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General Category => Role Playing Public Radio Podcast => : Cthuluzord February 06, 2016, 09:49:18 AM

: Red Markets Rewards
: Cthuluzord February 06, 2016, 09:49:18 AM
Hello all,

Though we are still a long way out and a lot can change, Red Markets is on track for a late May Kickstarter.

I'm not signing up for any games of RM this GenCon because I hope to sell after hours games to backers.

Which brings me to my question, what kind of rewards would people most want to see. I certainly have some ideas, but I figure the group of people that have heard about the game the longest might have some ideas.
: Re: Red Markets Rewards
: Adam_Autist February 06, 2016, 10:25:43 AM
Stuff with "The Debt Dies With You." On it if possible.
: Re: Red Markets Rewards
: The Lost Carol February 06, 2016, 10:38:54 AM
Well, let's get the obvious stuff out of the way:

A print edition of the book. Upgrades would be nice (color, hardback, maybe one of those cool bookmarks like in the Eclipse Phase book,) but those are likely to be stretch goals and dependent on Drive Thru RPG's services.

Sharp Edged Dice. I can't think of anything fancy to emboss on any of the numbers to make them fully Red Markets, but one black d10 and one red d10 are needed. Maybe also as an add on so people can buy multiple sets for their groups.

Some sort of playmat like Jace's and a GM screen would be nice.

T-Shirts are nice; I never wear T-Shirts I get in Kickstarters, but others can and do.

You've intimated that your and Ean's experiences with the figurine from No Security would probably make that a no, and I can't think of any I'd even want.

I'll try to think of anything else, but the only other advice is:

If Chaosium tried to make it for the Horror on the Orient Express Kickstarter; no. No. NOOOOOO.
: Re: Red Markets Rewards
: Alethea February 06, 2016, 02:04:31 PM
Posters, postcards, bookmarks, etc. of the cover or other nice pieces of interior art.

Seconding the playmat and GM screen.

This might be more of a stretch goal than a reward but extra pre-gens and several pre-made contracts for GMs. I'd pay money to contribute a character to the pre-gen pool.

Dice tins, particularly if they look like they're converted from old, beat-up Altoids tins or other scavenged materials

Stretch goals for supplements:
Dastardly Deathtraps: Quarentechture as Passive Resistance
Malevolent Maelstroms: Field Observations of Casualty Weather Patterns
: Re: Red Markets Rewards
: trinite February 06, 2016, 05:01:53 PM
I like the idea of dice sets, maybe five red/five black sets for a whole group.

T-shirts are a cool idea, I'd say.

Maybe the opportunity to add a quick NPC name/basic concept to a big list in the back of the book, for use in creating on-the-fly NPCs? Since NPCs just need spots and not full character sheets, that could be a pretty easy table to put together. Or an entry in whatever big giant table of random possibilities you'd trust your backers to help with (could save some labor for you, too!).

Definitely a photocopyiable playmat and a GM screen, as a stretch goal.

Would you be up for selling some online games to backers, for those of us who can't go to Gen Con? I'd probably be up for backing to get a spot for an online game with you.
: Re: Red Markets Rewards
: Tadanori Oyama February 06, 2016, 05:11:37 PM
A GM screen and pre-made jobs are the only things I'd seriously consider spending for as a Kickstarter rewards.

-Peter
: Re: Red Markets Rewards
: Crowley February 07, 2016, 02:12:02 AM
Aside from print versions of actual game content/play aids and maybe custom dice at the outside I would strongly recommend against any other physical rewards, myself. They're orthogonal to the point of the project and from what I've seen tend to be overly difficult and expensive to deal with compared to their value as a draw. For my own tastes I'd be going mostly for game PDFs, core rules and adventure content being the biggest draws, but I've chipped in extra for one or two RPPR-related Kickstarters because there was a reward level that contained additional/early Actual Play episodes.
: Re: Red Markets Rewards
: Jace911 February 07, 2016, 02:41:24 AM
A series of "beginner's games" or mini-campaign (Emphasis on mini) written to introduce people to the mechanics and tone of Red Markets, sort of No Soul Left Behind but on a much smaller scale? Could be set in the earlier days where everyone is getting their footing and the setting is being established.

First scenario takes place during the Crash and deals with the basic mechanics of survival; killing/avoiding zombies, scrounging and keeping track of supplies, dealing with other survivors, etc. Second scenario follows a timeskip where the group has to travel east to get across the Mississippi, which is where you introduce them to Legs and random encounters. Third scenario timeskips again to after the Loss/Recession are divided and the group was forced to seek shelter with other survivors; now you teach them enclave creation. Fourth scenario timeskips even further to when the enclave is tentatively established enough to hire Takers, which is where you introduce the negotiation mechanic and send them on their first Job using everything they've learned so far. After they get their first big payday, it's time to talk about their futures and what they plan on doing with that money.
: Re: Red Markets Rewards
: Gorkamorka February 07, 2016, 04:50:34 AM
A GM screen and ...
+1 on the GM screen. Even just printable A4s play-aids with all the important rules and tables in one place. 
A series of "beginner's games" or mini-campaign (Emphasis on mini) written to introduce people to the mechanics and tone of Red Markets, sort of No Soul Left Behind but on a much smaller scale? Could be set in the earlier days where everyone is getting their footing and the setting is being established.

