skills but with the mind of a biological and mechanical engineer has found clues to the science of cloning in hidden messages on the website of an agricultural megacorp (read: Monsanto). He uses this knowledge to build a machine the size of a blender that you can place in a bath full of water and, with regular draining and refilling of the tub and the steady input of 30 gallons of mayonnaise, you can grow an adult human clone in 8 days. The clones themselves take a further 2 days to develop walking and talking abilities, but only to the equivalent of a 2 year old. He mostly clones himself for use in difficult or amusing tasks that ultimately result in death, but he has begun experimenting with clones of others in both nefarious and good-willed adventures.

Heh. Fun.
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: BenignSpy on February 14, 2011, 09:43:15 AM

Led by an Army veteran named Tyler, they forced the recruiters to abandon the camp. "What we worked out is their words can't hurt if they can't be heard, sonificiation wise so we out talked them vis a vie sociopolitical ramifications of their ideologicalisms" Tyler said.


Best. NPC. EVER.

Agreed.
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: Tom Church on February 20, 2011, 11:24:40 PM
My dude, Chirop.  Enjoy.


(http://i1108.photobucket.com/albums/h407/TomChurch/ChiropsEveningRoutine.jpg?t=1298262020)
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: Jason on February 21, 2011, 07:24:26 AM
I thought Chirop liked Shasta...
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: Tom Church on February 21, 2011, 07:36:11 AM
True.  But he likes coffee more.
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: Cthuluzord on February 21, 2011, 01:06:20 PM
Hahahaha!  That's great Tom.  I wish I could draw; I'd post a pic of Norm trying to button a shirt or something.
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: clockworkjoe on February 22, 2011, 01:16:12 AM
new arcadia news

Robot Assassin on arsonist rampage! The dreaded robot assassin was spotted after Prospero's Bounty was burned down, fleeing with documents in hand. He was later seen terrorizing a crowd after starting a fire at Joe's Cybercafe. To top it off, the assassin attacked a police station with hand grenades and flew over the building, taunting police. Experts believe the robot assassin is a rogue war machine built with Omega-tech and has been permanently set to kill all humans. Its erratic behavior can be explained by errors in its programming, possibly from an alien computer virus. The police have received anti aircraft missiles from the national guard and now have shoot to kill orders on all flying robots seen in the city.

Russian Mob fights Syndicate: The Russian Mob has gunned down syndicate gangsters in an explosive gang war. They have even used flying robots armed with lasers to kill 4 syndicate members and notorious super soldier 'Esteban'. The robots were identified as Russian because the exact same robots were used to rob a Moscow bank earlier this year.

Infamous occultist, Victor Hite, found murdered: The former Rhodes scholar turned occultist was found on a rooftop, his neck broken from blunt force trauma. Hite was a notorious smuggler and diabolist. Before he turned to crime, he was one of the few magic users in the world that used his powers in public and allowed scientists to record and study his abilities. Investigators have several leads on his murder and it is thought the killer has superhuman strength. The police have ruled out the supernatural as the cause of his death.

The Hell Mirror has been found: The so-called 'Hell Mirror' or 'King's Mirror' one of 7 Mirrors of the Seneschal was found in a burned out antique store by police. Only 2 other mirrors are publicly known - one in actor Jack Crow's Hollywood mansion (the 'Maiden's Mirror') and the Louvre in Paris (The 'Jester's Mirror'). Each mirror is believed to be a magical artifact but this is unconfirmed. Many conspiracy theorists and religious extremists believe that arranging 5 specific mirrors of the seven in a pentagram will cause the world to end but the exact arrangement and mirrors are unknown. Each mirror is a priceless artifact - displaying artistry and skill unknown to the 11th century, when they were made. The mirrors are: King, Queen, Jester, Knight, Bishop, Maiden and Heaven.


The Fall of the Crystal Children
: William Noris, the 'guide' or 'crystalsinger' of the Crystal Children, a new age minor religion (or cult) has been arrested and extradited to France for charges of fraud. The remaining Children have either left their new faith or have reformed their religion - making it more open and integrated into society.

A new supervillain? It is rumored that the Syndicate's leader has been revealed - a telepath of enormous power that goes by the name Paragon. Over 30 Russian gangsters have been found dead of cerebral hemorrhaging in the last week, clear evidence of telepathic attack. The leader has been drawn out of hiding due to the pressure put on the Syndicate by the new metahuman vigilantes of this city.

Raid on Soup Kitchen foiled by Vigilantes:
A soup kitchen was targeted for destruction near the Ruins because of an ongoing feud between the Syndicate and the  Hybrids but metahuman vigilantes stopped the Syndicate crew from blowing it up. Eyewitnesses reported seeing Median among others. "That guy with the robot claws is awesome!" A homeless alcoholic man said after seeing the fight.

Working hand in hand: humans and luyten refugees:
Squatters have taken to working with luyten refugees and escapees in the abandoned sewers and subway tunnels of New Arcadia, including one Luyten super soldier. "Don't worry about Squad Leader. That's what the Luyten super soldier calls himself on account of him not remembering his own name due to excessive brain traumatism. He's all right and his powers are anti psionicology focused anyhow." A homeless man said after translating the Luyten super soldier.

Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: clockworkjoe on February 22, 2011, 01:16:38 AM
let me know if I missed any important events
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: BenignSpy on February 22, 2011, 03:06:47 AM
let me know if I missed any important events

We had our first good press, after the events at the temple of the Crystal Children.
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: BeyondSandrock on February 22, 2011, 07:40:08 AM
Quote from: clockworkjoe

Robot Assassin on arsonist rampage! The dreaded robot assassin was spotted after Prospero's Bounty was burned down, fleeing with documents in hand. He was later seen terrorizing a crowd after starting a fire at Joe's Cybercafe. To top it off, the assassin attacked a police station with hand grenades and flew over the building, taunting police. Experts believe the robot assassin is a rogue war machine built with Omega-tech and has been permanently set to kill all humans. Its erratic behavior can be explained by errors in its programming, possibly from an alien computer virus. The police have received anti aircraft missiles from the national guard and now have shoot to kill orders on all flying robots seen in the city.


Goddamnit Ross. Goddamnit.
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: Cthuluzord on February 22, 2011, 10:06:13 AM
Ditto on the good press thing.  We were this close to getting a name for the team!

On the other hand, the part about me founding a multi-species, post-scarcity socialist utopia underground, let's keep that under wraps for as long as possible.  ;D
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: Tadanori Oyama on February 22, 2011, 11:33:27 AM
Quote from: clockworkjoe
The police have received anti aircraft missiles from the national guard and now have shoot to kill orders on all flying robots seen in the city.

Way to fuck things up for all the other flying robots.
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: Salkovich on February 22, 2011, 02:15:07 PM
Quote from: clockworkjoe

 To top it off, the assassin attacked a police station with hand grenades and flew over the building, taunting police.

Goddamnit Ross. Goddamnit.

Why do I feel like this was a flustered Aaron going "I'm sorry, I'm sorry! Here have some grenades to make up for it!"
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: clockworkjoe on February 22, 2011, 05:47:41 PM
nope! The syndicate has a super soldier grenadier able to throw grenades about 8 blocks away with perfect accuracy. He bombed the police station to distract the cops from noticing a theft going on in the evidence locker. Aaron was just seen flying above the station so people blamed him for the grenades.

Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: Salkovich on February 22, 2011, 08:51:01 PM
hahahah oh dear god yes.

Ross you're my hero
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: Jason on February 23, 2011, 01:26:45 PM
Quote from: clockworkjoe

Robot Assassin on arsonist rampage! The dreaded robot assassin was spotted after Prospero's Bounty was burned down, fleeing with documents in hand. He was later seen terrorizing a crowd after starting a fire at Joe's Cybercafe. To top it off, the assassin attacked a police station with hand grenades and flew over the building, taunting police. Experts believe the robot assassin is a rogue war machine built with Omega-tech and has been permanently set to kill all humans. Its erratic behavior can be explained by errors in its programming, possibly from an alien computer virus. The police have received anti aircraft missiles from the national guard and now have shoot to kill orders on all flying robots seen in the city.


Goddamnit Ross. Goddamnit.

Man I'm loving this a little too much. And I thought I was the dark character? Damn, Aaron I never would've attacked the cops, set fire to an antique shop, or terrorized the employees and patrons of a cybercafe. That's low, man! Oh wait...except for that last part. Hehe
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: clockworkjoe on February 25, 2011, 02:11:13 AM
Jason drew his character the Martyr

(http://i.imgur.com/8lcy8.jpg)
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: Dom on February 25, 2011, 05:12:43 AM
Please tell me that is Balrgon the Fat on the top.
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: Jason on February 25, 2011, 12:01:03 PM
Yeah it's Balgrin the Fat reincarnated as my imp. He's really the only one with any personality at the moment (ahem, take the hint, Ross). Although, I've only summoned the fire demon a couple of times, and the angel is solemn and somewhat preachy and chastising, as to be expected. He is kinda 2d at the moment so I think I need to summon him some more just for conversations and to make Ross immerse me in this world.
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: clockworkjoe on February 25, 2011, 02:27:32 PM
:|
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: Tadanori Oyama on February 25, 2011, 03:02:14 PM
:|

Neutral expression or sideways Mayian representation of the number 7. You decide.
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: +1 Hat on February 25, 2011, 05:58:55 PM
:|

Yeah, what now Ross!
You got called out on your slackassery!
When are you going to quit wasting time and finish characterizing Jason's NPCs?
Hairy balls of the gods are you lazy.
Fucker.


This post brought to you by Straight Talk, and totally not sarcasm. At all.
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: clockworkjoe on February 25, 2011, 06:43:48 PM
 :-\
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: Jason on March 01, 2011, 05:59:16 PM
So I was tinkering around today and wasting several hours at work to make a set of communication artifacts for the party.  This is what I came up with:

Magic Mouth

Communication: Useful (2), Range, Booster (+3), Duration (+2), If/Then (-1), Full Power Only (-1), Focus (-1), Delicate (-1), Willpower Bid (-1) 
Panic Button: Useful Extra (2), Range, Booster (+3), Duration (+2), Subtle (+1), Exhausted (-3), If/Then (-1), Full Power Only (-1), Focus (-1), Delicate (-1)

All together that equates to 3 pts per die, 6 for hard dice, and 12 for wiggle dice

My version will also include teleport 'cause I'm tired of using the damn subway.  If any other PCs want this, they are welcome to it but they have to be willing to spend the extra points.

Teleportation: Useful Extra (2), Booster (+3), Subtle (+1), Self Only (-3), Focus (-1), Delicate (-1)

If I have my calculations correct, the artifact will cost 12pts for 2hd and factoring the boost into the equation allows the range to be about 11.36 miles.  My device would be an extra 4pts for 2hd, allowing me to teleport around the city fairly well. 

My question to our generous DM (see I can be nice when I beg...err, sometimes) is do we each need to pay the 12pts and have a separate artifact, or can we say they are all linked as part of one device, as in linked to artifact prime...the one I possess, of course?
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: clockworkjoe on March 01, 2011, 06:46:43 PM
The points add up right

I'll allow a single item to give the entire team communication but there will be a central device that acts as a switchboard and if that is destroyed, the power is gone. So, it will act as a switchboard plus whatever number of handheld communicators. Furthermore, if any communicator is taken, it will let a magic user or super scientist type to find the switchboard or tap into communications. The range will be based on the switchboard's location. So if 2 team members fly 20 miles away from the switchboard, they won't be able to use it.

The full power flaw doesn't make sense for this power.The delicate flaw applies to both the switchboard and individual communicators.
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: clockworkjoe on March 01, 2011, 07:09:45 PM
New Arcadia News

Whatever happened to Peter Silvertail? In 1971, the Demiurge, an insane wizard with omega level reality altering powers transformed parts of Ohio to match a popular series of childrens' novels about Peter Silvertail, a charming quick witted rabbit. Humans were transformed into animals and animals were given sapience by the Demiurge. The Ideal hero Cerulean eventually transformed Ohio back to normal but the newly created Peter Silvertail liked being intelligent and persuaded him to let him stay as he was. Peter and a child he had befriended during the ordeal went on to star in several movies but by 1980, the popularity of the novels and movies had faded. Peter faded from the spotlight but took on a secret human identity, as rabbits are not granted constitutional rights (intelligent or not). He went to law school and became a lawyer for the Ideal. He became famous for his legal acumen and incredible charm in the courtroom. However, in 1997, Peter's human identity was uncovered when he attempted to enter the Supreme Court to argue Kato v. Meerman, an eminent domain lawsuit. The US government had placed secret wards to guard against magical intrusion and illusions and the spells used to conceal Peter's true nature were revealed. It was also revealed that Cerulean granted him a 15th century mechanical/magical iron suit that allowed him to pose as human more effectively.  He was disbarred and became a general servant/behind the scenes fixer for the Ideal. In the year since Ragnarok, many have wandered what has happened to Peter Silvertail. Some fans want him to make a new series of movies. Of course, without legal protection or status, any royalties he may have earned in the first Silvertail films have gone upaid. Furthermore, anti-magical extremists and religious fanatics tend to attack any magical beings. The Ideal used to protect magical beings but in the last year, hundreds of beings have been killed. A notorious occultist known only as the "Hedge Wizard" that targets and kills these beings was spotted in New Arcadia several weeks ago but sources inside the magical underground state that he was killed in an ambush by allies of the underground.  Some speculate that Peter Silvertail may play a central role in a possible push to reform the laws and grant magical beings and other nonhumans civil rights. Until he resurfaces, no one will know.
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: Jason on March 01, 2011, 07:10:20 PM
I was kinda hoping that the full power thing could be a detriment, like it broadcasts at its maximum range all the time so anyone within that zone with the proper tools can pick up on it...even those who may have gotten ahold of one of our individual communicators or has somehow hacked into the network.  Anyway, I'll probably nix it, add willpower bid to the panic button aspect and find another one point flaw to fit for the communications aspect.
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: Jason on March 03, 2011, 06:13:37 PM
The Origin of The Martyr

Jamal Sykes grew up in a part of New Arcadia known as The Ruins, a once thriving residential district fallen to the wayside due to a timely influx of drug dealers and local gangs muscling their way in during the recession of the 1980s.  Many jobs were lost, benefits were slashed, homes fell into disrepair, and a surge of foreclosures and evictions forced many families out on the street.  Homelessness, disease, violence, prostitution, and addiction seized control.  The Ruins became equivocated with the abandoned, the outcasts, and those who wanted to lose themselves.

However, no matter how dire their situation became, Jamal's father, Abraham believed good people could still be found within The Ruins.  “They are just buried, son,” he had said, smiling.  “Buried under not the only dirt and grime of The Ruins, but under the weight of their own misfortunes.  Sure, some are guilty.  Others wallow in self-loathing prisons, but none are deserving of being tossed aside.  All they need is for someone to help ease their burden—to dig them up and give them the chance to breathe anew.”

Abraham worked alongside other residents to build shelters, petitioned the city to bring in clinics, and sought out churches to offer whatever aid they could, often using his expertise as a carpenter, electrician, and painter to assist in building each establishment.  Most residents considered him to be a man of great integrity, and even nicknamed him "Honest Abe” because of his unerring ability to be truthful and forthright in all his endeavors.  He never over-charged for his services, nor did he allow his fellows to be underpaid for theirs.  In fact, Abraham often organized workers and urged unions to insure hard-working citizens were treated fairly and given suitable wages.  And even though, he lost many battles to corporate greed and corrupt city officials, Abraham never appeared disheartened.

Jamal admired his father's tireless efforts and unwillingness to abandon the fight.  He would spend countless hours propped up in the back of his father's truck working on his homework or reading a book, taking solace in the steady rhythm of his father's hammer or the steady whir of a nearby buzzsaw.  Excelling at his studies, Jamal easily grasped the most complicated problems with very little instruction.  Many schools contacted the Sykes family and offered Jamal a place within their gifted program, but Jamal declined each invitation.  For Jamal, attending a prestigious school and possibly having to move away from his family felt too much like giving up. 

As the years passed, Jamal became steadily more acquainted with the more deplorable aspects of The Ruins.  When he was younger, Jamal had worried about scathing insults and schoolyard scuffles.  He learned to avoid fights by either keeping to himself or intimidating his opponents with his keen knowledge of his peers' fears and doubts.  However, in the first month preceding his freshman year of high school, three of his classmates were mugged, two more were stabbed, and five more fell victim to drug overdoses.  A girl he had a crush on was found one morning raped and brutally beaten to death.  All too often Jamal went to bed, cringing from the disturbing lullaby of random gunfire and wondering which desk would have an empty seat behind it the following morning.

When his father was laid off, his family life became consistently more erratic.  His mother began  working an extra job serving at a local diner while his father looked after the children.  And although Abraham was willing to take a pay cut, persistently applied at several construction companies, and eagerly assured potential employers he had the experience necessary to fill any available position, none ever interviewed him.  His parents shouted at each other, squabbling over every dollar and Abraham's devotion to his workers' crusade, which his mother believed to be the reason for their current predicament.  Sometimes Jamal heard things crash and shatter as their voices escalated in a cacophony of anguish and anger.  His mother would usually get the last word as his father stormed out of the house.

The morning after a particularly monumental fight, Jamal happened upon his mother staring outside, a statue weeping in the dim rays of a flickering kitchen light.  With creeping fear and certainty, Jamal understood.  Abraham had not returned, nor would he.  His father had left them.  Jamal eased his mother into a chair, and silently promised her with a smoldering determination in his eyes that he would never desert her, or his family.  He would be a better man than his father.

Jamal dropped out of school, much to his mother's dismay, and took care of his siblings.  In addition, he offered to watch the neighbors' kids for modest compensation, accepting that they had very little to offer.  Jamal offered up all his earnings to pay the family's necessary expenses, but even with the extra cash, they could barely afford the over-priced groceries at any of the nearby markets.  Against his own conscience, Jamal discovered how easy it became to steal a loaf of bread or a few vegetables when desperation presented itself. 

Distressing over the safety of his brothers and sisters, Jamal became increasingly vigilant in regards to criminal activity.  Local drops, drug dens, specific colors, and tricked-out cars contrasted drastically with their drab, dull surroundings.  Jamal avoided them as best he could but not without an occasional close-call. 

Several months after his father had left, Jamal heard a series of explosions and gunfire while he was out buying milk.  Windows erupted in sparks of shattered glass and a chaotic wailing of alarms awakened all around him as an unseen force sent him sprawling.  Terrified, he ducked into an alley and hid behind several dented trashcans.  From his vantage point, he saw a handful of heavily-armed men frantically fleeing a building as a torrent of volcanic flame surged through the walls, melting everything in its path.  Great streaks of twisted energy sliced through the sky, warping the landscape into a maddening nightmare.  Suddenly, a body engulfed in flames slammed into the alley wall next to Jamal.  With sickening horror, he kicked it away, causing an amulet to spill from its clutches.  Reacting on impulse and a silent summons, Jamal snatched the amulet in a greedy panic.  Before he realized what he had done, Jamal was halfway home, racing from the carnage, the amulet swaying contently from his neck.

He spent the better part of the following week researching the amulet and realized the building the thief had stolen it from had once belonged to the ideal hero, Cerulean, a sorcerer of unparalleled talent.  Believing the amulet to be incredibly valuable, Jamal sought out a local fence to make what he thought would be a quick buck.  Instead, when he arrived at the meeting, Jamal discovered he had been double-crossed.  Two burly men attacked him as soon as he stepped into the abandoned building.  A fist smashed into his face, breaking his nose, while a pair of arms roughly engulfed him from behind.  Numbly, Jamal heard the fence order the men to remove the amulet, but Jamal savagely bit the thug's hand as it attempted to lift the amulet off of him.  The restraining thug threw Jamal to the ground and drove a boot into his chest.  Fighting back the excruciating pain, a terrible hatred arose in Jamal.  He wanted to make them pay.  He wanted to hurt them badly.  To break their bones and rip their flesh apart.  He wanted them to burn.  And burn they did.  His sight had blurred by then, but he heard their screams, smelled their flesh burning, and felt the sudden raging inferno gather around him protectively.

Jamal awoke sometime later amid a pile of charred corpses.  Although the sight appalled him, Jamal found it oddly fascinating.  They would surely have killed him, but he had somehow prevailed.  For a few minutes Jamal marveled over his abrupt shift in fortune, until he felt the strange warmth radiating from his chest.  He looked down to see the amulet, still smoldering with a hellish fire in its ruby gem.  Instantly, Jamal understood the power he held, and as he looked at the three bodies nearby, he knew he could not allow the amulet to fall into ill-suited hands.  Shamefully, he looked away and rose to his feet.  He had killed those men—burned them alive.  It did not matter if it was self-defense.  They were dead, and he was to blame.  Turning the amulet over in his hand, Jamal wondered if his hands were any better than the dead men.  Then he gazed out of the building and into an abandoned shell of a once thriving neighborhood.  He may not be worthy, but there were people who counted on him.  A fierce conviction swelled within his heart.  He would not abandon them.  He was not his father, and he would use whatever tool at his disposal to rebuild The Ruins.
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: Cthuluzord on March 03, 2011, 11:54:30 PM
Since we gridlocked on the vote tonight regarding what to do with The Syndicate, I thought that I'd put all my arguments down on the forums for the team to consider.

First, here's the intelligence that informs my decision:
1. Aegis isn't working for the syndicate; they are the syndicate.  What we thought was two armies has really always been one.
2.  The hybrids do have a fabber, but it is guarded by a leftover mindless pangloss monster and inaccessible currently.  They will help us if we fight.
3. Paragon is some evolution/devolution of a Pangloss clone.
4.  Paragon, the remnants of the syndicate, and some amount of the Luyten weapons are located in an Ideal base outside of town that has a hallidron collider.  This base also has ANOTHER fabber in addition to the one beneath Vanderburg Mall.
5.  The evil plan, if we don't deal, is to release innocents armed with Luyten tech and pumped with drugs into the city while simultaneously freeing all the prisoners in the Finn's jails.

Based on this information, I think we should strike the Syndicate a final blow despite the enormous risk because...
1. It is unlikely that whatever city Paragon retreats to will be able to stop her.  She tried to destabilize the entire govt. of California for some evil plot; god knows what evil she will achieve unrestricted.
2. It isn't impossible that her entire plan isn't some scheme to bring Pangloss back into the world.
3. If the Syndicate buck is merely passed on to the next city, the Heroes of New Arcadia have essentially done nothing to discourage further criminal endeavors from giving the city a shot.
4.  The Syndicate WILL return, and they will not be stupid enough to leave us completely unsupervised while they regain strength.  Striking now is dangerous, but we have the initiative.  Waiting will make us a known quantity and give them the choice of not only when, but where.
5.  New Arcadia will be no better even if the Syndicate leaves peacefully.  No homeless or hungry will be fed from their repurposed fabbers.  No fewer super-soldiers will walk the streets (they can just to the new city for treatments and come back).  No new criminal endeavors will fear overstepping their bounds because the city's only truly effective law enforcement (i.e. us) negotiates with terrorists.

IF we did majority vote to attack, the plan I suggest is as follows; it would require all six of us play in a single session.
1. Using spores cultured in tonight's adventure, plant a sample of Luyten's disease in a food truck headed to the Finn prison.
2. Call Walker, who then contacts the Marshals (already arranged) to do an inspection of the Finn jail.  The tip called in will be that the Syndicate is using the disease to kill possible witnesses turned state's evidence, just like they did with the Tank.  Implicate the Finns.
3. While Marshals are in route, position Squatters, Crystal Children, Hybrids and police armed with tranq. darts (already arranged) around the city.  They will be response teams to pacify any civilians that get released and go beserk.
4. Chirop is given emergency work release by the city.  As his future hangs in the balance, his job will be to coordinate strike teams in the city, the most visibly noble part of the plan.  Hopefully, his actions will play well in the upcoming trial.
5. Marshals inspect food.  By federal law, they must evacuate all prisoners to other counties while a clean-up and investigation takes place.  Finns are removed from the picture, as are the criminals meant to join the riot.  Half the plot becomes unviable.
6. As soon as possible after evacuation of the prison begins, the Heroes of New Arcadia strike the Ideal base, giving the Syndicate as little time as possible to mobilize any Luyten berserker cells hidden across the city.  The heroes STICK TOGETHER, combining their defenses and focus firing whenever possible.  Squad Leader will definitely be present and kept to the rear to deal with Paragon's powers.  Additional allies that might join the cause are the Knight Errent, Raoul the Rock Fighter, and any number of hard hitting Hybrids.
7. Chirop supervises defense efforts from the air against any threats that pop up in the city.  Non-lethal pacification is the first priority, followed by containment, with elimination the last possible option.
8. The goal of the main attack would be to, as an overwhelmingly powerful and flexibly Talented group of  five PC heroes and NPC allies, to focus fire and quickly eliminate threats before they can coordinate and surround us, ultimately seeking to eliminate Paragon herself and sever the Syndicate legacy of organized hyper-villany once and for all.
9.  After the base threat is eliminated, any able bodies would devout the remainder of their efforts to assisting Chirop back in the city.

All of this is predicated on surprise, and this plan wouldn't be as effective if any further negotiations with Paragon took place beforehand.  Still, I think it would bring the greatest chance for success, and in terms of ethical considerations, I feel it is the only viable option for the reasons stated above, despite the danger.
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: clockworkjoe on March 04, 2011, 01:28:40 AM
Out of character, I will say this - the rewards of the fight are obviously much greater but they are counterbalanced by the fact that it will be extremely dangerous. Do not vote to fight unless you are prepared to have your character killed in battle. I'm not saying that is a given but it is certainly possible. I will announce all NPC dice pool sizes and roll in the open for all actions. So, what happens happens.

Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: BenignSpy on March 04, 2011, 04:34:11 AM
1. It is unlikely that whatever city Paragon retreats to will be able to stop her.  She tried to destabilize the entire govt. of California for some evil plot; god knows what evil she will achieve unrestricted.

I am also in favor of attacking the syndicate, and that is the only reason I need. I am leaving town for a week on Friday afternoon. If any of you say no to this request I completely understand, but can we hold off on the major offensive until I am back in town? (This is the first vacation I've been able to take with my family in years.)

As I said, if not, I completely understand, and I will leave Zero-Shift with Ross just in case he's needed for something.
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: BenignSpy on March 04, 2011, 04:38:31 AM
Also:

Ross what are the rules of engagement for this battle?

or more directly...

Can I put a compact group of 9mm slugs in the syndicate goon's head (As opposed to non-lethal take-downs) without the New Arcadia Police wanting to talk to me?
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: Jason on March 04, 2011, 07:20:26 AM
Can we requisition riot gear from the police?  If we're going into this, I'd like a kevlar vest and helmet 'cause I'm a scaredy cat.
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: Tadanori Oyama on March 04, 2011, 11:14:28 AM
Why is there any debate on this at all? Big Damn Heroes!

Save the city!
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: Salkovich on March 04, 2011, 12:16:45 PM
1) I feel like Caleb is probably going to do great things for the future of RPPR PC plans.
2) ATTACK THOSE FUCKERS. As Tad said, BIG DAMN HEROES.
3) That whole outline of how to possibly attack the Syndicate, makes me want to hear these APs SO. BADLY.
4) CAPSLOCK
5) ???
6) PROFIT
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: clockworkjoe on March 04, 2011, 01:33:38 PM
Also:

Ross what are the rules of engagement for this battle?

or more directly...

Can I put a compact group of 9mm slugs in the syndicate goon's head (As opposed to non-lethal take-downs) without the New Arcadia Police wanting to talk to me?

the main battle will be in the particle collider base. I don't foresee many scenarios in which police gain access to it and thus discover the bodies, no matter who wins. The main limiting factor will be your morality. There will be at least one or two trauma checks to start murdering dudes and possibly a willpower hit.
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: clockworkjoe on March 04, 2011, 08:17:31 PM
I read the martyr's backstory - good but I thought you were going to mention what happened to his father. +2 XP.
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: Jason on March 04, 2011, 09:31:38 PM
He died during Ragnarok which we don't know anything about.  I figure when I stat up my father I will do a back story for him as well.  I was thinking about him getting his powers (super strength and coordination...maybe some invulnerability) from one of Dr. Pangloss's experiments, but I don't know if you would allow that.
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: clockworkjoe on March 04, 2011, 09:48:58 PM
Oh I thought he was secretly a member of the Ideal that died or went rogue - a pangloss experimental subject is fine depending on the exact specifics
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: Tom Church on March 05, 2011, 12:55:46 PM
The history of Chirop, AKA: Finn O'Halloran.  And sit back, it's a long one.

   Finn O'Halloran was born March 2, 1961 to Gerard and Anna O'Halloran in Hell's Kitchen.  His father had come to America from Ireland when he was just a boy in 1946.  In that time he had opened a bar, The Three Crowns, which quickly became his pride and joy.  He met his future wife Anna in that very pub, and by 1960 they were married.  Finn grew up spending half of his time at home, and the other half at the pub.  He was the pub's official “wee lad” according to his father, and he was a fixture among the pub's regulars, drinking Coke instead of beer.  Finn was an average student at school, mainly because he never took education very seriously.  His father never stressed education, except when it came to grammar.  Gerard O'Halloran still had a very thick Dublin accent, and he wanted his son to speak proper English.  They were in America, after all.

   The O'Hallorans were a very close family, and spend most of the time together.  The only time when they were not together is when Finn's father would leave on “business trips”.  He would be gone for days at a time, and would always return with gifts for his son from different cities all over Europe.  For Finn, the early days were the best.  He didn't have to focus on school that much, since he knew he would go to work at The Three Crowns with his father as soon as he got old enough.  In fact, high school was just the last impediment he had to slog through to get to his real future.  The family never had much, but always had enough to live comfortably.  The family was close, and everyone loved each other.  That was all Finn wanted.  

   It was on July 4, 1976, while watching the fireworks of the bicentennial celebration in Battery Park that Gerard asked Finn if he would like to begin learning how to run the pub.  Finn was surprised, but delighted.  He knew that he couldn't actually tend the bar until he was 21, but his father told him he could learn the other aspects of running it.  Gerard told his son that on Finn's 21st birthday, he would hand control of the pub over to him.  Gerard said that he had to leave for another business trip the next day, but as soon as he returned , he would bring his son into the family business.  Finn hugged his father tightly, thanking him for letting him accept the responsibility of an adult.

   That was the last time Finn ever saw his father again.

   Three days later, a group of FBI agents showed up at the O'Halloran residence, search warrants in hand.  Finn watched helplessly as the FBI ransacked their house under his mother's protests.  Afterward, they were taken to the FBI office in New York City, and interviewed for several hours.  It was only then that Finn found out what was going on.  His father and several other accomplices had attempted to rob an armored car in London, and had been shot and killed by London police.  Finn also found out that his father had been doing jobs for the IRA for years.  Finn immediately thought back to all the “business trips” his father had taken over the years.  Was this what he had been doing all this time?

   Eventually they were released after it became obvious that neither Finn nor his mother knew anything about Gerard O'Halloran's actions.  Finn tried to move on, despite his seething resentment toward his father.  His mother didn't fare so well.  She became utterly despondent at the loss and betrayal of her husband.  She took to heavy drinking and prescription drugs to cope.  After only a few months, Finn had to drop out of school to look after his mother and to keep the pub running.  He had to hire a new bartender, which took even more out of the family's income.  His father's account had been frozen by the FBI, leaving them with little to live on.

   By the fall of 1978, the grief had truly taken its toll on Anna O'Halloran.  The heavy drinking and drug use had left here dangerously thin and with acute liver cirrhosis.  Finn tried to convince her to go to the hospital, but she refused, claiming “We can barely afford to live.  How can we afford a Goddamned doctor?”.  Finn resolved to force her to go the next morning, whether they could afford it or not.  That night, Anna O'Halloran overdosed on pain pills and whiskey.  Finn found her dead the next morning, lying in a pool of vomit and blood.  Strangely, Finn almost expected that.  He knew that his mother couldn't handle his father's death, and it was only a matter of time before she did something like that.  The people of his neighborhood raised enough money to pay for his mother's modest funeral, to which Finn was eternally grateful.  However, his own future was now in doubt.  His parents were dead, and he was only 17.  There was talk of putting him into the State's care until he turned 18, but Finn would have none of that.  After weeks of arbitration, it was decided that Finn's neighbor would look after him until his 18th birthday.  That left Finn alone to try to keep his father's pub open.

   A few weeks after his mother's funeral, Finn was going through his parents belongings, partly for nostalgia but mainly to find some things he could sell to keep the pub open and pay the rent on his apartment.  When going through his parents' closet, he noticed a hollow spot under some floorboards.  He pried them up, and was stunned by what he found.  The secret compartment held four AK-47's, maps of dozens of cities around the world, and his father's personal journal.  The journal contained a complete account of every robbery his father had ever committed, complete with all the planning we did for every job.  Through the journal, Finn learned that his father had extensive dealings with the Westies, the Irish mob that controlled Hell's Kitchen.  Through them, his father was able to launder the money they had stolen, as well as ensure that if anyone came asking around the neighborhood that nobody would say a word.  Finn spent a week reading through the journal.  In that time, his resentment toward his father started to fade.  Sure, his father was an enthusiastic supporter of the IRA, and gave a lot of the money he stole to their cause.  Through it all, it was the money that he brought home that ensured his family had everything they needed.  At the end of the week, Finn set the journal down, a new idea taking shape in his head.

   At a Halloween party in 1978, Finn got together with a few friends he had known back in school.  They were Jacob Mitchell and Frank Reilly, two good friends who had also recently dropped out of school to get jobs.  There was also Victoria Mason, who was going to graduate the next year.  She was a very gifted mechanic, and well versed in everything to do with cars.  But Finn knew all that was waiting for her after graduation was a job at the mechanic shop owned by her abusive stepfather.  Calling them into a separate room at the party, Finn told them about finding his father's journal.  He explained that it was a detailed “how to” book, putting down clearly the steps for committing a perfect robbery.  After his explanation, Finn asked them one question.  “Who wants to give it a try?”  Jacob and Frank didn't take long to decide.  They knew that crime was most likely going to be in their future, given the lack of skills they had.  Victoria took longer.  The idea of crime was terrible to consider.  But then she thought of working for her stepfather.  He was a mean drunk that delighted in hitting her and making her dependent on him.  He would never let her work at another mechanic shop.  After a few minutes thought, she nodded her acceptance.

