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General Category => RPGs => : Addled GM October 04, 2012, 06:22:40 PM

: MaOCT Hack for Mecha
: Addled GM October 04, 2012, 06:22:40 PM
Has anyone tried this?

     In this case what I mean is replacing the monster with a mecha instead and running a space opera type game.  It seems like it could work very easily as the basis for Mecha games is the human aspect rather than the giant fighting robot aspect.  This makes relationships dice and shock fit even better...

     Any ideas?  I was thinking of burning through the 101 mecha plots on rpg.net and posting some examples here if anyone is interested.
: Re: MaOCT Hack for Mecha
: clockworkjoe October 04, 2012, 09:16:29 PM
blah

http://www.arcdream.com/pdf/ore_mecha.pdf
: Re: MaOCT Hack for Mecha
: Addled GM October 06, 2012, 08:49:22 PM
oh well beaten to the punch...
: Re: MaOCT Hack for Mecha
: Review Cultist October 11, 2012, 09:23:17 PM
I have a couple of buddies that will want to run a game with this. Thanks guys :D