First scenario takes place during the Crash and deals with the basic mechanics of survival; killing/avoiding zombies, scrounging and keeping track of supplies, dealing with other survivors, etc. Second scenario follows a timeskip where the group has to travel east to get across the Mississippi, which is where you introduce them to Legs and random encounters. Third scenario timeskips again to after the Loss/Recession are divided and the group was forced to seek shelter with other survivors; now you teach them enclave creation. Fourth scenario timeskips even further to when the enclave is tentatively established enough to hire Takers, which is where you introduce the negotiation mechanic and send them on their first Job using everything they've learned so far. After they get their first big payday, it's time to talk about their futures and what they plan on doing with that money.

What he said.

Also I would be interested in a t-shirt with this text on the back
(http://i.imgur.com/NTOGlLA.png)
And something like RED MARKET on the front.

But I fully understand the hassle in getting that produced and shipped.

EDIT:   PDFs of printable wailing walls. No hassle in shipping because of PDFs and can be used as props or mood setters.
: Re: Red Markets Rewards
: Twisting H February 07, 2016, 06:20:28 AM
First off some good ideas I'd wish I'd thought of myself.

Stretch goals for supplements:
Dastardly Deathtraps: Quarentechture as Passive Resistance
Malevolent Maelstroms: Field Observations of Casualty Weather Patterns

Maybe the opportunity to add a quick NPC name/basic concept to a big list in the back of the book, for use in creating on-the-fly NPCs? Since NPCs just need spots and not full character sheets, that could be a pretty easy table to put together. Or an entry in whatever big giant table of random possibilities you'd trust your backers to help with (could save some labor for you, too!).

EDIT:   PDFs of printable wailing walls. No hassle in shipping because of PDFs and can be used as props or mood setters.


-----------------------

Aside from print versions of actual game content/play aids and maybe custom dice at the outside I would strongly recommend against any other physical rewards, myself. They're orthogonal to the point of the project and from what I've seen tend to be overly difficult and expensive to deal with compared to their value as a draw. For my own tastes I'd be going mostly for game PDFs, core rules and adventure content being the biggest draws, but I've chipped in extra for one or two RPPR-related Kickstarters because there was a reward level that contained additional/early Actual Play episodes.

As much as I pitch T-shirt slogan ideas I agree with Crowley's sentiments completely.

-----------------------

In general I don't back Kickstarter projects.  For stretch goals I prefer more content or more of the creator's ideas and thoughts on the project.

For example as much as Game Designer's Workshop has been a FANTASTIC help and really interesting and I'm very glad it's free; GDW is essentially Director's cut commentary for Red Markets and I would pay extra for that as well as "additional/early Actual Play episodes" of Red Markets.

Even the stretch goal "early release of the AP of Caleb's next project TBA" would be a draw I think.

-----------------------

Stretch goal ideas

--Taker name/nickname list  -- Ever since I saw the printed list of backer names for use as NPCs in Sine Nomine's Silent Legions, I thought what a great way to fill a need every GM has.  As trinite said, allow backers to chose a nickname and have the option of putting their real name as a Taker. For example: Ross "Terrible Monster" Payton. Aaron "Shark Puncher"

--Visual wailing wall -- Gorkamorka's idea of a blank wailing wall got me thinking. Backers could submit a picture of themselves or some personal memorabilia (picture of framed degree, car, whatever) and you hire a graphic artist to make a wailing wall. So you have a useful in game prop with details filled out by backers.

--Become a veteran taker -- In other game lines like White Wolf, before an enemy stat block usually there is a blurb narrated by a character that describes the details of the enemy.  A backer who pays a certain amount gets their taker name and choice of voice (soldier, teacher, raider, etc.) to narrate the in game description of an enemy like say one type of aberrant.

--Become a famous victim -- Caleb mentioned there will be unique zombies called aberrants. At this tier the name chosen by the backer is either the in game first recorded victim of the aberrant, or the patient zero who became the aberrant.

goddamn I sound like a sellout. Anyway good luck!

--Caleb takes backer on a tour of a gun show -- ever since the fabled story of the croc-jerky mogul in God's Teeth, Caleb I'm serious offer to take a backer on a tour of a local (to Caleb) gun show.  Backer must pay for travel cost.
: Re: Red Markets Rewards
: Redroverone February 07, 2016, 01:55:48 PM
I am totally spending for a slot at a GenCon game, that's all I'm saying.

A possible stretch goal might be a bonus adventure written by some other big name in gaming as a bonus? Aside from the other great suggestions about GM screens, dice sets, Taker name lists, beginner adventures, naming rights for NPC's, that is.
: Re: Red Markets Rewards
: Adam_Autist February 07, 2016, 04:36:24 PM
Assumed the Dice and playmat would be mentioned already that's why i went with the purely cosmetic thing.
: Re: Red Markets Rewards
: Twisting H February 07, 2016, 07:32:10 PM
Going to repost this for consolidation.

Anyway a Red Market's Idea inspired by their podcast is the idea that every body (corpse) tells a story. 