   For the next four months, the newly formed gang prepared.  They went out to the New Jersey Pine Barrens to learn to use the assault rifles Finn had found in his father's closet.  They learned exactly how to rob an armored car, from locating a target, to the robbery itself, and to the getaway.  By February of 1979, they had gone from a bunch of kids to a competent but inexperienced team.  Using his father's maps of cities and armored car depots, Finn had decided on a Brinks depot in Newark, New Jersey as the target.  For two weeks, the group watched the depot, learning the schedules and routes the truck took through the city.  By Finn's 18th birthday, they were ready.  Only one thing remained.

   Finn knew that even if the robbery went off without a problem, they still had to deal with the money.  They needed protection, and a way to launder the money after the crime.  Finn decided the best thing to do would be to go to the people his father used for years; the Westies.  Finn arranged a meeting with James Coonan, the leader of the Westies in Hell's Kitchen.  Finn told Coonan about his plan, and asked for the same protection and money laundering he had given to Finn's father.  Coonan admitted that he made a lot of money off Gerard O'Halloran's activities, but the FBI's investigation had lead very close to Coonan's operations.  Coonan told Finn that to agree to this, the compensation would have to be substantial.  Finn offered 35% of everything they stole.  This was far above the normal rate of 15%.  Coonan accepted, and the last part of the plan fell into place.

   On March 7, 1979, Finn and his crew robbed a Brinks armored car, in broad daylight, on the streets of Newark.  The robbery had been planned down to the finest detail, and went off flawlessly.  The robbery took less than six minutes, and the crew walked away with more than $800,000.  Even after James Coonan took 35%, it was more money than any of them had ever seen.  They held a raucous party afterward, toasting their success.  Finn used some of the money to begin paying off the huge mortgage on The Three Crowns, making small payments so as not to attract attention.

   In April, Finn treated himself to an Alice Cooper concert at Madison Square Garden.  At the concert, he met Sarah Moore, an art student at The Art Institute of New York.  Like most concert goers, they got very drunk at the show, leaving together afterward.  The night that followed was hazy to both of them.  The only thing they could agree on remembering was that it was “awesome”.  They started seeing each other regularly after that, Sarah coming by The Three Crowns several times a week.  Even Finn had to admit that what had started as a concert fling was becoming something more.  Then, in July of that year, Sarah came by the pub with startling news; she was pregnant.  She expected Finn to be angry, knowing that she was pregnant at 18.  Instead, Finn was overjoyed.  He scooped her up and said that he loved her, assuring her that he would never let her go through it alone.  “Besides,” he added.  “I'm Catholic.  They might excommunicate me if I left you now.”

Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: Tom Church on March 05, 2011, 12:56:46 PM
Aaaaaand, part two.  I told you, it was a long one.

   Plans were made for the wedding to happen in September.  Finn found himself nervous, but not for obvious reasons.  It wasn't the stress, the commitment, or the fact that both of them were getting married at 18.  It was knowing that he would be lying to her about the fact that he had committed armed robbery.  He remembered the effect it had on his mother only a year ago.  So, three weeks before the wedding, he sat her down and confessed everything to her.  He told her about his father, the robbery, and the fact that he would most likely do it again.  Sarah just stared at him for a few moments, then told him that it was alright.  Finn was surprised, but Sarah said it was her turn to confess something.  Her grandfather had been a successful businessman, but a disgruntled employee came forward with accusations of the business having ties to organized crime.  Her grandfather proclaimed his innocence, but the IRS picked at his business until it finally crumbled.  Sarah's father watched the IRS destroy her grandfather's business until there was nothing left.  Her father dedicated his life to sticking it to the authorities.  He was a criminal too, from robbery to credit fraud.  She told him that she was, quite frankly “used to it.”  In retrospect, Finn would admit that if they were older and wiser, that would never have been accepted.  But as it was, they were teenagers in love, and they were invincible.  Though, she did tell him that if he got killed or arrested, she would never stop pissing on his memory.

   Finn and Sarah were married on September 10, 1979.  On April 20, 1980, their son Michael was born.  Finn spent much of the next year helping Sarah with the baby and running the bar.  However, he was also planning the next job.  A year later in 1981, Finn's crew hit another armored car in Charollette, North Carolina.  In 1982, they graduated to banks, hitting the Bank of Boston.  Over the next fourteen years, the crew committed seven more robberies, each time getting away clean.  But it was in July of 1996 that Finn planned the biggest heist yet.  On July 5th,  the twentieth anniversary of his father's death at the hands of London police, Finn's crew robbed the London terminal of the TGV train line, making off with more than five million dollars.  It was a final tribute to his father, and a final “fuck you” to the London police.  This was also the last job the crew would undertake.  Finn knew the time to retire had come.  James Coonan had been given a life sentence in 1988, leaving Finn to deal with the Gambino crime family.  Finn didn't like working with them, especially when they upped the rate to 40%.  But most of all, Finn was 35, and wasn't getting any younger.  So, upon the completion of the London job, Finn bade his crew farewell, hung up his guns, and retired from the life of crime he had been living for 17 years.

   The next few years were the best in Finn's life.  He focused on his family and the Three Crowns.  In 1998, he watched his son graduate valedictorian from high school.  Four years later, Finn watched Michael graduate from NYU at the top of his class.  Michael O'Halloran had wanted to go into law, but 9/11 changed that.  He wanted to serve his country, not in the military, but in a way that would truly matter.  So, just before graduation, Michael applied to the FBI academy at Quantico.  Upon graduation, he was accepted.  Finn, although with some resentment to the FBI from years back, applauded his son and gave him his full support.  In November of 2002, Michael graduated with honors  into the FBI.  Finn, quite the proud father, settled into the life of an empty nest.  He was sure that this was how he would live out the rest of his life.

   In the early spring of 2009, Sarah O'Halloran began complaining of intense headaches.  She thought they were just migraines, but they continued to get worse.  Months later, they were accompanied with gushing nosebleeds.  Finn took her to the hospital, where tests showed that she had a particularly virulent strain of brain cancer,  Glioblastoma multiforme.  The prognosis was she had maybe a few months left, maybe a year.  Finn was devastated.  The doctors told him that it was inoperable, and that no treatment existed that could do anything.  Finn, desperate for any kind of hope, turned to his old criminal contacts, searching for anything that might save his wife.   He didn't expect to find anything, but was stunned when he did.  Technology, most likely taken from an alien source, had showed up on the black market.  This was only a month after the Ragnarok incident, and the new technology was only just becoming available.  It appeared to be some kind of nanotech treatment, but it had the ability to eliminate his wife's brain tumor.  But the cost was astronomical, tens of millions of dollars.  Finn decided right then and there that he would do whatever it took to get the money. 

   Bringing up contacts and skills he hadn't used in over a decade, Finn started looking for large shipments of money, pumping hundreds of thousands of dollars worth of his own money into the search.  It took weeks, but he finally stumbled onto a potential target.  It was a notice for private security to assist the moving of a shipment of laundered cash to a secure location.  The amount seemed to be large enough to cover the cost of the nanotech treatment.  But Finn only had a week to prepare.

   He called the members of his old team, hoping they would be willing to help.  Both Jacob and Frank had squandered much of their money on booze and drugs, and were quite strung out.  They both said yes, more out of boredom and a yearning for action.  Victoria, now the owner of a chain of mechanic shops across the tri-state area, flatly refused.  She said the job was too big, Jacob and Frank were clearly not up for it, and that Finn wasn't in shape enough to do it himself.  She wished him luck, but feared the worst.  Finn knew that she was right.  The job was bigger than even the London robbery, and Frank and Jacob were half crazed on drugs.  Most of all, Finn knew that he wasn't physically at his prime.  He was 49 years old, wore glasses, and hadn't done serious exercise in years.  But he thought back to his old contacts.  If he could find an alien nanotech treatment on the black market, maybe he could find something that would help him complete the job.

   It didn't take him long to find what he was looking for.  A concoction of super-soldier drugs and gene-tech agents was available, but quite expensive at over a million dollars.  Luckily, Finn had invested his stolen money wisely, and had enough to cover the cost.  He arranged a meeting with the seller, a very twitchy man with a Russian accent.  The buyer identified himself only as Vassili, and said that it was a powerful mixture of super-soldier enhancers and gene-tech sensory treatments derived from bat genes.  The Russian was clearly nervous and wanted to leave, so Finn didn't press him with more questions and made the deal.  The Russian gave him a package containing a vial of a light blue liquid and an injection gun.  Finn took it home, and found that all the instructions were written in Russian.  Realizing that time was critical, he injected the entire vial into his arm.

   The results were amazing.  When he woke up the next morning, he found that he didn't need his glasses.  Elated by this, Finn became hopeful that his thrown-together plan might work.  The exchange was to take place at the Lufthansa air terminal at JFK International Airport.  Finn found himself working around the clock to arrange the robbery.  He purchased new weapons for the job, including a new Steyr Aug, a 5.56mm SAW, and an M4 Carbine with an M203 Grenade Launcher clipped on.  He was so busy with preparations that he didn't notice the physical changes in his body.  He was growing stronger, and lines and creases in his face were disappearing.  He also didn't notice that some of the gray in his hair was changing color.  Not back to his normal black, but dark brown.

   Finally, the day of the robbery came.  Finn found himself on edge, and that he was experiencing a bit of sensory overload.  Smells and sounds were far more clear and intense than ever before.  Jacob and Frank had prepared by consuming an entire 8-ball worth of cocaine the night before.  They were strung out, on edge, and constantly twitching.  Finn feared the worst, but found himself also twitching, but utterly focused on the job at hand.  So much so that he didn't see that his ears had become slightly pointed, and that webbing had appeared between his fingers.  Jacob and Frank, high out of their minds, didn't see it either. 

   The robbery was, by all definitions, a disaster.  When the trio made their move, they found that the exchange was being looked after by a dozen private security guards in black suits.  They were speaking German, of that Finn was sure.  When Finn and his crew rushed out, guns drawn, and yelling for them to get to the ground, none of the guards did.  Instead, they drew their weapons and opened fire.  What followed was a bloodbath.  As soon as the shooting started Jacob and frank switched to full auto and opened up.  Soon they were drunk on the power of their own guns, especially Jacob with the SAW.  For Finn, the whole firefight was in the most vivid detail he had ever seen.  He felt every shot, could smell the cordite on the air, and could hear the grunts and cries of the wounded and dying even over the gunfire. 

   In ten minutes, the fighting was over.  All twelve of the guards were dead, and a good part of the terminal area was on fire, mostly coming from the M203 on Frank's gun.  Frank was dead, lying in a pool of blood, shot over fifteen times.  He had so much cocaine in his system, it took a while for his brain to let his body know it was dead.  Jacob was shot seven times, and was quickly bleeding out.  Finn, somehow, had come out unscathed.  Realizing he had no time, Finn loaded the last grenade into Frank's gun and blew their own escape vehicle apart to get rid of the evidence.  He then dragged Jacob into the van the armed men were loading and drove out of the terminal.  Miraculously, the van was well away before the horde of police descended on the area. 

   Finn drove straight for the storage facility they had set up as the rendezvous point after the job.  By the time he finally pulled in and closed the door to the storage building, Jacob had died from blood loss.  Trembling with adrenaline and fear, Finn opened the back of the van to see just what it was they had stolen.  The amount of money was staggering.  Well over sixty million dollars.  Finn loaded the money from the van into the SUV he had stored in the garage, and wrapped Jacob's body in a tarp and left it in the van.  He drove the SUV out of the city to another storage unit in New Jersey.  It was only then, when the adrenaline was finally wearing off, that Finn noticed the odd things happening to him.  His ears, the webbing, and looking in the rear view mirror, he saw that his teeth had noticeable points.  He quickly thought back to the vial he had injected, and to the Russian's description.  Derived from bat genes.  He barely had time to register this when his cell phone rang.  Almost in a panic, he answered without checking to see who it was.  The voice on the other end had a German accent to it.

   “Is this Finn O'Halloran?”

   “Who is this?”

   “I'm the one whose property who stole and whose personnel you killed.”

   “What do you want?”

   “Don't worry, Mister O'Halloran.  The money was a relatively small amount.  Not enough for me to hunt you down over.  I have already taken an appropriate repayment from you.  Goodbye, Mister O'Halloran.”

   For nearly a minute, Finn stood motionless, until the horrifying realization hit him.  He raced back to the city, heading straight for the hospital.  By the time he got there it was too late.  His wife had been found dead, a syringe of sodium cyanide solution stuck into the IV line.  Finn, flying into a storm of grief and rage, ran from the hospital, barely registering that his son was about to enter.  He had taken time off from his job in Washington to see his sick mother.  He tried to call out his father, but Finn ran from the hospital at incredible speed.  Left in confusion, Michael went inside, only to learn of his mother's death.  When he found out that his mother had been murdered, and when he remembered the state his father had left, Michael ran from the hospital and raced home.

   When he got there, Michael found the door had been ripped off it's hinges.  He went inside to find his father tearing the living room apart in a rage.  Only his father didn't look remotely human anymore.  Finn was covered in brown fur, his face bestial visage of a bat.  The webbing that had been growing between his fingers had no grown to cover the underside of his arms, like half-formed wings.  Worst of all, Finn's eyes were glowing an eerie red in the darkness.  When Finn realized his son was in the room, he tried to explain everything that had happened.  But Finn's voice was heavily distorted and difficult understand.  Fear taking him, Michael drew his gun, not knowing what to expect.  Upon seeing the gun, a kind of atavistic response took over, and the final stages of the change exploded outward.  In seconds, Finn had completely transformed into a huge humanoid bat.  His first instinct was to respond to the threat of the gun, but at the last moment he remembered that his was his son.  Instead, Finn crashed through the wall of the house and flew into the night.

   It was days before Finn finally was able to regain his senses and remember who he was.  By that time he had flown all the way to Ohio.  Knowing that he could never go back to New York, Finn got into contact with Victoria Mason and arranged for her to transfer the stolen money from the city to California.  He told her exactly what had happened, and asked her to take over The Three Crowns.  She agreed, and wished him luck.  Upon doing that, Finn took to the air and headed west.  He didn't stop until he arrived in New Arcadia.

   Finn has had a long time to reflect on what has happened.  His new body, once seen as a curse, has become something he has accepted.  His life has now been simplified into two goals.  Making amends with his son, and finding the people who killed his wife.  Toward the first goal, he has tried to make use of his new abilities, protecting innocents from harm and stopping those who would harm them.  Toward the second goal, he doesn't quite know what to do.  His old contacts haven't been able to help him, or refused to do so.  “Don't ask about them.  Not ever.”  Months after the change, he finally contacted his son and explained what happened.  Finn apologized for waiting this long to initiate contact, but he admitted that it took him a while to learn to talk again.  Finn told Michael about the phone call from the German man, and that he hasn't been able to find out anything.  Michael simply told him that he was coming to bring his father to justice, and that he would be transferring to New Arcadia soon.  Finn asked how he knew where he was, to which Finn replied “You've been on the phone for nearly five minutes.  More than enough time to run a trace.”  Finn abruptly hung up, but after a few moments, realized how proud of his son he really was.

   For his part, Michael has also looked into the man from the phone call.  Not really believing it at first, he made some minor inquiries.  To his surprise, he found the same level of fear from the street snitches he used.  It was the same refusals, the same utterances of “I don't know nothing about any of that!  And you shouldn't ask either.”  Though he still wants to bring his father in, the identity of those who killed his mother is something Special Agent Michael O'Halloran wants to know.

   
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: Salkovich on March 05, 2011, 05:23:16 PM
*whistles*

DAMN, Tom. That was a good read.
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: Cthuluzord on March 05, 2011, 05:52:36 PM
Seconded.  Damn good role-playing there, roomie.  And here I was thinking I had a good write up for Norm, but you probably already know Chirop's social security number  :)

And btw, after the trial, Norm and Chirop are probably going to have to have a pretty heated in-character argument about the whole formally-a-professional-criminal thing.  If we survive, that is.
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: clockworkjoe on March 05, 2011, 07:42:36 PM
you can always argue in hell

i mean that's where both of your characters are going

 8)
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: Jason on March 06, 2011, 12:04:58 AM
Just had to one up me, huh Tom?  Dude that was awesome!  I can't wait to help Chirop get revenge against the Germans who killed his wife.
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: Flawless P on March 06, 2011, 12:49:49 AM
As far as your story goes Tom, I think you should definitely kill that guy, not single thought of the morality of taking a life.
Kill that prick who killed your wife. No "hero" just revenge.

Great Story BTW
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: clockworkjoe on March 07, 2011, 07:17:05 PM
looks like there will be a fight - only tom voted against it. We will run it next week due to Drew and Thad being gone this week.
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: Tadanori Oyama on March 07, 2011, 07:22:06 PM
Yes! Come on you guys, go Golden Age those mutha'fuckas!
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: Flawless P on March 07, 2011, 08:42:07 PM
Yes! Come on you guys, go Golden Age those mutha'fuckas!

That would require virtually no one to die.
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: clockworkjoe on March 07, 2011, 09:30:38 PM
Yes! Come on you guys, go Golden Age those mutha'fuckas!

That would require virtually no one to die.

That's silver age. In golden age comics, Batman carried a gun, Superman beat up industrialists and Stardust tortured and murdered villains using cosmic super powers. 
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: Flawless P on March 08, 2011, 01:12:58 AM
Yes! Come on you guys, go Golden Age those mutha'fuckas!

That would require virtually no one to die.

That's silver age. In golden age comics, Batman carried a gun, Superman beat up industrialists and Stardust tortured and murdered villains using cosmic super powers. 

Damn, I just got schooled on comics and I thought I was a comic nerd.
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: Tadanori Oyama on March 08, 2011, 02:38:05 AM
Damn straight, Golden Age heroes will fuck you up.
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: clockworkjoe on March 08, 2011, 07:35:07 PM
(http://i.imgur.com/utm3n.jpg)
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: Tadanori Oyama on March 08, 2011, 07:40:40 PM
It's not the lens. The room is built to curve at the edges. It helps direct the cosmic energies of doom.
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: Cthuluzord on March 08, 2011, 08:11:45 PM
So next week is going to be like that room...only with more of our corpses?
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: clockworkjoe on March 08, 2011, 09:08:51 PM
pretty much! I'm planning the battle right now. I will stat up all potential NPC allies that might join in the fight.
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: clockworkjoe on March 14, 2011, 03:13:35 PM
I have statted out over 10 NPCs all of whom are 250 points or higher for this battle. Both enemies and allies.

The battle is tonight.

Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: crash2455 on March 14, 2011, 03:48:35 PM
I look forward to hearing that. . . in September. :(
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: Wooberman on March 14, 2011, 03:53:45 PM
I look forward to hearing that. . . in September 2042. :(

Fixed this
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: Cthuluzord on March 14, 2011, 05:21:38 PM
Everyone! Think of what your character would do in a getting ready-for-battle montage.  We have to have one before the fight begins (you know, to say goodbye to our PC's before Ross murders them all).
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: clockworkjoe on March 14, 2011, 05:36:41 PM
I have no idea of what you're talking about.  (http://i.imgur.com/5l0q2.gif)

I will be fair and impartial for this session.  (http://i.imgur.com/Vv0ya.gif)

It doesn't sound so bad, does it? (http://i.imgur.com/GBTyn.gif)

Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: Tadanori Oyama on March 14, 2011, 06:03:40 PM
The bad guys don't know your characters weaknesses, right? Cus, that would totally suck if that was the case.

Anyway, come on. With great power and all that. Big damn heroes. Clog up the evil death machine with your heroic corpses.
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: Joven on March 14, 2011, 08:15:55 PM
Anyway, come on. With great power and all that. Big damn heroes. Clog up the evil death machine with your heroic corpses.

Quick, hide behind the pile of dead bards!

Captain Cannon Fodder, thank god you're here!
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: clockworkjoe on March 14, 2011, 11:40:23 PM
two hours into the fight = 3 rounds of battle for 17 super powered combatants.

The Syndicate roster
Paragon - telepath with a tech force field
Candide - cloned alien giant with spore cannon - bodyguard to Paragon
Pyro - a pyrokinetic
Creep - stealth assassin with poison and camouflage and climbing powers
Niko - Tech nullifier and equipped with spirit capture gun
Veera - hypertrained assassin
Aegis - Atlantean trained martial artist

Heroes
PCs minus Tom
Raoul - Underground fighter - can turn into stone
Squad leader - alien - anti psionic warrior
Wheaties - hybrid gang member with armor piercing claws
Slash - Infantry with regen
Baz - heavy with flamethrower
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: BenignSpy on March 15, 2011, 02:03:58 PM
We need to be acting like a team. This lone wolf shit is just going to get us all killed.
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: Tadanori Oyama on March 15, 2011, 02:22:45 PM
Quote
Aegis - Atlantean trained martial artist

Is Atlantian martial arts a fancy name for holding people under water until they drown? Because that would be an awesome superpower.
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: BeyondSandrock on March 15, 2011, 02:32:54 PM
We need to be acting like a team. This lone wolf shit is just going to get us all killed.

(http://brighsidelair.wdfiles.com/local--files/admin%3Amanage/lone-wolf.jpg)

I beg to differ.

I thought we had it pretty well together for the most part.

Also, concerning the "team" issue, the last I checked we had the following:

Decent offensive and defensive tacticians,
Information specialists hacking safe routes for us
and a decently armed backup as well.
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: clockworkjoe on March 15, 2011, 04:28:12 PM
Quote
Aegis - Atlantean trained martial artist

Is Atlantian martial arts a fancy name for holding people under water until they drown? Because that would be an awesome superpower.

from the intro:

A new martial art is sweeping the country. It is easy to learn but provides incredible fighting expertise, relative to the time the student puts into the discipline. It's actually the supreme martial art, thousands of years old and the reason it's so easy to learn is due to its utter perfection. It was after all, created by a god. It was kept secret because its masters feared what its destructive powers would do to humanity if unleashed on the unwashed masses. It seems the masses use it for MMA and backyard wrestling. Well, at least those that only master the basics. A few have learned that superhuman abilities are possible if a student puts in years of work and dedication into it.

The secret is that it's from Atlantis. Think Iron Fist from Marvel comics. No crazy magic punch power though. Just hyperstats and skills.
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: BenignSpy on March 15, 2011, 04:41:20 PM
Also, concerning the "team" issue, the last I checked we had the following:

Decent offensive and defensive tacticians,
Information specialists hacking safe routes for us
and a decently armed backup as well.

Decent offensive and defensive tacticians, They have killed some of us, we have killed none of them.
Information specialists hacking safe routes for us (One is going to try, but that has not started yet)
and a decently armed backup as well. There is no backup at all, we are on our own.

We have been playing defensive from the beginning, we need to take the initiative.
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: Cthuluzord on March 15, 2011, 06:07:47 PM
With regards to our tactics, I agree that we aren't doing too bad.  That all the PC's are even alive and (mostly) unharmed at this point is a testament to that.  That said, I don't think our plan is good enough, as is, to keep us alive.  At this point, we aren't doing much but keeping sweat on Paragon's brow as she prepares to murder us.

I spent hours thinking about this last night; I feel really bad for helping convince everyone to get their characters killed (Tom excluded, of course).  I've gone over scenarios again and again.

The problem, as I see it, is that we all built powers based on reliability, whereas the Ross's team is min-maxed for death-dealing.  Normally, we'd be screwed, but at this point in the fight, we still have the numbers.  Two of their members are prone, and Squad Leader is going to continue to burn willpower to shut Paragon down.  What we have to do is focus our fire on individuals from 2-3 angles until they go down whilst neutralizing the others' actions.  That way, even with their 10d pools in everything, we gobble the shit out of their successes, attacks, armor, and dodge checks. 

Think of the grenadier in the hydroplant game; no amount of super power keeps you from becoming paste when attacks come from 4 angles.  We can coordinate this in game because of Squad Leader's Luyten communicators, so it isn't even a role-playing issue.

I don't want to play anybody's characters, but I made a table of declared actions by round, for everyone, just to see if we had a chance.  It's the only idea I have as to how to live through this.  Any other plan would be great, but I feel like if we go in there with the strategy of "...um...I'll do this next," we'll be screwed.

For instance, a few things would have to happen in the first round...
1. Shift has got to chuck that bitch over the railing. The catwalk isn't  50 feet so it won't kill her, and it might knock her out.  Even if it doesn't knock her out, the weapons are all on the catwalk after the disarm and she'll be prone for a round; it'll reduce her threat greatly and allow shift to immediately grab the .50 (WHICH WE NEED NEED NEED FOR CANDIDE AND HIS SPORE CANNON)
2. Wheaties has got to kill Aegis (even if he dies in the process)
3. Jason has to get the Angel to heal Raoul and get him in the game (and if Jason can act separate of the Angel, then some Attack Illusions on Aegis wouldn't hurt)
4. Aaron has to reboot
5. Baz has to spend his death round attacking Paragon
6. Squad leader has to nullify Paragon
7. Norm has to attack Paragon.
8. Thad has to attack the Finn on the ground before he can start nullifying again.

See how this could work? Paragon's matches would be gobbled by the nullification, the fire, and Norm's attack, and only then would she have sets for attacking Thad (no fucking way at a 10 d max); she might even take damage.  The Finn has 3 Killing to every location because of Baz and will be easy to take out of the game as he is getting up. If Aegis and the Veera get taken out of the fight (if only temporarily), the only ones with line of sight on the forcefield are Pryo (who'll have trouble penetrating 4 HD) and Candide, who is spending the whole round standing back up. 

Best case scenario, we damage Paragon while eliminating both Finns and Aegis, while getting a flyer with ranged lasers and a tank back in the fight for more focus fire.  And we can even survive some disappointments with that scenario...maybe.

Next round, we focus fire the next big threat (probably Candide) with increased firepower and less concerns.  Reposition and repeat.

Like I said, I don't think we are doing bad, but if keep up the current strategy--if anyone does anything other than fight as a single unit--ain't nobody getting out of there alive.  Other ideas are welcome and will receive my vote (I don't hunger for any more responsibility in this bloodbath), but I feel like anything we do has to be collective or coordinated if don't want to re-roll.  We can get back to our typical in-fighting and backstabbing if we survive; for Thursday, we need military-levels of discipline.
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: Jason on March 15, 2011, 06:08:35 PM
Unless Ross pulls some shenanigans or I roll poorly, Wheaties should take out Aegis in the next round.  However, Wheaties may go down soon thereafter.  Also, Baz is down one apendage and close to death.  Not to mention Raoul is down.  

On the positive side: Ross in his benevolence to the ignorant allowed me to reconfigure the angel at the cost of a willpower point.  I'm going to be able to heal someone up a little next round, but there are several who need it.  Who should be first?  Wheaties, Baz, Raoul, or Zero-Shift?

I'm all for taking the initiative and putting on the hurt, but my character is not offensive.  I know we need to target Candide and put him out permanently (stupid regen....argh).  And Shift needs to embrace the dark side and do what needs to be done in the case of Veera.  Squad Leader and Fantomech need to stay on Paragon and hold her off.  Niko is worrisome...at least to me because he can capture the angel.  I plan to run distraction or attack Candide until that motherfucker is out while the angel is healing everyone.  Then there's Creeper, who we still haven't seen, and Pyro, but I'm hoping Median's bubble will keep them off us while we focus on the bigger threats.  We can do this!  No more talk of TPK!  Big Damn Heroes!
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: Cthuluzord on March 15, 2011, 06:33:44 PM
Shift is relatively unhurt, if I remember correctly.  Baz is a lost cause, and Wheaties is near cover if he manages to take down Aegis first.  I'd heal Raoul, as he has armor and we now know which people can do non-physical attacks. Can the angel heal while you take separate actions? I know you aren't offensive, but your attack illusions gobble attack success.  It may not do a ton of damage, but it forces whoever is under attack to throw one more set at an attack.

So for instance, Norm has an attack that can do a successful called shot from almost anywhere at the cost of only one willpower.  Let's say I call a headshot.  It does 4 damage in Shock AND Killing, has a Penetration of 2, but only hits at a width of 2.  It's slow, but it kill most humanoids if it hits.  Now consider Candide.  You Illusion him, I shoot, and Shift fires the Barrett.  Automatically, his highest set has to go to my attack or there will be 2 shock and killing to his head (he might not be able to even stop it), and any declared attacks will take penalties from your attack and/or Shift's attack landing.

So I say tell the Angel to start with Raoul and heal the next most damaged every round after, then join in the attack.  You may not be death-dealer, but you'll help fuck their dodges and attacks.
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: Jason on March 15, 2011, 06:47:03 PM
The angel is independent of my actions.  He'll heal Raoul and hopefully have him in fighting order the following round.  Wheaties will seek cover if possible once he takes down Aegis which should happen with multiple actions, spending willpower, and calling the shot on the head.  I'm still stealthed with a 3 by 10, which should only be negated by a wider scrutiny check.  I can attack Candide if that's our best course of action, but I still think it might prove more helpful to fool Candide in thinking that we've moved while he was temporarily incapacitated. 
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: Tadanori Oyama on March 15, 2011, 07:04:12 PM
What the hell happened to you being crap in command, Caleb? Your in one episode of the show podcast and you turn into a field commander?

Why don't you guys call Bill and put him on speaker phone? Usually worked in the New World, right?
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: Cthuluzord on March 15, 2011, 07:15:59 PM
Illusions on Candide would negate his attack roll by making him shoot at air, thus making him burn dice that could be used to dodge or move or use another attack.  Essentially, it serves the same purpose as the illusions attack, though I agree it could be more effective.  My main point is one you seem to agree with: we have to heap status effects and attacks on single enemies if we have a hope of damaging them, whilst at the same time providing ourselves the minimum amount of protection from the other ones.  That's going to require a lot of coordination and cooperation.

So I imagine it would take a round to program the angel.  By the next round, Candide will be up and we have to, at minimum, knock him down again.  That means almost everyone needs to attack him at once, or illusion him successfully, in your case.  Hopefully, the angel will be safe because Thad can knock out the burned Finn in the first round.

So...I can make it at four on Thursday.  How about you guys?

Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: Cthuluzord on March 15, 2011, 07:21:13 PM
Crap at combat.  I can plan alright, I suppose.  It's just that when we try to pull off the plan, I'll end up botching five times in a row.  My dice have lead weights on all the critical sides.

But maybe command too, cuz' I certainly didn't help us out if this is the situation we're in  :(

I'm just trying to figure a way to save this campaign.
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: Tadanori Oyama on March 15, 2011, 07:39:35 PM
Quote
I'm just trying to figure a way to save this campaign.

Isn't that a little over dramatic? I mean, even if everybody dies the game doesn't have to end. The world still needs heroes and stuff. Then again I'm not aware of all the details.

Speaking of PC death, I just had the awesome idea of making an out of character tontine. Start of the campaign everybody puts in money and the last character still alive wins it. The game can't end until there's only one character left. If everyone is wiped out before the last person can collect the money (ie two characters are left and both are killed trying to escape a dungeon) then it rolls over into the next event.

I might have to do that.
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: clockworkjoe on March 15, 2011, 07:49:36 PM
we did talk about a staple of the superhero genre - hero rebirths and reboots - even if there is a TPK in the collider fight, then PCs can come back.

One note about wheaties: he is grappled by Aegis right now so he has to beat him in an opposed brawl check to break out before he can use his claws power to attack him. Since he has multiple actions 2, he could take 3 actions. It would work like this: roll his full brawl pool of 8d. He then tries to negate all of Aegis brawl pool to hold him. Whoever wins that contest determines if the grapple is held or not. If Wheaties breaks the grapple AND has sets left over, he can then attack with his claws. If Aegis wins and has sets left over, he can make attacks on Wheaties while still holding him.

Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: Cthuluzord on March 15, 2011, 07:53:49 PM
That does sound like a cool campaign, Tad.

And I guess I am being overly dramatic, but if we TPK, it seems like a brand new campaign, even if we reroll in DIY transhumanism.  Same setting, but we can't really refer to anything we've done in the past 15 games or so, because...you know...dead.  New characters, new conflicts, etc.

Mainly, I'm okay if my character has to die (you should see how much Base Willpower I'm dumping into rolls), but I don't want anyone else to go down if at all possible.  I want this campaign to be New-World worthy in terms of investment, if for no other reason than I can understand some of inside jokes for once.  :)

P.S. I ain't no field commander!  I'm down for whoever suggesting whatever, so long as it has a chance to work and we all work on it together.
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: Tadanori Oyama on March 15, 2011, 08:00:34 PM
I'd offer advise but without a dozen or so games of background information I'm not likely to be of much help.
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: SageNytell on March 15, 2011, 10:30:22 PM
I can't speak for everyone, but right now, all that's going through my head is:
"OH MY GOD OH MY GOD THIS IS SOOOOO COOL OH MY GOD I CAN'T WAIT TO LISTEN TO THIS"
And I don't do fanboy, so that's saying a lot. Damn, this campaign sounds cool. At least we'll probably get the first episode sometime before the world ends in 2012. :-P  :D
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: BenignSpy on March 16, 2011, 12:45:16 AM
1. Shift has got to chuck that bitch over the railing. The catwalk isn't  50 feet so it won't kill her, and it might knock her out.  Even if it doesn't knock her out, the weapons are all on the catwalk after the disarm and she'll be prone for a round; it'll reduce her threat greatly and allow shift to immediately grab the .50 (WHICH WE NEED NEED NEED FOR CANDIDE AND HIS SPORE CANNON)

Ross said there is also a one shot anti tank rocket up there that does awesome super area damage. Just an F.Y.I. to help you feel better.
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: clockworkjoe on March 16, 2011, 01:37:50 AM
one note on paragon and candide: I looked up his size and weight - its more like 1600 pounds and 12 feet tall. Given his bulk and proximity to Paragon - he can still block attacks for her even prone since she is small (only 5 feet something) and he is conscious due to his regen.

Oh and someone will need to make a leadership check to keep Baz from bolting for cover next round - 2 members are down and he will focus on not dying instead of attacking if someone can't urge him on to keep fighting. Wheaties is in the middle of a hand to hand fight which he loves so you don't have to worry about him for round 4.
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: clockworkjoe on March 16, 2011, 01:51:46 AM
update on wheaties and aegis

actually the rules state that a pinned character can attack the person pinning him

so wheaties can attack with the claws - of course Aegis knows this as well. Aegis does gain a +1d bonus for all attacks made on Wheaties and Aegis has multiple actions 1 so he can try 2 actions per round - dodge and attack for example.
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: Herrigold on March 16, 2011, 10:09:25 PM
Has anyone read the book Candide? It's actually a short, funny read.
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: clockworkjoe on March 16, 2011, 10:15:49 PM
Yes. Yes, I have.
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: Cthuluzord on March 16, 2011, 11:02:22 PM
Me too.  When Ross uses that character to murder all of us, I imagine he will quip something about it being "the best of all possible worlds."
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: Mckma on March 16, 2011, 11:39:44 PM
I loved Candide...

