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General Category => RPGs => Topic started by: Addled GM on October 04, 2012, 06:22:40 PM

Title: MaOCT Hack for Mecha
Post by: Addled GM on October 04, 2012, 06:22:40 PM
Has anyone tried this?

     In this case what I mean is replacing the monster with a mecha instead and running a space opera type game.  It seems like it could work very easily as the basis for Mecha games is the human aspect rather than the giant fighting robot aspect.  This makes relationships dice and shock fit even better...

     Any ideas?  I was thinking of burning through the 101 mecha plots on rpg.net and posting some examples here if anyone is interested.
Title: Re: MaOCT Hack for Mecha
Post by: clockworkjoe on October 04, 2012, 09:16:29 PM
blah

http://www.arcdream.com/pdf/ore_mecha.pdf
Title: Re: MaOCT Hack for Mecha
Post by: Addled GM on October 06, 2012, 08:49:22 PM
oh well beaten to the punch...
Title: Re: MaOCT Hack for Mecha
Post by: Review Cultist on October 11, 2012, 09:23:17 PM
I have a couple of buddies that will want to run a game with this. Thanks guys :D