We've seen this in Fallout all the time and more demonstratively in Fallout New Vegas Honest Hearts DLC, where the story of the pre-war Survivalist is told through notes left at supply caches.  Most players found this story arc more compelling than the main arc for Honest Hearts.

http://fallout.wikia.com/wiki/Survivalist_hidden_cache (http://fallout.wikia.com/wiki/Survivalist_hidden_cache)

This isn't a new idea. Very rarely some DMs that have a real ecological and holistic sense of their D&D dungeons will do this; where you find scattered treasure, the remains of a pack and then further down some yawning lonely corridor you find the body of the adventure with his magic sword.

Edit: Come to think of it the position of bodies and what they have on them is critically important to the stories in the Souls series, including Bloodborne. (See the Prepare to Cry series by VaatiVidya: https://www.youtube.com/playlist?list=PLWLedd0Zw3c5SCqzfFpcy82pfliyAu2kl (https://www.youtube.com/playlist?list=PLWLedd0Zw3c5SCqzfFpcy82pfliyAu2kl))

But I think linking history to loot really hits home the idea of the player's mortality and subtly amps up the fear, which is specifically useful in a economic horror games like Red Markets. 

Every gain the players make is from the bones someone else's failure. Someone who had hopes and goals like them.  And it raises the question subconsciously; how long until the player's luck runs out and their only utility for the next generation is the number of unspoiled powerbars they carried with them and if they expired in a convenient place?

In the current (Episode 1) Red Market podcast, Caleb uses this technique by putting a bunch of bounty on a Captain Morgan cardboard cutout that has become half records of the missing, half shrine for the deceased.  The juxtaposition of gritty depression with the comedy of hauling a larger than life pirate picture around the Loss because it is worth more than it's weight in gold is typical Caleb (typically Stokesian?  :o)

I think Red Markets (or a supplement) would benefit greatly by at least a 1d100 table for comic/disturbing/depressing corpses to find loot on (bounty) where the body tells a story/the loot had critical meaning to the perished.  Be real useful for a GM (Market) and double as adventure seeds.

Also agree with placemats like the following.

(http://i.imgur.com/TTIPVbx.jpg)

What do you guys think about cut out tokens? Dumb? Too much of a hassle?
: Re: Red Markets Rewards
: smalltowncinema February 08, 2016, 01:52:08 PM
I'm going to mirror a lot of what's been said but oh well...

Personally, I don't want novelty items or knick-knacks from kickstarter campaigns.  I want the product, and that's usually it.  So I agree with keeping costs down by keeping physical rewards to a minimum. 

Having said that, for Red Markets I would definitely want custom dice, especially in a 5/5 set.  I could take or leave a hardcover edition, though I am interested in a physical book. 

Using the podcast itself as a reward seems like an avenue to explore by offering a chance to be on the main show or After Hours.  You could also offer advertising on the podcast as a reward tier (not something I'm currently interested in, just spit-balling).

I love what the Delta Green kickstarter did by offering micro freebies (advice, microfiction, scenarios) as stretch goals to all backers.  I feel like that helped pushed the numbers up, but it's a lot of extra work and coordination.
: Re: Red Markets Rewards
: Tim February 08, 2016, 04:19:46 PM
Echoing a common thread I would say no to physical things that are not directly enhance part of the game play (game mats: yes, t-shirts: no). My office is littered with the detritus of past kickstarters and very little of it I care at all about. This thread actual reminds me it is might be time for a purge.

I am interested in skype/google hangout games or in person games (at GenCon) and have backed other items at levels to get access to those things.

I also like to have a 'all in option' which I define as a tier, it can be high $, that promises to deliver all of the content released by a kickstarter, even just as PDFs. I had some initial issue with the Delta Green kickstarter for example till they released that tier. I don't actually want to manage my kickstarter pledge, just let me get my option, take my money, and deliver your core. Delivery of stretch goals is a nice bonus.

I am not fond of the various games that some people run as part of the kickstarter (Pelgrane does this often) although they seem to be popular so that is just cranky old mans thoughts.

I do need some help painting my house this summer so ...
: Re: Red Markets Rewards
: trinite February 08, 2016, 05:53:06 PM
I can see the wisdom of making sure that all of the Kickstarter's products are part of the same "production type" so to speak - i.e. making sure that everything for an RPG kickstarter is a written and published RPG supplement, not a physical item of some other type like a mini or a set of cardboard punchout tokens. That way you only have to manage one type of production, and don't have to figure out how to deal with boardgame publishers, sculptors, etc. just for one little fiddly thing.

I agree that the Delta Green Kickstarter looks like a model of successful practices (though the data isn't in yet on how well they'll hit their expected fulfillment dates). It was all written products that supplement the game, that I feel confident that Arc Dream can produce.

With that concept in mind, maybe one-time"experience" rewards like running games for folks or doing shout-outs/answered questions for them on the podcast is easier to swing. The game mats/GM screen seems to be sufficiently close t

I do still like the idea of dice, since the color coding is important for the gameplay. And they wouldn't have to be custom or anything, just straight red and black (and ideally high quality, to avoid those infuriating breakages of math).
: Re: Red Markets Rewards
: Twisting H February 10, 2016, 01:04:07 PM
Stretch Goal: 1M  Caleb runs a World of Darkness game for you and he has to like it.
: Re: Red Markets Rewards
: Morbid February 10, 2016, 05:59:00 PM
Ideally, more details on the RM world, fiction, and resources for players and GMs.  Also good would be example job-lines, Enclaves, or anything else that can get people playing the game right after they pledge.