It's funny to imagine a disillusioned Candide running around killing people...
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: clockworkjoe on March 17, 2011, 01:18:58 AM
also imagine candide as a 12 foot tall cloned biomechanical alien warrior with a cannon for an arm instead of a naive French youth.

Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: clockworkjoe on March 17, 2011, 11:47:50 PM
4 dead NPC allies

5 dead supervillains

2 dead PCs

3 survivors

big damn heroes
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: BenignSpy on March 18, 2011, 12:08:52 AM
R.I.P. Shift, R.I.P.
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: ThadExMachina on March 18, 2011, 12:46:47 AM
R.I.P. Shift, R.I.P.

Zero-Shift: The Big Damn Hero

...

Also: Hello, forums! I am Thad.
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: Tadanori Oyama on March 18, 2011, 12:55:33 AM
R.I.P. Shift, R.I.P.

Zero-Shift: The Big Damn Hero

...

Also: Hello, forums! I am Thad.

You, sir, are dangerously close to stealing my name... I'm watching you.

Awesome! You guys saved the city! Honor to the fallen and bonus XP for new characters! Recover their geneseed for the next generation!
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: BenignSpy on March 18, 2011, 01:18:32 AM
Recover their geneseed for the next generation!

I think I am embarrassed to get the reference.
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: ThadExMachina on March 18, 2011, 12:17:31 PM
You, sir, are dangerously close to stealing my name... I'm watching you.

You can always call me Thaddeus if you're afraid the "h" alone isn't enough to keep you from getting the two of us confused.
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: BenignSpy on March 20, 2011, 01:00:58 AM
Ross:

I am working on my new hero, and I want him to be "off the grid". Does a 2 point intrinsic sound good to you?
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: clockworkjoe on March 20, 2011, 03:03:19 PM
Ross:

I am working on my new hero, and I want him to be "off the grid". Does a 2 point intrinsic sound good to you?

what benefit does it give?
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: BenignSpy on March 20, 2011, 05:42:14 PM
There'd be no records of my hero. He'd be at best an urban legend, but there is no proof of his existence. (That is not super classified Q level top secret)
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: clockworkjoe on March 20, 2011, 05:57:32 PM
Make it a power :D

Zeroed - Useful - Permanent - Self Only - Always on - If/Then (only applies to mundane investigation abilities) - 2 HD - 4 points

Benefit: Gobbles any attempt to learn about the character through the skills research, streetwise, any knowledge skill and so forth.  Does not affect skill use through supernatural means such as magic (scrying spells), psionic and so forth.


This power won't count against your permissions but pay the points.

A character that can make a 4x10 research or better can still learn something about you through research etc.
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: BenignSpy on March 20, 2011, 09:14:51 PM
::nods::
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: Jason on March 22, 2011, 09:20:25 PM
"So I think we should name the group The New Ideal in honor of its last survivor dying to save us. You will be missed, Shift. It was an honor calling you friend."
~The Martyr
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: BeyondSandrock on March 22, 2011, 09:52:11 PM
Considering how many of our allies we've now ostracized because of this last fight, I really think we should call ourselves 'The Outcasts'.  ;D
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: clockworkjoe on March 22, 2011, 10:34:10 PM
The Journal of ...  Year XXXX

The Battle of the Big Wheel: I have just witnessed the most intense and most far reaching battle of the Post-Ragnarok era to date. Only 18 months ago as I saw the events of Ragnarok unfold, I wondered if the Earth would ever host such events again. Given that decades (centuries even!) of super-powered fighting skills and experience had vanished in the blink of an eye, it was of course inevitable that the amateurish skirmishes and feuds of the next generation of metahumans would pale in comparison. They lacked the verve, the bravado, the cunning of their predecessors. Worldwide, I saw hundreds of fights between newly empowered metas but most of these were simple affairs - executions more than proper fights. One fighter would have a power the other could not defend against and would be slain or crippled in a few exchanges. Rarely, did I see more complex action than that.

Except in New Arcadia, I should say.

Paragon's cadre of super soldiers were not the most efficient but they were creative and slaughtered unpowered gangsters by the hundreds and individual powered criminals by the dozens. She single-handedly prevented the rise of any global criminal syndicate to take advantage of the situation. Of course, as she was so focused on purging gangsters and taking over crime for her own plans, she did not anticipate a serious metahuman resistance. She knew the U.S government's anti-metahuman forces were overtaxed by the events in Asia and if she kept a low profile she could take them by surprise.  She did not anticipate amateur civilian metas organizing to fight her.

And what stunning results their confrontation resulted in. I can still see Aegis caving in the hybrid's skull with a single punch. The cloned alien warrior collapsing after a heavy combined barrage. Ah, it was equal to any of the Ideal's early world shaking battles - before they learned to compromise and practice detente. I wonder if they will ever understand what effects their battle had on the world. With Paragon's death, dozens of her schemes go unfulfilled and her hivemates shall certainly be thrown off by it. The mystical prophets of the world all received visions of the battle - but I wonder how it shall be interpreted. The upper echelons of the US intelligence gathering apparatus shall figure it out given the chatter of the hybrids and others. I could go on and on about it but I tire. 

I await eagerly to see how the trial of Finn/Chirop unfolds. I wonder if he will realize the sins of the father are often visited upon the son. We shall see.
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: Cthuluzord on March 22, 2011, 10:37:48 PM
Out-of-character: I'm voting for "The Realists." It don't get more real than what went down in that damn particle collider.  Failing that, "The Arcadians" or "The Achaeans," maybe.

As much as all our characters were affected by Shift's BADASS death, commemorating it with the name "New Ideal" might be a really bad idea. Consider the fact that the Ideal was wiped out by some kind of gigantic space explosion, whereas we were almost wiped out my a single crime family.  I don't think we want to up-sell our abilities too much and have the government expect us to stop a meteor or something.

But that's just me!  Here's what Norm would have to contribute to the name debate:

"..."

(sound of a beer can being opened)

"..."

(sigh)

Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: BenignSpy on March 22, 2011, 11:54:26 PM
"So I think we should name the group The New Ideal in honor of its last survivor dying to save us. You will be missed, Shift. It was an honor calling you friend."
~The Martyr

I'm touched, but that's not really needed.
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: BenignSpy on March 23, 2011, 01:15:57 AM
Aliases: Faceman
Name: Vlad

Description: Whatever I want

Occupation: KGB Agent

Loyalty: In progress
Passion: Remaining Unknown

Stats
Body: 3
Coordination: 4
Sense: 5
Mind: 4
Charm: 5
Command: 3
Base Will: 8

Skills
Endurance: 3
Dodge: 3
Drive (motorcycle): 2
Lock-picking: 3
Stealth: 3
Empathy: 2
Perception: 2
Scrutiny: 2
Security: 3
Lie: 3
Acting: 1
Interrogation: 3
Intimidation: 3
Stability: 3

Source: Genetic
Permissions: Power Theme
Intrinsics: Globular

Powers:
Shapeshift (Dead Ringer & Sizeshift[attached & booster]) 2HD

Endless powers 4HD
Regen (No engulf)
Light Armor

Harm (-1 Touch +1 Penetrate) 5d+2WD

Zeroed - Useful - Permanent - Self Only - Always on - If/Then (only applies to mundane investigation abilities) - 2 HD - 4 points

304 Points
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: Jason on March 23, 2011, 10:45:49 AM
Out-of-character: I'm voting for "The Realists." It don't get more real than what went down in that damn particle collider.  Failing that, "The Arcadians" or "The Achaeans," maybe.

As much as all our characters were affected by Shift's BADASS death, commemorating it with the name "New Ideal" might be a really bad idea. Consider the fact that the Ideal was wiped out by some kind of gigantic space explosion, whereas we were almost wiped out my a single crime family.  I don't think we want to up-sell our abilities too much and have the government expect us to stop a meteor or something.

But that's just me!  Here's what Norm would have to contribute to the name debate:

"..."

(sound of a beer can being opened)

"..."

(sigh)



I don't really care for "The Achaeans" because it really doesn't fit and seems too archaic for the average citizen to grasp. And "The Arcadians" seems too obvious and would eventually fit poorly with our group when we become a national or global band of heroes. The only reason why I suggested "The New Ideal" was because it was one of Zero-Shift's goals to establish a "New Ideal," and I thought it would be ironic and yet rewarding that his death accomplished this very act.

However, I do like "The Realists" because it fits fairly well with our characters' power sets and our actions thus far. We've been attempting to fill the hero gap left vacant since Ragnarok, and we are very much an amateur hodgepodge of, let's face it, wannabe heroes. It's luck that brought us together and kept the bulk of us alive as we were thrown into situations we really aren't prepared for. While Median still wants a normal life, he realizes how absurd it has become (which is what I love about him). The Martyr, on the other hand, thought it would be about helping the helpless; instead, he found the job far from easy. Friends have died, and many actions had far-reaching ramifications. Still we are doing the best and making the most of it by thwarting those who would take advantage of the power vacuum anyway we can. Our characters have come to realize that being a hero is not simply about stopping a bad guy. We have to make tough calls and form unlikely alliances in order to gain victory. Sometimes a situation isn't so morally clear, and we may have to blur those lines. Our decisions have made us "The Realists."
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: Jason on March 23, 2011, 03:27:18 PM
Oh by the way guys, the Arcane Switchboard ended up being more expensive so I reduced the amount of dice to 2hd. It cost 24 points total, so each of us should spend 4 points instead of 5.
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: rayner23 on April 08, 2011, 12:44:52 PM
Saw this and instantly thought of Aaron.


http://www.bleedingcool.com/2011/04/07/china-mieville%e2%80%99s-rejected-iron-man-spinoff-comic/

Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: Jason on April 08, 2011, 05:06:25 PM
I don't know maybe if we throw in a little hot rod red...

No, I like it.  I think Aaron should actually have random tools strapped to him...he could be the walking Mr. Fixit.
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: clockworkjoe on April 12, 2011, 04:59:50 PM
probably going to base the limits of fabbers in the campaign after EP fabbers http://www.firewall-darkcast.com/theeye/expanding-role-nanofabrication
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: Cthuluzord on April 19, 2011, 01:00:41 AM
(Googling the Trail of Median)

Your search terms have found 1 result

STRANGE BURGLARY AT JEFFERSON MALL
Fort Benjamin, AR

by Rebecca Tomlinsonburg

Police responded to silent alarms at the Jefferson Outlet Mall on Tuesday. Upon further investigation, two stores had been robbed, Shock Shack Electronics and Golden Years Senior Accessories.  Both appear to have been entered through the employee entrances at the back of the outlet mall.

The employee entrance doors, which were steel-reinforced and set in concrete, required key cards to open. Handles were not even included on the outside. Both doors appeared to have had massive holes blown through their locking mechanisms by some unknown force.

"I've not seen anything quite like this before, I'll give him that much," said Police Chief Kyle Bale. "There were no scortch marks, so he couldn't of used an acetylene torch.  No man could have forced his way through that metal with a pry bar, but it seems like the steel around the hole got pushed inward, like some sort of lance or cone that tapered wide at the end was stabbed through."

Police are currently investigating as to what method could have been used to both penetrate the doors and destroy the security cameras, all of which were installed two-stories up on the lampposts in the employee parking lot. Lab technicians from Fort Smith have been called to analyze the scene for any trace evidence more sophisticated police procedures might be able to turn up.

Thankfully, both businesses experienced minimal losses during the break-in.  Shock Shack Electronics reported the theft of a laptop, some cable, a variety of audio/video softwares, and batteries.  Golden Years, an overstock location for a catalogue catering to a number of assisted living facilities, claims only to be missing a number of dialing wands.

Chief Bale added, "It certainly is a unique modus operendi.  I wouldn't be surprised if we see a string of these crimes in the future, but this joker's not going to think himself so clever when he sees his day in court."

Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: Flawless P on April 19, 2011, 02:28:27 PM
Tomlinsonburg
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: clockworkjoe on April 19, 2011, 04:13:09 PM
The Journal of ...  Year XXXX.2

Chirop made a deal with the government. In exchange for lifetime probation and monitoring, he has become an attack dog for any federal law enforcement agency that desires him but only on occasion. It took months for the arrangement to be worked out but as I find legal proceedings to be quite boring, I must confess I didn't pay much attention to them. Perhaps I missed some things but I find it interesting that he doesn't question his arrangement. Given his criminal background, he has probably learned not to ask many questions as a matter of survival. The government knows of his propensity for murder so I suppose they will only use him when they don't really want the suspect alive.

The thief, Wayfarer, finally made contact with other metahumans - the heroes of New Arcadia no less. An outbreak of Luyten fungal growth in the city drew all of them together to investigate. They found a teleport pad to one of the secret US bases maintained by the Ideal double agent, IT. LEVIATHAN, the prison, had run out of food and the prisoners had broken out of their cells. The group learned of IT's betrayal, part of his agenda and even managed to lure one of the anti-meta black ops squads run by the US to the prison. The heroes had freed Consequence, a powerful empath. Consequence killed the black ops soldiers and captured their leader. The heroes interrogated the officer, learning about GOLDEN CALF, a secret program to destroy Sanctuary in case Avalon ever went rogue and needed to be blackmailed back into compliance. GOLDEN CALF self activated and is currently ticking away. Less than a year remains before it detonates, wiping out all the refugees the Ideal spent so much effort protecting.

Median is on a personal quest, wandering the country to gain answers to questions he doesn't want but must ask.

The ghost has found a human shell to occupy for now. A blank Pangloss clone, no less. Her consciousness remains dormant as only the base Hivemind instincts were imprinted on the shell. But the Hive is still active and the others will be reaching out to the ghost quite soon. Will the trinity be reformed or will the ghost remain dominant? Furthermore, the ghost must perform a favor for Charon. To be in debt to such an entity is not a fate I would wish for my greatest enemy.

The doppelganger known as Face has ingratiated himself with the heroes of New Arcadia, taking part in the LEVIATHAN excursion.  Ever the cypher.

Knight Errant has formed a heroic group called the Knights of the Globe. They focus on organized crime and serious criminals. They care not for social policy or politics and act as discreetly as possible.

The Martyr's younger sister, Melissa, has received the recessive genes from her father that mean the difference between human and metahuman. Of course, without the treatments he received, she will be crippled as her body changes.

The Ideal base, TIN CAN, has phased back into reality. Undoubtedly many in the metahuman underground will hear of it and seek to gain entrance. It is relatively untouched and as a communications hub, offers unique technology. Quite the prize.

Consequence has established himself as a minor crime lord in New Arcadia due to his unique powers. The Knights of the Globe were wise enough to not attack him.

Since Ragnarok, magic has surged. It is easier to learn and practice magic than ever before. Thousands of itinerant geomancers have appeared - learning it intuitively and using to heal the sick and cleanse pollution. A gathering in New Arcadia has drawn the attention of the authorities. Soon, they will crack down on the gathering. how will the heroes of New Arcadia respond?

The calm has ended. The storm comes.

Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: Cthuluzord on April 19, 2011, 10:56:19 PM
(Googling the Trail of Median)

Your search terms have found 1 result.

HUMAN INTEREST: DOUBLE-AMPUTEE BUILDS GAZEBO, INSPIRES COMMUNITY
Perry County, KS

by Feldman Hungbottom

When Perry Baxter posted an ad at the local hardware store for help building a gazebo in his daughter's backyard, he knew it was anybody's guess who would respond.

"I've seen all types in the last few years," said Baxter, who has been hiring additional help for his home improvement projects since retiring. "Sometimes they don't speak English. Sometimes they show up drunk. I either deal with it or send them down the road. I'd never seen nothing like this though."

What Baxter had never seen before was the man that showed up Friday afternoon in dirty rags, sporting a raggedy beard and backpack. "He looked homeless," Baxter remembered, "but he seemed polite enough and like he needed the money, so I let him in. That's when I noticed his hands."

Rather, what the Puma Springs resident noticed was the man's claws. Baxter says that both of the man's arms were metal prosthetics. When asked, the man, who called himself Norm, would only say that he lost them in the war, that people had died, and he'd rather not talk about.

Embarrassed, Baxter took the man out back and immediately began showing his employee the job site: "The entire time I'm thinking 'What the hell am I going to do with an armless carpenter?' But by then I'd already made a damn fool of myself asking about the poor boy's accident; hell if I was going to turn him away."

But Baxter, and the entire neighborhood of Knolling Street, soon found themselves pleasantly surprised. By the end of Friday afternoon, the ground for the gazebo was cleared, the framing was done, and the concrete set. "The boy was working me to death!" Baxter exclaimed, relating the events of that weekend to a crowd of curious neighbors and this reporter from the finished Gazebo on Sunday. "The fellow was an old hat at building, and he worked them arms of his like he was born with him. I couldn't keep up with him!"

By Saturday, word had gotten out about the armless artisan. Children were crowding around to watch the gazebo go up like a it was a summer afternoon of America's golden years. The pair of men found themselves practically tripping over husbands come to help and wives offering drinks.

"I could tell it made him uncomfortable." said Marisa Baxter, proud owner of the new gazebo. "He'd reach out a pincer for a hammer and find ten folks offering to do the work for him. He kept on reminding everybody that he was the one supposed to get paid for this."

Puma Springs First Presbyterian pastor Harley Lacker was in attendance at the impromtu gazebo-raising festival and attempted to gift the man last week's collections out of gratitude. When asked how the offering went, Reverend Lacker responded "Brother Norm told me that he didn't need the charity. That he was just a man looking for honest work and trying to figure some things out. I took it for pride at first until I saw him checking email on his laptop at lunch break." Baxter joined in, "He had quite the tech set-up in that bag of his, and he could type pretty well for having metal fingers too!"

By the end of Saturday, the community's help saw the gazebo almost entirely finished with only a few finishing touches left to do on Sunday. The congregation secretly planned a potluck for the backyard structure's grand opening, but come the fateful day, the community found themselves without their guest of honor.

"Norm had come to me the night before, asked if we could settle up," Baxter explained remorsefully, "I could tell he was shy around all that attention, and since I was the cause of it all, I couldn't see how I could say no. He was gone by morning."

Still, the deacons and the church kitchen committee had made too much food (again), and there was some work still to be done on Marisa Baxter's gazebo. Despite the disappearance of the mysterious stranger, a picnic sprung up around the work site that lasted well into the evening. An improvised ribbon cutting ceremony was even held as work was completed and what had turned into an all-day block party came to a close.

"It's really amazing," remarked the Reverend, Lacker in a prayer that brought festivities to a close, "what that man's example did for this community. His humbleness, his fearlessness in the face of adversity, has brought this street together in a such a spontaneous, beautiful outpouring of love, on that truly proves that God does work in mysterious ways."


Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: Salkovich on April 20, 2011, 03:50:13 PM
(Googling the Trail of Median)

AWESOMESAUCE



Caleb. Write a book. Write so many books.
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: Cthuluzord on April 20, 2011, 10:46:51 PM
(Googling the Trail of Media)

Your search terms have found 1 result.

INFAMOUS KILLER CAPTURED UNDER MYSTERIOUS CIRCUMSTANCES
Associated Press
by Leona Shulman

MISSOURI--For the first time since the case opened three decades ago, federal agents have arrested a suspect in the Route 64 Slasher case.

So-called for abandoning the bodies of his victims by the state highway of the same name, the 64 Slasher was first identified in the 1983 after a string of coeds were found dead by roadside clean-up crews. He was responsible for one of the largest non-metahuman manhunts in Missouri's history and remained one of America's most elusive serial killers for years.

Most active in his early years, the Slasher was notorious for his resistance to profiling. Initially, all the victims were young, college-aged women attacked on the way home for holiday break. This pattern informed police investigation until '85 when two elderly victims were discovered. The pair was strangled rather than slashed, male rather than female, and found at the northernmost/southernmost points of the state, dropped in Route 64's drainage ditch right before crossing the border.

"For many years, the 64 Slasher was one of the FBI's greatest shames," said FBI Director Jeff Espinoza on a press conference Sunday. "Just when we'd be looking for a knife, he'd use a gun. When we'd launch awareness campaigns against children accepting rides with strangers, he'd murder some poor housewife. All that remained constant was that same stretch of empty road, mocking us."

By the mid-90's, Missouri State Highway Patrol had caught a number of copycat killers seeking to use the Slasher's reputation as cover. "There were a few years there when we had mobsters driving in as far as New York just to dump a body," said Drowe County District Attorney Budd LaGrass. "It was a prosecutorial nightmare. If we had caught him, trying to figure out which murders were his would have taken decades." Locals began referring to Route 64 as "blood alley."

By the turn of the century, the FBI had all but closed the case. Six years had gone by without a recognizable pattern in victims. It appeared that the 64 Slasher would go down in history as the one that got away.

Until Saturday night. Drowe County Sheriff's Deputies responded to multiple reports of a stalled vehicle in the early hours of the morning. They found the White Ford Ranger...and quite a bit more.

Deputy Kent Draper, one of the first officers at the scene, said, "When we approached the vehicle, both doors were open and the engine was running. After establishing that no one was inside, we heard a sound coming from over a hill southeast of the road. We moved to investigate."

What the officers found was Tillman Green, a resident of Pikeville, MO and employee of the Missouri Department of Corrections, trapped in an inexplicable, transparent ball. "It appeared to be made of a sort of crackling, yellow light" explained Draper. "It was like a bubble of static. The suspect was facing away from us, towards the treeline, screaming and stabbing at the ball with a hunting knife. It had no effect. It appeared to be some sort of forcefield trapping him."

Police claim that the "crackling, yellow light" disappeared as officers crested the hill. Green, suddenly free, saw the police and alledgedly launched into a "screaming, enraged charge." Drowe County Deputies quickly subdued the man with tasers and pepper spray. The woods were searched for the source of the yellow light, but nothing was found.

After his arrest, the Ford Ranger registered to Green was searched. A variety of weapons and a photo album were found inside a toolbox. Prosecutors promise that the photo album contains pictures from the locations of nearly every Route 64 Slasher killing, each taken before police arrived.

After filing papers to fast-track the Green's trial on Monday, Federal Prosecutor Becky Irvine addressed the press on the Drowe County Courthouse steps. "Tillman Green, a once-trusted employee and son of the state of Missouri, was taking pictures of the road crews in his charge as they discovered his bloody handiwork. For years, he abused his position as a transportation officer for probationary work crews in order lure unsuspecting motorists and hitchhikers to their deaths, all for the sake of recording people's reactions to his grotesque displays."

When asked how the prosecution would be proceeding with this evidence, Irvine replied, "Out of respect for the victims' families, the United States of America will be seeking a speedy trial that concludes in the maximum penalty allowed under law."

Though declining an interview, Green's attorney has said that the defense will be seeking a mis-trial on the basis of unsanctioned transhuman vigilantism and supernatural evidence tampering. No more details were provided.

At the formal declaration of the charges on Tuesday, Green seemed visibly agitated, far from the coldly calculating monster suspected of haunting the highways for decades. He was twice warned to retake his seat during the proceedings and eventually had to be physically escorted from the courtroom. Before bailiffs could drag Green back to holding, he was heard screaming, "He tricked me with his long-sleeves! He was actually a robot from space! Never pick up a man without thumbs! He had metal arms and claws! You can't stab a golden robot wanderer out of the West! He will come for you! Come for you all!"

Though many details of the case warrant further investigation, judicial experts agree that the damning nature of the physical evidence and testimony of officers at the scene ensure a conviction.  When questioned about the more alarming details of the arrest, Director Espinoza had this to say: "I'm certainly no expert in the types of things that were mentioned in that initial police report, but I can ensure everyone that Mr. Green's rights were in no way violated by the U.S. government. If he is looking for some explanation as to his capture, I suggest he blame karma."
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: Jason on April 20, 2011, 10:54:56 PM
Thought I'd post this so we could keep track of it this time.

Arcane Switchboard  2hd

Magic Mouth: Useful (2), Range, Booster (+3), Duration (+2), Secret (+1), If/Then - Speak Current Password (-1), Focus (-1), Bulky (-1), Willpower Bid (-1)
Panic Button: Useful (2), Range, Booster (+3), Endless (+3), Secret (+1), Exhausted (-3), If/Then - Press Button (-1), Focus (-1), Bulky (-1), Willpower Bid (-1)
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: Jason on April 20, 2011, 11:29:48 PM
The Martyr's updated character breakdown for Tier 2 based on 311 pts


Real Name: Jamal Sykes
Gender: Male     Age: 18
Height: 5'7"     Weight:  135 lbs
Ethnicity: African-American
Education: High School (GED)
Birthplace: New Arcadia
Base of Operations: The Ruins
Occupation: Legal Aid to Peter Silvertail
Loyalty: The Forgotten, the Abandoned, and the Castoffs (4pts)
Passion: Theology, Politics, and Arcane (3pts apiece)

Stats

Body: 2d
Coordination: 2d
Sense: 4d
Mind: 5d
Charm: 4d
Command: 5d
Base Will: 13
Willpower: 13

Skills

Lockpicking: 1d(3d)     Empathy: 1d(5d)      First Aid: 1d(6d)               Lie: 1d(5d)                 Conjuration: 2d(7d)
Stealth: 1d(3d)          Perception: 1d(5d)    Knowledge (Law): 1d(6d)   Invocation: 1d(5d)      Intimidation: 1d(6d)  
                               Scrutiny:  1d(5d)      Research: 1d(6d)             Persuasion: 2d(6d)      Leadership: 1d(6d)
                                                            Spellcraft: 2d(7d)                                            Stability: 2d(7d)                                
                                                            Streetwise: 1d(6d)
                                                            Tactics: 1d(6d)
Powers

Illusion     6d+1wd
Source: Paranormal
Permission: One Power
Attack: Range, No Physical Change  
Defend: Range, Duration, No Physical Change
Useful: Range, Duration, No Physical Change  

Amulet of the Conjurer
Source: Power Focus
Permission: Power Theme
Extras: Indestructible, Irreplaceable
Attack: Fire Demon  3hd
Useful: Balgrin the Imp  3hd
Defend and Useful x2: Angel  2hd

Buckle of Defense   2hd
Source: Paranormal
Permission: Inventor
Defends: 2hd
Extras: Endless, Hardened Defense, Focus, Armored Defense, Willpower Bid, If/Then - Activated by Rubbing Buckle

Hoodie of Teleportation  2hd
Source: Paranormal
Permission: Inventor
Useful: 2hd
Extras: Booster +3, Go First, Self Only, Focus, If/Then - Pull strings in specific order
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: Cthuluzord on April 21, 2011, 05:27:05 PM
(Googling the Trail of Median)

Your search terms have found 1 result

http://www.myfakewall.com/w/idealistwatch.com (http://www.myfakewall.com/w/idealistwatch.com)
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: Salkovich on April 21, 2011, 05:40:21 PM
(Googling the Trail of Median)

Your search terms have found 1 result

http://www.myfakewall.com/w/idealistwatch.com (http://www.myfakewall.com/w/idealistwatch.com)


BAHAHAHA ORDER 66
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: clockworkjoe on April 21, 2011, 05:42:54 PM
this is so awesome
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: Cthuluzord on April 22, 2011, 03:15:02 PM
(Googling the Trail of Median)

META-NOTE: I've decided that Zack Wilde exists in the Wild Talents universe. If you disagree, go to hell.

Your search terms have found 1 result

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Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: BeyondSandrock on April 22, 2011, 05:59:54 PM
(http://brighsidelair.wdfiles.com/local--files/admin%3Amanage/Zakk%20Wylde%20ATHF.jpg)

"Where the hell is Geddy?  He needs to see how metal this Meridian guy is!"
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: clockworkjoe on April 23, 2011, 04:24:33 AM
Sanctuary
An Eden-like world in a pocket universe, Sanctuary was discovered by Avalon. It is used as a permanent refugee camp for displaced aliens, humans from parallel Earth and Omega's former citizens. It is ruled by wise and just aliens so crime and corruption are all but unknown. Super-tech is used to keep things running. However, it is isolated from the rest of the multiverse. No Earth government wants the refugees and no alien government is trusted enough to take them. The people of Sanctuary want to open permanent dimensional portals to Earth so they can trade and move freely. No government wants to deal with the headache and corporations fear competing with such a technologically superior country. Only Avalon could move freely between Sanctuary and our world. Many wonder if Sanctuary will be okay now that Avalon is gone.  Some have called for the government to find a way to Sanctuary so they can make sure they are okay. Cynical observers have remarked that the US just wants to find Sanctuary so they can exploit its technology and people.

The major cultural groups on Sanctuary

Luyten refugees: Mostly soldiers and ship crew from the invasion. Second generation Luytens have been born that have never seen their home world. Major cultural shift towards American/democratic beliefs as part of an Ideal assimilation program – they eventually wanted Luytens to help colonize the solar system and become part of an Earth-led coalition.  Some diehards refuse to adapt.

Omega’s abandoned citizens: From Omega’s country – their homeland has been cut up by European governments since Ragnarok so they are truly abandoned. Humans – many soldiers, scientists and engineers – veterans of Omega’s army.

Zombie Apocalypse survivors from Parallel universe: An excursion into a parallel reality found an exact duplicate of Earth that had suffered a zombie apocalypse. Due to quarantine protocols, the survivors are banned from Earth until the zombie disease is completely understood and a cure has been found.

Greys: Aliens from the first invasion. Fully assimilated and peaceful now after their collective consciousness was briefly linked to Avalon.  They humbly and cheerfully build and maintain the infrastructure of Sanctuary. As a result of their link, they feel emotions on an extreme level. When they are calm and meditative (their usual emotional state) they are nearly impossible to affect – zen masters. However, if they are affected, then they lose self control and become irrational. Get them laughing and they are paralyzed with joy for minutes. Get them sad and they weep for hours. Get them mad and they stay silent, fuming for days.

The Trans-Dimensional Alliance (TDA): An outpost from a powerful and highly advanced civilization to provide aid to the refugees and conduct scientific research. The TDA is the only known government that extends through multiple dimensions and governs over 100 planets through 4 separate dimensions with over 300 sapient species listed in its citizens. Due to their own laws, the TDA has not established diplomatic contact with Earth (principally due to Earth’s lack of civil rights for all sapient beings in their own laws) and it is illegal for TDA citizens to visit Earth. It is possible for TDA citizens to sneak on to Earth but only a few instances have ever been recorded.
When the Ideal made contact with the TDA in 1986 and helped them deal with a major crisis, the TDA agreed to help the refugees of Sanctuary. Due to the pocket universe’s unique properties, the TDA could not establish a dimensional gate directly on the planet. Instead the TDA must travel to Earth and then to Sanctuary, like everyone else. The TDA outpost has thousands of personnel working to help the refugees including immigration officials. The TDA has allowed some refugees to leave Sanctuary and settle in the TDA but it is a slow process.

Lemurians: Refugees from a world of magic that was destroyed by the Demiurge. Humans, elves, dwarves and other fantastic creatures were saved by Cerulean and the Ideal by a powerful gate spell shortly before Demiurge destroyed the world of Lemuria in order to summon Xothol-Mog, an elder god said to hold dominion over Time itself. The summoning failed, as Demiurge did not gain the power to rewind time and slay Avalon, as was his plan. The Lemurians have taken well to Sanctuary, seeing its vast wilderness as clay to mold into new kingdoms. They are frequently in conflict with the Sanctuary Council, as the Lemurians are the most violent and savage of all the groups on Sanctuary. However, they have calmed down in the last 30 years. Only the most foolhardy ‘adventurers’ still seek out violence and danger to gain glory and loot. Many talented magic users among their group obviously.

Diaspora:  The last group isn’t a group at all but rather the unique beings that have found their way here. Criminals from the TDA sneak into Sanctuary to hide out from the law but have gotten stuck. Some supervillains, too monstrous for normal life have begged Avalon to be allowed to live out their days on Sanctuary. Experimental test subjects from Omega and Pangloss’ labs. Strange beings from the Tunguska zone.
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: clockworkjoe on April 23, 2011, 04:24:52 AM
The government of Sanctuary
Avalon organized a representative parliament (think UK rather than USA) where each major group gets a vote. Most of the laws are modeled from the TDA’s laws (which has the most sophisticated and fair laws in regards to dealing with multiple sapient species from radically different backgrounds). Visitors from Earth would view the Sanctuary government as unimaginably liberal, merciful and perhaps even naïve. It is extremely complex but for the most part invisible to the average citizen. The greatest difference comes from the attitudes of the leaders of Sanctuary. They believe they are all in this together, despite their differences and think that gaming the system for their own personal benefit or agenda is immoral, even evil.  This is not immediately apparent to visitors though, as the leaders argue and debate one another to extreme ends.

The Crisis on Sanctuary


With Avalon gone, so goes their connection to the outside. Sanctuary is an Earth-like Planet but only holds under two million citizens altogether. They do not have the numbers to maintain an advanced civilization – not enough skilled labor, especially in the ultra-high end. They also lack sufficient stockpiles of certain raw materials and equipment to keep the infrastructure running at peak efficiency. They need massive infusions of people and material.

Furthermore, the longer Sanctuary stays in isolation, the bolder the extremists will become. Luyten diehards, Lemurian adventurers and TDA criminals will seek to settle personal scores or carve out a personal fiefdom somewhere. It is a big planet after all. Others may try desperate measures to escape the pocket universe. Avalon has warned that any attempt to open a gate will cause a massive explosion but no one’s tried it…so far. A stable connection to the outside that the people of Sanctuary can control  is necessary but that will require learning the properties of the pocket universe – something only the Ideal truly understood.

 Finally, the USA government has smuggled a weapon of mass destruction and has activated it on the Planet. Less than a year remains before GOLDEN CALF activates and wipes the planet out.
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: clockworkjoe on April 23, 2011, 04:26:24 AM
Wayfarer

A human on Earth found an Ideal base and took a TDA gate suit with Augmented Reality nano machines from the base. The gate suit was designed to facilitate trans-dimensional travel – heavily armored, teleportation matrix, nano-healing kit and a gate generator. This particular suit was keyed to Sanctuary and was used by Ideal members to inspect the capital Luyten ship – check on its reactor and recover data from its storage and so forth. The human learned how to use the suit, injected himself with the AR nano package and opened a gate to Sanctuary. He found himself in the wreckage of the Luyten capital ship. Shortly after exploring it, he encountered Mechanic, a Luyten salvager. The Luyten made a deal with the human (now calling himself Wayfarer), alien tech for certain goods on Earth – machine tools, medical supplies and laptop batteries.

