The Role Playing Public Radio Forums
Play by Post Arena => Play by Post => : clockworkjoe September 30, 2009, 09:11:55 PM
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POST DEM SHEETS
update em
post dead characters too ^_^
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I still can't upload files because my mod privileges block out the option.
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just text plz - i need this thread because some of you actually managed to level and do shit - so i need to reference your stats and shit
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just text plz - i need this thread because some of you actually managed to level and do shit - so i need to reference your stats and shit
FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
Hairy Fapper
STR 9 (-1)
DEX 9 (-1)
CON 6 (-2)
INT 13 (+1)
WIS 11 (+0)
CHA 8 (-1)
THAC0 = 19
AC = 10
HP = 11
Notes: -1 to all Saving Throws
Spells
(1st Level = 4)
Shield
Ray of Enfeeblement
Enlarge Person
Feather Fall
(2nd Level = 3)
Protection from Arrows
Scorching Ray
Continual Flame
(3rd Level = 2)
Displacement
Daylight
Five God
STR 17 (+3)
DEX 8 (-1)
CON 17 (+3)
INT 9 (-1)
WIS 4 (-3)
CHA 9 (-1)
THAC0 = 16 (melee) / 14 (with +2 Longsword, Damage 1d8+5)
AC = -4 (Full Plate + Shield)
HP = 21
Equipment
Ring of Sustenance x2 = 5,000
Wand of Cure Light Wounds x2 = 1,500
Wand of Magic Missile (5th level) = 3,750
Bracelet of Friends = 19,000
Handy Haversack = 2,000
+2 Full Plate Mail = 5,650
+2 Tower Shield = 4,180
+2 Long Sword = 8,315
Hairy Fapper draws 5 cards
Euryale: The medusalike visage of this card brings a curse that only the fates card or a deity can remove. The -1 penalty on all saving throws is otherwise permanent.
Knight: Gain the service of a 4th-level fighter. The fighter appears out of nowhere and serves loyally until death. He or she is of the same race (or kind) and gender as the character.
Flames: Enmity between you and an outsider. Hot anger, jealousy, and envy are but a few of the possible motivational forces for the enmity. The enmity of the outsider can't be ended until one of the parties has been slain. Determine the outsider randomly, and assume that it attacks the character (or plagues her life in some way) within
Gem: Gain your choice of twenty-five pieces of jewelry or fifty gems. (total value is 50,000 gp regardless)
The Fates: Avoid any situation you choose . . . once. This card enables the character to avoid even an instantaneous occurrence if so desired, for the fabric of reality is unraveled and respun. Note that it does not enable something to happen. It can only stop something from happening or reverse a past occurrence. The reversal is only for the character who drew the card; other party members may have to endure the situation.
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list the cards you drew goddamnit
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Percival the Paladin
HP: 9
weapon: Luckblade
Items: Wand of Cure Light Wounds x2
Armor: Full Plate and shield
Str- 10 (0)
Dex- 9 (-1)
Con- 13 (+1)
Int- 9 (-1)
Wis- 11 (0)
Cha- 9 (-1)
Warhorse: Clide
A Clydesdale
War Barding
Hp: 7
Has made 2 wishes
1. To be permanently stronger
2. To be a noble knight
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Elsie
Skavin - whatever racial bonouses that gives me I don't know
Level 6 Ranger
Str:13 (+1)
dex: 13 (+1)
con:14 (+2)
int:13 (+1)
wis:14 (+2)
char:8 (-1)
HP= 34
Armor Class 7
Base Thaco 15
Thaco longsord 13
Thaco longbow 12
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Elsie
drew 2 card
1st - idiot - loose 5 int
2nd- moon- 3 wishes
1st wish to be Robin Hood
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Zimmermann
Human Bard (Violinist)
Str:8 (+1)
dex: 10 (0)
con:13 (+1)
int:9 (-1)
wis:12 (+1)
char:16 (+3)
HP= 2
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Atilla Redcap 70,001/140,001
Dwarf lvl 7
29/41 HP AC 3 THACO 14(Im not sure where to check this but it was a 15 and as a fighter typicaly goes 1 down per level so im assumin now a 14)
STR 11 - 0
DEX 10 - 0
CON 13 +1
INT 9 -1
WIS 10 0
CHA 13 +1
+2 Chain mail armor, 1 axe, 1 cat skin will be used to make a hat one day, a bottle of posion, a long sword, 35 gold, the 1 gem worth 25 gold, 1 water skin, and 3 weeks trial rations.