Just nthing that GenCon play spots are a cool reward. 

I like the idea of a GM-screen - even if it's the "print and maybe laminate yourself" type.  During the playtest, I ended up printing the rules for Critical Successes and Failures, Humanity Loss, and basic combat.  Quick repeats of the rules for casualty groups and stampedes would also be useful.  And printable playmats for sure.

I am a bit leery of physical add-ons just because of how many KS projects have had problems with them.  I would love a physical copy of the book and maybe some dice, but past that I am more interested in funding more content/pdfs. 
: Re: Red Markets Rewards
: Gorkamorka February 11, 2016, 03:57:59 AM
Ideally, more details on the RM world, fiction...

I'm sort of surprised that Caleb hasn't been doing in gameworld fiction already, given his education.

@Caleb.  How come you haven't done any fiction (short or longform) for any of your projects?  I at least don't remember seeing any from you in Eclipse Phase, No Security or No soul left behind. Not more then a page anyway.  Is it to much work for the money involved. Or just not a fun thing to do?
: Re: Red Markets Rewards
: Cthuluzord February 11, 2016, 10:08:18 AM
Well, NSLB and Eclipse Phase never asked for anything. If it's freelance work, they don't like writers turning in more than was asked for.

As for No Security, I wrote two short stories: To Bright Boy and a piece about the companions. Both were rewards for backers.

And they were, by orders of magnitude, the least popular rewards. Unless you have, like, Pathfinder market share, game fiction doesn't sell well enough to justify the time it takes to write it well (at least for me). Hell, most people that by game books don't read them in their entirety. Most people, in general, don't read at all. And there's a lot of really terrible game-related fiction out there (mine may be among it), so you can't really blame people for not wanting to be burned again anymore than you can blame people for passing over the movie tie-in novelization of something.

Granted, I'm going to finish the Red Markets novella and hopefully offer an audiobook version of it as a backer reward, but I started writing it for myself, to get an idea of what the setting was all about on the ground level.
: Re: Red Markets Rewards
: Gorkamorka February 11, 2016, 11:19:48 AM
Well, NSLB and Eclipse Phase never asked for anything. If it's freelance work, they don't like writers turning in more than was asked for.

As for No Security, I wrote two short stories: To Bright Boy and a piece about the companions. Both were rewards for backers.

And they were, by orders of magnitude, the least popular rewards. Unless you have, like, Pathfinder market share, game fiction doesn't sell well enough to justify the time it takes to write it well (at least for me). Hell, most people that by game books don't read them in their entirety. Most people, in general, don't read at all. And there's a lot of really terrible game-related fiction out there (mine may be among it), so you can't really blame people for not wanting to be burned again anymore than you can blame people for passing over the movie tie-in novelization of something.

Granted, I'm going to finish the Red Markets novella and hopefully offer an audiobook version of it as a backer reward, but I started writing it for myself, to get an idea of what the setting was all about on the ground level.

Thank you for the answers.  I had forgotten about Bright Boy.  But I have to say I have to disagree with you about the quality of in game-related fiction.  I for one think that the saga of Baron Urik von Kharkovs life is a literary masterpiece.  :D

Seriusly.  I, in my naivety, thought that you might have tried to pitch Eclipse Phase short stories at the Posthuman people.  They seem to stick at one into the books every now and then.

Looking forward to the novella.
: Re: Red Markets Rewards
: The Lost Carol February 11, 2016, 03:08:46 PM
The novella sounds good; know you've been working on it for awhile.

Other than additional game content, I can't think of anything else, but the key is you can't over extend yourself. Ross is still working on Base Raider stretch goals, which cuts into his ability to tackle other projects, or projects you need to work on may cut in, like Glancy having to delay Horrors of War to work on DG II.
: Re: Red Markets Rewards
: Alethea February 11, 2016, 10:30:13 PM
Granted, I'm going to finish the Red Markets novella and hopefully offer an audiobook version of it as a backer reward, but I started writing it for myself, to get an idea of what the setting was all about on the ground level.

Seconding (thirding?) looking forward to the novella. Let me know if you want a contact in the audiobook industry - a friend is a voice actor for audible and might be able to put you in touch with freelancers who do the type of acting you'd want.
: Re: Red Markets Rewards
: Morbid February 11, 2016, 11:17:07 PM
It's a shame to hear that the game fiction is so unrewarding - though not entirely a surprise.  On the plus side, I wasn't following RPPR during the No Security KS, but now I found the two corresponding stories on smashwords.

Edit: To Bright Boy was excellent, great continuation to Bryson Springs.  Still readin Cult of Two.

I am definitely looking forward to the novella, as well. 

The only other thing I can think of is a simple automated character generator, even if it's mostly a prettied up spreadsheet.  But having a good variety of pregens should accomplish almost the same goal of getting people playing quickly.
: Re: Red Markets Rewards
: Twisting H February 19, 2016, 11:20:28 PM
Re: Stretch Goals and Kickstarter Rewards

Take a look at Modiphius's kickstarter of Mutant: Genlab Alpha which is doing very very well.  Genlab Alpha is corebook expansion (similar to White Wolf's corebooks) in the Mutant Year Zero universe.

https://www.kickstarter.com/projects/1192053011/mutant-genlab-alpha/description (https://www.kickstarter.com/projects/1192053011/mutant-genlab-alpha/description)

Maybe the draw is the anthropomorphic animals, I don't know.  But M:Y0 is a well put together and interesting product based on my first light reading.