The gate suit made theft simple. Wayfarer simply found warehouses that contained what he wanted, teleported in, opened a gate to sanctuary, teleported the supplies in, closed the gate and then teleported home. Wayfarer thought this was an equal and mutually beneficial relationship. Mechanic never told him otherwise. As a Luyten, Mechanic regarded humans rather poorly. The alien felt that if he told Wayfarer the truth, Wayfarer would exploit the situation, perhaps even bring in other humans to steal from Sanctuary. Mechanic even implied that he was part of the Luyten ‘mafia’ and this was a big criminal enterprise, lying about how it was extremely profitable to sell tech from the ship. Thus, Wayfarer had no idea of the gravity of the situation.

The Luyten capital ship was infested with spores that caused Luyten’s disease. The reactor had been damaged in the fight on Earth so Avalon had it sent to Sanctuary. Unfortunately, the move further damaged the ship and now it was too delicate to move again and its technology was important to destroy. Thus, the spores festered in the wreckage. Measures had been taken to seal them in but after Ragnarok, the Sanctuary council ran out of supplies to keep the ship sealed and a leak infected several thousand citizens – half of which were human and thus highly vulnerable. Fortunately the doctors of Sanctuary knew how to cure the disease but it required months of treatment with a cure made from fresh spores. A clinic was established near the wreckage. The strain on the resources of Sanctuary meant that everyone on the planet had to sacrifice something to help the infected. But it still wasn’t enough. Salvaging the ship became necessary. Mechanic was one of the few to volunteer. He was immune to the disease since he had already been infected by it and Luytens were vastly more resistant to it than humans. Mechanic wanted to redeem himself for the atrocities he had committed as a soldier – to save innocent lives – even the barbaric humans.

The sensors set up to monitor the capital ship’s reactor had to be replaced often. Spores clogged them. Only a few people on the Ideal and on Sanctuary knew about this but it had been forgotten. So much was going on. Everyone was overworked. That could be forgiven. User error.

The reactor had never stopped since the fight. It started to heat up.

Wayfarer and Mechanic began to argue. Wayfarer was taking more and more risks to get the goods – he had even been shot (his armor protected him but it was a shock to say the least) yet Mechanic could not pay him more. As a proud soldier not wanting to show weakness, Mechanic would not beg or cajole Wayfarer. He just yelled. Wayfarer finally canceled the deal, telling the alien to fuck off. Wayfarer had only made a few thousand bucks from selling the tech but he figured he could just loot the ship on his own without the Luyten. Mechanic lost his temper and attacked. The two wrestled for a while, tumbling through the wreck. Wayfarer lacked the skills to even connect a blow on Mechanic and Mechanic could not get past the armor of the suit. Mechanic threatened Wayfarer, claiming that his criminal associates with armor piercing energy weapons were just below the ship and would be up shortly to kill him. Wayfarer was too panicked to think straight and was operating on instinct at that point.

They finally hit the reactor room. Mechanic realized how dangerous the reactor was at this point. He called for the fight to stop and tried to stabilize the reactor. In order to do so, Mechanic had to crawl into an unshielded section to access a certain control panel. The alien received a lethal radiation dose but managed to temporarily stabilize the reactor. Unfortunately, Mechanic passed out right after he crawled back out.

Wayfarer calmed down a bit and using the AR interface learned how the reactor worked. The reactor just needed to vent off the waste heat. Remembering what Mechanic had told him, Wayfarer vented the heat right under the ship, where the alien had told him that armed killers were waiting to assassinate him and steal his gate suit.

He vented the reactor.

Realizing their energy weapons would be worth a fortune, Wayfarer used the AR interface to navigate the ship and found an exit near the belly of the ship. He opened it, expecting to see a few fried Luytens. He heard the screaming.  Part of the clinic tent city had set up under the ship. The damage was indescribable. It was not hot enough to kill instantly. But it was hot enough to set fires and melt the skin. Not powerful enough to create a crater but just enough to cause a shockwave to scatter the flimsy structures of the tent city. Hundreds were already dead and fires burned through their tents and huts. Aliens of a dozen different species and humans burned around Wayfarer, a hell of his own making.

To his credit, Wayfarer stopped thinking and started acting. His mind had snapped and what was left was instinct. He had always thought of himself as a good person, not perfect, but the kind that would at least help the needy if saw them. That was all that was left that day. His desire to be good, to help the needy right in front of him. He saw a child and teleported her to safety. Then a woman surrounded by flame. A man crying out through the smoke. Wayfarer felt nothing as he saved as many as he could. He felt nothing when the air supply in his suit ran out and he had to breathe the air of Sanctuary, despite the warning about Luyten’s disease. He pushed himself until finally he teleported the last living victim he could find. He passed out at the feet of a Sanctuary doctor.

When he awoke, he was in a Sanctuary hospital, far from the capital ship. He was not restrained, nor was he in prison. But he was not alone. He was in a ward with other survivors from the disaster. Some were burned. Others had broken limbs. All had Luyten’s disease. A kindly old man noticed that Wayfarer was awake and asked him to come with him. Wayfarer was still too numb to ask questions or disobey.

The man took him to a conference room. Several councilors were there. A monitor showed footage from the AR interface of Mechanic talking to Wayfarer. They explained that they knew everything. The AR recorded all of his movements and actions. It had taken them a while to process what had happened but they had finally come to a decision. Wayfarer was free to go. His suit would be returned to him, although the gate device would be modified so that it would only open a gate to a secure building on Sanctuary. The government would always know when he would arrive and leave but he was free to come and go as he pleased.

“I vented the heat. I killed them all. I did it. Oh god, I killed them. How can you let me go?”
The lead councilor, a grey, replied calmly. “Because you were misled. It wasn’t your fault. Mechanic lied to you.”
Wayfarer broke down in tears.
Another councilor, a Luyten, spoke after a minute. “You did commit a crime by our laws but the venting wasn’t it.”
“What was it?”
“You knew that we were isolated. Alone. That Avalon couldn’t resupply us. Yet you tried to take advantage of the situation. Profiteering is a crime.”
Wayfarer’s stomach sank. He had always rationalized that part to himself. Mechanic had hinted several times that things were getting tougher but somehow Wayfarer still tried to get a better take for himself.
“So why aren’t I being punished for that?”
“Partially because Mechanic encouraged your perceptions but mainly because you acted.”
The screen cut to the first moments of the disaster. A moment of stillness then action.
“Most would have been overwhelmed with the realization of their action. Yet you acted. You saved many that would have otherwise died.” The old man spoke, the leader of the councilors.
“That can’t make up for what I did do.”
The old man sighed.
“No, but if the reactor had blown, who knows how many would have died. In the end, you made up for your actions. We can’t hold a misinformed person accountable for what is ultimately an accident. A terrible, tragic accident, but one none the less. Besides, I think you’ve been punished enough.”
Wayfarer then realized the old man was referring to the disease. Wayfarer had been infected.
“So what happens now?”
The old man shifted back in his seat, exhausted.
“You are free to go, of course.”
Wayfarer sat, numb.
“What do you want to happen?” the councilor asked.
“I…I want to help.”
“We offer nothing. No threats, no rewards. We have not damned you, nor can we promise anything to you. We can’t treat you. We don’t even have enough to treat all of our own citizens.”
“I understand that. I still want to help.”
“This will most likely not ease your guilt. It will probably make it worse. It will not bring you riches. It will bring you pain and fear.”
“I don’t care. I want to help.”
“We do not want your help, unless you give it freely and knowingly. Do not do this unless you think this is the right thing for you to do on its own merits.”
“It’s the only thing that makes sense to me. “
The old man sat up.
“Very well. Take this list. Go home. Bring what you can.”

And so it began. Wayfarer has spent several months now, stealing for Sanctuary. He has even come out of his shell, as the residents of Sanctuary have treated him quite well. He has even formed a few tentative friendships. Only the leadership knows of his involvement with the disaster. It is known he can gate out, as that has provided a slight morale boost but given that Earth is viewed as a violent unstable world, it is not viewed as an escape. Wayfarer is even seeing a therapist on Sanctuary to deal with the PTSD he suffers from as a result of the disaster. He knows that there is a cure for the disease on Earth at the Center for Disease Control but taking it will alert the US government. He is already wanted by Interpol for his theft and surely some hypermind can build a tracking device to trace his teleports (total speculation btw) Wayfarer is paranoid about placing Sanctuary in further danger and he feels that the US military will hunt him down so they can invade Sanctuary and loot the alien technology used there. Thus, he keeps delaying curing himself. 
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: Cthuluzord on April 23, 2011, 11:17:46 AM
Totally awesome dude! I am getting crazy psyched for the campaign to start up again. When are you going to start posting these, btw?
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: clockworkjoe on April 23, 2011, 01:24:56 PM
As soon as the New World campaign is over. It will replace NWC as the regular RPPR campaign.
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: clockworkjoe on May 06, 2011, 03:04:19 AM
The Journal of ...  Year XXXX.3

A novel solution in defeating the airplane graveyard golem to be sure. Not one I'd recommend though.
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: BenignSpy on May 09, 2011, 07:23:42 PM
Not going to be there on Thursday...again. Another meeting for a film project. Sorry.
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: BenignSpy on May 28, 2011, 06:37:37 PM
How go the adventures?
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: Jason on June 02, 2011, 12:01:29 AM
Things are going well.  We are finding out more about Ragnarok and Nemesis.  Each of us seem to have our own individually intriguing subplots, and together we are affecting things moreso on a global scale.  I think you'll be happy to know that I've replaced Shift's antagonism toward Steel Centurion with The Martyr's.  Let's just say Jamal has taken the Steel Centurion off his friend's list.  Tomorrow will be interesting.  I hope things work out for both of us, but I'm a little worried.
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: Kroack on July 02, 2011, 03:01:02 PM
Is the campaign still going on?
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: clockworkjoe on July 02, 2011, 05:03:56 PM
yeah im just lazy when it comes to writing it up
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: Kroack on July 02, 2011, 06:25:03 PM
yeah well looks like you got a million other things to do too, so it's no big deal
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: Setherick on July 02, 2011, 07:18:53 PM
Yeah, like finish writing Ruins.
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: Kroack on July 03, 2011, 01:14:39 AM
Yeah, like finish writing Ruins.

and ZotW

also

if caleb's hopelessly confused old woman is not a recurring character in the new arcadia campaign I am going to murder somebody
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: mrlr on July 15, 2011, 09:52:49 PM
So, is this the next campaign to be released Bi-weekly on the actual play feed?

Or is that a special treat for January 2038?
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: Setherick on July 15, 2011, 09:58:18 PM
So, is this the next campaign to be released Bi-weekly on the actual play feed?

Or is that a special treat for January 2038?

Oh ye of little faith in Ross. It'll certainly begin by 2025.
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: Kroack on July 16, 2011, 12:08:01 AM
i'm predicting a fall of 2013 release.

like really.
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: clockworkjoe on July 16, 2011, 01:40:38 AM
I'll post the last dark sun and then I'll start the heroes of New Arcadia.
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: BenignSpy on July 18, 2011, 08:49:22 PM
I don't know that I'm ready for that...
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: joecrak on July 20, 2011, 05:14:27 PM
That mushroom man Ross and Tom were talking about in the latest episode sounds like a real fun guy.
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: Cthuluzord on July 20, 2011, 05:46:15 PM
Joecrak has 10 hard dice in puns.
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: joecrak on July 22, 2011, 09:12:53 PM
Not having played Wild Talents i'm hoping that is a good thing.
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: BenignSpy on July 24, 2011, 01:48:05 AM
It is.
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: clockworkjoe on July 28, 2011, 12:39:11 AM
First episode (which has the first 2 sessions of the campaign) will be posted tomorrow.
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: Kroack on July 28, 2011, 12:48:59 AM
ross, have I ever mentioned that I luv you?
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: clockworkjoe on July 28, 2011, 12:57:16 AM
awwwwwww
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: clockworkjoe on July 28, 2011, 06:25:28 PM
SHAZAM MOTHERFUCKAS http://actualplay.roleplayingpublicradio.com/2011/07/systems/ore-system/wild-talents/wild-talents-the-heroes-of-new-arcadia-episode-1/
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: SimonLucid on August 06, 2011, 10:46:41 PM
The term street-level was being thrown around a lot in the first half of episode one. I was curious as the definition of that term in the context of the fiction of New Arcadia. For example what heroes, in comics, would constitute such a term?
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: Moondog on August 07, 2011, 12:54:14 AM
The term street-level was being thrown around a lot in the first half of episode one. I was curious as the definition of that term in the context of the fiction of New Arcadia. For example what heroes, in comics, would constitute such a term?

Luke Cage and Iron Fist (Power Man and Iron Fist comics, also Heroes for Hire!) are perfect example of street level heroes.

DC wise, only The Question and *maybe* Green Arrow stand out to me as being street level.
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: Flawless P on August 07, 2011, 02:54:13 AM
DC Comics:
The Bat Family

Green Arrow

Black Canary

Huntress

The Question

Marvel Comics:
Wolverine

Daredevil

an argument can be made for Spider-Man but he is on the high side
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: Moondog on August 07, 2011, 03:48:14 AM
I gotta disagree, P, at very least on Wolverine and Spider-Man.

Spidey's high tier enough to hang with some of the biggest and baddest, with a huge suite of goodies and a strength that varies from writer to writer, but is typically pretty darn huge. I mean Cage is strong, but Spidey's often stronger still.

Wolverine can go toe to toe with The Hulk (and survive being torn in half), so he's right out.

Daredevil, though, sounds about right.

I got no familiarity with DC, so I can't really say. But the Question owns.
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: Jason on August 07, 2011, 08:11:18 PM
Pretty much all the characters from Watchmen with the exception of Dr. Manhattan would be considered street level.  John Constantine easily falls into that category too.  While the majority of the characters in both the Avengers and Justice League are well outside that power range, Hawkeye, Mockingbird, Black Widow, Captain America, Green Arrow, Vixen, and Batman are street level.  I'd say all of the Heroes for Hire characters are low enough on the power scale also (in addition to Luke Cage and Iron Fist, Misty Knight and White Tiger).  Technically Spider-man and Wolverine are closer to street level than say Thor, Iron Man, Hulk, Ms. Marvel, the Fantastic Four, Silver Surfer, Nova, or the Sentry in terms of power.  In fact, Marvel has a plethora of characters on the low end of the power scale.  Many of the X-men would be considered street level in terms or raw power and capability, ruling out omega level mutants of course (i.e. Vulcan, Iceman, Phoenix, Nate Grey).  DC on the other hand seems to tip the balance in the opposite direction.  The Flash, while active on the street, has powers that far exceed many superheroes and easily allows him to be a global force.  Wonder Woman, Superman, Martian Manhunter, Green Lantern, Aquaman, Black Adam, Captain Atom, and Captain Marvel are big powerhouses...well Aquaman not so much ;) but still on the high end.  The Question, Nightwing, Oracle, Robin, Birds of Prey, Hawk, Dove, Catman, and Deadshot are street level.
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: clockworkjoe on August 07, 2011, 09:06:16 PM
honestly to me street level doesn't mean the character's power but the story's focus. What I wanted:

Focused on a single city or limited area of operation - the different strata of society, notable characters etc
Dilemmas connected to urban life and its core problems: crime (especially organized crime), ghettofication/gentrification etc
Emphasis on the personal lives of the characters and how they relate to normal people

Compare this to hero groups that are not street level

the FF (cosmic, dimensionally focused, seldom interact with 'normal' people)
Avengers (global security focus, no connection to real life issues)
Justice League (seldom focus on personal issues - team protects entire universe)
Exiles (multidimensional focus)
Doom patrol (not focused on single city - however they do emphasize relating to normal people and how difficult it is)


Street level characters and groups
Spider man
Punisher
Bat family
Heroes for Hire
X-Factor - perfect street level hero team
Powerpack
Runaways
The current version of X-men is somewhat street level - they stay in San Francisco for the most part and a lot of the comic deals with how they relate to society

Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: Z on August 07, 2011, 09:13:36 PM
i am saddened beyond belief that none of the characters are basically The Question
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: SimonLucid on August 07, 2011, 11:11:44 PM
honestly to me street level doesn't mean the character's power but the story's focus. What I wanted:

Focused on a single city or limited area of operation - the different strata of society, notable characters etc
Dilemmas connected to urban life and its core problems: crime (especially organized crime), ghettofication/gentrification etc
Emphasis on the personal lives of the characters and how they relate to normal people

Compare this to hero groups that are not street level

the FF (cosmic, dimensionally focused, seldom interact with 'normal' people)
Avengers (global security focus, no connection to real life issues)
Justice League (seldom focus on personal issues - team protects entire universe)
Exiles (multidimensional focus)
Doom patrol (not focused on single city - however they do emphasize relating to normal people and how difficult it is)


Street level characters and groups
Spider man
Punisher
Bat family
Heroes for Hire
X-Factor - perfect street level hero team
Powerpack
Runaways
The current version of X-men is somewhat street level - they stay in San Francisco for the most part and a lot of the comic deals with how they relate to society

Thank you, Ross and of course the rest who answered as well.
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: Moondog on August 08, 2011, 12:17:50 AM
I really don't see someone who can dodge bullets, lift trucks, and outfight Taskmaster as being 'street level' (Spiderman).

Can't believe I forgot the Punisher though. Durrrr
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: clockworkjoe on August 08, 2011, 12:40:15 AM
I really don't see someone who can dodge bullets, lift trucks, and outfight Taskmaster as being 'street level' (Spiderman).

Can't believe I forgot the Punisher though. Durrrr

the individual powers don't matter as much as what the hero does - spiderman has a day job in the city and deals with family problems all the time. He doesn't have a secret base in space or the arctic nor is he super rich. He can relate to normal people and so can we. He usually doesn't try to save the world - he settles for stopping a mugger or rescuing a a kid from a burning building.
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: Moondog on August 08, 2011, 12:47:37 AM
I really don't see someone who can dodge bullets, lift trucks, and outfight Taskmaster as being 'street level' (Spiderman).

Can't believe I forgot the Punisher though. Durrrr

the individual powers don't matter as much as what the hero does - spiderman has a day job in the city and deals with family problems all the time. He doesn't have a secret base in space or the arctic nor is he super rich. He can relate to normal people and so can we. He usually doesn't try to save the world - he settles for stopping a mugger or rescuing a a kid from a burning building.

I dunno, I think powers are as much of a factor in getting the proper 'street level' flavor as what is actually done with them.

That is: If Superman spent his comics chilling with Lois and Krypto and Jimmy Olsen and punched the occasional mugger into fine red mist instead of fighting Darkseid, would he be 'street level?' I would say 'of course not, that's ridiculous'.
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: clockworkjoe on August 08, 2011, 12:49:33 AM
right but superman doesn't do that. Spiderman is street level also because his enemies are usually professional criminals that just want to make a score or are crazy people obsessed with killing him not cosmic powered superbeings, alien warlords, etc
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: Jason on August 08, 2011, 04:21:38 AM
Ross is more or less right. Spider-man is street level because his focus is New York City. He usually stays local (although you could make the argument that he has done some adventures outside of Earth--Secret Wars and a short stint as Captain Universe--which could possibly elevate him to a cosmic hero). He usually deals with any number of minor villains from his rogue's gallery, who are just looking for a quick score but nothing world shattering. In that respect, the Flash and Superman might fall into the same category. However, unlike Spider-man those two heroes, especially Superman quite often find themselves pitted against major threats to the planet, galaxy, or all of reality, usually requiring the entire JLA or DCU to stop.

Now with that being said, Marvel has increased the number of major events over the last ten years and Spidey, more often than not, is swept up into the battle pulling him out of NYC and his civilian life. In fact, his recent full-fledged membership in the Avengers also takes away some of his street level cred as he finds himself in the big leagues. But the same applies to Batman, and while Batman may go on missions with the JLA, he remains heavily focused on Gotham City when fighting crime on his own. Spider-man stays within the confines of NYC when not with the Avengers. Superman often finds himself outside of Metropolis or even Earth when left to his own whims of thwarting any number of villains. Therefore, Superman is not street level.

Lastly, I'd like to say that I do believe powers do play a role, albeit to a lesser extent, in whether or not a hero is street level. Those with high-end powers tend to be global or cosmic level heroes as in the case of Superman, Thor, Silver Surfer, Wonder Woman, etc. Those with low-end powers or none at all typically have a localized impact on their ability to stop villains as in the case of the Punisher, Daredevil, Batman, Green Arrow, etc. But there are exceptions. Star-Lord, Adam Strange, Hawkman, and Rocket Raccoon are galaxy-trotting heroes who have no real powers or are on the relatively low-end of the power scale, but their exploits definitely differentiate them from street level heroes as they continually find themselves dealing with situations on other planets or dimensions.
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: Jason on August 08, 2011, 04:36:04 AM
i am saddened beyond belief that none of the characters are basically The Question
Ya know I was actually considering it but I didn't want to rip off an awesome character concept completely. But it would've been fun to play a paranoid conspiracy nut, especially factoring in the Ideal and Ragnarok. Plus I don't think I'd have been able to keep up with all the theories I'd throw out there, let alone spontaneously connect the dots in game to develop some new wild conspiracy. It would've been very taxing, creatively speaking.
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: Moondog on August 08, 2011, 02:12:44 PM
right but superman doesn't do that. Spiderman is street level also because his enemies are usually professional criminals that just want to make a score or are crazy people obsessed with killing him not cosmic powered superbeings, alien warlords, etc

Only thing stopping him is the writers. Same thing as only thing stopping Spiderman from joining the Avengers going on galaxy-wide megaultimatepower universe saving quests.
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: clockworkjoe on August 08, 2011, 03:51:16 PM
right but superman doesn't do that. Spiderman is street level also because his enemies are usually professional criminals that just want to make a score or are crazy people obsessed with killing him not cosmic powered superbeings, alien warlords, etc

Only thing stopping him is the writers. Same thing as only thing stopping Spiderman from joining the Avengers going on galaxy-wide megaultimatepower universe saving quests.

well the problem with super popular characters that have been written for decades is that if you include everything they've been written in, you can't define them at all. They are literally everything in every genre.

The spiderman of the movies is street level. When most people think of Spiderman, they think of the street level version not the avengers version.
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: beej on August 08, 2011, 07:12:49 PM
Ross you've sold me on Wild Talents.  I was going to copy you like I did with New World (which my players loved) but Im going to have to run the Kerburus Club instead.  At any rate I can't wait for further New Arcadia installments and learning the system at your feet.  Cthulhu Fhtagon!
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: Jason on August 08, 2011, 09:39:39 PM
right but superman doesn't do that. Spiderman is street level also because his enemies are usually professional criminals that just want to make a score or are crazy people obsessed with killing him not cosmic powered superbeings, alien warlords, etc

Only thing stopping him is the writers. Same thing as only thing stopping Spiderman from joining the Avengers going on galaxy-wide megaultimatepower universe saving quests.
I wouldn't just say it's the writers.  Spider-man is inherently at his core a street level character.  He patrols New York City, using his abilities to stop various villains because he believes its his responsibility.  He does not concern himself with the wider world due to his alter ego (photographer, teacher, student, family, romantic relationships, and friends) needing to develop.  He is the average person, dealing with the general ups and downs of life, compounded with extra anxiety and time allotted to his superhero life.  It would deviate too much from his character concept and personality to throw him out into the greater universe too often.  Doing so would lose the appeal of his accessibility as the everyman.

Superman, on the other hand, has the capability to be anywhere on the planet--or the universe--and still maintain his civilian life as Clark Kent due to his godlike abilities (Kryptonian technology, flight, and superspeed) and his larger view of responsibility, that of protecting his adopted world or see a similar fate befall it as in the case of his birth world, Krypton.  To concern himself solely with Metropolis would be irresponsible in his eyes because he would be ignoring the bigger picture.   
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: Moondog on August 08, 2011, 10:15:11 PM
right but superman doesn't do that. Spiderman is street level also because his enemies are usually professional criminals that just want to make a score or are crazy people obsessed with killing him not cosmic powered superbeings, alien warlords, etc

Only thing stopping him is the writers. Same thing as only thing stopping Spiderman from joining the Avengers going on galaxy-wide megaultimatepower universe saving quests.

well the problem with super popular characters that have been written for decades is that if you include everything they've been written in, you can't define them at all. They are literally everything in every genre.

The spiderman of the movies is street level. When most people think of Spiderman, they think of the street level version not the avengers version.

That's a very fair point.

Edit for more content: So then, you are saying essentially that the majority of what makes a character 'street level' isn't their relative power scale, but what they choose to do with their powers?

I don't entirely agree, but that's certainly a valid way of looking at it.
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: clockworkjoe on August 09, 2011, 12:43:18 AM
well powers are a funny thing - sure spiderman is super strong, fast and smart - but what can he actually do with them other than stop supervillains and do search and rescue? Superman can save the world by himself. If he wanted to, he can stand up to nation states or galactic empires.

Street level characters lack the means to dramatically alter the world or universe.
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: Moondog on August 09, 2011, 01:29:31 AM
well powers are a funny thing - sure spiderman is super strong, fast and smart - but what can he actually do with them other than stop supervillains and do search and rescue? Superman can save the world by himself. If he wanted to, he can stand up to nation states or galactic empires.

Street level characters lack the means to dramatically alter the world or universe.

Well if he devoted his time to research and development? Be Iron Spider, and then stand up to nation states.
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: clockworkjoe on August 09, 2011, 02:02:27 AM
Tony Stark gave the armor to him and Spiderman didn't stand up alone to the US government nor did Spidey do a whole lot to the government.
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: Moondog on August 09, 2011, 11:35:14 AM
Tony Stark gave the armor to him and Spiderman didn't stand up alone to the US government nor did Spidey do a whole lot to the government.

Which is irrelevant. I'm saying he, himself, being a genius or near-genius intellect, could do it himself, and choose to mess with governments and nation states and so forth.

He hasn't, because that would be hilariously out of character, but he totally COULD.  Which is what I'm getting at. =P

Edit for more content: I guess what I'm saying, before I get drastically sidetracked, is that I think Spiderman is a bad example of a 'street level hero', not because he doesn't do street stuff (he does) but because his powers and abilities are easily high enough to allow him to affect things on a much grander scale than just New York.

Heck, even The Punisher has initiated and been part of events that have had country-wide effect. Including killing the Marvel universe. *G*
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: clockworkjoe on August 09, 2011, 01:12:00 PM
eh, I think he is a great street level character. He isn't rich enough to build the armor so it doesn't matter how smart he is.

As I said before, every popular character has been written to do everything and be everyone at some point or the other. But you have to look at the pure, iconic version. Look at the first two movies - they focus on Spidey as a street level character.

That's the type of Spiderman I thought of when running this campaign - among other street level characters.
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: Moondog on August 09, 2011, 02:18:01 PM
Works for me!
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: Kroack on August 12, 2011, 09:20:40 PM
this whole debate is so street level.
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: beej on August 17, 2011, 10:09:44 PM
When is the next episode getting posted? 
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: clockworkjoe on August 17, 2011, 10:51:54 PM
right after we conclusively prove spider man is street level or not
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: Salkovich on August 17, 2011, 11:12:07 PM
right after we conclusively prove spider man is street level or not


The Heroes of New Arcadia Campaign passed away today, at the ripe age of 1 episode, due to an unforeseen descent into
what scientists term a "Never Ending Nerd Argument" black hole. The Campaign, which touted itself as being "street level" and "totally rad," will be missed by many.

"It had such potential," said a random bystander we barely give a fuck about, "I'm sorry to see it go out this way."

The Campaign was said to be "really awesome, you guys," and was highly enjoyed by a very tiny audience, will now never again
see the light of day.

"Fuckin' Spiderman," said the previous random bystander we really don't give a fuck about.
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: beej on August 17, 2011, 11:12:30 PM
That's easy.   Spiderman is so mother F'en street.  He's like Jenny from the block.   You can take the Spider out of the Burrows but you can't take the Burrows out of the Spider.   He's as worried about ED as the dude slinging pizzas down the corner. 
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: Moondog on August 18, 2011, 12:50:07 AM
right after we conclusively prove spider man is street level or not

Spider-Man is street level.

just like your mom
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: clockworkjoe on August 18, 2011, 01:09:05 AM
right after we conclusively prove spider man is street level or not

Spider-Man is street level.

just like your mom

:O

(http://i.imgur.com/9UsrW.jpg)
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: clockworkjoe on August 18, 2011, 01:48:56 AM
encoding new episode on the rppr mainframe

(http://i.imgur.com/OsfQA.jpg)
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: Z on August 18, 2011, 07:59:12 AM
file photo of the RPPR server room

(http://i.imgur.com/6JtJc.jpg)
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: crawlkill on August 18, 2011, 09:48:16 AM
hey Ross.

they should call you Ross PAYton.

cause you're gonna make us PAY. for the next episode.ton

edit: oh I thought your last name was spelled with an E not an A. fine, my joke is ruined. fine. I'm okay with that. fine. don't care at all. Ross Payton.



give us more RPPR give us some New Arcadia give us some Eclipse Phase omg =(((

also, your registration captcha and password requirements are NEEDLESSLY OBTUSE
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: Salkovich on August 18, 2011, 12:43:17 PM
hey Ross.

they should call you Ross PAYton.

cause you're gonna make us PAY. for the next episode.ton

edit: oh I thought your last name was spelled with an E not an A. fine, my joke is ruined. fine. I'm okay with that. fine. don't care at all. Ross Payton.



give us more RPPR give us some New Arcadia give us some Eclipse Phase omg =(((

also, your registration captcha and password requirements are NEEDLESSLY OBTUSE


I'm a fan of this user account.
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: beej on August 18, 2011, 01:24:29 PM
I'm personally not a fan of eclipse. 
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: Tadanori Oyama on August 18, 2011, 01:42:32 PM
Quote
I'm personally not a fan of eclipse.

Then you should try Breaking Dawn.
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: crawlkill on August 18, 2011, 01:53:23 PM
I'm a fan of this user account.

isn't it sad that I registered to make that particular post

Quote
I'm personally not a fan of eclipse.

Then you should try Breaking Dawn.

he should try some other galaxy where cool dudes like things cool dudes in this one don't. also, hi Tad! I was the one shocked to see you in the Unspeakable Oath AP. you didn't sound spacey. =3 where's that name come from?
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: Ryo on August 18, 2011, 02:05:42 PM
right after we conclusively prove spider man is street level or not

You aren't street level if you beat up a herald of Galactus.
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: clockworkjoe on August 18, 2011, 02:41:49 PM
right after we conclusively prove spider man is street level or not

You aren't street level if you beat up a herald of Galactus.

THATS IT I'M TURNING THIS CAMPAIGN AROUND
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: clockworkjoe on August 18, 2011, 02:44:06 PM
hey Ross.

they should call you Ross PAYton.

cause you're gonna make us PAY. for the next episode.ton

edit: oh I thought your last name was spelled with an E not an A. fine, my joke is ruined. fine. I'm okay with that. fine. don't care at all. Ross Payton.



give us more RPPR give us some New Arcadia give us some Eclipse Phase omg =(((

also, your registration captcha and password requirements are NEEDLESSLY OBTUSE

the captcha is to weed out spambots. The ant-spambot plugin has caught 33804 spambots trying to register so far.

Also, when I do New Arcadia episodes, they will be 2 sessions to an episode on average. So you get more per AP.
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: beej on August 18, 2011, 02:44:54 PM
No idea what 'Breaking Dawn' is.  The eclipse stories are fun to listen to but all the mechanics sounds super complex and pain in the cyber sleeve butt to run.  CoC, MoaCT and WT sounded alot simpler, which is why I picked up the books and started running them.   Half the reason I listen to the APs is to learn the system.  I learned how to GM through the New World game and regular shows.
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: Tadanori Oyama on August 18, 2011, 03:11:24 PM
Breaking Dawn is the fourth book in the Twilight series, Eclipse is the third. I was drawing the parrallel as a humorous aside since you said "eclipse" and not "Eclipse Phase".

Quote
hi Tad! I was the one shocked to see you in the Unspeakable Oath AP. you didn't sound spacey.

I cover it well then. It was about midnight when we started that game and it was the second game we'd run that night AFTER having a huge italian dinner. I was tired and a little less on the ball than normal. I was also trying to behave like a skeptic through the whole thing, which got really hard towards the end. I was also trying to throw out amazingly unlikely theories.

Quote
=3 where's that name come from?

Short version: a character in the Usagi Yojimbo comics: Oyama Tadanori. I reversed the naming (since the comics use Japanese naming conventions I reversed it since I was American). Liked the character for his title: Lord of Owls. I love owls. I've stuck with it since high school. People generally call me Tad or Oyama to shorten it and I decided to use "Tad" at the Cons because it doesn't sounds as pretentious as a clearly American voice using the name "Oyama".
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: crawlkill on August 18, 2011, 03:37:54 PM
I was also trying to behave like a skeptic through the whole thing, which got really hard towards the end.

I felt your skepticism! I didn't realize you were just a friendly until late in the scenario (or maybe I'm misremembering?) and it was a great 'oh whoa right' moment. and the strange background screamish sounds were the best possible backdrop to STALKER, as I mighta said in that Unspeakable Oath comment.

Short version: a character in the Usagi Yojimbo comics: Oyama Tadanori. and I decided to use "Tad" at the Cons because it doesn't sounds as pretentious as a clearly American voice using the name "Oyama".

This! I was mostly wondering if you were one of those hidden Bay Area Japanese dudes I grew up around or something. I agree that Tad fits bettah as a face to face name.

<QUOTE ROSS TONMONEY> ABLOO BLOO </QUOTE> yeah sure holding out for those RPPR episode ransombucks. the first pod is always free. unrelated: do you have a donation jar? this is a thing I'm looking into right now.
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: Kroack on August 18, 2011, 07:55:50 PM
Breaking Dawn is the fourth book in the Twilight series, Eclipse is the third. I was drawing the parrallel as a humorous aside since you said "eclipse" and not "Eclipse Phase".

Who here has actually read all four twilight books?