Backstab: Skaven ability granted when he turned into a Skaven, +4 to attacks when moving silent and Hiding in shadows x2 damage.
:cards drawn:
Comet: Defeat the next monster you meet to gain one level.
Euryale: -1 penalty on all saving throws henceforth.
Talons: All magic items you possess disappear permanently.
Idiot: Lose Intelligence (permanent drain). You may draw again. Redcap loses Rolling 1d4+1:
(4)+1: Total = 5
points of intelligence.
Sun: Gain beneficial magical item and 50,000 XP.
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Name: Shakespeare
Class: Cleric
Str- 11 (+0)
Dex- 10 (+0)
Con- 6 (-2)
Int- 13 (+1)
Wis- 14 (+2)
Cha- 11 (+0)
Mace
Coin Pouch which formerly held sinner squeezings
Strip of sinner jerky
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Murkin, Level 7 Thief Boy-Man
Str: 8 (-1)
Dex 9 (-1)
Con: 14 (+2)
Int: 10 (0)
Wis: 4(-3)
Cha: 8 (-1)
THAC0: 19 - AC10 = 9 to hit.
Weapons: dagger and sling
Weapon Proficiencies: Dagger, Sling, Single Handed Swords
Cards Drawn:
Euryale: -1 penalty on all saving throws henceforth.
Throne: Gain a +6 bonus on Diplomacy checks plus a small keep. The character becomes a true leader in people's eyes. The castle gained appears in any open area she wishes (but the decision where to place it must be made within 1 hour).
Vizier: Know the answer to your next dilemma. This card empowers the character drawing it with the one-time ability to call upon a source of wisdom to solve any single problem or answer fully any question upon her request. The query or request must be made within one year. Whether the information gained can be successfully acted upon is another question entirely.
Ruin: Immediately lose all wealth and real property.
Gem: Gain your choice of twenty-five pieces of jewelry or fifty gems. 50,000 gold pieces gained.
A third castle appears and then crumbles within seconds. The castle's ruins are immediately swarmed with monsters looking for new ruins to live in. Murkin gains 50,000 experience points! He becomes level 7!
Weapon: Dagger and Sling
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Can we have a link to the sets of rules your basing this off, the Labrith Lord does not help me much with thaco. Atleast I dont see it, could just be blind. I hate having to ask you questions I should be just looking up my self haha.
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OSRIC http://www.knights-n-knaves.com/osric/
labyrinth lords http://www.goblinoidgames.com/labyrinthlord.html
and whatever rules I feel like
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Harper the Harpist
Musical summoner of Rats, level 7
STR 7
DEX 6
CON 14
INT 8
WIS 14
CHA 9
Instrument: Harp of the sewers!
(This magical instrument can be
used to summon up to 101 normal rats, if any are within 400 ft.
The rats take a turn to travel 50 ft and the pipes must be played
continuously. When the rats arrive at the player’s location he
or she will be able to command them telepathically but only
so long as he or she continues to play. When the music stops
the rats leave immediately. )
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Can we have a link to the sets of rules your basing this off, the Labrith Lord does not help me much with thaco. Atleast I dont see it, could just be blind. I hate having to ask you questions I should be just looking up my self haha.
I assume that a dwarf has the same base THAC0 as a fighter so that at level 7 your THAC0 would be 13. That number does not take into account your weapon modifier or your strength modifier.
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got no wepon monds or str mods. it was a 15 befor and I looked at most thaco scales go down by 1 per level with a fighter so I assume 14, like I said I could be wrong 13 would be better haha!.
Ahh I see ross posted the other set of rules will check it there thank you set and ross.