Point is, the Stretch goals are for new thematic locations to be placed on a random wasteland grid. If the M:Y0 corebook is any guide these are about 5-10 pages long, provide unique challenges to the location and surroundings of the map they are placed; and the location links to the metaplot.

Think like a major city or world dungeon expansion.

In addition one of the Genlab Alpha stretch goals is another character main base (Ark) detailed.   This is equivalent to Caleb (or guest writer) offering hey if we raise another 100K I'll write up another cool Enclave idea with a wicked nasty concept that will punch you in the gut oh and with art because I'm a rockstar like that.

Hope this helps.
: Re: Red Markets Rewards
: constructacon February 21, 2016, 05:34:24 AM
as a cheap low work idea you could always put some 100ish word concepts for enclaves as reward tiers. say something like for every $x amount you will add another to the book

or if i am underestimating the work load that would put out, you could do them as small one page supplements to be released over time, after the book is released.

you could even add in reward tiers where people get to add in there ideas. or you could just "appropriate" fleshed out enclaves from play-tests. just a few thoughts.
: Re: Red Markets Rewards
: Mr. Purple February 26, 2016, 06:02:39 PM
Silly little David-thought. Instead of just the standard "Thanks you for donating money" page, give the option of becoming a sample-reference; not only would the backer become a part of the game via a quick-reference table, but they would rest assured of the knowledge that while the game continues to be played they would continue to earn bounty. 

I've seen tons of the "thank you" pages, but it's rare indeed to see where the backers' names are inside the game where everyone will see them.  Just a thought.
: Re: Red Markets Rewards
: vincorine April 02, 2016, 01:05:49 PM
I agree with Tim, opportunities for Skype game would be awesome. If you think too many people would go for it (or if you don't want to do too much of it) you could have a reward tier where you get entered into a drawing to join a Skype game. Or just charge more and shift that demand curve to the left.

You could offer to compile all of the Game Designer's workshop episodes into one CD/playlist/something, maybe with extra director's commentary on certain episodes where you now have more insight.

Maybe an offer to help people with their campaigns? Like an online (or in-person) Red Markets workshop for campaign advice or inspiration. For $250 you can get realistic feedback about your campaign ideas, for $1000 you can just tell people how awesome they are with no real criticism...
: Re: Red Markets Rewards
: D6xD6 - Chris April 02, 2016, 06:59:45 PM
For tabletop RPGs, sometimes the best "rewards" are those extra little bits that you can't get at the store, such as paying an extra $1 to become a reference, an extra $10 to become a contact/NPC in the book itself, maybe $50 to make an enclave in the book, etc.. 

I can tell you from the D6xD6 experience that while Skype/Hangout games sound great, they are a PAIN (scheduling, technical issues, LIFE).  And packing/shipping extras like dice can be more costly in both time and money than you intend.

I've always liked the idea of giving artists more work as a reward; I might be tempted to pay $30 for a b/w picture of me as a vector permanently attached to my lawnmower, as an example, and an artist gets paid too!  #win

I THINK what you do is set a price with an artist, then add like 5 or 10 bux to help with the project, or something like that
: Re: Red Markets Rewards
: Lordsloth April 03, 2016, 01:21:19 PM
I'll agree with previous posters with stuff that would be cool for rewards/add-ons/stretch goals:

-Naming an NPC/Reference or designing an Enclave
-Red/Black game dice
-Skype/Gencon Red Markets game
-More artwork for the book
: Re: Red Markets Rewards
: Adam_Autist April 04, 2016, 08:04:17 AM
More art would be nice.

Red/ Black Dice for sure.

Definitely some spin on the "Be a dead guy in my thing".

If you do do some sort of physical thing I had some ideas:

"I went in to the Loss and all I got was this <X>"

Or some sort of spin on the band shirt:
Take
&
Take
&
Take
&
Take
: Re: Red Markets Rewards
: Gorkamorka April 06, 2016, 05:00:24 AM
I liked when Posthuman studios had stretch goals that said "if we reach X money units we will pay our people more money"

I think you should use that model.  For maybe every 3rd or 4th goal.  Not to often, but enough to matter.  You and yours should be rewarded for making a good game and should be able to afford more then just Ramen for dinner.
: Re: Red Markets Rewards
: Adam_Autist April 06, 2016, 06:54:02 AM
I agree with this plan. Increased financial stability for team Red Markets!
: Re: Red Markets Rewards
: Twisting H April 11, 2016, 10:24:00 AM
After listening to The Brutalists episode 5, a stretch goal could be Caleb "Death Trap" Stokes writes 3-5 more off the wall Casualty Centered Circus' of Chaos.

Apropos of nothing, the After Hours segment where Caleb comments on Grimtooth's Deathtraps is amusing. 
: Re: Red Markets Rewards
: Twisting H April 11, 2016, 10:48:14 AM
So Drones.

Drone with firearm

! No longer available (http://www.youtube.com/watch?v=SNPJMk2fgJU&nohtml5=False#)

Scouting Drone

! No longer available (http://www.youtube.com/watch?v=Wji_NrWj-aU#)


Since this is real now and Red Markets is set in the near future, perhaps a stretch goal (or even a full supplement after main book publication) that details rules for drone operation/upkeep/customization/dogfights would be in order.