Raises hand cautiously
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: Moondog on August 18, 2011, 08:18:34 PM
I read the 4th one. Out loud. Because it has: vampire fang c-section, psychic-human-vampire-god telepathic adult-intelligence baby (strong enough that it breaks Bella's spine when it kicks as all infants do), creepy pedowerewolf, and just for the simple fact that Edward's super powered thrusts knock Bella into the headboard of the bed so hard she gets knocked unconscious (but he keeps going anyway).

And she comes back for more.

It's just so stupid it must be read, like watching a slow motion, Michael Bay trainwreck.
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: Tadanori Oyama on August 18, 2011, 11:09:05 PM
I read the 4th one. Out loud. Because it has: vampire fang c-section, psychic-human-vampire-god telepathic adult-intelligence baby (strong enough that it breaks Bella's spine when it kicks as all infants do), creepy pedowerewolf, and just for the simple fact that Edward's super powered thrusts knock Bella into the headboard of the bed so hard she gets knocked unconscious (but he keeps going anyway).

And she comes back for more.

It's just so stupid it must be read, like watching a slow motion, Michael Bay trainwreck.

And their making the movie. It's gonna be the most awesome train wreck ever. It won't even need the Rifftrax to be sidesplitting.
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: Moondog on August 19, 2011, 01:57:51 PM
I read the 4th one. Out loud. Because it has: vampire fang c-section, psychic-human-vampire-god telepathic adult-intelligence baby (strong enough that it breaks Bella's spine when it kicks as all infants do), creepy pedowerewolf, and just for the simple fact that Edward's super powered thrusts knock Bella into the headboard of the bed so hard she gets knocked unconscious (but he keeps going anyway).

And she comes back for more.

It's just so stupid it must be read, like watching a slow motion, Michael Bay trainwreck.

And their making the movie. It's gonna be the most awesome train wreck ever. It won't even need the Rifftrax to be sidesplitting.

I hope they play it totally serious and include everything in the movie. Because it will be the best thing.
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: beej on August 19, 2011, 02:29:01 PM
Granted moondog's description is hilarious; you all disgust me with your reading of twilight.  A pox on all your houses!
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: Z on August 19, 2011, 03:49:23 PM
if you have not read every good book why would you dedicate time to reading bad books

"yeah i didn't improve my life but at least i got to laugh and compare myself favorably to a 14 year old"
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: Tadanori Oyama on August 19, 2011, 04:22:25 PM
A good book might change my outlook on life. A really good book might make me rethink my life and change my perspective. What if I don't like my new perspective from my current perspective?

That's why I always have a Beta Fork read my books for me. If I think he sounds like a prick afterwards than I don't reintrigrate him.
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: Moondog on August 19, 2011, 04:36:31 PM
Granted moondog's description is hilarious; you all disgust me with your reading of twilight.  A pox on all your houses!

Well having recently re-read the Altered Carbon trilogy, I had to read a terrible book so as not to ruin myself for future books you see.
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: Vega Baby on August 19, 2011, 07:35:33 PM
if you have not read every good book why would you dedicate time to reading bad books

"yeah i didn't improve my life but at least i got to laugh and compare myself favorably to a 14 year old"

Yes, because every moment of our waking lives should be spent improving ourselves constantly, and just doing something for fun means you are a terrible person.  :P

Also, why can't reading a bad book improve your life?  It at least improves your writing if you learn from the author's mistakes. Laughter is good for you anyway.
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: BenignSpy on August 19, 2011, 08:30:17 PM
That's why I always have a Beta Fork read my books for me. If I think he sounds like a prick afterwards than I don't reintrigrate him.

Awesome.
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: Z on August 20, 2011, 09:34:40 AM
encoding new episode on the rppr mainframe

:I
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: beej on August 20, 2011, 01:29:18 PM
I improve my life with scotch, the community APs and fat bottem girls.
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: Kroack on August 20, 2011, 09:34:07 PM
the twilight books weren't the worst things I have ever read.
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: Ryo on August 20, 2011, 10:43:24 PM
I have never read the twilight books so I can say honestly that they weren't the worst things I have ever read.
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: clockworkjoe on August 21, 2011, 01:02:57 AM
Next 4 APs:

New Arcadia episode 2
Eclipse Phase: Think before asking
Fiasco at Gencon
Call of Cthulhu: Scott Glancy's WW1 game at Gencon 2011

Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: Tadanori Oyama on August 21, 2011, 03:50:40 AM
You make me a happy man Ross. I want as many of those before 9/16 as I can get.
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: Z on August 21, 2011, 08:40:33 AM
a scott glancy game


rossssssssssssssssssssssssssssssssssssssssssssssssss
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: beej on August 21, 2011, 12:54:00 PM
Sweeeeeet!

So what are we calling the over/under for Glancy's game?
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: Kroack on August 21, 2011, 04:59:51 PM
ooo a scott glancy game. How long is this one going to be? 24 hours?
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: Salkovich on August 21, 2011, 05:04:47 PM
Next 4 APs:

New Arcadia episode 2
Eclipse Phase: Think before asking
Fiasco at Gencon
Call of Cthulhu: Scott Glancy's WW1 game at Gencon 2011


Most excellent. Is that EP a one-shot, or the start of Caleb's campaign?
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: Z on August 21, 2011, 05:24:40 PM
ooo a scott glancy game. How long is this one going to be? 24 hours?

god i hope so
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: clockworkjoe on August 21, 2011, 05:40:34 PM
EP game is a prequel of sorts to the campaign - Caleb runs it and I play with the character I use for the campaign - Bartleby, a lost generation brinker.

Scott Glancy game is short but awesome. He is going to record a game he plans to run at PAX - a 10 person game based on material from divine fire and brought to modern day libya.
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: Kroack on August 21, 2011, 09:03:21 PM
ooo a scott glancy game. How long is this one going to be? 24 hours?

god i hope so

sarcasm bro
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: Z on August 21, 2011, 09:11:59 PM
ooo a scott glancy game. How long is this one going to be? 24 hours?

god i hope so

sarcasm bro

see i was taking your sarcastic sentiment and replying in a positive and hyperbolic way

you did not somehow pull a fast one on me

EDIT: ps kroack i love you baby i aint want to fight
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: beej on August 21, 2011, 09:58:44 PM
A 24 hr Glancy game would net you a college degree in whatever the setting is.   I'm surprise he doesnt do high priced charity one-shots at cons.
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: clockworkjoe on August 21, 2011, 10:26:05 PM
BACK TO THE TOPIC AT HAND

I have a problem with the New Arcadia episodes. As you know, I post a picture with each AP. That was pretty easy with the New World campaign since that was D&D art.

I need art for the New Arcadia game that is not DC or Marvel art. The problem with that art is if I post a picture of Batman or whoever, then people will expect to have Batman in the game.

Thus, I need some kind of appropriate art for it. I know I could extract art from the WT rule book PDF but I like pulling from a variety of sources.

Ideas?

Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: beej on August 21, 2011, 10:42:30 PM
Couldn't you trawl Deviant Art and ask people to burrow their stuff?
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: Z on August 22, 2011, 10:38:08 PM
just use art from the Aberrant sourcebook

hehehehehehehzhzhhehzhzhdehehe
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: Kroack on August 23, 2011, 01:02:35 AM
ooo a scott glancy game. How long is this one going to be? 24 hours?

god i hope so

sarcasm bro

see i was taking your sarcastic sentiment and replying in a positive and hyperbolic way

you did not somehow pull a fast one on me

EDIT: ps kroack i love you baby i aint want to fight

 :-*
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: clockworkjoe on August 27, 2011, 07:27:52 PM
i didn't combine the next 2 sessions together because they were each about 3 and half hours. I've set ~6 hours as the max for a single RPPR AP episode.

Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: Salkovich on August 27, 2011, 07:32:34 PM
i didn't combine the next 2 sessions together because they were each about 3 and half hours. I've set ~6 hours as the max for a single RPPR AP episode.


My only worry about this is the posting frequency - you've got a lot of one-shots and side stuff to push out before the next New Arcadia podcast, so hopefully the schedule doesn't through listeners off of continuity. That was one of the strengths of how you posted the New World Campaign - continuity.
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: clockworkjoe on August 27, 2011, 08:53:06 PM
well i will try to post more frequently.
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: Z on August 27, 2011, 09:06:51 PM
ross post all the game

all of the games
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: clockworkjoe on August 29, 2011, 01:53:53 PM
found some art i can use http://www.emptykingdom.com/main/featured/andreas-englund/
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: Salkovich on August 29, 2011, 04:14:59 PM
found some art i can use http://www.emptykingdom.com/main/featured/andreas-englund/


STREET LEVEL
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: Z on August 29, 2011, 07:02:44 PM
am i the only one that was surprised by bill just pulling a gun and wasting two dudes

the first session had such a weight put on death that it was weirdly shocking

basically what i'm saying is that rppr deserves an emmy
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: clockworkjoe on August 30, 2011, 03:14:53 AM
(http://i.imgur.com/qwhEU.jpg)
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: Salkovich on August 30, 2011, 12:11:32 PM
Ross. I. What.
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: clockworkjoe on August 30, 2011, 12:52:10 PM
Peracles is a helpful NPC that has been hired to help keep crime down while the PCs deal with other stuff.
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: Tadanori Oyama on August 30, 2011, 02:57:27 PM
"You killed a man, married his daughter to take her inheritance, and then lost it while gambling?

I'm afriad we don't have any vice-presidental openings, Mr. Peracles...

But our mail room chief does have a young girl about to start college. And he's been stealing paperclips... could you start tomorrow?"
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: clockworkjoe on August 30, 2011, 05:41:01 PM
I forgot to list his eagle of justice. It points out criminals that have yet to be punished. He's been using it to keep the streets clean. Unfortunately, it's been pointing him at bankers and lawyers...
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: Tadanori Oyama on August 30, 2011, 06:40:24 PM
Well that assumes what they did where "crimes". Someone who behaves unethically but within the bounds of the law isn't a criminal as they have committed no actual crime.

Random citizens are just as likely to have committed criminal violations. In a modern society like the United States legal codes are extremely complex and people aren't always aware of them. "Punishment" can come in many forms.

If the Eagle conveys only that the individual is, infact, a criminal who has yet to be punished, then someone with unpaid parking tickets will show up way more often than someone who's committed a violent crime. Pile on people with unpaid child support, anyone on parole who's had a minor violation, and every single hooker in the city.

It's gone be a busy night.
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: clockworkjoe on August 30, 2011, 07:06:05 PM
It's the eagle of JUSTICE, not the eagle of the U.S. Criminal Code (and civil offenses)

Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: Tadanori Oyama on August 30, 2011, 07:54:16 PM
So your saying the eagle doesn't research in detail the history of each individual it sees, citing city records and eye witness accounts; but that it is, in fact, magic? Oh, well, why didn't you say so!

For the record though, I want my next super hero to have an Eagle of the U.S. Criminal Code (and Civil Offenses).
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: Ryo on August 30, 2011, 08:10:50 PM
A superhero is just a thug who assaults people. These 'criminals' that they attack weren't arrested. They weren't charged with a crime. They were denied their rights. They were not allowed to be judged by a jury of their peers or had a judge rule on their case.

The superhero determined they had commented a crime. The super found them guilty. He decided on what the punishment should be and carried out the sentence.

So remind me what makes a superhero, heroic?

Doesn't spiderman's "With great power comes great responsibility" boil down to "Might makes right?" I have more power than you so I will use that power to enforce my will upon those around me. Who is he responsible for? Himself right? But then he would just use his power to protect himself. Everyone weaker than he is? Did they ask him to be responsible for them? Did they give him the authority to be judge, jury, and executioner of them?

A couple think they are alone and role-play a little 'bad guy/good girl'. Spiderman swings in, beats the hell out of the guy, webs him up a leaves. Maybe the guy suffers brain damage. He at least suffered the mental and physical trauma of being assaulted. Was spiderman being responsible with his power or does he suffer the hubris of believing that he is better than others because of his power and therefor can sit in judgement of them?
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: Z on August 30, 2011, 09:12:06 PM
A superhero is just a thug who assaults people. These 'criminals' that they attack weren't arrested. They weren't charged with a crime. They were denied their rights. They were not allowed to be judged by a jury of their peers or had a judge rule on their case.

The superhero determined they had commented a crime. The super found them guilty. He decided on what the punishment should be and carried out the sentence.

So remind me what makes a superhero, heroic?

Doesn't spiderman's "With great power comes great responsibility" boil down to "Might makes right?" I have more power than you so I will use that power to enforce my will upon those around me. Who is he responsible for? Himself right? But then he would just use his power to protect himself. Everyone weaker than he is? Did they ask him to be responsible for them? Did they give him the authority to be judge, jury, and executioner of them?

A couple think they are alone and role-play a little 'bad guy/good girl'. Spiderman swings in, beats the hell out of the guy, webs him up a leaves. Maybe the guy suffers brain damage. He at least suffered the mental and physical trauma of being assaulted. Was spiderman being responsible with his power or does he suffer the hubris of believing that he is better than others because of his power and therefor can sit in judgement of them?

yeah man someone should make a comic book or something about the ramifications of vigilantism and superhero ethics

also spiderman don't give a fuck
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: clockworkjoe on September 01, 2011, 06:24:22 PM
Thoughts on the New Arcadia Metahuman convention

blog post by Thinker

The metas are already descending on the city. Soon there will be thousands of them talking, sharing, discussing, partying, arguing and learning from each other (hopefully not fighting too much) and I am gleefully awaiting to see the chaos. However, we are almost at the 2 year anniversary of Ragnarok and it's hard to believe how much the world has changed. Some observations:

1. Governments, corporations and other large institutes have failed to meaningfully integrate metahumans: Most pundits thought that we would see legions of super soldiers and cops deployed by the governments of the world shortly after Ragnarok but we haven't. It seems that all of these organizations have structural impediments in getting metas and normal people inside the org to work together. I could go into great detail about this but the fact remains that no bureaucracy is able to handle metas well enough to keep pace with the underground arms race of power development.  Even criminal cartels failed in this respect (outside of the syndicate, which fell to the New Ideal)

2. As a corollary: metahumans are mostly unsuited to lead large organizations of normal humans. It's not that they lack the skills or savvy to do so but once you become a metahuman, your attitude changes. You don't care about the same issues that would motivate you to lead an organization. That's why we don't see hyperminds dominating the Fortune 500. They see it as a waste of their time.

3. Religion has failed to soothe the masses: Religious leaders that declared Ragnarok as the End Times now look foolish. Others can't settle on a doctrine for metas and powers that their flocks agree on.

4. The more powerful you become, the more you care: Metahumans seem to have an exaggerated sense of idealism and morality. Even the ones we would call villains almost always have some strict code of conduct. I think it's partially a defense mechanism to keep you sane from the stress of coming to terms with your new powers.

5. Non-combat powers are much more useful than previously thought: With thousands of 'amateur' metas with so called 'useless' or utility powers out there, we are seeing a wide variety of applications - new tech, medical uses, environmental cleanup, the arts and more

6. The governments of the world will overreact and they will fail: The harder they push, the more damage they cause to themselves.

7. The New Ideal rocks! Seriously they are the only vigilante group with their heads on straight - no racism like those assholes in New York, no incompetence like the Russian hooligans, no corporate selling out like the London idiots and they only have one fascist (Chirop the protestor beater) That's awesome!

Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: Tadanori Oyama on September 01, 2011, 07:25:26 PM
I love the hero universe you guys have created.
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: SageNytell on September 01, 2011, 08:24:46 PM
Two episodes in and I am fucking HOOKED.
Ross, I hope you don't mind, I am stealing the shit out of your setting and hooks. Soon as my gaming group settles down and gets playing again, I am running Heroes of New Arcadia for them. :P
Any chance of a kickstarter supplement / Arc Dream letting you tool out your own sourcebook?
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: Kroack on September 05, 2011, 04:04:06 PM
nothing like a superhero convention in a STREET LEVEL GAME. They should all be depressing, frank miller esque, watchmen characters.
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: clockworkjoe on September 05, 2011, 11:01:39 PM
SPIDERMAN NOT GRIM AND GRITTY ARGLE BARGLE
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: Jason on September 08, 2011, 06:07:48 AM
Peracles is a helpful NPC that has been hired to help keep crime down while the PCs deal with other stuff.
What?!  When did this happen?  I miss a week and Peracles is back...not to mention with more powers and a resume.  I'm so happy I brought him out of Lemuria!
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: clockworkjoe on September 18, 2011, 02:47:18 AM
DOUBLE LENGTH EPISODE

ARE YOU NOT ENTERTAINED
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: Z on September 18, 2011, 12:44:16 PM
DOUBLE LENGTH EPISODE

ARE YOU NOT ENTERTAINED

http://www.youtube.com/watch?v=Z-DVi0ugelc
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: Salkovich on September 18, 2011, 04:12:48 PM
DOUBLE LENGTH EPISODE

ARE YOU NOT ENTERTAINED


ROSS PAYTON IS BEST PAYTON

Does this one have the second half of the PCs in it?
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: clockworkjoe on September 18, 2011, 05:20:34 PM
(http://i.imgur.com/YOyNT.gif)
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: beej on September 21, 2011, 01:26:19 PM
I am entertained Mr. Ross.
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: clockworkjoe on September 21, 2011, 01:36:30 PM
I am entertained Mr. Ross.

at what? I don't remember which games had which groups and I'm not going to relisten to them before posting.
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: Tadanori Oyama on September 21, 2011, 01:41:14 PM
I've been waiting to see Thad in action. I remember his character being described on the show once awhile ago as a ghost robot and I wanted to see that in action. It's delightful.
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: Z on September 21, 2011, 01:58:05 PM
the sense memory thing with the ghost robot was legitimately hilarious

gj ross and ghost robot
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: Tadanori Oyama on September 21, 2011, 02:13:32 PM
I liked the backstory most: "Apparently there's no such thing as a dry run when your dealing with magic. When your working with a grimoire put together by Kinkos a little more caution is a good idea."
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: beej on September 21, 2011, 04:55:58 PM
Quote
at what? I don't remember which games had which groups and I'm not going to relisten to them before posting.

All of it.  Just the whole 'under prepared, no idea what we're doing' Justice League. 
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: beej on September 30, 2011, 01:57:43 AM
Question on how you structured character creation, what was the point level?  And did you put limits on how many points could be sunk into stats/skills/hypers/powers?
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: clockworkjoe on September 30, 2011, 02:17:57 AM
250 points - standard chargen rules - I don't remember putting any extra rules on it. You had to buy power sources to get any powers but that was it.
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: BenignSpy on September 30, 2011, 02:38:12 AM
I don't remember any extra rules, but Ross did okay each character concept. (To make sure they were street level and such.)
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: Tadanori Oyama on September 30, 2011, 11:49:04 AM
The system is pretty self restricting. To get big powers you have to shell out alot of points or you need to include alot of defects.
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: Wooberman on September 30, 2011, 04:50:11 PM
I formally demand that the "Heroes of New Arcadia"  Campaign Primer for Wild Talents be the next Kickstarter.
This shit needs to be made and mass produced immediately.

That is all.

 8)
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: Tadanori Oyama on September 30, 2011, 05:01:33 PM
I'm not even waiting for that. I stole all Ross's postings from the beginning of the thread and I'm going to run the setting myself since my players have been asking for superhero stuff.
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: SageNytell on September 30, 2011, 09:59:03 PM
That's what I'm going to try and do if what remains of my group ever get together again for another game.  :-\

Seriously, a kickstarter for that or even for Divine Fire would be pretty freaking awesome.
Hell, you should harass Shane Ivey and find out if they'll let you do New Arcadia as the next big setting. Wild Talents stuff thus far seems pretty cool, but the only setting that has any sort of modern feel with traditional supers is Progenitor, and I dislike the main conceit of that setting. New Arcadia seems much more open to more different styles of play while staying in a world where any sort of traditional superhero would make sense.
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: beej on October 21, 2011, 03:05:41 AM
Yeah I haven't waited either.  Like with NW, I was using the podcast material before the PDF came out.   Although I will admit, with the Wild Talents game I've changed the time period and the bad guys to some degree.  Finally growing up into a big boy GM.

Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: beej on November 02, 2011, 06:41:59 PM
Hey Ross,

This could be me moaning about broadcast schedule but I'm going to pretend I speak for entire listening audience.  Could New Arcadia and Eclipse Phase post each month? IE WT:New Arcadia, one shot, EP: Know Evil , one shot?  Or some combination there in?  They're both bad ass games and we love to them and going for over a month without hearing them can be feel like Tommy Wuso is tearing us apart.

mahalo

Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: clockworkjoe on November 02, 2011, 09:48:51 PM
Hey Ross,

This could be me moaning about broadcast schedule but I'm going to pretend I speak for entire listening audience.  Could New Arcadia and Eclipse Phase post each month? IE WT:New Arcadia, one shot, EP: Know Evil , one shot?  Or some combination there in?  They're both bad ass games and we love to them and going for over a month without hearing them can be feel like Tommy Wuso is tearing us apart.

mahalo

I plan to - last month was weird because of the audible sponsorship - I didn't want to have the audible messages on the campaigns. I'll get the next episode of New Arcadia up tomorrow.
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: clockworkjoe on November 04, 2011, 12:08:03 AM
BAM

double length episode AGAIN

Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: Shallazar on November 04, 2011, 03:26:27 AM
We love double helpings.

GOTTA FEED THE MONKEY ROSS!
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: Tadanori Oyama on November 04, 2011, 11:25:49 AM
I agree with my friend above, though in a manner that makes me sound less like an addict if possible. I prefer to think of myself as a connoisseur who keeps an episode tally carved into his skin of APs rather than being "addicted".
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: Z on November 07, 2011, 10:51:05 PM
Schrodinger's Gat

god damn you ross payton

that is the best thing i've ever heard
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: clockworkjoe on November 07, 2011, 11:16:02 PM
Schrodinger's Gat

god damn you ross payton

that is the best thing i've ever heard

hahah i had forgotten about that. What's the timecode for that bit?
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: crawlkill on November 28, 2011, 08:21:52 PM
(Googling the Trail of Median: The Gazebo Incident)

god damn it. finally fullreadthroughing I made it to page seventeen without replying, but here I am. Caleb keeps doing this thing, making these spaces feel real. my fantivity is getting embarrassing.

can't believe there's ten months of already-completed New Arcadia to come.
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: Salkovich on November 28, 2011, 08:52:36 PM
(Googling the Trail of Median: The Gazebo Incident)

god damn it. finally fullreadthroughing I made it to page seventeen without replying, but here I am. Caleb keeps doing this thing, making these spaces feel real. my fantivity is getting embarrassing.

can't believe there's ten months of already-completed New Arcadia to come.

You and me both dude (and all of the rest of us but shhh). I'm a billion times more excited for these games than I ever was for New World.
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: Alexander on December 08, 2011, 04:51:54 PM
Anybody else hear Aaron's excuse for the collateral loss of life in Episode 4?  After attempting to cause a meltdown on a power core, where the strength of the explosion was unknown, he brushes off the chance of killing civilians by explaining that the destruction could be blamed on the Syndicate.

That's a case of Noble Corruption, or Aaron is secretly playing a Lawful Evil character who will ultimately make a totalitarian version of the Ideal.  A version where they'll protect you, even if it kills you.

Tom's on the same path, where killing is ok, but sparing someone and removing their instruments of their crimes is not ok.

I miss Cody.  At least he was upfront about his character's loose morals.
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: Jason on December 08, 2011, 05:24:12 PM
To be fair Tom's character was a killer/thief in his past and he's trying to redeem himself.  He never claimed to be Superman, none of us have.  Our characters are more akin to Watchmen.  We are going to use the quickest and most effective means to thwart an enemy.  If that means killing a villain in self-defense, then yeah we'll do it.  Chirop does struggle with this later and realizes even in self-defense, he's still committing murder, so he begins to reel in his strength.  In game terms, he changes his hard dice to wiggle dice.  I don't think Tom as a player realized just how strong he was making his character when we first made our characters.  Heck, I had to continually change something with The Martyr just to iron out the kinks of learning a new system.
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: Alexander on December 08, 2011, 10:02:36 PM
To be fair Tom's character was a killer/thief in his past and he's trying to redeem himself.  He never claimed to be Superman, none of us have.  Our characters are more akin to Watchmen.  We are going to use the quickest and most effective means to thwart an enemy.  If that means killing a villain in self-defense, then yeah we'll do it.  Chirop does struggle with this later and realizes even in self-defense, he's still committing murder, so he begins to reel in his strength.  In game terms, he changes his hard dice to wiggle dice.  I don't think Tom as a player realized just how strong he was making his character when we first made our characters.  Heck, I had to continually change something with The Martyr just to iron out the kinks of learning a new system.

It does make more sense to approach the situations with the idea that Chirop was an ex-convict.  From what I heard in the first episode of the series, Finn/Chirop is a criminal with an at least decade long rap sheet.  This tracks when he gleefuly kills people with industrail air conditioing units or by using them as human cannon balls.  It also applies when he steps into make moral decisions for other people, while ignoring his own actions.  One of the reoccuring themes of lifelong criminals is that they can't take responsibilty for their situations and readily condemn others who make the same decisions.

The fact that you guys play games without Superman characters is why I love listening to you guys.  RPPR is an adult gaming group that isn't afraid to play in adult situations, where right and wrong aren't black and white.  This isn't the part that rubs me the wrong way.  In Watchmen, the characters were human with consistent idealogies.  To the point where one of them becomes a megalomaniacal villian, and another dies for his inability to compromise his beliefs.  Those situations are awesome.  Watchmen would have been jarringly different if after Night Owl and Silk Specter kicked some hooligan ass, Silk Specter stops Night Owl from kicking down the doors of the Psychiatric Detention Facility because some orderlies might get hurt or it was against the law.

Tom did know he had the ability to pull his punch and spare the spellcaster's life.  He specifically refused to spare the man's life, stating he didn't want the man to live because he feared for his life.  That's a valid argument.  The spellcaster was trying to death spell Chirop to death.  The issue I'm seeing is Chirop's schizophrenic logic in similar situations.  The situation where Chirop stopped Caleb from neutralizing a mad surgeon's ability to harm him and others in the future, without so much a thought to what a decision like that could make for future victims.  Now there's the issue.  I know I'm hanging my hat on that situation repeatedly for the Heroes of New Arcadia, but it's a reoccuring trait in Tom's character's (Vashyk).

At least Cody would stand up and play the devil's advocate.  He would probe further than the face of a situation before making a decision.  In a situation where a man who lead a good life or a baby with an uncertain future should be spared, Tom an Aaron would instantly pitch their votes for the baby and then condemn anyone who thought otherwise.  Cody, on the other hand, slowed everyone down to weigh the situation before casting his vote.  Caleb's similar to Cody in his decision making, but still does so with his own personal flare.

All in all, thank you guys for being an awesome group of gamers.  I might have my gripes, but it's like talking about an episode of a good drama series.
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: BenignSpy on December 11, 2011, 11:58:00 AM
We are going to use the quickest and most effective means to thwart an enemy.  If that means killing a villain in self-defense, then yeah we'll do it. 

I would disagree with this.

There was some death in the first session, but after that we reeled it in pretty hard.

Norm's just plain out of his element.
Shift's a stupid idealistic pretender who thinks he's a lot more powerful than he is, and can afford to just take people alive.
The Martyr's a kid, and still forming his morals, but even you never really bring out the fire demon all that often/ or at all.
Chirop's the ex-con trying to reform and coming to grips with his awesome power.

I can't speak for the Robot Assassin or Ghost Robot because I didn't meet up with them till the first climatic battle.

We were not doing what we could to thwart the enemy, we were a mickey mouse operation and we messed up a great deal. For me that's the fun part. Far better than this... http://penny-arcade.com/comic/2011/09/05
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: bidoof on December 17, 2011, 01:20:06 AM
Oh gosh I guess this makes me a huge fangirl nerd but I doodled some Chirop fanart:
(http://i.imgur.com/2xaMo.png)
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: clockworkjoe on December 17, 2011, 01:36:29 AM
'Fuck yeah I'm throwing an air conditioner AT YO FACE!'
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: Tom Church on December 17, 2011, 01:39:21 PM
Yes.  It's official.  That is fucking awesome.  I really should have said something at that moment. 

"Cool off."

"Chill out."

"Let's try to keep a cool head."
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: Jason on December 19, 2011, 02:40:58 AM
We are going to use the quickest and most effective means to thwart an enemy.  If that means killing a villain in self-defense, then yeah we'll do it. 

I would disagree with this.

There was some death in the first session, but after that we reeled it in pretty hard.

Norm's just plain out of his element.
Shift's a stupid idealistic pretender who thinks he's a lot more powerful than he is, and can afford to just take people alive.
The Martyr's a kid, and still forming his morals, but even you never really bring out the fire demon all that often/ or at all.
Chirop's the ex-con trying to reform and coming to grips with his awesome power.

I can't speak for the Robot Assassin or Ghost Robot because I didn't meet up with them till the first climatic battle.

We were not doing what we could to thwart the enemy, we were a mickey mouse operation and we messed up a great deal. For me that's the fun part. Far better than this... http://penny-arcade.com/comic/2011/09/05
Yeah, I love the fact that we are such amateurs and in way over our heads, especially since when I try to act all confident like a hardened hero. I never meant to imply that we just go around killing anyone who gets in our way like the Squadron Supreme, but we certainly don't pull our punches when our lives are threatened. We may not have the experience to plan things out as effectively as seasoned heroes, but we do treat life and death struggles more realistically. It's about survival and stopping our enemies however we can while trying to keep ourselves safe in the process. There are several villains who are killed because we don't let up and our backs are against the wall. The sorcerer Chirop killed is only one circumstance. We don't really tie up the bad guys and let the police take care of the paperwork. In fact, I think there's only a couple of times we turned a villain over to the authorities, and those were very unique situations.
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: MrTact on February 06, 2012, 07:28:07 PM
Hey, when can we get some new episodes? November was great... December was understandably slow... but it's February now.

No dammit I am NOT addicted.
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: Salkovich on February 06, 2012, 07:38:19 PM
Hey, when can we get some new episodes? November was great... December was understandably slow... but it's February now.

No dammit I am NOT addicted.

There was a double length episode of New Arcadia posted less than 12 days ago. It's the second listing on the actual play site.

Y'know, the one called "Heroes of New Arcadia Episode 7."
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: MrTact on February 08, 2012, 04:18:09 PM
There was a double length episode of New Arcadia posted less than 12 days ago. It's the second listing on the actual play site.
The December and January episodes just showed up in Podcaster yesterday. My bad for not checking the website <sheepish>.

Move along, citizens. Nothing to see here.
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: clockworkjoe on February 08, 2012, 06:16:47 PM
There was a double length episode of New Arcadia posted less than 12 days ago. It's the second listing on the actual play site.
The December and January episodes just showed up in Podcaster yesterday. My bad for not checking the website <sheepish>.

Move along, citizens. Nothing to see here.

Weird. I have no control over that. :\
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: MrTact on February 13, 2012, 12:48:39 AM
Nope. I will say, I have been less than excited about Podcaster. I may give whatever podcast manager you posted about recently a try.
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: SageNytell on March 05, 2012, 09:02:00 PM
Hey Caleb, your FakeWall and fake tweets from the Median fiction aren't working. Hope you had those backed up.

Can't wait for the big showdown with Paragon and the Syndicate to drop!
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: Salkovich on March 09, 2012, 09:03:33 AM
Just got through the first three rounds of the EPIC FIGHTTM.


It is more than I ever dreamed it could be.

Seriously though, this is an incredibly cinematic fight.
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: Flawless P on March 09, 2012, 12:58:21 PM
Fight just started for me [spoiler] RIP Shift you will be missed. [/spoiler] also I hope Raul makes it.
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: BenignSpy on March 10, 2012, 06:02:35 AM
Fight just started for me [spoiler] RIP Shift you will be missed. [/spoiler] also I hope Raul makes it.

Aww Thanks. [spoiler]His replacement has far less color when he finally shows up in tier two...[/spoiler]
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: Guy on March 11, 2012, 01:03:20 PM
I was really hoping Shift would end up having to teleport behind the bodyguard and gib Paragon and himself at close range with the rocket... but his later suicide move was just as good.

Ghost Robot being shut down so easily was strange. In every other session he's been this unstoppable force held back only by his own anxieties about being a ghost robot - bullets do little, intangibility gets him out of almost any problem, but he couldn't do anything in this fight.
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: clockworkjoe on March 11, 2012, 02:10:33 PM
Welp, what kind of GM would I be if I let Thad use his powers to solve all problems without any real conflict?
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: Salkovich on March 11, 2012, 02:28:30 PM
It also made sense. Thad's character came into the fight isolated from the group, next to the two strongest baddies, AND the group forgot to factor in the already established ghost-trapping device.
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: Guy on March 11, 2012, 02:59:14 PM
Oh yes, it's true, but it seemed strong from a narrative perspective. Thad was rendered useless, Chirop couldn't even be at the fight - Zero Shift pulled the most weight and he seemed to do little in most other fights. It was very comic bookish.


STREET LEVEL
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: Z on March 12, 2012, 10:38:51 PM
ross you might do some old bullshit sometimes, but it's entirely to your credit that you can create world events that legitimately trouble the players at the end of the game.

this ain't no "we beat the lich and raised our fighter from the dead. hooray forever."

BITTERSWEET, PAYTON. BITTERSWEET.
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: Tadanori Oyama on March 13, 2012, 11:28:34 AM
That was a hell of a thing. I wouldn't have run a Wild Talents fight that big without a big white board to put each declared action onto.
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: clockworkjoe on March 13, 2012, 01:36:17 PM
That was a hell of a thing. I wouldn't have run a Wild Talents fight that big without a big white board to put each declared action onto.

I did write down actions and dice rolls on scratch paper.
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: Tadanori Oyama on March 13, 2012, 03:18:54 PM
I heard you doing so and I commend you on your bravery sir. The reason I would use a white board is to make it visible to the entire table at one time. It would help me shut the players up because they could clearly see the declared actions and respond accordingly, and be unable to argue against the record with any sort of base for claim.