Since Delta Green is set in the modern day, rules for savvy investigators who use drones would be useful too.
: Re: Red Markets Rewards
: Adam_Autist April 11, 2016, 02:31:55 PM
i.imgur.com/oNtU5.jpg (http://i.imgur.com/oNtU5.jpg)

Bigdog/ dronkey with turret.
: Re: Red Markets Rewards
: Twisting H April 11, 2016, 08:43:42 PM
I was looking through the Fragged Empire Expansion and Miniatures kickstarter.

https://www.kickstarter.com/projects/wadedyer/fragged-empire-rpg-protagonist-archive-and-miniatu/description (https://www.kickstarter.com/projects/wadedyer/fragged-empire-rpg-protagonist-archive-and-miniatu/description)

Like Red Markets, you got one dude behind Fragged Empire (Wade Dyer).

It's already funded and here is the list of stretch goals.

Stretch Goals

$40,000 = Expanded 'Locations' section +15 pages.
$47,500 = All miniatures come with a  hand signed, premium quality art-card.
$55,000 = Expanded 'Prominent NPCs' section +15 pages.
$62,500 = Unlock Male Kaltoran miniature.
$70,000 = Expanded Science, Technology, Psionics and Factions sections, +10 pages.

There are free previews of Fragged Empire books at their main site. 

http://www.fraggedempire.com/ (http://www.fraggedempire.com/)

Of note is how clearly the mechanics are explained.

Evil Mastermind from Something Awful forums.

 I like the base idea that all the available races were custom-designed by humans and Evil Alien Race centuries ago, then the humans got wiped out and the Evil Alien Race took off, leaving all these custom races behind in the leftovers of human civilization. Now it's 100 years later, and the races are just getting their shit together to the point where interplanetary travel is possible.

One thing I will say: this is probably the clearest RPG I've ever read. There's a lot of page referencing (Here's the section on X. It's related to A (page this), B (page that), and C (page etc)), and very unambiguous  full-page rules flowcharts.

(http://i.imgur.com/RihzYTo.png)

Looks like you can do shit like get into commodities trading on the side, mod up your weapons, and get little combat drone sidekicks, too. I'm just going off the free preview, though.


Also the creator commissioned music for his game. 

From the Kickstarter for the expansion

Fragged Empire Music!

By the very talented Jesse James! You can support his awesome work via his Patreon page. Music mastered by Collin Derrick.

I haven't heard commissioning music for a ttrpg done before. Maybe a good topic for an RPPR podcast?
: Re: Red Markets Rewards
: Adam_Autist April 12, 2016, 07:15:04 AM
Pelgrane Press and Posthuman both have music for their games.
: Re: Red Markets Rewards
: Gorkamorka April 12, 2016, 09:04:39 AM
Pelgrane Press and Posthuman both have music for their games.

I would not recommend music unless you can make it yourself.  It's just to much hassle to get someone to do it for something only a part of your buyers want.
: Re: Red Markets Rewards
: Adam_Autist April 12, 2016, 09:11:37 AM
True.

I was thinking and this is probably obvious but Cheat Sheets. I've played plenty of games where I wish there had been cards with some of the rules on to save me printer ink.
: Re: Red Markets Rewards
: Twisting H April 12, 2016, 11:58:27 AM
True.

I was thinking and this is probably obvious but Cheat Sheets. I've played plenty of games where I wish there had been cards with some of the rules on to save me printer ink.

totally agreed. I'm not a fan of GM screens in general but when GM screens have cheat sheets/quick reference tables they are so very useful.
: Re: Red Markets Rewards
: Twisting H April 12, 2016, 08:05:01 PM
Ken and Robin talk about stuff #184 in the first 22 minutes

http://www.kenandrobintalkaboutstuff.com/index.php/episode-184-snorting-the-hand-of-vecna/ (http://www.kenandrobintalkaboutstuff.com/index.php/episode-184-snorting-the-hand-of-vecna/)

1) Robin Laws mentions that his survival-horror game published as GURPS Fantasy 2: The Madlands is really a situation of "it's dangerous for the PC's to venture outside of their village...but it's MORE dangerous if the PC's don't." I'm probably misquoting Robin because he puts it very succinctly. But when I heard that description of survival-horror I was immediately " YES. THIS IS RED MARKETS* IN A NUTSHELL."  Takers have to go on the next job because from the enclave's standpoint, trade is life. And Takers are expendable, sort of.

*survival-horror in a world of scarcity in general but I digress.

2)Ken mentions that he had his alpha playtest group write down their notes and experiences in one of the corebooks he published. He called this the "DVD commentary" edition of a game. 

Since this is the "what stretch goals do you want" thread if the rppr alpha testers wrote up their thoughts on Red Markets, would backers want this as a stretch goal?
: Re: Red Markets Rewards
: Adam_Autist April 12, 2016, 08:26:46 PM
I did enjoy those sidebars in NBA. But you'd have to be careful that it didn't clash with the feel of the rest of the book because I know Caleb said he was doing a lot of in character material. I missed the Beta though so I don't know as much as others will.
: Re: Red Markets Rewards
: Jace911 April 13, 2016, 12:21:30 AM
Music would be cool but on the management side that strikes me as something to work out before the Kickstarter, not during or after when the game and stretch goals are actually in production mode rather than planning.
: Re: Red Markets Rewards
: icephisherman April 15, 2016, 02:41:25 AM
I'd like a 10k word short story. You're already familiar with the material and you can get it done in a few days after the fact.