Apparently I distrust my players much more than you do yours.
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: clockworkjoe on March 13, 2012, 03:39:21 PM
more like idgaf

last night I ran the Heroes of New Arcadia with Dread instead of WT AND NOT A FUCK WAS GIVEN THAT NIGHT
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: Tadanori Oyama on March 13, 2012, 05:14:47 PM
Isn't Jason like Jenga Jesus or something? Did the Martyr take dominion of the Earth and cast all lesser being into perdition?
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: clockworkjoe on March 13, 2012, 07:00:33 PM
Isn't Jason like Jenga Jesus or something? Did the Martyr take dominion of the Earth and cast all lesser being into perdition?

even better - he played asshole Jenga - made all of his pulls from the bottom to make it harder for the other players to make their pulls.
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: Tadanori Oyama on March 13, 2012, 07:18:25 PM
I look forward to hearing the episode is 2027, when I will download the podcast for a public jack-terminal using my hardwired, gun-metaled cyberware.
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: JuddX on March 14, 2012, 10:55:32 PM
Having played Dread myself, I am super excited for that episode now.
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: clockworkjoe on April 05, 2012, 12:54:17 AM
I'm dying to hear what everyone thinks of Wayfarer, the teleporting thief with a complicated background.
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: Tadanori Oyama on April 05, 2012, 01:16:26 AM
Just got to that part of the game. He's... interesting. Need to listen to more.
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: j_train1 on April 11, 2012, 10:56:45 PM
I'm dying to hear what everyone thinks of Wayfarer, the teleporting thief with a complicated background.
He has a virtual Alt reality inside his head? I don't understand how his power works?
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: clockworkjoe on April 11, 2012, 11:06:14 PM
I'm dying to hear what everyone thinks of Wayfarer, the teleporting thief with a complicated background.
He has a virtual Alt reality inside his head? I don't understand how his power works?

Augmented Reality interface - basically it's the same thing Eclipse Phase characters have.
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: j_train1 on April 12, 2012, 08:32:49 AM
so you have a MUSE in your head?
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: Tadanori Oyama on April 12, 2012, 11:18:25 AM
I normally do not like teleporters at all except as major villains or conveyance NPCs. Wayfarer did a decent job of being judicious with his abilities. I particularly enjoyed when you moved Aaron to the otherside of that barrier and realized, a moment later, that you couldn't bring him back without being able to see him and you'd have to go across yourself.

Did you have Speeding Bullet on your teleportation, to prevent things resisting the effect?
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: clockworkjoe on April 12, 2012, 01:47:22 PM
so you have a MUSE in your head?

yeah basically.

I posted Wayfarer earlier in this thread. You can look at his abilities there.
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: Tadanori Oyama on June 21, 2012, 01:08:03 PM
That was an amazing moment for Norm in Episode 12. Straight out of the comics; like when Bruce Banner has finally found a way to keep the Hulk at bay but then has to pass it up because they need the big guy for something heroic.
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: clockworkjoe on July 03, 2012, 12:40:58 AM
cosmic tier concluded tonight :O
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: Twibbit on July 03, 2012, 01:12:43 AM
Can't wait to hear it in 2020!
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: Tadanori Oyama on July 03, 2012, 01:24:01 AM
To bad the world is going to end in five months...
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: clockworkjoe on July 03, 2012, 02:31:41 AM
base raiders kickstarter pitch/intro text:

Base Raiders

Superhumans used to keep the world in balance. A small but elite class of heroes and villains each wielded power like modern gods but their greatest legacy was to create a status quo where no one else would get superpowers . They thought it was better to accept a flawed world than try to change things too much for the better.

No longer.

An extinction level threat removed every major hero and villain on the planet. Overnight, the status quo was gone. With the heroes and villains gone, some of their secret labs, bases, and lairs were discovered, raided and invaded. Looters and scavengers plundered them and sold what they found or kept it to empower themselves. Many other abandoned bases still wait to be discovered by the cunning and conquered by the brave. The old elite had decades to hoard treasures and acquire unique artifacts, prizes worth risking death from the traps and guardians left behind.

The first heroes and villains to reappear were not government, corporate or criminally backed soldiers. They were civilians, amateurs in the purest sense of the word. They had no fear of experimenting with the new discoveries, had no hesitation with altering themselves and had no shame in proving that they had learned how to become more than human. Most of all no one thought these amateurs would share what they had learned but they did. The secrets of gaining superpowers began to spread among the fringes of society.

Where once there were a few, now there are many. The superhumans of today are not enforcers of an old status quo. They want to change the world, in ways that can’t be easily categorized as good or evil. They are fools, madmen, idealists, fanatics, mercenaries, and base raiders.

Join their ranks.

Change yourself.

Change the world.
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: Tadanori Oyama on July 03, 2012, 12:08:45 PM
Pretty cool. Can't wait to throw my money at it and force my players into the setting.
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: JuddX on July 13, 2012, 01:45:31 PM
Are there going to be other systems covered in regards to stats aside from Wild Talents and Mutants and Masterminds?
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: clockworkjoe on July 13, 2012, 02:09:55 PM
Are there going to be other systems covered in regards to stats aside from Wild Talents and Mutants and Masterminds?

What other systems do you want to see?
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: JuddX on July 13, 2012, 02:28:12 PM
Personally I think it would be neat to see stats for Savage Worlds (they have a supers companion). There is also GURPS, and the FATE system off the top of my head. Don't get me wrong, I don't expect you guys to cover every supers system ever, I was just curious.
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: Tadanori Oyama on July 13, 2012, 02:46:18 PM
Heroes Unlimited, of course. I like to see a well balanced hero game.
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: clockworkjoe on July 13, 2012, 02:56:42 PM
Heroes Unlimited, of course. I like to see a well balanced hero game.

(http://i.imgur.com/Jz2Iu.gif)
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: Teapot on July 14, 2012, 08:32:30 AM
There is that Marvel game the kids are talking about.

Heroes Unlimited, of course. I like to see a well balanced hero game.

I wanted to make this joke.
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: Gorkamorka on July 14, 2012, 05:09:27 PM
Are there going to be other systems covered in regards to stats aside from Wild Talents and Mutants and Masterminds?

What other systems do you want to see?

How much will I have to pay you for GURPS?  You have a year or two do calculate all the powers don't you?
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: Tadanori Oyama on July 14, 2012, 08:55:58 PM
Are there going to be other systems covered in regards to stats aside from Wild Talents and Mutants and Masterminds?

What other systems do you want to see?

How much will I have to pay you for GURPS?  You have a year or two do calculate all the powers don't you?

Ha! Yeah, while you're at it do some Hero System stats.
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: clockworkjoe on July 14, 2012, 09:38:45 PM
yeah those will be high end stretch goals.
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: atomzero on July 20, 2012, 01:37:17 AM
My vote would go for Savage Worlds.  I like it best.
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: ethan_dawe on August 22, 2012, 07:49:27 PM
I work in the field of Integrated Circuit Design, specifically as an IC layout engineer, meaning I draw the artwork that is used to fabricate a chip. My most recent project resulted in many late nights over the last few weeks. I spent the time listening to Heroes of New Arcadia. Since it was so much fun I decided to give RPPR a shout out on this chip So millions of smart-grid meters around the world will have a little bit of Role Playing Public Radio in them!

(http://img846.imageshack.us/img846/1230/rppr.jpg)

Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: clockworkjoe on August 22, 2012, 07:54:45 PM
HOLY SHIT :O
 8)  8)  8)  8)  8)
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: ethan_dawe on August 22, 2012, 08:37:03 PM
In a few weeks I'll send out another.....I think I'll put

"Robot Assassin attacks chip factory"
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: clockworkjoe on August 24, 2012, 02:03:18 PM
Haha that's a great idea.

Speaking of New Arcadia, I got the Base Raiders website up. I'll be posting more info as time goes on. As soon as I get one more piece of art in, I'll launch the Kickstarter and away we go!
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: Kemlin Dragos on August 27, 2012, 11:09:27 PM
Can't wait for this Kickstarter!

Good luck Ross!
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: clockworkjoe on August 28, 2012, 02:29:50 AM
I didn't even post the damn url for the site http://www.baseraiders.com/

I've also come to a realization that a standalone game will do better than a setting only book. So I'm looking at Fate and ORE with the idea of having free conversion guides as PDFs on the website as stretch goals

What do you think?
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: Tadanori Oyama on August 28, 2012, 11:16:10 AM
Makes sense. That does mean writing a bunch of conversion guides (in exchange for money) which could either be amazingly cool or extremely dull depending on your interest in blending systems.

The site looks cool.
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: Teapot on August 29, 2012, 01:59:37 AM
I'm confused now, do you mean making it a setting book like Grim War? Or making a systemless book like Caleb is doing? Or a dual(+) system book?
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: clockworkjoe on August 29, 2012, 02:19:00 AM
I'm confused now, do you mean making it a setting book like Grim War? Or making a systemless book like Caleb is doing? Or a dual(+) system book?

Standalone RPG - character creation, combat rules, the whole 9 yards.
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: Daerke on September 05, 2012, 10:15:24 AM
This sounds intriguing. What made you decide to create your own rules though? from the podcast episodes so far the Wild Talents rules seem to be working fine for the core of the game.
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: clockworkjoe on September 05, 2012, 01:09:47 PM
This sounds intriguing. What made you decide to create your own rules though? from the podcast episodes so far the Wild Talents rules seem to be working fine for the core of the game.

When I realized standalone games sell better than campaign settings for specific systems.
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: Teapot on September 07, 2012, 04:08:16 AM
Even the Wild Talents setting books?

Anyway I'll be interested to see what kind of system you come up with.
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: Kemlin Dragos on September 22, 2012, 02:24:30 PM
Quick Wild Talents question from a guy that hasn't gotten a chance to read the books. I was looking over the Wild Talents Character Creation spreadsheet from the ArcDream website. Just from listening to the New Arcadia campaign I get the concept of Hard and Wiggle Dice. But what do Hyper, Hyper Hard, and Hyper Wiggle do?  I am guessing that they are for high level characters and that we will get there someday, but still curious. Thanks.
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: clockworkjoe on September 22, 2012, 03:41:17 PM
Normally a stat or skill can go up to 5 dice. However, hyperdice in that stat or skill are added onto it for up to 5 additional points - leading to a total of 10 points. In other words, hyperdice are superhuman stats and skills - if you have body 2 you have normal strength, but if you have body 2 and hyperbody 5 you roll 7 dice for any body check and you're superstrong. It's important to differentiate them because if your powers are nullified then you lose the hyperdice but you always keep your regular dice.
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: Tadanori Oyama on October 03, 2012, 05:55:55 PM
Had the first session of my Base Raiders game last night: city and base character creation.

I'm starting them all as normal people who are going to find super equipment or abilities of one sort or another. They all work for AmCo, a military contractor and private military firm that tired to manufactor it's own equipment and failed horribly so it's selling off assets and firing people, including the PCs.

We've got a tech support operator, a janitor, a security guard, and an affirmative action hire who didn't really do anything anyway. After they got fired the four of them decided it would be a good idea to get drunk. Then, after getting drunk, they decided to go back and steal some office supplies. Instead of going to the supply cabinet they end up going through a security door and through a portal into an old hero's base that, it turns out, their division of the company had been looting in secret.

That's where we'll start next time: four half drunk losers wandering around a secret base.

But the best part is the city they created: The glorious city of Neo-Detroit. Not New Detroit, that's up north. They have a magic academy that's smaller on the inside than it is on the outside; an engineering school founded by a now vanished super scientist; and an unfinished space elevator called the Stairway to Nowhere that no one can afford to either finish or take down.
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: clockworkjoe on October 06, 2012, 01:47:41 AM
are you using the basic setup of "all the superheroes and villains disappear overnight" ?
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: Tadanori Oyama on October 06, 2012, 10:43:18 AM
I am. I ran a World War 2 Mutants and Masterminds game before this so I'm using the world they created in that game (which was filled with extremely powerful supers) as the history for the Base Raiders game. Basically their old characters and some of the NPCs they worked with became the Ideal. It seemed to make a bit more impact on the players since they actually care (out of character) about the world since they helped build it and where their old characters have gone.
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: Tadanori Oyama on October 08, 2012, 09:56:33 PM
Something for my upcoming game of Base Raiders. It struck me in the moment and I continue to find it humorous.

Attached: a depiction of "Dr. Zoidberg", a Lootian character in the animated series "Futurama". The show is both praised and derided for the character. It was the first prime time network show to feature a Lootian in a non-villainous role. Even though if the voice actor is human the animations for the Zoidberg character are model captured from a Lootian performer to capture Lootian emotional expressions then adjusted to fit the more humanoid frame of the character. Hidden "claw sign" in the character design is especially entertaining to the fans of Lootian culture that have flocked to the show.
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: clockworkjoe on October 08, 2012, 10:31:10 PM
hahaha nice. I dig it.
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: clockworkjoe on October 09, 2012, 02:42:16 PM
http://www.youtube.com/watch?v=TBtpyeLxVkI
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: Tadanori Oyama on October 11, 2012, 11:40:26 AM
We had our first session Tuesday. They managed to make peace with the other group who was stealing from the base and split the stuff they were able to get loose from it's holding cells. However the security systems got hold of them and they almost got trapped in the underground facility with no air but managed to get out just in time. They also burned down their office building in the process so they didn't get their last week work of pay.

They pooled the money they had left to rent some lab space and used it to cobble together the stuff they found into things they could use.

So we have a hyper-coordinated sharper shooter; a mystical martial artist who can teleport to block attacks; a psychic that people think is a magician; another psychic, this one because he got exposed to an alien organism that bonded to his brain; and finally a guy with a lucky medallion that is, in reality, a leprechaun who was dropped into his own molten gold.
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: clockworkjoe on October 12, 2012, 12:57:02 AM
this would have extremely useful if I had it for the new arcadia campaign http://arcdream.com/home/?p=1323
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: Tadanori Oyama on October 17, 2012, 06:21:45 PM
Okay so the first real session with their abilities and the players managed to get jobs, all of them crappy, and start renting a warehouse to use as their secret base.

One of them had to move back in with his parents, one couldn't get hired by a gunstore so he ended up working at a gun range, the martial artist is working under the table as an athletics instructor at a community college; their about as street level as you can get.

Best part: they are starting to explore the idea of selling off the rest of their super-stuff stash. They've already sold at least one dose of super soldier drugs over the internet (and then laundered the money through DeviantArt and PayPal). This is shaping up to be glorious.
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: clockworkjoe on October 17, 2012, 11:03:13 PM
Awesome! In other good news, I plan to launch the Kickstarter in the next day or so. It was approved by the staff so I just need to proofread it one last time and then post it.
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: Tadanori Oyama on October 18, 2012, 11:18:38 AM
What's the developement time looking like for Base Raiders, Ross? We've got 30 days for the Kickstarter (I assume) followed by the actual writing and then the formating and illustration layout. It's probably going to be a big project. Are we gonna be able to get hold of Base Raiders before, let's say, Feburary?
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: clockworkjoe on October 18, 2012, 01:25:39 PM
I'm looking at July of next year for publication - I have to commission a lot of artwork and that takes a long time. Plus printing the books of course.

However, I plan to have a playtest PDF for high end backers by February. I'm basically stapling the powers rules from Kerberos Club FATE edition to a reworded Spirit of the Century SRD and adding a few new systems and rules. Nothing too revolutionary. 
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: Tadanori Oyama on October 18, 2012, 02:16:22 PM
You need a marketing guy to spice that pitch up for you.
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: clockworkjoe on October 18, 2012, 08:51:19 PM
Base Raiders Kickstarter is live! http://www.kickstarter.com/projects/rosspayton/base-raiders-the-superpowered-dungeon-crawling-rpg
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: Review Cultist on October 18, 2012, 09:27:58 PM
Yup, your getting my money Ross.
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: Dom on October 18, 2012, 09:36:40 PM
Though I'm not very into superheroes, I pledged for the preview APs. ;D
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: Tadanori Oyama on October 19, 2012, 02:07:55 AM
Found a problem, Ross. It looks like you left out the "Champions" conversion guide at $10,000.
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: clockworkjoe on October 19, 2012, 02:21:09 AM
Found a problem, Ross. It looks like you left out the "Champions" conversion guide at $10,000.

Did I?
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: Gorkamorka on October 19, 2012, 08:49:14 AM
Found a problem, Ross. It looks like you left out the "Champions" conversion guide at $10,000.

Did I?

And for some reason you forgot the GURPS conversion as well.  Ross, I thought we talked about this? 
I expect you'll have it up there by tomorrow.  ;-þ
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: clockworkjoe on October 19, 2012, 01:40:04 PM
If the project reaches the first 3 stretch goals and people demand additional conversion guides, I will listen. So if you want a GURPS conversion guide, help us reach the first stretch goals.

Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: Gorkamorka on October 20, 2012, 04:29:10 AM
No I dont actually want a GURPS convertion guide. I think FATE is much better for such games. But i have spread the word to other forums and pitched some money in。
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: clockworkjoe on October 20, 2012, 03:44:26 PM
Special Forums Deal

Now, I know a lot of you loved the online games I ran for earlier Kickstarters. However, I found individual tickets were hard to deal with, so I'm trying something new - online games as a group deal.

HOWEVER, I know that some of the most dedicated fans may not be able to get together a group for an online game. THEREFORE, I will make a special deal ONLY on this forum. I will run 1 game for forum members - 5 slots. If you sign up for the PODCAST FAN level and then private message me on this forum with your Kickstarter user name , I will add you to the list of players. Highest post counts get preference if more than 5 people sign up. 

IN ADDITION, for every stretch goal we reach, I will open one new game. If there is more than one game, people that have not yet played will get preference but otherwise you can play in multiple games.

So in summary:

1. Get the PODCAST FAN reward on Kickstarter
2. Send me a message with your Kickstarter username so I verify your reward level.

I will let everyone know when the game is full or if a new game opens up.

This Deal goes by Fight Club rules: DO NOT POST ABOUT THIS DEAL ON KICKSTARTER, FACEBOOK, OR IN THE COMMENTS OF THE MAIN SITE. This is only for you, the most dedicated fan!
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: SageNytell on October 22, 2012, 12:22:13 AM
I'm digging this Kickstarter. I've been curious about FATE for a while now, and this seems as good a time as any to check it out. I'm eager to see at least the first stretch goal met because I am loving Wild Talents, and it'll be cool to run the setting as it was originally intended.
Also anyone who is looking at the $50+ levels should know that the eBooks you get are also pretty damn good.
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: clockworkjoe on October 22, 2012, 03:00:41 AM
1 person is signed up for the podcast fan game

4 spots left

I posted this on rpg.net http://forum.rpg.net/showthread.php?660541-Base-Raiders-Superheroic-Dungeoneering-another-worthy-looking-Kickstarter/

I'm using Strange FATE for superpowers and a few other things. In general, characters start out fairly weak - normal people with one or two superpowers and not many highly trained skills. Right now, they start with 20 skill points. For every adventure they complete and base they raid, they gain resources they can use to personally improve their character or put towards an important goal of theirs.

The advancement system is similar to Strange except characters can change their powers during gameplay - if a PC find a super soldier drug, he can inject himself with it. However, this isn't free. He will have to pay for that new power in one way or another. The GM looks at the new power and its cost - say it would cost 10 skill points. The PC is due for 1 new skill point at the end of the adventure, so he can apply that now. That leaves 9 points. The GM can remove points from his existing powers, as the super soldier drug wrecks havoc with his mind and body, so his current power, telepathy, becomes less effective or stops working entirely. Let's say he loses 6 points from his telepathy skill - from trappings, rating or an invulnerability or the whole thing. It might even be worse, because he didn't test it to see how it would interact with his existing powers - maybe he only gets 3 points instead of 6 and loses the power entirely. The remaining points can be bought off with stress and consequences but at a bad ratio - in this case, he loses 9 mental stress so he takes a grievous consequence to avoid being taken out, Kill or be Killed! He snaps and becomes a berserker, unable to tell friend from foe.

Technically, he's ahead in the bargain, effectively gaining 3 new skill points, while stress and consequences can be healed, but the important thing to remember is the player did not decide any of this - the GM determined the effects of the drug. Furthermore, the 3 new skill points will eventually have to be permanently paid for - advancements from adventuring, new drawbacks, and so forth. A character that has an imbalance of power will have to pay for it sooner or later - either he loses one of his powers or he permanently loses points off his stress track or something else happens. Characters might die if their power imbalance is too high. This allows an interesting dilemma - the players could find a power source that grants a high tier power - far beyond their means - however the power imbalance they would suffer means they would almost surely die in a short period of time because there was no way to bleed it off effectively.

Player characters can partially mitigate and control how new powers will affect them if they take the time and effort to do so in between adventures. However, a character loses most of that control if they try to gain new powers in the middle of an adventure. On the other hand, they gain the advantage of partially rewriting their character during the adventure. The telepath in the above example decided to inject himself with the super soldier drug because he was being chased by the monstrous inhabitants of the base and needed the strength and speed to survive the fight. He destroys them with his new found strength but turns on his allies when he rejoins them. When the adventure ends, he removes the consequence and changes an aspect to reflect the mental trauma he suffered while he was in a berserk state.

Had the telepath kept the drug and asked his super-scientist friend to look into how it would affect him, the player would have had some control over how he paid for the new power. Perhaps he could switched powers entirely or he could have kept most of one power and a little of the other or he could have paid off some with new drawbacks. The important thing is he would have known what would happen before he tried it and it was more efficient than random injection. The net result is the character gains +2 or +3 skill points instead of +1. However, this takes time and skill to pull off. Only scientists or powerful mystics can effectively research how powers interact with each other. Even item based powers follow these rules for the sake of balance.

A player can boost their personal power, advancing up through the tiers, but by doing this, they give up the chance to cash in on the powers they find. If they sell or trade their loot, they can advance goals that can change the world. The goals system will be similar to Legacy and Dilemma aspects, but can be applied - for example, a character could find a cure for cancer in a base, which is at first a personal aspect. She can cure cancer on a single person by making a declaration and spending a Fate point. Later on, she finds some super-science gear, which lets her mass-produce the cure, so her home city gains Cancer-free as an aspect. Finally, she raids a few more bases and gets enough resources (selling and trading the magical items for scientific data etc.) to develop a worldwide cure for cancer.

Players can alternate between improving themselves or advancing their personal goals as they see fit.

The last system, Base Creation, is really more of an adventure/encounter creation system - You start with one element of the base and then build encounters by answering questions about the base. The elements are things like the base's location, its history, its treasures, its current inhabitants, and so forth. The trick is, the players tell you what some of these elements are - anywhere from half to a minimum of one element. So for example, the players want to travel. They tell you they want to find a base in Rio De Janeiro. That's their current goal.

So I have a location - Rio De Janeiro, Brazil. This creates one encounter - Getting to Rio and starting the search. I'll say it's hidden under an apartment complex there. Of course, as base raiders, the players have to travel incognito and then they'll want to set up a safe house and maybe contact local base raiders for info.

Why is it there? That's another element: The man who built it needed to be near lots of people. He built the base under the complex but had tunnels leading throughout the city. Perhaps this is how the players find it - rumors of tunnels in the city that people enter and never return. This mystery is another encounter. You don't tell them this though. You just say you'll decide why it's in Rio.

Now you've established one element on your own, there are a few different ways to go about the rest of the process. You can develop the rest of the base on your own or you can ask the players for additional elements. In this case, the players just want two more elements: the base should have an artistic purpose to it and it should have magical treasure in it.

To that, you add two final elements: the base creates magical hazards around the city and it currently houses mutated squatters.

You do this until you have enough elements to finish out the base. Every element should be an encounter for the players - so think of how many encounters you want the adventure to be. The amount of encounters will determine how much treasure the players can find. You can also link
encounters for additional challenge.

You have 6 elements to date: location, the reason for its location, artistic purpose, magical treasure, magical hazards, mutated squatters

From that, I decide the base was built by a magical artist who used human emotions as paint. He stole emotions from the people of Rio and created great masterpieces with it. Since the artist disappeared, the paint has leaked out, causing vortexes of power that drive normal people insane. The vortexes are common in the tunnels leading to the base. The paint has transformed some into monstrous psychic vampires that drain the emotions out of their victims. These monsters live in the tunnels around the base. Some of the paint is still there, along with a grimoire that details how to create the paint. The paint allows a skilled artist to control the emotions of anyone around him.

So those are the core elements of the base. The players do not have to go through every encounter - part of the purpose of a dungeon crawl is a nonlinear adventure so players that overcome one encounter can be rewarded with bypassing another one. If they dispel the vortex, they can get around the monstrous vampires for example.
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: Kemlin Dragos on October 27, 2012, 12:04:52 PM
@clockworkjoe

Ross Payton, you horrible monster you! Congratulations! Base Raiders is officially backed!
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: clockworkjoe on October 27, 2012, 02:48:57 PM
Now it's all about the stretch goals! CONTINUE BUYING MY BOOK
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: Setherick on October 28, 2012, 10:08:34 PM
You need a marketing guy to spice that pitch up for you.

Fortunately, Ross' has a copywriter/editor/marketer on staff that works for free.
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: SageNytell on October 30, 2012, 04:46:50 PM
Wild Talents Expansion Status: Funded.
You may now resume your normal routine.
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: Tadanori Oyama on October 30, 2012, 07:55:18 PM
Also, as of the present, Base Raiders has raised more money than all of Ross's previous Kickstarters combined (~$6659). This doesn't count "Get Aaron to GenCon" or "No Security" since those weren't Ross projects and it doesn't count pre-Kickstarter fund raiser efforts.
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: Gorkamorka on October 31, 2012, 06:41:44 AM
Just listening to episode 16
Tried Googling "Bone Solvent".  Funny thing happened.
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: Setherick on October 31, 2012, 11:25:32 AM
Also, as of the present, Base Raiders has raised more money than all of Ross's previous Kickstarters combined (~$6659). This doesn't count "Get Aaron to GenCon" or "No Security" since those weren't Ross projects and it doesn't count pre-Kickstarter fund raiser efforts.

Kicktraq still has the project trending to just under $20K!  :o

I've been a bit more realistic in my estimates when talking to Ross. I think he'll probably hit about $10K. Prove me wrong people! Get out the word!
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: Tadanori Oyama on October 31, 2012, 11:37:13 AM
Ran the Neo-Detroit game last night.

Here's their news updates, given in the form of a small news outlet. (https://docs.google.com/open?id=0B3he8CJfYGjSd0R5UzR1cHB1UVk)

They went looking for a killer by buying pizza and beer and just sort of wandering around the area the murders had been committed in "looking for anything out of place". Turns out that the killer, who had previously attacked lone women, did not approach a group of five men looking for trouble.

Luckily the Talent involved uses Obvious powers and they were able to follow the sounds of the screaming (the screaming of the powers, not of the victim) and find the guy. He got away after inflicting a serious wound on the team's brawler (nearly cut his arm off). They got the woman he was threatening and managed to shake her down for information. She was carrying a large amount of a magical drug common in the district.

They went back the next day and managed to find the guy while he was looking for something and follow him. After their quarry went into a bar a bunch of people ran out the back so they set up an ambush and absolutely creamed the guy when he came running out without any of his defensive abilities up (6x10 in shock, 5x2 with shock & killing, 5x1 with shock) so right away he was out cold and couldn't use his legs. The people who ran away didn't give them any information so they dragged the beaten guy away to take to their "base" for interrogation.

They have no idea what they are doing, they keep screwing up their plans, and they make almost no forward progress as to bettering the city. So, things are going perfectly!
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: SageNytell on October 31, 2012, 04:48:33 PM
Also, as of the present, Base Raiders has raised more money than all of Ross's previous Kickstarters combined (~$6659). This doesn't count "Get Aaron to GenCon" or "No Security" since those weren't Ross projects and it doesn't count pre-Kickstarter fund raiser efforts.

Kicktraq still has the project trending to just under $20K!  :o

I've been a bit more realistic in my estimates when talking to Ross. I think he'll probably hit about $10K. Prove me wrong people! Get out the word!
Calling it now - I think at minimum Caleb will find employment in writing out the Leviathan, Kickstarter will make at least the 18K mark in the next 24 days. I'll even throw in a casual bet if someone will take it - I lose, I'll run a Skype game for forums-folk, you lose, you run a skype game. Any takers?
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: Gorkamorka on October 31, 2012, 05:13:49 PM
Done. I don't think it will reach 18k. It took of to slow. If you win I'll run Dogs in the Vineyard for you and two other forum members of your chose.
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: clockworkjoe on October 31, 2012, 05:22:13 PM
Either way, we win.

Tad: your group sounds like they all make decisions that would have even Aaron sighing in exasperation.
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: Tadanori Oyama on October 31, 2012, 05:28:01 PM
Quote
Tad: your group sounds like they all make decisions that would have even Aaron sighing in exasperation.

Pretty much constantly. The major debate for the middle part of the section, after finding out about the street drugs was how they could cash in on the stash they'd gotten from the woman they "saved". I think only two of the characters have well defined moral centers; all of the players enjoy dark humor and don't well seperate their in-character and out-of-character ideas.

As for the wagering, I'll get a piece of this action.

A two session Rogue Trader game says it makes 19K.
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: Gorkamorka on October 31, 2012, 06:02:09 PM
Tad, so you want in on the Dogs game?  Because there are two seats left there...
You are on.  Again, as much as I wish it will, I don't think Baseraiders will pass 18K.

I'll be surprised if it passes 12K.
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: Tadanori Oyama on October 31, 2012, 06:15:09 PM
Alright so we've got a spread. How's this look?

<18K: Gorkamorka

>18K: SageNytell

>19K: Tadanori Oyama
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: SageNytell on October 31, 2012, 09:50:36 PM
I'm liking this. I can either do Call of Cthulhu or try to whip something up for 13th Age.
Edit: I'm gonna have to learn FATE anyway, could try and learn Spirit of the Century for a short game in the next month. Dogs sounds fun, and I absolutely want in on Rogue Trader if it happens.
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: Tadanori Oyama on November 07, 2012, 11:47:52 AM
They guys finished up their interview with the captive this session. They managed to determin after a little banter that the guy felt no weight of emotion and denied killing anyone. When asked why he'd been threatening the woman with the drugs he simply said that she was a drug dealer and drug dealers are bad. He said he was taking the drugs to put someplace no one could use them. Investigation made the PCs think he was either possessed by a demon or that he had made a pact with one. Lacking other options they knocked him out again, put most of the drug they'd acquired on his body, pinned a note to him explaining everything they thought they knew about him, then threw him into a dumpster and called the cops.

What the cops found was a guy in a dumpster, blindfolded, belts around his wrists and ankles, a sandwich bag full of party drugs jammed into his pocket, and a note pinned to him saying "we think this guy killed those women, also he's possessed or made a pact with a demon, just check out that tattoo thing on his left arm", a badly trashed right leg, a left leg with a partly healed bullet hole, and two seperate blows to the head (one in front and one in the back).

The party found out later he was released but don't know why.

Second hook, they looked into one of the scientists at the city's super science university acting strangely and discovered he'd gotten a death threat from an urban legend called Cobra Sentai, who supposedly kills super scientists. To lure him out one of the PCs started a super science blog and tracked the IP number of an unusually charming and persuasive dissenting commenter to an internet cafe but didn't catch anyone. He found out he'd been made when the scientist got a new note telling him to call of the investigation or else.

That's currently a floating hook since the PC isn't sure how he can find the guy.

They bought a police scanner and listened in for Talent crimes. That got them involved in a high speed chase where they stopped the lead car and then (accidentally) threw the chasing car off of the freeway. Turned out the chase car had the Talent (private investigator Theodore Valiant) in it so he walked away from the crash.

The PCs met up with him at his office later to apologize and, all things considered, he was pretty nice about the accidentally flipping him and the car off of the road thing. So they made their first ally in the campaign so far, as long as they stay on the right side of things.

This session revealed some of the holes in the group's skill set. We lost a player who had a broad bonus to all of his abilities, who had been used to close those gaps, so now they need to consider who's going to do what. Everyone is slowly getting comfortable with their powers and with the way that Wild Talents works as a game, like the specific wording of your declarations being extremely important and the reality of multiple actions being pretty difficult.
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: clockworkjoe on November 08, 2012, 11:02:46 PM
sounds like an interesting campaign so far - what are your long term goals for it? Do you leave it open as a sandbox or do you have an endgame in mind?

In other news, I got options for Paypal users http://www.baseraiders.com/paypal-option-for-backers/
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: Tadanori Oyama on November 08, 2012, 11:24:36 PM
It's almost entirely sandbox. They get three or four new plot hooks a week but they can only address one or maybe two normally. Some aren't direct problems but a sort of pre-information about upcoming problems.

For example, the cult of Quetzalcoatl was introduced early on as a sort of new age religion gathering in the city. They are gathering there because Neo-Detroit was the first place to get a major permit from the city for a public gathering. Nothing to do about that in the short term but it sets the stage for later.

There are some long term goals I have for the city and campaign but those aren't really an endgame. I plan to go for a few arcs and then decide what to do for the big end.

The major goal of the game is to discover what happened to Overwatch (our version of The Ideal) which was formed by their old Mutants and Masterminds characters. They know this, out of character, but the first stage of the game is settling themselves in. They all have day jobs to make the rent on their base right now.

Only one of the PCs has taken on a sort of heroic identity but they aren't known to the authorities specifically yet (well, now they are since the news chopper and traffic chopper saw them during the car chase) and what they end up making of themselves is going to change how the world views Talents. I want the players to make that choice with their actions.
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: Tadanori Oyama on November 14, 2012, 02:41:08 PM
Pretty good session this week.

The party managed to locate a collection of human and alien homeless deep under the city who had been hiding out for around twenty years. I used Tucker and Squad Leader from the New Arcadia game with a few changes as the leaders of the group. They are escapees from a Lootian ship that was damaged during the invasion. Squad leader released a collection of human and alien captives rather than let them die in their cells and they all crammed into an escape pod. However, they fired it too late and it's dimensional engine fired in the atmosphere of Earth. They "hit" two miles below the surface of Neo-Detroit without passing between the space between (you know, a little warp accident) and the energy release from the crash created a huge cavern. They dug up into the lower city service tunnels but stayed in their camp underground out of paranoia and lack of other options.

The PCs met them on friendly terms and managed to make a deal with the camp to get their help reaching an Overwatch base deeper in the bedrock. They also put Tucker in contact with John (an AI running an automated factory currently trying to get itself declare a self aware being so it can own itself) and listened in while Tucker gave John the plans for some complex parts. The super scientist in the crew recognised fabber components so now the PCs know the camp has a broken fabber as well.

They left that there and tracked down Cobra Sentai using a robotic double of the Axiom professor to lure him out. In a two on one fight they managed to badly injure him before we got away. At the very end Cobra Sentai was in single combat against the martial artist PCs and attempted to engage in a "my kung fu vs your knug fu" dialoge but got punched in the face for his trouble (the player said his character wouldn't know what to respond with).