Also people are talking about GM sheets and other physical peripherals, but if you can make laminated place mats for cheap enough that'd be great.
: Re: Red Markets Rewards
: Alethea April 15, 2016, 07:05:22 AM
I'd like a 10k word short story. You're already familiar with the material and you can get it done in a few days after the fact.

::hysterical laughter::

Wow, man, assuming someone can churn out a publishable quality short story in a couple days seriously underestimates the amount of work involved in writing. Especially since 10k is, according to wiki (https://en.wikipedia.org/wiki/Word_count#In_fiction), a novellette, not a short story.

For anyone one who can plot, write, and edit 10k in a few days, my hat is off to you, that is some serious productivity.
: Re: Red Markets Rewards
: Adam_Autist April 15, 2016, 07:51:40 AM
The play mats take priority and as far as I can tell the rules are easy to learn (As opposed to Eclipse Phase which really needs sheets for hacking etc) so the main thing that integrates players with the taker experience is key.
: Re: Red Markets Rewards
: Cthuluzord April 15, 2016, 11:54:07 AM
I'd like a 10k word short story. You're already familiar with the material and you can get it done in a few days after the fact.

While I won't get it done that fast, there's a 30K novella planned into the campaign already. About 20K is already done, but I need to write 4 or 5 more chapters to feel comfortable with it. Finishing that last 10K -- while juggling art direction, writing the game, and editing previous chapters -- will take decidedly longer than a few days, but it will definitely be an add-on for the reward tiers. We might even do a print run if there's enough demand for it.

I'll probably post a sample chapter as an update during some part of the campaign.
: Re: Red Markets Rewards
: icephisherman May 02, 2016, 02:18:20 AM
I'd like a 10k word short story. You're already familiar with the material and you can get it done in a few days after the fact.

::hysterical laughter::

Wow, man, assuming someone can churn out a publishable quality short story in a couple days seriously underestimates the amount of work involved in writing. Especially since 10k is, according to wiki (https://en.wikipedia.org/wiki/Word_count#In_fiction), a novellette, not a short story.

For anyone one who can plot, write, and edit 10k in a few days, my hat is off to you, that is some serious productivity.

Normally when I wrote that size I'd only use outlines, not plotting, and maybe not even that. I'd write about 12k over the course of two days in six to eight hour chunks and gradually reduce that to around 10k. My biggest problem was editing. As a writer I could easily bang out 1000 words of rough draft an hour. Getting rid of that which didn't add to the story and then editing for grammar was a chore. 10k is the upper limit of what I could write without an outline. Something around 30k is a different animal and I wouldn't pants it.

I write fairly quickly, but I suppose it varies from person to person.

While I won't get it done that fast, there's a 30K novella planned into the campaign already. About 20K is already done, but I need to write 4 or 5 more chapters to feel comfortable with it. Finishing that last 10K -- while juggling art direction, writing the game, and editing previous chapters -- will take decidedly longer than a few days, but it will definitely be an add-on for the reward tiers. We might even do a print run if there's enough demand for it.

I'll probably post a sample chapter as an update during some part of the campaign.

I'm happy for the novella. When I read the beta my biggest problem was the lack of fluff. There was some setting that I got from reading it over and the forums post, but it was hard to get that initial direction without it.
: Re: Red Markets Rewards
: trinite May 02, 2016, 05:06:54 PM
I'd like a 10k word short story. You're already familiar with the material and you can get it done in a few days after the fact.

::hysterical laughter::

Wow, man, assuming someone can churn out a publishable quality short story in a couple days seriously underestimates the amount of work involved in writing. Especially since 10k is, according to wiki (https://en.wikipedia.org/wiki/Word_count#In_fiction), a novellette, not a short story.

For anyone one who can plot, write, and edit 10k in a few days, my hat is off to you, that is some serious productivity.

Normally when I wrote that size I'd only use outlines, not plotting, and maybe not even that. I'd write about 12k over the course of two days in six to eight hour chunks and gradually reduce that to around 10k. My biggest problem was editing. As a writer I could easily bang out 1000 words of rough draft an hour. Getting rid of that which didn't add to the story and then editing for grammar was a chore. 10k is the upper limit of what I could write without an outline. Something around 30k is a different animal and I wouldn't pants it.

I write fairly quickly, but I suppose it varies from person to person.

While I won't get it done that fast, there's a 30K novella planned into the campaign already. About 20K is already done, but I need to write 4 or 5 more chapters to feel comfortable with it. Finishing that last 10K -- while juggling art direction, writing the game, and editing previous chapters -- will take decidedly longer than a few days, but it will definitely be an add-on for the reward tiers. We might even do a print run if there's enough demand for it.

I'll probably post a sample chapter as an update during some part of the campaign.

I'm happy for the novella. When I read the beta my biggest problem was the lack of fluff. There was some setting that I got from reading it over and the forums post, but it was hard to get that initial direction without it.