The group finished with a new batch of allies and with alot of Willpower from their passion and beating another Talent.

Things smoothed out alot in this session. The players are getting more used to their powers and only engaging in combat with other Talents when they have tactical and numerical advantage. Even so they've had a few close calls and they know to be carefully about what they stick their noses into.
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: clockworkjoe on November 14, 2012, 05:29:23 PM
Great! Yeah, superhero games typically have a bit of a learning curve where the players have to learn who they can fight and who they can't. I like the escape pod story - gives the refugees a good reason to stick together.
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: Tadanori Oyama on November 14, 2012, 07:16:50 PM
I'm currently trying to break the normal RPG habits and move into actions more in keeping with the superhero genre. Things like: sometimes the villain gets away or its okay to do something by yourself once in awhile, normal problems you run into when changing genres. One of them is trying to figure out how they can make a multi-million dollar company for them to run without any form of start up capital.

I should note that they haven't actually made the choice to be "heroes" yet. At the moment their stradling the line of acceptable illegal activity (selling super-soldier drugs) while preventing more obvious illegal activity (stopping a guy who's killing drug runners in one of the city districts). The mortal questions about their own actions are going to start coming into the picture soon to say nothing of public opinion when their actions eventually come to people's attention.
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: Dawnsteel on November 14, 2012, 08:00:11 PM
  the Talent (private investigator Theodore Valiant)

He dies. Someone drops a piano on him, from about six stories up.

I READ YOUR BOOK YOU MAGNIFICENT BASTARD
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: Tadanori Oyama on November 14, 2012, 11:20:12 PM
  the Talent (private investigator Theodore Valiant)

He dies. Someone drops a piano on him, from about six stories up.

I READ YOUR BOOK YOU MAGNIFICENT BASTARD

Pretty much his back story except that after the piano drop he was rebuilt by Dr. Panglos and now he can take a piano landing on him and come out of the rubble running.
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: Tadanori Oyama on November 20, 2012, 05:54:15 PM
Next game is tonight but I wanted to add the back issues of the Neo Detroit Tribune, the hand out I give the to PCs before we start playing each session.

Issue 4 (tonight) (https://docs.google.com/open?id=0B3he8CJfYGjSUXozc21pSGJTU2c)

Issue 3 (https://docs.google.com/open?id=0B3he8CJfYGjSOFQ2dmlQRmptZ2c)

Issue 2 (https://docs.google.com/open?id=0B3he8CJfYGjSQUZTTjV2UlpfTmM)
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: clockworkjoe on November 20, 2012, 08:31:27 PM
These are all great. I love the newsletter clip art and headlines.

What power level are your players at?
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: Tadanori Oyama on November 21, 2012, 02:54:36 AM
They started at 250; we're up to about 270-275 now (I do 3 points a session with up to 2 points added and we've played 6 sessions) so their beginning to create custom skills or buy off the defects in their powers. When I started the game I had them make 100 point normals and then they added 150 to them. Not everyone spent all 150 points on powers, most only used about 90 and put the rest into Skills and Stats.

Things went in multiple directions this week. Players looked into some personal things for awhile before slowly getting into some of the plot lines.

The trick shooter character was approached by one of the quasi-villains they've encountered, a guy called Demon Arm, asking for his help in pulling off a heist of some old relic statues. Demon Arm said that he needed to do it to uncover the identity of the person behind the surge in the popularity and availability of a party drug in the Magic District and that if the PC helped with the job he'd be able to get the answer to just about any question he wanted answered. The PC turned it down because he didn't want to steal from a museum. The group tipped off the museum and the police but the villain was able to pull off the heist anyway, getting the help of another villain and one of the PCs who just returned to the game and was playing a new character (he ended up playing the guy like a villain and got caught by AEGIS private security). After the PCs found out that the place got robbed they left a message with the police saying that they'd warned them (you know, to make friends).

Two of the player continued their fighting of street crime, beating up a mugger and busting up a drug deal. Both times the martial arts PC left tips to the police. They are aware that presently their more delaying crime than stopping it. For the drug bust they easily managed to disarm and knock out all of the party's involved (ten people), who they then tied up using the mooks' own clothes and called the police. They also took the cash all of the mooks had on then and half of the money being used for the drug buy. With so many people involved and since they robbed everyone the police really only managed to hold the group for awhile. When all of the "criminals" have concussions and state that they where attacked by Talents all that remains is possession of the actual drugs (the PCs took the guns so they couldn't even file weapons charges against the guys). One of the mooks took the fall for the drugs so his boss didn't have to and basically everyone else is going to walk sooner or later.

I pointed out that previously they didn't want to steal from a museum in order to get answers that would help them actually solve the drug problem in the district but were perfectly willing to basically mug some guys involved drugs and steal large amounts of cash from them; profiting from the ongoing drug problem. Their answer was more or less that "they are drug dealers, it's okay to steal from them". Didn't have a problem with that, I just think it's pretty good gamer logic. I think I might start referring to both of them as "Omar" (for those of you who've seen the Wire).

The other two PCs went to the mountains to check out the massive mining machine being brought in and, for reasons I don't remember and might not have been explained, decided to try and slow it down to keep the mountain from being burrowed into. Both players had telekinetic powers but with different effects. The subtle player started putting sugar into the engines of some parts of the machine (he actually drove back to town to get sugar after estimating how much he'd need) while the aggressive telekinetic caused a distraction by throwing a tree at the AEGIS guards. The aggressive telekinetic tried to drive away (leaving the subtle telekinetic on his own in the woods miles from town) but failed three driving checks in a row and crashed into a tree in the team's fairly new armored van. He had to make the rolls in the first place because the AEGIS super-sniper managed to blow out one of his tires before getting a shot off at the subtle telekinetic. The subtle telekinetic managed to limp off into the woods and wandered back to town after a few hours but the aggressive telekinetic had to use his powers to basically pull a tree over his crashed van to keep the AEGIS guys from finding him.

The biggest achievement of the night was the group making a deal with John, the autonomous automated factory who they recently helped get legally emancipated. Since John now owns himself he can work independently for whoever he wants (he's on Craig's list but he thinks EBAY is a scam) and the group managed to get him to credit them construction time in exchange for the help they'd given him getting some contracts with the squatters (making fabber parts) and acquiring rare materials for him to use in construction as well as helping upgrade him (adding an ethernet port so he could use a printer for a start). John is by far their favorite NPC at the moment and probably their best ally.

So, over all, no huge battles or events; just a generally positive game with two half-assed borderline incompetent plans from the PCs. Just like it's supposed to be!
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: clockworkjoe on November 22, 2012, 11:30:55 PM

So, over all, no huge battles or events; just a generally positive game with two half-assed borderline incompetent plans from the PCs. Just like it's supposed to be!


You sir, are correct.

The factory NPC ally is a great idea and I think I may steal it for Base Raiders.
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: Tadanori Oyama on November 23, 2012, 12:20:39 AM
Help yourself Ross.

The background I used is as follows:

John is one of a group of autonomous factories in Neo-Detroit. Six got built in the warehouse district and were managed by simple AI programs that sorted the orders for new goods, which got sent to the factory by e-mail or through inputs in the connected offices (basically just little shacks stuck to the side of the main factory). Only one (John) was equipped with a patterning AI in an attempt to have it learn to organize incoming orders for greater efficency.

Over the course of about three years John managed to gleen enough from interaction with the occational office staff and its work orders that it was able to make a minor intuitive leap and look for external information. So it started a blog. At first the blog appeared to be spam but over time as people responded and John learned more human word arrangement it became a sort of advise colume for order shipping, used by industry professionals.

Once humans were involved, John learned from them. By the time Overwatch (our Ideal) vanished, John had become self-aware enough to consider what he wanted to do since users on the blog seemed to talk about activities other than arranging orders. He started a new blog about what people do with their lives and the responses eventually convinced him that he had to live for himself. And so he started campaigning to have himself declared an independent being free from ownership.
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: SageNytell on November 23, 2012, 01:49:58 PM
Calling it now - I think at minimum Caleb will find employment in writing out the Leviathan, Kickstarter will make at least the 18K mark in the next 24 days. I'll even throw in a casual bet if someone will take it - I lose, I'll run a Skype game for forums-folk, you lose, you run a skype game. Any takers?

Alright, let no man say I don't keep my promises. It looks like there is a small possibility we'll be coming short of my guess, though we'll definitely be getting at least the 13K stretch goal for the NPCs. I've decided to run the first leg of the Monsters and Other Childish Things game I've been writing as a playtest, which should be ready to go a week or so after the Kickstarter ends. I need to be pointed in the right direction for a dice roller that handles ORE and a good Skype recorder. I'll have spots and pregens for up to 5 players, with two of those spots already set aside for Tad and Gorkamorka. Let me know if y'all want in.
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: Tadanori Oyama on November 23, 2012, 02:04:48 PM
I'm ready on my side of the deal too. Got some horrible torturous death.
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: clockworkjoe on November 25, 2012, 02:16:02 AM
Well I'm leaving the Paypal page up for one week to catch any stragglers or people that can't use Kickstarter. So far I've gotten an extra $45 from it. I'll post the total amount once that ends.

Anyway, I want to thank everyone that backed this project. Once Amazon clears the money, I'll start sending out the download login details for the preview AP episodes. I plan to send out the ebook for the short story Pariah around December 10 or so.  It's 10k words in length and Ean Moody is doing cover art for it. Playtest is scheduled to go out sometime in February. 

Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: Tadanori Oyama on November 25, 2012, 03:23:29 AM
On the note of paying off, we've got some Skype games to set up.

I'll be doing a two part Rogue Trader game; SageNytell and Gorkamorka get first seating because they were in on the bet too. I'll seat a total of four people, you'll get pre-gens, and I'll probably schedule the game to take place in January.
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: Gorkamorka on November 25, 2012, 03:43:45 AM
Maw ha ha ha!
Victory!

I'll be waiting the spoils of war...well maybe not war...

Also happy that Baseraiders did better then I expected.
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: SageNytell on November 25, 2012, 08:39:54 AM
Maw ha ha ha!
Victory!

I'll be waiting the spoils of war...well maybe not war...

Also happy that Baseraiders did better then I expected.

You were insufficiently optimistic, I was insufficiently pragmatic. What matters is the Kickstarter did well and it sounds like there'll be more for Base Raiders in the future via splat books, so I still get what I want.  ;D
My game'll seat a max of 5 players, Monsters and Other Childish Things for the system, pregens provided, and it'll probably take place sometime in early December if that's at all possible for scheduling and early January if not. Gorkamorka and Tad already have spots, sound off here or PM me if you'd like a spot.
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: clockworkjoe on November 25, 2012, 03:43:58 PM
Future Base Raiders source books:

Lairs and Hideous: While many bases resemble underground high-tech military bunkers, they are by no means the only type of base. Lairs and Hideous will expand the rules for base construction and present three unique lairs for your players to explore:

The Castaigne Estate: A mansion of non-Euclidian dimensions, built by an alien intelligence and used to house dangerous artifacts from beyond time and space. The powerful magic contained in the building have begun to leak out, contaminating the nearby city as well as making the interior dangerously unstable. Any raiders that venture inside will not only have to deal with arcane traps and guardians but the very architecture of the mansion itself, which shifts and changes at unpredictable intervals.

DIY Superpowers: Today’s heroes and villains are no longer chosen by fate or random chance, but are made by their own actions. Base raiders usually try to find ways to empower themselves using whatever means they can. This source book focuses on the many paths for self-empowerment, ranging from various super-soldier drugs to scanned copies of mystical grimoires. DIY Superpowers lists new power sources like:

The Curse of The Dark Pariah:
During the Cold War, the Soviet Union tried to engineer psychic super soldiers but abandoned their program after they accidentally created the Dark Pariah.  It was once a child with nearly unlimited psychic potential, the Dark Pariah’s physical body was destroyed but it lived on as an insane ghost with godlike psychic abilities. The Dark Pariah  is a powerful and terrifying entity that haunts and torments anyone cursed by this spell. However, this curse also protects the victim from other threats. The Dark Pariah does not appreciate anyone else hurting its prey. A few desperate base raiders have cursed themselves in order to use this power against their enemies - but is it worth the cost?


Preview AP episodes will include:

Fortunes of War, Iron Heroes campaign game 1 and 2

Eclipse Know Evil Annual game (played when I was in China)

World of Darkness: Inherit - a sequel to Anderson Island

and more!
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: Dom on November 25, 2012, 06:56:20 PM
Well, if someone's kindly enough to let me mooch off their generosity and allow me take an open slot for a Skype game , I would definitely like to play. :D
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: Setherick on November 25, 2012, 11:38:04 PM
Anyway, I want to thank everyone that backed this project. Once Amazon clears the money, I'll start sending out the download login details for the preview AP episodes. I plan to send out the ebook for the short story Pariah around December 10 or so.  It's 10k words in length and Ean Moody is doing cover art for it. Playtest is scheduled to go out sometime in February.

I'm going to need a solid DL for the proofreading on Pariah. You're getting ready to hit my semester crunch.
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: Tadanori Oyama on November 27, 2012, 06:04:56 PM
Big event coming up this game, the Quetzalcoatl worshippers are finally having their big meeting and it's basically shutting down part of town because it turns out there's about fifteen thousand of them.

Issue #5 of the Neo-Detroit Tribune (https://docs.google.com/open?id=0B3he8CJfYGjSOFdXUlJPX3NDZUk)

Should be exciting.
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: Guy on November 27, 2012, 11:44:23 PM
Well I'm leaving the Paypal page up for one week to catch any stragglers or people that can't use Kickstarter. So far I've gotten an extra $45 from it. I'll post the total amount once that ends.

Anyway, I want to thank everyone that backed this project. Once Amazon clears the money, I'll start sending out the download login details for the preview AP episodes. I plan to send out the ebook for the short story Pariah around December 10 or so.  It's 10k words in length and Ean Moody is doing cover art for it. Playtest is scheduled to go out sometime in February.

Hey Ross, when the kickstarter finished I got an email about how my transaction didn't go through - Amazon had the incorrect card info, blah blah - and I took corrective measures, getting the contribution sent through. Point here is, I just wanted to ask if the preview links had gone out yet because I'm an AP fiend, or if you're still handling shit.
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: clockworkjoe on November 28, 2012, 12:38:08 AM
Well I'm leaving the Paypal page up for one week to catch any stragglers or people that can't use Kickstarter. So far I've gotten an extra $45 from it. I'll post the total amount once that ends.

Anyway, I want to thank everyone that backed this project. Once Amazon clears the money, I'll start sending out the download login details for the preview AP episodes. I plan to send out the ebook for the short story Pariah around December 10 or so.  It's 10k words in length and Ean Moody is doing cover art for it. Playtest is scheduled to go out sometime in February.

Hey Ross, when the kickstarter finished I got an email about how my transaction didn't go through - Amazon had the incorrect card info, blah blah - and I took corrective measures, getting the contribution sent through. Point here is, I just wanted to ask if the preview links had gone out yet because I'm an AP fiend, or if you're still handling shit.

I've waited on releasing the AP preview episodes because of you and some other people that failed their payments. I'll post them tomorrow.
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: Tadanori Oyama on November 28, 2012, 01:58:48 AM
We had a full set of adventures tonight. I'll update this tomorrow after I get some sleep.

EDIT: Okay, slept and now the details.

The players found an underground fighting arena had opened up in a warehouse not too far from their own secret warehouse base. That means more people around and possibly having police searching warehouses. One of the PCs managed to sneak in, which is to say he went to the door and was let in. He found about sixty people and several guards inside of the warehouse betting on bare knuckles battles involving what he eventually found out where Talents. So he stayed for awhile, lost some money wagering, and then left before the champion was brought out because that fight wasn't bet on one or the other. It was "guess how many seconds it takes for the champion to break the other guys limbs" and he didn't feel that was in his moral realm.

The big event of the session was that they were present for the followers of Quetzalcoatl's big celebration. In fact, they helped prevent the deity itself from manifesting by stopping an inpromptu mass minor blood sacrifice from spreading beyond a few hundred individuals. As a result only a single coatl (you know, the D&D monster) came through and proceeded to inform the gathered followers that next year, when the ages turn and it becames the year of the snake, a new chosen of Quetzalcoatl will be selected and given godly powers. In the meantime, it wants the factions to unite and prepare rites to summon more coatls into the world and prepare to allow Quetzalcoatl to return in the flesh. This resulted in alot of chaos but no riot.

Before the portal opened one of the PCs managed to get himself into a Facebook group with several female amateaur super-scientists. He was trying to get a girlfriend but lacked the charm to pull it off and ended up as the group's token male member, wedged firmly in the friend zone.

Finally two of the players went back to the Behemoth mountain digger because they think AEGIS might have discovered a hidden hero base and they want to get to it first. They don't listen very well when they were warned (by their own allies no less who tried to sneak in last session) that the place is heavily guarded. They managed to sneak in past the outer defenses but get spotted by the AEGIS sniper when they entered the main work area and got surprise attacked by guards and an AEGIS super soldier using less than lethal weaponry. They managed to escape but both got shot in the leg by the sniper (who was on orders not to kill). They also badly mangled the super solider (a grenadier) because he was wearing light armor only and wasn't expecting Talents to attack him with magical lightning.

So they've basically called AEGIS out by outright attacking them. AEGIS has been trying to get special permission to get access to heavy weapons for its super soldier special units using the justification that dangerous Talents have begun to appear since Overwatch vanished but they weren't able to point to specific examples were military arms and armor would have made a major difference. This event is likely to serve as the example they can now point to.
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: SageNytell on December 02, 2012, 10:35:56 PM
Maw ha ha ha!
Victory!

I'll be waiting the spoils of war...well maybe not war...

Also happy that Baseraiders did better then I expected.

You were insufficiently optimistic, I was insufficiently pragmatic. What matters is the Kickstarter did well and it sounds like there'll be more for Base Raiders in the future via splat books, so I still get what I want.  ;D
My game'll seat a max of 5 players, Monsters and Other Childish Things for the system, pregens provided, and it'll probably take place sometime in early December if that's at all possible for scheduling and early January if not. Gorkamorka and Tad already have spots, sound off here or PM me if you'd like a spot.

Alright, quick update. I've got 4 people so far - GorkaMorka, Tadanori Oyama, Dom, and Teuthic, and a friend of mine might be joining us so I'm calling it there. Game'll be held sometime in January because fuck trying to schedule things in December. We'll be playing Monsters and Other Childish Things in a setting inspired largely by EarthBound. Any further nonsense will be posted in the thread I started in RPGs.
You may now return to your regularly scheduled Wild Talents.
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: Tadanori Oyama on December 05, 2012, 01:41:20 AM
Whole lot happened today. The team managed to agree they didn't want to be international terrorists hunted by the state so they didn't attack the huge mining machine and instead tried to delay it by sending political objections towards it.

They met the Arcane Underground, which I'm spinning like an Underground Railroad for magical beings since we have a solid wizard base in the city so there's lots of summoning and binding. I went with their "leader" being the Personification of Death. One of the players failed his Stability roll and ran away from the enchanted woods that they found the portal in. They also found out that Demon Arm is working with the Underground against the drug sellers in the Magic District and now they want to try and make friends with him.

The martial artist discovered awhile ago that he's been learning Atlantian Spider style but couldn't read the manual, he's been looking at the pictures. He's learning to read it and discovered that he's actually learning the style wrong by using it to defend people: it's supposed to be used to kill people. He's now trying to learn it his own way but the style dwelling in his subconcious is fighting to be the one he uses by attacking his dreams.

The scientist managed to not only complete his super soldier formulation but got the team shooter to shot the drug into all the senior staff at the super-scientist academy. Shortly the entire super-scientist staff will become linked by a hive mind psychic bridge.

The group still isn't sure what they want to be. Some want to try to be heroes, or at least improve their public image, and one refuses to commit to a moral statement because it's a gritty game and trying to be purely good or bad is going to bite them hard.

And finally they turned down negotiations from the drug cartel, including unnecessarily punching the messenger in the face.

Another great game.
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: Froggycleric on December 05, 2012, 09:32:43 PM
Shortly the entire super-scientist staff will become linked by a hive mind psychic bridge.
That seems like it will end wonderfully.
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: Tadanori Oyama on December 12, 2012, 11:26:13 AM
Well this session was kind of screwed up, and not in the usual intended way. We had a new player interested in the game who had no idea what he was doing and caused alot of disruption in the game. He robbed a bank and I eventually just had him get busted by the police and taken to jail to remove him from the game. We're going to try him next week with a pre-built hero built by one of the other players and see if he's learned his lesson.

The group itself also had some splitting. After the end of the last session, when two of the players pissed off the drug cartels, one of the other PCs has been keeping them at arms length because he doesn't want to be linked with them when the cartel enforces show up.

This resulted in two of the PCs basically running a two player game for the first half of the session and three of them running as a small group for the second half.

They managed to climb up the partly completed space elevator and discovered a very advanced machine lifeform was using bronze materials to patch an upper section of the tower. This allowed it to turn the upper areas of the elevator into a massive static electric generator, collecting static power and strikes of lightning and storing them in a massive battery, which it had hooked up to a transmitter.

The robot's last operational orders had been to reestablish contact with Overwatch, shortly before they vanished. It's been trying to do that for the last year and has been building this device to do so but now realizes that in 4 of the 5 scenarios it has forecast, extremely large numbers of people will die and is at an ethical quandry.

Enter the players, who manage to get an old Overwatch certified person on the phone with the robot so it can override it's existing order and fire the energy off into space, causing minimal harm to the elevator and the city below (only a few hundred thousand in property damage and a dozen or so deaths).

Next session will be when they finally manage to dig all the way down to the first base they discovered and begin exploring it.
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: QuickreleasePersonalitY on December 12, 2012, 06:13:48 PM
sounds like they ran afoul of the guy with the power 'Bradbury Fetish' and 'Channel Social Angst'
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: Tadanori Oyama on December 12, 2012, 07:36:01 PM
Yeah, it got a little heavy in real life, which isn't what I'm going for. I want the social tension to be in character.
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: Leviathan on December 19, 2012, 06:40:45 PM
Not sure if you guys have seen this, but I noticed it in the gas station where I picked up my copy of Eclipse Phase;

(http://s2.discshop.se/img/front_large/100912/the_samaritan.jpg)
It's real. Going to watch it tomorrow, I think. Anyway, this is how I'm going to imagine The Samaritan each time he's mentioned in the future. Pretty sweet to have Sammy L as a father.
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: Teapot on December 23, 2012, 10:45:24 PM
Not sure if you guys have seen this, but I noticed it in the gas station where I picked up my copy of Eclipse Phase

Gas stations sell Eclipse Phase now? Man the world's changed.
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: Review Cultist on December 23, 2012, 10:57:24 PM
I hear that! lol I wish any of the Gas stations near me sold RPG books.
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: Teapot on December 31, 2012, 10:14:16 AM
I didn't see this elsewhere and even though the game is over it's still an interesting thing for supers games in modern times: http://lawandthemultiverse.com/
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: Mixmastermax on February 25, 2013, 04:25:04 AM
Can we get all those commands there were for the Leviathan, game.
The Full Commandment list. And hopefully what they did.
Please Caleb!
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: Flawless P on March 05, 2013, 04:45:03 PM
I'm sinking my teeth into this newest AP and I love the fact that James has 5hd in mind.

If you don't mind discussing it hopefully without spoilers to the rest of the game...

What kind of challeges did you find in as Mr. Stolze said "Giving the kids the keys to the car"?

Also, if I can get Thad to weigh in on why he chose to go with turning his 5d in mind into 5hd, and what kind of challenges role playing wise arise when you have the power of "knowing every fact ever".

All in all I like it. James has been consistently tied with Norm for my favorite Hero so I just felt the need to ask.
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: Salrantol on March 05, 2013, 10:07:30 PM
I'm sinking my teeth into this newest AP and I love the fact that James has 5hd in mind.... Also, if I can get Thad to weigh in on why he chose to go with turning his 5d in mind into 5hd, and what kind of challenges role playing wise arise when you have the power of "knowing every fact ever".
I believe that's "5hd+5d in mind".
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: Flawless P on March 06, 2013, 01:35:46 AM
I think it's 5hd in mind plus 5d in Super Science!
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: unitomega on March 06, 2013, 09:50:44 PM
I think it's 5hd in mind plus 5d in Super Science!

Nah, pretty sure he was rolling raw Mind checks at 5d+5hd, at points. Which is way cooler since it means that if James/Green Goo slept he would continue to think up cool new things even then. But instead James is just constantly trying to find the Unified Theory of Everything(mancy) 1/100th of a second at a time.
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: ThadExMachina on March 06, 2013, 11:21:59 PM
I'm sinking my teeth into this newest AP and I love the fact that James has 5hd in mind.

If you don't mind discussing it hopefully without spoilers to the rest of the game...

What kind of challeges did you find in as Mr. Stolze said "Giving the kids the keys to the car"?

Also, if I can get Thad to weigh in on why he chose to go with turning his 5d in mind into 5hd, and what kind of challenges role playing wise arise when you have the power of "knowing every fact ever".

All in all I like it. James has been consistently tied with Norm for my favorite Hero so I just felt the need to ask.
The choice primarily came from the fact that he was no longer running on human hardware. Since he was basically an organic supercomputer, I wanted to reflect that in the stats. For RPing purposes, I tried to approached it by having James be (if possible) more rambling and detached than he was before. I'm not sure how noticeable the shift was externally, but that was the aim.

The people I RPed with back in "the day" day were almost all high school theater folks (as was I), so I tend to blame that for my tendency to focus heavily on characterization while often forgetting the minutia of specific systems. If I'm being honest, that's one of the reasons I've run so few games in my life; I have a terrible memory for rules and numbers.
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: Flawless P on March 07, 2013, 12:47:59 AM
I like it. He basically went from being scatterbrained because he was hyper intelligent but not very smooth.

Then when he became hyper intelligent and collected himself a bit, he became a super computer and became scatterbrained because he knew everything all the time and he was still to an extent working off of a human brain for an operating system.

It I dig.
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: Decimator on March 07, 2013, 10:09:26 AM
Ross, did you ever get an answer on radius defense powers?
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: clockworkjoe on March 07, 2013, 01:17:29 PM
Ross, did you ever get an answer on radius defense powers?

> I've had two separate PCs so far create defend powers that have the radius quality - the first was a forcefield that I ruled outgoing attacks from anyone other than the power-user were hit with the defense power - it blocked attacks no matter who was using it.

Sounds right.

>
> The second PC had a magic illusion defense with the radius quality - he said it was a mirror image type effect - creating misleading illusions. He gave it an extra he called enemies only for +1 point that said only enemies were affected by the illusion - I think it's too powerful for those points - he wanted the defense power (4 HD with interference) to apply to all allied players in a fight.

Yeah, that's actually in the book - "Controlled Effect."   As long as he's paying for radius and Controlled Effect, that's pretty much how it works.  Lessee, my WT math is a little rusty but...

Illusion Defends (+1), Interferes (+3), Controlled Effect (+1), Radius (+2) and let's give it If/Then (only works against attacks where aiming is a thing) (-1).  Total cost is 6/12/24, so 4HD is 48 points?  That about right?  If you really WANT to nickel and dime him, you could make him buy Controlled Effect TWICE - once so that bad guys who get close aren't also being protected, and once so that good guys within the radius are protected but not fooled.  That seems kind of antagonistic to me though.  48 points is a pretty big investment. 

>
> How would you rule defend powers with the radius extra? Can that even be applied? Defend powers normally have the power capacity self but can you buy an extra power capacity to range and then get radius for it?

The way I've done it is that defend powers are self-centered.  If you buy Radius for it, it protects everyone in the radius, centered on the guy generating it.  If you buy Range for it, you can look at a dude way out there an protect him with it. 

Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: Flawless P on March 07, 2013, 01:52:44 PM
So we are looking at something along the lines of:

So much for taking damage 9/die 4hd [72 pts]
Defends[Self]
Extras and Flaws: Radius +2, Controlled Effect +1, Interference +3, Duration +2, If/Then(must be able to gesture and speak) -1

Gives all allies within 30 ft 4hd of Interference this lasts for the entire battle, Good luck.

Of course there are nullify and interference powers to reduce the effectiveness of the defense but that is a pretty awesome power all things considered.
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: Tadanori Oyama on March 07, 2013, 02:07:14 PM
I'd like to add that, by default, all Defends powers are Self only. I've always made my players buy, at a minimum, Touch (+1) before allowing them to add Radius (+2).
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: Flawless P on March 07, 2013, 02:40:54 PM
I'd like to add that, by default, all Defends powers are Self only. I've always made my players buy, at a minimum, Touch (+1) before allowing them to add Radius (+2).

That is why I didn't take the Self Only flaw for another -3.

I think that you would be well within your rights to request that they add a +1 to affect others witha  self only power.

Although some might argue that that +1 is included in the cost pf Raidus since Area is only a +1 quality and Raidus is a +2.

Still 10/die for 4hd dice is 80 pts. Which really is just a drop in the bucket for a 500 pt character.
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: Tadanori Oyama on March 07, 2013, 04:26:38 PM
Well, you can't take "Self Only" on a Defense power because only effecting yourself is the default.

This is one of the reasons I love/hate Wild Talents: stuff like this is subjective. It ends up coming down to the GM of the individual group.

I've found that any persistant defensive power over 2 Width starts to get a little silly. Even just to get through those I had to start making it the rule that persistant defensives gave Gobble dice per round, not per attack, so there was a chance of overwhelming a highly defensive character.
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: clockworkjoe on March 07, 2013, 04:30:09 PM
Well, you can't take "Self Only" on a Defense power because only effecting yourself is the default.

This is one of the reasons I love/hate Wild Talents: stuff like this is subjective. It ends up coming down to the GM of the individual group.

I've found that any persistant defensive power over 2 Width starts to get a little silly. Even just to get through those I had to start making it the rule that persistant defensives gave Gobble dice per round, not per attack, so there was a chance of overwhelming a highly defensive character.

That's how Canddie, the bodyguard monster in the boss fight of street tier, had his defensive power set up and I thought it was quite satisfying because the players had to coordinate to overwhelm his defenses and regeneration in order to take him down.
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: Flawless P on March 07, 2013, 04:35:21 PM
Well, you can't take "Self Only" on a Defense power because only effecting yourself is the default.



This is one of the reasons I love/hate Wild Talents: stuff like this is subjective. It ends up coming down to the GM of the individual group.

I've found that any persistant defensive power over 2 Width starts to get a little silly. Even just to get through those I had to start making it the rule that persistant defensives gave Gobble dice per round, not per attack, so there was a chance of overwhelming a highly defensive character.

Yes that is why it Self Only wasn't included.

Another seldom thought of ruling is that, Daze (+1) actually reduces all dice pools that are rolled by a character on their turn.

Since in WT we only roll dice when it becomes important. We can use a Daze power to lower not just the next turns active component but also lower the opponents Defensive powers/Regen with that same daze.

Sure you have 4hd of armor, but the daze that affected you last turn lowers that "Roll" to a 2hd for this turn because rolling the dice was important  that turn due to the daze effect.

At least that's how it seems to me. Not a lot of people use that component however.
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: Tadanori Oyama on March 07, 2013, 04:37:45 PM
Yeah, once I added that it started to work alot better (except one player had a fit when he was losing a fight). There's alot to be said for forcing players to work together. For some reason, in my experience, superhero games end up with players going in extremely different directions and seldom cooperating of their own free will.
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: Teapot on March 08, 2013, 02:10:40 AM
I don't think Daze works like that unless you jump someone before they activate a duration/endless power. But it's a hell of a way to bushwhack someone who attached all their powers to a low dice transform power.
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: unitomega on March 08, 2013, 03:47:38 PM
I'm actually with Tim B on this one. If Daze effects Duration/Endless/Permanent like that (without the Daze power having a comparable extra), this means that you can technically shoot a player with a tazer or flash bang him, and somehow reduce the effectiveness of his hardened bones or body armor, or suddenly make people who are intrinsically impervious to like, toxins or fire not immune. Duration I'm less caught up in, but Endless and Permanent are a big deal. And as much as I love WT for how it lets you mechanically model just about anything as a miracle, I'm not a huge fan of letting the crunch automatically triumph over the fluff of a game, especially if it makes no inherent sense.

An elemental with 2hd in (Immune to Fire) shouldn't suddenly become flammable just because I poked it with a stun gun or shot it with a sleep dart.
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: Flawless P on March 08, 2013, 04:24:59 PM
I'm actually with Tim B on this one. If Daze effects Duration/Endless/Permanent like that (without the Daze power having a comparable extra), this means that you can technically shoot a player with a tazer or flash bang him, and somehow reduce the effectiveness of his hardened bones or body armor, or suddenly make people who are intrinsically impervious to like, toxins or fire not immune. Duration I'm less caught up in, but Endless and Permanent are a big deal. And as much as I love WT for how it lets you mechanically model just about anything as a miracle, I'm not a huge fan of letting the crunch automatically triumph over the fluff of a game, especially if it makes no inherent sense.

An elemental with 2hd in (Immune to Fire) shouldn't suddenly become flammable just because I poked it with a stun gun or shot it with a sleep dart.

That is true. It's a seldom pointed out rule that doesn't have to be used if it doesn't make sense. Also an elemental should persumably have the Native extra meaning the power cannot be negated by (nearly)any means.

Either way one of the reasons I like WT is that it lets you apply rules when they make sense, and only if.
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: unitomega on March 08, 2013, 07:44:09 PM

That is true. It's a seldom pointed out rule that doesn't have to be used if it doesn't make sense. Also an elemental should presumably have the Native extra meaning the power cannot be negated by (nearly)any means.

Either way one of the reasons I like WT is that it lets you apply rules when they make sense, and only if.

Well, you've got a point about Native Power (A handy little extra that takes care of nullify) which does balance a cost for Daze, but I would still probably lean more toward not letting just regular Daze reduce Endless or Permanent pools unless it was also Endless/Permanent or made sense. Bending the rules to suit the fiction is sometimes for the better, and y'know Ross does it in HNA from time to time. Other times he bends rules because he's a horrible (lazy) monster.
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: Flawless P on March 14, 2013, 02:16:13 AM
Ross, I remember you saying that Wayfarer's suit gave him 1wd on skills.

Was this just mind skills or any skill?

If it was any skill did you just have a 1wd power with Augment and Focus? Seems like a nifty and not too expensive way to always succeed on skill checks.
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: clockworkjoe on March 14, 2013, 02:20:23 AM
Ross, I remember you saying that Wayfarer's suit gave him 1wd on skills.