Michael Moorcock, is that you?   :D
: Re: Red Markets Rewards
: jeeves May 16, 2016, 07:14:22 PM
I'm a bit late to the discussion, so sorry if this has already been brought up.

Perhaps the rewards could include additional Jobs, so beginning GM's have a ready source of scenarios to run. Since "economic horror" is not a well-established genre in gaming, more Jobs would also help give GMs a sense of how to hit the right tone for their games.
: Re: Red Markets Rewards
: Cthuluzord May 23, 2016, 10:45:01 AM
The Red Markets Kickstarter is up!

https://www.kickstarter.com/projects/159466030/red-markets (https://www.kickstarter.com/projects/159466030/red-markets)
: Re: Red Markets Rewards
: Jace911 May 23, 2016, 12:10:33 PM
I can't believe I was ever anxious about this game being funded. Holy shit.
: Re: Red Markets Rewards
: PirateLawyer May 23, 2016, 01:32:00 PM
I did a double-take when I went to pledge just now. Nice job Caleb.
: Re: Red Markets Rewards
: Twisting H May 23, 2016, 04:11:21 PM
A decent start. We can do better.  Push on social media. Make OPs. Caleb spent four years on this!

Red Market's team, the Lost Radio stretch goal is such a good idea I wish I had thought of it and pitched it.

Anyone still broadcasting in the Loss? Wonder no more! The cast of RPPR help enrich your game as the last DJ’s operating in the wasteland. A variety of musical genres and personalities will be represented along with in-character commentary. Beyond the entertainment of listening, each .mp3 “broadcast” can easily be slotted into your game as mood music or a plot hook.

@Ross  On the RPPR actual play website there isn't a "Red Markets" tag.  "Red Markets" is easier to remember than "Brutalists" so it might be a good idea to make that tag for people who are searching.

: Re: Red Markets Rewards
: icephisherman May 23, 2016, 05:33:51 PM
Part of me is hoping for for Aaron to run IP in his previous radio personality and have this brutally and completely unaware anime and j-pop radio station personality made worse by the fact that he's the only one who has a radio station in the area. Maybe with some callers.

"Steel Beam, you're on the air. How're you doing up there, Steel Beam?"

"Where's my fucking Waylon Jennings you son of a bitch?! You promised me!"

"Erm..."

Question. I saw much of the estimated delivery time as June and December of 2017 which is a year and a year and a half from now. Even the preview copies are marked for 2017. Would the PDF copies take that long to get out as well?
: Re: Red Markets Rewards
: Twisting H May 23, 2016, 06:23:47 PM
Part of me is hoping for for Aaron to run IP in his previous radio personality and have this brutally and completely unaware anime and j-pop radio station personality made worse by the fact that he's the only one who has a radio station in the area. Maybe with some callers.

"Steel Beam, you're on the air. How're you doing up there, Steel Beam?"

"Where's my fucking Waylon Jennings you son of a bitch?! You promised me!"

"Erm..."

... oh wow what a great idea.
: Re: Red Markets Rewards
: clockworkjoe May 23, 2016, 08:05:03 PM
A decent start. We can do better.  Push on social media. Make OPs. Caleb spent four years on this!

Red Market's team, the Lost Radio stretch goal is such a good idea I wish I had thought of it and pitched it.

Anyone still broadcasting in the Loss? Wonder no more! The cast of RPPR help enrich your game as the last DJ’s operating in the wasteland. A variety of musical genres and personalities will be represented along with in-character commentary. Beyond the entertainment of listening, each .mp3 “broadcast” can easily be slotted into your game as mood music or a plot hook.

@Ross  On the RPPR actual play website there isn't a "Red Markets" tag.  "Red Markets" is easier to remember than "Brutalists" so it might be a good idea to make that tag for people who are searching.

Red Markets is a category, not a tag. I added it to the menu http://actualplay.roleplayingpublicradio.com/category/systems/red-markets/ (http://actualplay.roleplayingpublicradio.com/category/systems/red-markets/)

Also, if you want to help with the mix, you can! I am looking for creative commons licensed music that allows for remixes. If you google bandcamp "some rights reserved" + whatever genre you look for like bandcamp "some rights reserved" vaporwave

I found this page with that search https://senpaivaporwave.bandcamp.com/ (https://senpaivaporwave.bandcamp.com/)

If you look at the some rights reserved text on the page, it takes you to a CC license page http://creativecommons.org/licenses/by-nc/3.0/ (http://creativecommons.org/licenses/by-nc/3.0/)

    Share — copy and redistribute the material in any medium or format
    Adapt — remix, transform, and build upon the material

    The licensor cannot revoke these freedoms as long as you follow the license terms

This is what I am looking for - music that allows me to creatively use it for a free mix tape/radio station.
: Re: Red Markets Rewards
: RadioactiveBeer May 23, 2016, 08:11:26 PM
Part of me is hoping for for Aaron to run IP in his previous radio personality and have this brutally and completely unaware anime and j-pop radio station personality made worse by the fact that he's the only one who has a radio station in the area. Maybe with some callers.

"Steel Beam, you're on the air. How're you doing up there, Steel Beam?"

"Where's my fucking Waylon Jennings you son of a bitch?! You promised me!"

"Erm..."

Honestly, there's legs for a Kingsfall AM/Night Vale style podcast about a head in the clouds radio DJ in the zombie apocalypse.