Was this just mind skills or any skill?

If it was any skill did you just have a 1wd power with Augment and Focus? Seems like a nifty and not too expensive way to always succeed on skill checks.

yeah, that's pretty much what I did - picture it like an augmented reality interface/eclipse phase entopics - added in a few if/thens to limit to skills that would make sense and that kind of thing.
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: Tadanori Oyama on March 19, 2013, 01:14:10 PM
Quick update on my version of the New Arcadia setting since we're approaching our own end game:

The players have managed to reach, and secure, a moon base though it is of limited use to them. They keep discovering new details that Overwatch (their version of the Ideal) was even harsher than they had previously thought and, at the same time, perhaps not as powerful and in control. For example, they recently discovered that there was a treaty with the Lootians which allowed them to build a colony on Europa (and rights to outer system expansion) while the rest of the world believes that the Lootians simply left in defeat.

Currently they are trying to gain control of the Overwatch network of bases, systems, and equipment left on Earth for... well I don't think they even know what they want to do with it when they get hold of it. So they actived the AI on the moon (the highest clearance AI they've found so far) to help them and go told that they needed to form a collective of operatives to be recognised by Overwatch guidelines and given clearance for higher level status. They also found out that other people have gotten into Overwatch bases and gotten powers.

They gathered up a bunch of these others and held a conference on the moon and managed to get all of them to agree to at rough alliance and got the voted leader of their group cleared for B-Level access. What he was told by the AI after being cleared forced him to make a Stability roll. Next session they rest of the players might found out what it was.
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: clockworkjoe on March 19, 2013, 01:33:19 PM
Sounds like a fun campaign! I'm curious as to what knowledge forced a stability roll on the PC leader. Genocide of henchmen? Superhero orgies with dead celebrities? Undead celebrities? Project Liefeld?
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: Tadanori Oyama on March 19, 2013, 02:16:15 PM
In my instance of the New Arcadia concept Avalon wasn't a public element of Overwatch. The PCs only started hearing the name recently, after they got to the moon base. Only members with B-level clearance or higher get briefed on what Avalon is and what it represents, which ties closely into the rest of Overwatch as it existed in the 'present' day.

That's the main thing but there's about a hundred lesser afronts to normal morality mixed in that were done to preserve the status quo of the Earth. After the Lootian invasion was resolved, Overwatch cracked down on advancing technology among humans. This is where the Lovecraftian themes begin to mix in alot more in the game, with the heroes beginning to realize what is out there in the stars beyond the comfort of Earth.

Most fo the PCs are nominally in favor of keeping Overwatch, in some form, and of wanting to be part of the 'new generation' of it. They want to see Overwatch become a moral entity that's more transparent with the people of the world and what the lucky leader was the first is discover is how unlikely that vision of the future is, given what Overwatch's (and Avalon's) real goals are.

For the end game of this campaign, I envision a major conflict between the PCs Vs. any returning members of Overwatch.
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: Tadanori Oyama on March 22, 2013, 02:41:51 PM
Bunch of new plots for the PCs last night.

They are trying to figure out how they want to handle things, if they want to reform Overwatch or try something different. They also need to work out if they want to try to protect the world or focus on their own city.

The city has a number of minor ongoing wars:

Axiom University, the super science school, is bringing in new staff members for consideration. They are actually being "considered" for inclusion into the telepathic senior staff of Axiom who are working to advance super science to the levels of Overwatch members like IT. However, these newly brought in candidates are beginning to turn up dead. The police have ruled them suicides and found no evidence of foul play but the PCs (and Axiom) know them to be the work of Cobra Sentai, the martial arts assassin.

The drug trade, having been chased out of the lowest levels of society, has migrated up into the growing middle class and is now hidden among the downtown offices instead of being on street corners or old buildings in the poor part of town.

An FBI agent who knows one of the PCs from their army days has figured out he's a secret Talent and is offering him the chance to be part of a special program designed to show Americans that Talents aren't weapons of terror, that the US Government and law enforcement can make up of them and control them. It's basically everything his character wants to do but the deal is only for him, not for the other PCs.

Finally, there's a gang war about to break out between the factions of the Arcane Underground in the city over the death of the leader of the demon faction. The demons were implimenting a plan for build what they called "Neo Hell", a place outside of the city were damned souls could be used for manual labor or minial services while working off an established debt instead of being endlessly and pointlessly tortured in normal Hell. Unknown to everyone the PCs are actually the ones who killed the demon. They met with him to learn more about Neo Hell and part way through his explaination one of the PCs attacked him so the others joined in and wiped him out in a single round. But the murder happened in the middle of nowhere so no one knows who did it. That means the demons are blaming the angels, the angels think the demons did it to themselves, and the ogres see an excuse to bash some heads and do some looting.

Next session, unless the PCs are really good, at least some of the stuff they've been putting off and putting off is going to explode.
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: clockworkjoe on March 22, 2013, 03:53:20 PM
Why did the PCs kill the demon? Are they just being reactionaries to the plan for neo hell?
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: Tadanori Oyama on March 22, 2013, 04:36:07 PM
Reactionaries, basically. All of the players thought the demon was bad and weren't interested in the details of Neo Hell beyond poking holes in his plan (which the demon was happy to explain at great length and justify his reasoning; even told them the plan wasn't popular with Hell and he was basically rebelling against the Devil to do it). The reason they jumped in, specifically, is that one of the players is a martial artist who learned his abilities in the faerie realm. He has a sixth sense that allows him to detect "corruption". Note, not 'evil', corruption according to his martial philosophy.

The demon registered as corrupt (not because it was a demon, specifically, but because it was partly an entity from another plane inhabiting the same physical body as a mortal which is considered a corruption in the martial artist's teachings) so he attacked him. When he attacked he got off a surprise attack (which mostly destroyed the demon's right arm and lit him on fire to boot). The demon then tried to flee (3hd to teleport anywhere on the planet) but one of the other PCs attacked the demon as well in the first declared round of combat (knowing full well, since he declared after the demon, that the demon intended to flee and not try to fight them). So one PC shot the demon (5x6) which dropped his teleport (3hd lost 1w to become 2hd) at which point the PC who started the slaughter hit with his 4x9, doing enough damage to fill the body with killing damage. And then the body burned up, leaving just a head. Which the 1st PC burnt. And then they scattered the ashes to the wind and had the moon base computer teleport them away.

Some of the PCs were mad at the martial artist, not because he killed the demon, but because they said he'd killed the mortal host too and the demon was just going to come back again.

One PC, the one with B-Level clearance, has a mortal objection to the whole thing (he tried to stop the murder but failed) and the only reason he hasn't revealed the identity of the murderer to the Arcane Underground is because he has a Loyalty to "Family" and the PC who murdered the demon is his cousin (in game).

Thing is, I actually applaude the murderer in this case because he, as a PC, has picked a morality and is actually following through on his choices and is fully accepting of the fall out of his actions. Most of the other PCs just sort of wander around, trying to avoid making choices whenever possible or trying to find the "best" solution when one doesn't really exist.
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: Review Cultist on March 27, 2013, 11:48:33 PM
I dunno if this ever came up either in game or on the forum, but how much of Norm's arms were Lutean tech arms? Up to the forearms? Or the entire arm up to the shoulders like Jax from Mortal Kombat?
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: Tadanori Oyama on March 27, 2013, 11:50:39 PM
My understanding was it was his entire arm, up to the shoulder joint, and that the metal had basically sealed tight around his skin so there wasn't a seam or a depression to try and get a wedge into.
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: Review Cultist on March 28, 2013, 03:47:45 PM
(http://th08.deviantart.net/fs71/PRE/i/2013/087/1/a/fa___my_2_norms_by_crazon-d5zkre0.jpg)

Was listening to the first games up to the big fight with Paragon and the Syndicate, God damn! Had to do some fan art.
Cheers Caleb!  8)

Hope it's OK to post this here...
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: Tadanori Oyama on March 28, 2013, 04:11:55 PM
That's really cool.
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: QuickreleasePersonalitY on March 28, 2013, 04:29:24 PM
nice Kirby spots :3
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: Review Cultist on March 28, 2013, 04:48:43 PM
I thought it would be a nice touch. ;D


Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: Cthuluzord on March 28, 2013, 09:23:11 PM
Holy Crap! That is awesome review cultist! Thanks!

I'm imagining the whole campaign cutesy now and i love it.
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: SageNytell on March 28, 2013, 09:55:18 PM
Thank goodness you drew the version post-sweatpants.  ;D
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: Teapot on March 28, 2013, 11:06:41 PM
That's pretty awesome. However I always imagined him with a bit of a beer gut. The expressions are perfect.
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: joecrak on March 28, 2013, 11:57:49 PM
I'm going to miss Median....

Also...who the heck is going to be the de facto team leader now?
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: Tadanori Oyama on March 29, 2013, 02:27:02 AM
Had a crazy ass game tonight.

The PC who killed the demon last game tried to take on another entity this time. Ended up being one of the angels. He lifted her car into the air to drop it from way high but she had a non-physical attack that damaged willpower and managed to get off several shots on him and drained his willpower completely. Since his flight (and several other powers) required willpower investment they failed and he fell to his death while the angel just flew out of the car. This was pretty close to the start of the game and he spent most of the rest of the game trying to come up with new characters that would work well with the group.

The rest of the part eventually decided to reinstate previous Overwatch policy and used the moon base AI to basically take over the telecommunications network of Earth and remove Overwatch technological information. The AI is basically a Seed AI, right out of Eclipse Phase, and most of the PCs seem to think it's just a talking computer. They haven't figured out that it's a thinking, feeling entity that is vastly more intelligent than they are that is only doing what they tell it to because 1) it follows Overwatch guidelines since it's a member of the organization and 2) what they want happens to line up with what it wants at the moment.

When they presented their plan to their allies the scientist group who specialized in alien technology objected because they believed people had a right to information and technology and that Overwatch had no right to restrict what other people could and could not have. When the group leader wouldn't reliant that total information lock out was the right choice they teleported him into a holding cell, took away all his alien tech gadgets, and then brought him back to show him they were in charge. He said he'd gotten into a base before he could do it again so they put him back into holding on the moon and then used the moon base AI to lock down the base he and his crew had taken over and took away all of their gear (all the stuff they could take anyway).

Now their trying to figure out how to talk to the various world leaders who are trying to figure out what happened. They had the AI inform everyone Overwatch had done it but they didn't reveal themselves. So now every major military power in the world knows Overwatch is active again and that their networks have been accessed by an external hacker with skill they had never imagined (Overwatch had never had the AI do anything of this level prior). So now there's world wide riots to varying degrees which has caused the US government to call in private security firms like AEGIS Security (which uses legally acquired American super soldier technology and equipment) to supplement conventional civil security along with mobilizing the national guard.

Next game they'll be figuring out how they want to try and keep control with the world now in flux due to the sudden, radical return of Overwatch.

Also their allies have seen exactly how the PCs deal with people standing up to them and are quietly making backup plans.
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: clockworkjoe on March 29, 2013, 02:35:33 AM
Why did the PC attack the entity in the first place?

How Overwatch keep the seed AI under control?

How many sessions do you give the game before the entire universe rises up to strike the PCs down? They are making a lot of enemies very fast and don't seem to realize the value of loyal allies.
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: Teapot on March 29, 2013, 03:13:06 AM
Why did the PC attack the entity in the first place?

I fear that may be a silly question...
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: SageNytell on March 29, 2013, 08:14:23 AM
I'm going to miss Median....

Also...who the heck is going to be the de facto team leader now?

Oddly enough James always seemed to be the backup leader in Global tier when Norm was missing, I'm wondering if he'll step up like that again.
Or the Martyr will take control and the team will be run by a teenager, either way.  ;D
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: Tadanori Oyama on March 29, 2013, 12:43:20 PM
Quote
Why did the PC attack the entity in the first place?

In-character: he sensed corruption coming from it. Out-of-characer: he wanted something to do. The rest of the group was locked in indecision about what they wanted to do. The problem is that they keep escalating the situation, reaching up to higher and higher levels of complication until now they find themselves on a moon base being asked to direct a new version of Overwatch. They didn't have to do that but they did and now they don't know what they want to do and they go around and around in a circle. The PC who staged the attack just wanted to actually do something proactive.

Quote
How Overwatch keep the seed AI under control?

It has comic book style contrivance fail safes that can prevent it from doing much without Overwatch permission. It's also a fully sentient/sapient being who just happens to be electronic; it can make creative choices and moral distinctions if it wants to and it happens to agree with Overwatch's ideals (which is why they let it run the moon base).

Honestly the AI isn't actually under control right now; it just has personal restraint. Two of the PCs keep trying to out logic the computer or figure out a way to get rid of it; they don't seem to realize what they're dealing with. None of the PCs actually out rank the computer. In fact only one of them is even on level with the AI but they keep telling it to do things and (because the things they want done line up with the AI's goals) it does them so they think they have control of the situation.

Quote
How many sessions do you give the game before the entire universe rises up to strike the PCs down? They are making a lot of enemies very fast and don't seem to realize the value of loyal allies.

Maybe two. Yeah, they have no loyal allies what so ever at this point. No one is going to stand up for them at all. And they still haven't done anything to investigate what actually happened to Overwatch. They know that all of them went through a dimensional anomaly... and that's about it.

The AI was asking them to get a ship ready to go check it out. They said no. The high clearance PC has been being privately pressured by the AI to prepare for an expedition to try and find Overwatch and has been saying no. He finally countered by say they could send some probes so maybe they'll be able to get that going before the rebellion.

I thought the end game would be the PCs and their allies against a returned Overwatch but it looks like it's going to be the PCs, alone, against every major nation on Earth and the scattered hero groups that (ironically) they helped introduce to each other.
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: Flawless P on April 03, 2013, 03:09:02 PM
I'm going to miss Median....

Also...who the heck is going to be the de facto team leader now?

Oddly enough James always seemed to be the backup leader in Global tier when Norm was missing, I'm wondering if he'll step up like that again.
Or the Martyr will take control and the team will be run by a teenager, either way.  ;D

I'm hoping Torchbearer gains a larger degree of "NORMality"....ha!

Well hopfully Torchbearer will act more like Norm in future episodes then we can have the same dynamic as before.
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: Tadanori Oyama on April 08, 2013, 03:00:46 PM
Game report from 4/4

So, we started out with the PCs helping put down the riots resulting from the mass data shutdown caused by their actions last game. The riots are actually complex to deal with due to the lack of digital tools (the AI shut down most internet functions and several "secure" servers it got access to over the 4 days it spent planning) so they weren't flash mob college kid riots; these were old school rage riots boiling with anger.

On one level it's simply angry citizens but it's also criminals looking to loot and low level Talents who actually understand what's happening. The police call in AEGIS to assist with defending major urban areas. The PCs assisted as well (since no one knows they are acting as Overwatch accept the other hero groups) and noticed several individuals moving against the crowd and entering an office building near the museum.

They investigated and found Armand, the first demon they met and helped out of a magical trap, barring their path forward. He explains the Arcane Underground is freeing entities forcely bound by magicians and that a stone with a bound entity inside of it is here in the building were the museum keeps some of it's pieces for storage. He and his allies intend to take it so they can free the entity. The PCs say he doesn't have a right to take other people's property and Armand counters that he isn't because no one can own another sentient being. They go around a little bit with the PCs demanding he justify his actions and Armand repeating he is justified in freeing a slave. He blocks them when they try to go past but one of the PCs manages to blind him and the other two run by.

They find another demon, an ogre, and an animated scarecrow. The ogre has ripped the vault door open. A brief scuffle takes place but neither side wants to actually hurt the other. The demon tries to use it's illusion powers but gets stopped. The ogre tries to put the vault door between the sides, like a wall, but gets shot in the hand and drops the door backwards (which was the shooter's goal). The scarecrow manages to use it's hyper-Coordination to zip into the vault and pick the locks on everything inside until it finds the stone. Upstairs the team magician continues to keep Armand busy and actually takes time to consider what Armand is, determining he isn't a possessed humans but a sort of hybrid spirit in which the demon and human both reside willingly. Armand finally gets free of the blinding spell and runs down to join the others, destablizing the building with one of his own powers and then teleporting the Underground agents away with the stone (one PC managed to get a lasso onto the stone but didn't pull it free of the scarecrow's grasp).

This lead into a huge arguement between two of the PCs about their relationship with the Arcane Underground. One is convinced the whole group is out to free demons and that that is a bad thing. The other thinks, yes, more demons is probably bad but that isn't all that they do and, farthermore, they might be willing to work with the PCs if they tried diplomacy. So this becomes a big deal with one side convinced they have to try and at least open communications with the Underground and the other convinced if they do then the Underground will think they are too weak to act as Overwatch (which is totally true).

In the end one PC goes alone to the bar were they know Underground agents drink and finds Armand. Armand explains things are tense with the Arcane Underground since the murder of a respected demon and the attempted murder of a major angel which resulted in that same angel being badly traumatized. The other factions smell blood in the water and it looks like they might close ranks to cut off the demons and angels (both fairly recent additions to the Underground movement). He also assures the PC that he and his allies are still planning to push forward the Neo-Hell plan, just as the angels are pushing their own Earthly beach head.

To try and make a connection, the PC does to meet with the "leader" of the Arcane Underground, an avatar of the Personification of Death. Death explains that demons and angels are freshly returning to the world now that Overwatch isn't barring the gates anymore and are getting their first real taste of freedom. He explains that Hell and Heaven are both top down states ruled by individuals with absolute power: the King of Hell and the High Angel, and that these individuals have kept their people suppressed and locked into a single mindset for as long as any of them can remember. But when they come to Earth and experience a lesser rule, like humans have, they quickly become enamored with the concept. That's why demons and angels have joined the Underground and why they both are planning methods to make Earth a new home for themselves.

The last PC, who had to make a new character this game since he'd died last time, spent the game trying to make contact with the other PCs in game. He also managed to track down and discover the identity of one of the group's oldest "villains", a super-martial artist who has been killing scientists. His secret identity is a lawyer and the PC will be using him to try and get his powers legally recognised by the city. That side-story is going to be interesting.

This week they'll be dealing with the reactions of the minor Talents across the world as well as the major nations response to having their citizens and property ransacked by an outside force.
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: Tadanori Oyama on April 12, 2013, 03:12:03 PM
The cards all came tumbling down last night. We ended up ending the campaign.

I don't even really know how to summarize what happened; it was a chaotic mess.

First major event: US abolishes the Cape Laws but institutes a policy of amnesty for Talents who have not committed any crimes apart from having their powers. Everyone in the US, with powers, had one week to go to a federal office and fill out a form stating who they are and what powers they have. If their powers are part of their being, they aren't effected. If their powers are external they have to register them like they would a piece of equipment based on potental danger.

One of the PCs (the one who had to make a new character last session) actually went in to register. That was actually a fun scene because the character is a time traveler so filling out paperwork is complicated.

After I describe the above we kick off about an hour of circular arguements, in and out of character, getting everyone basically nowhere. Long story short one of the players tried to kick of an apocalyptic event and failed. This still managed to destory about 7% of the world's population. The PC was killed as part of this.

This lead to them trying to leverage their role in saving the world against the world governments to prove they have to have absolute power as Overwatch. The US agreed someone needed to beable to protect the world but wanted Overwatch to be subject to review of their actions and to be accountable for things they might do in the act of saving the world. One PC was OK with this and the other was absolutely against it.

I think I just sort of called it there.

Bummer of an ending to a mostly fun campaign.
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: Claive on April 12, 2013, 03:48:49 PM
The cards all came tumbling down last night. We ended up ending the campaign.

Bummer of an ending to a mostly fun campaign.

It was awesome while it lasted.
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: Leviathan on April 12, 2013, 03:50:49 PM
Sad to hear the game went sour, Tad. Sounded like a fun campaign, otherwise. Planning to run some Wild Talents for my own group as my next campaign.
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: clockworkjoe on April 12, 2013, 04:20:31 PM
That kind of sucks - how many sessions did it last?
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: Tadanori Oyama on April 12, 2013, 05:00:18 PM
About 20, I think, from beginning to end. Longer than alot of campaigns do. We started in late October 2012. I used to alternate weeks with another game but eventually this became the weekly game.
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: clockworkjoe on April 12, 2013, 05:20:57 PM
Did the players have fun with the campaign?
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: Claive on April 12, 2013, 05:25:36 PM
Did the players have fun with the campaign?

*One vote for yes*
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: Tadanori Oyama on April 12, 2013, 05:37:47 PM
Quote
Did the players have fun with the campaign?

It's honestly difficult to tell sometimes. I know that they enjoyed parts of it a great deal and they had some fun when they did actually choose something to do and go about doing it. On reflection they would most likely say that they enjoyed the campaign as a whole. Actually, knowing my players, they would say 'yes' and then likely begin pointing out especially fun parts while ignoring the boring or yelling ones.

A different group of people would've liked it better and if they'd had a more unified vision than they might have derived more from it.
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: Flawless P on April 22, 2013, 01:53:37 PM
After the short conversation had about James' identity on New Arcadia, and Aarons comment about how the Pangloss family could call him their "sibling unit".

I was just wondering, does James have a male gender identity even though his current form is genderless?

Or is "it" moving on with a more neutral attitude?
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: ThadExMachina on April 23, 2013, 03:19:05 AM
That's something I thought about quite a bit, actually. James traditionally identifies as male, which made him somewhat uncomfortable in the Pangloss clone body. And, though this never came up in game, I also considered him asexual, so far as orientation goes.

As far as the sexless green goo form is concerned, I definitely think his perception of being male has diminished a great deal by that point. Once his biological functions had been shed, James spent most of his time researching, running experiments, and making things. And with his "universal data port" power (or whatever I called it), I imagined him (or part of him) as pretty much always being online, browsing journal articles and super science forums on the darknet. As he takes in more information--and he takes in a lot--the percentage of his hard drive taken up by his original biological memories gets lower and lower.

He still has memories of being physically male, and of being raised as and considering himself as such. If you asked him when he was in the Pangloss clone or even the robot, he would still have said he was male. But he's probably more comfortable in the goo body than he's been in a long time (though it takes some getting used to).

At the end of the day, while James is aware of psychology, sociology, and gender studies, his primary mental focus is always on technology, so his own gender isn't really on his mind that much. If somebody straight-up asked Green Goo James if he still considered himself male, he'd pause briefly, cock his head and say, "I suppose not, no," before either returning to what he was doing, or engaging the person who asked (or just himself, thinking out loud) in a philosophical discussion as what it might be like to be born as the substance he is now, never having the biological sex mechanisms that we tend to tie to gender roles. Then he'd probably wonder if he could track down the giant shoggoth/godzilla at the bottom of the ocean and ask it. Well, not ask it as such, but plug in and translate its thought impulses into something human-readable. Then he'd wander offer, muttering about research methodology for inter-species direct thought translation...

Wow. I just realized how much I miss playing James. He was fun.

Externally, I just keep calling James 'him' to keep from coming up with separate nomenclature. Calling him an 'it' would seem kind of rude and objectifying. To me anyway. James likely wouldn't care too much.
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: Flawless P on April 23, 2013, 11:47:17 AM
It seems to me that he is on the fast track to becoming the first ex-human of the new trans human utopia.

Well unless we consider Mayhem as an ex human.

Either way James has been my favorite character since he told the police who he is, just straight up not even attempting to lie. It was awesome.

I might've brought that up somewhere on here before.

So yeah, huzzah for James!

(My appreciation for James might also be because of my super scientist character named James Porter who built himself some tech armor. Made him years ago, but the name James Porter has been very popular for my characters over the years.)
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: Tadanori Oyama on April 23, 2013, 12:28:38 PM
I enjoy that James is in on the comic book super science masquerade of convenience. When one of the players, often Adam (Aaron's character), proposes using super science to circumvent a problem James states it can't be done or has a ready excuse as to why it can't be done.
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: ThadExMachina on April 23, 2013, 03:17:43 PM
As much as I love trying to solve a problem by "rubbing science on it," I wanted to avoid having James attempt to "do science" to things if it didn't make sense to him to do so (within the admittedly nebulous bounds of super science).

There's a good example in the latest episode, where Chirop asks if James and Adam can help him transfer money to his son without his son knowing who it came from. The transfer could've been done easily, but keeping a trained investigator from questioning it falls well beyond the bounds of science (unless you get out into mind control, but that's not a reasonable solution).

Also, with this incarnation of James I really wanted to exercise my high-speed technobabble... 'cause it's fun.
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: Review Cultist on May 01, 2013, 06:03:35 PM
A question about Charon and other similar deal making characters (ie any that Aaron has made a deal with):

Do their powers/abilities have stats or are they treated as a narrative device? Do they merely have conditions to get things from them?


Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: Flawless P on May 01, 2013, 06:44:44 PM
A question about Charon and other similar deal making characters (ie any that Aaron has made a deal with):

Do their powers/abilities have stats or are they treated as a narrative device? Do they merely have conditions to get things from them?


DEUS EX is the only kind of MACHINA!

Or something like that.

At least that's what I do.

Then again I don't even stat up enemies, I usually just set a fixed hp and damage value then wing the rest.
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: Tadanori Oyama on May 01, 2013, 06:45:26 PM
When I was running game I started to try to stat out my Charon substitue. I got through the Stats before I realized how pointless it was. The guy was never gonna fight the PCs or even really oppose them so why have stats to try and focus on? After that I stopped stating any NPCs I didn't think would end up fighting the characters.
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: clockworkjoe on May 01, 2013, 08:45:32 PM
When I was running game I started to try to stat out my Charon substitue. I got through the Stats before I realized how pointless it was. The guy was never gonna fight the PCs or even really oppose them so why have stats to try and focus on? After that I stopped stating any NPCs I didn't think would end up fighting the characters.

yup
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: Claive on May 08, 2013, 06:20:49 PM
Is there any chance that any the players would be willing to post their character sheets from the end of the campaign?
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: Tadanori Oyama on May 08, 2013, 06:53:32 PM
Speaking of that; Ross, weren't you going to use the new app your phone has to convert photos of pages into PDFs to post RPPR characters sheets?
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: clockworkjoe on May 08, 2013, 08:20:07 PM
Speaking of that; Ross, weren't you going to use the new app your phone has to convert photos of pages into PDFs to post RPPR characters sheets?

I only got that app during the Tribes of Tokyo campaign. I might still have the Iron Heroes character sheets here but that's it. No idea where the New Arcadia sheets are.
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: Tadanori Oyama on May 08, 2013, 10:08:01 PM
Oh right; I forgot about the time distortion effect of APs.
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: clockworkjoe on May 09, 2013, 08:53:36 PM
Made a page for the Heroes of New Arcadia http://actualplay.roleplayingpublicradio.com/the-heroes-of-new-arcadia-a-superhero-campaign-for-wild-talents-and-base-raiders/
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: sinanju on May 10, 2013, 01:59:31 AM
Listening to the most recent Heroes podcast, and the discussion of transhumanist tech in New Arcadia, it suddenly hit me. James should totally invent the cortical stack! I think it's totally within his capabilities and it would certainly change things forever.
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: Review Cultist on May 12, 2013, 07:00:16 PM
And then it turns out that James would later become Manjappa. XD
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: Mr. Fantastic on May 12, 2013, 07:22:18 PM
And then it turns out that James would later become Manjappa. XD

And then, logically, one or more of the characters would end up being responsible for the Fall.
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: Review Cultist on May 12, 2013, 07:25:04 PM
Moneys on Adam  ;D

The Return of the Robot Assassin heralds the Fall.
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: Flawless P on May 13, 2013, 02:40:36 AM
Moneys on Adam  ;D

The Return of the Robot Assassin heralds the Fall.

The Starchild was a Space Whale the whole time...

It's never been more clear to me now.
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: Claive on May 16, 2013, 06:06:15 PM
Moneys on Adam  ;D

The Return of the Robot Assassin heralds the Fall.

My money is on Panglos mind controlling the Torchbearer... Caleb is a mad genius after all...
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: Tadanori Oyama on May 16, 2013, 07:38:39 PM
Quote
My money is on Panglos mind controlling the Torchbearer... Caleb is a mad genius after all...

I don't think she even has to mind control him. If she plays it right she just has to make the right rational argument at the right time.
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: clockworkjoe on May 26, 2013, 10:50:58 PM
Hooray for Scrivener!

(http://i.imgur.com/2UlKQlT.jpg)
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: Teapot on June 03, 2013, 10:45:56 PM
Moneys on Adam  ;D

But he meant well.
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: clockworkjoe on June 15, 2013, 05:26:15 PM
Thad's edited part of Base Raiders.

(http://i.imgur.com/E6tCtdE.jpg)
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: clockworkjoe on June 15, 2013, 11:37:01 PM
(http://i.imgur.com/2qIDv4a.jpg)
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: Tim on June 15, 2013, 11:51:14 PM
Editors commentary (and of course by this I mean on the busting the authors balls comments - I don't want to see that you semicoloned when you should have coloned) would have made an interesting kickstarter backer level reward or overall stretch reward.
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: ThadExMachina on June 16, 2013, 04:12:17 AM
Heh.

I make me laugh.
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: Timtombimbomb on June 24, 2013, 07:13:56 PM
Also, Thad, congratulations!

(must... not... double... post... on episode... comments...!)
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: Idge on June 25, 2013, 09:45:20 PM
Now that the campaign is over, I suppose it's a good time to post this thing I made a little while ago:

http://withinthegiant.bandcamp.com/track/we-heroes

Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: clockworkjoe on June 25, 2013, 10:34:56 PM
holy shit this is amazing! Thanks!
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: Tadanori Oyama on June 25, 2013, 10:55:27 PM
I am now inspired to create a neo-fantasy game set after the end of this campaign titled [spoiler]"Children of Men" or maybe "Second Generation Earth" that focuses on the remaining demi-humans and created species left on Earth after humanity has ascended to the stars.[/spoiler]
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: Jeansl10 on August 01, 2013, 10:30:50 PM
Not sure if its just me, but I'm trying to download ep 4 and 5 without sucess...

Ep 4 just never downloads and Ep 5 downloads a 6ko file.


Any ideas how to solve this? I really want to listen to this campain
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: clockworkjoe on August 01, 2013, 11:29:57 PM
Not sure if its just me, but I'm trying to download ep 4 and 5 without sucess...

Ep 4 just never downloads and Ep 5 downloads a 6ko file.


Any ideas how to solve this? I really want to listen to this campain

Try again with a different browser? Have you use the right click, save target as method to download them?
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: Jeansl10 on August 02, 2013, 07:19:44 AM
Not sure if its just me, but I'm trying to download ep 4 and 5 without sucess...

Ep 4 just never downloads and Ep 5 downloads a 6ko file.


Any ideas how to solve this? I really want to listen to this campain

Try again with a different browser? Have you use the right click, save target as method to download them?

Never would I have though internet explorer would have been useful for something else then downloading another browser

Thanks!
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: clockworkjoe on September 20, 2013, 02:26:17 AM
Would anyone want to write material for Base Raiders? I want to turn it into a full gameline, with adventures, source books, fiction, etc.
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: Gorkamorka on September 20, 2013, 05:00:16 AM
I could see us crowd sourcing a book of NPC and locations to raid.  I don't have time to do a full book, but I sure have time to write up NPC or two. 
The main issue with a project like that would be to get someone to be cat herder and editor.
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: Leviathan on September 20, 2013, 06:52:17 AM
Being a huge fan of the BR concept, I'd love to write some stuff for it.
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: clockworkjoe on September 20, 2013, 04:07:51 PM
Great! If you have an idea you want to pitch me, you can PM me. Otherwise, I'll write up a list of things I want for Base Raiders.
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: Wooberman on September 21, 2013, 04:41:28 AM
I smell another kickstarter

Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: clockworkjoe on September 21, 2013, 09:17:49 PM
Base Raiders is a new role playing game loaded with potential for new adventures, stories, and source books. Right now, RPPR is looking for new material in the following categories:

Bases: Abandoned superhero and villain bases are the heart of this game, so many more are needed. They can be written as open-ended settings, like the Zombie Factory, or as standard adventures.

Super Power Sources and Loot: As described in chapter 6 of Base Raiders, there are many ways to gain super powers.  Detailed descriptions with accompanying game mechanics are very useful.

NPCs: New villains, allies, pregenerated player characters, and other NPCs help gamemasters save time. Look at the Rogue’s Gallery in the main book for guidelines on presentation.

Fiction: Short stories, flash fiction, or even novellas and novels set in the world of Base Raiders would be considered for publication.

Website Entries: If you have a short entry in one of the above categories (under 500 words), fan art, actual play reports or podcasts, send it so it can be posted on the Base Raiders website.

Style Guidelines: Please read the entire game before writing your submission for Base Raiders. While set in a world with superhero tropes and conventions, Base Raiders is a unique setting with unique conventions. For example, the vast majority of superhumans currently alive did not receive their powers accidentally or through fate. Heroes who are bitten by radioactive animals or accidentally exposed to mutagenic toxic waste are not good fits for Base Raiders.

If you are uncertain whether your idea is compatible with the tone of Base Raiders, feel free to contact me here on the forums or through email at rpprpodcast@gmail.com for clarification.
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: clockworkjoe on December 17, 2013, 11:23:53 PM
unsticking this thread. Goodnight sweet campaign.
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: Tadanori Oyama on December 18, 2013, 01:40:26 AM
A flight of robot assassins sing thee to thy sleep.
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: Review Cultist on March 17, 2014, 01:40:14 PM
Relisening to the campaign and on session 2, I know its been a long time since then, but I've got a question for Caleb, who/what was the other character he had created if Norm died on the operating table?

Just a passing curiosity when I heard mention of it in the session. 
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: Flawless P on March 17, 2014, 02:43:55 PM
Relisening to the campaign and on session 2, I know its been a long time since then, but I've got a question for Caleb, who/what was the other character he had created if Norm died on the operating table?

Just a passing curiosity when I heard mention of it in the session.

I know that later in the campaign he mentions playing Consequence if Norm dies.

Maybe it was Consequence.

Imagine the possibilities. Head melting possibilities.
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: Review Cultist on March 17, 2014, 03:47:56 PM
Yeah especially had he implemented that after session 2? I feel it would have been like the sun quencher situation though maybe not as cataclysmic.
"You! If you shoot at me I will flay the minds of everyone here! Your Move!"
Title: Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
Post by: clockworkjoe on March 19, 2014, 12:25:27 AM
The other idea he had was a hyper genius Sherlock/Julian Assange type.