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Play by Post Arena => Play by Post => Topic started by: Tadanori Oyama on November 25, 2009, 01:45:25 PM

Title: Rogue Trader game. Not play by post exactly.
Post by: Tadanori Oyama on November 25, 2009, 01:45:25 PM
I'm getting ready to try and run a game of Rogue Trader via Skype with some fellows over at Swing and a Miss.

The game will use the free download "quick start" rules from Fantasy Flight so owning the game is not required. If you do own the game, you can make a character. The download comes with three pregen characters.

I wanted to know if any RPPR listeners would like to play. I can't take everybody, three or four is nearly too large for a Skype game as it is. If you are interested I have two open spaces that can be fought for.

If the game goes well I'll certain run it again for another group.
Title: Re: Rogue Trader game. Not play by post exactly.
Post by: Murph on November 26, 2009, 07:08:31 AM
What night is it?  and what time/timezone?  Very important to those of us with jobs and dogs and significant others : D

Also, if theres enough response, I was thinking for trying to get a Skype game going of something.  Houses of the Blooded or some other more indy game.
Title: Re: Rogue Trader game. Not play by post exactly.
Post by: nbneil on November 26, 2009, 12:09:32 PM
NerdBound will also be represented. I didn't actually explain who I am in the posts. I GM most of the games we post over at www.nerdbound.com. I'm looking forward to playing.
Title: Re: Rogue Trader game. Not play by post exactly.
Post by: Tadanori Oyama on November 26, 2009, 03:00:21 PM
What night is it?  and what time/timezone?  Very important to those of us with jobs and dogs and significant others : D

Also, if theres enough response, I was thinking for trying to get a Skype game going of something.  Houses of the Blooded or some other more indy game.

We haven't gotten that fair. This is just to see if anyone is interested.
Title: Re: Rogue Trader game. Not play by post exactly.
Post by: Murph on November 26, 2009, 03:34:54 PM
Well, I'm interested and free every night except Monday, Friday, and Saturday.  On the weekdays I'm free after 6 EST.  Sunday is free all day.
Title: Re: Rogue Trader game. Not play by post exactly.
Post by: Tadanori Oyama on November 26, 2009, 04:23:01 PM
Ah, another Eastern Time dude. nbneil is Eastern too. I'm Pacific and Swing and Miss is Central (I think). I'm available all day on Thursday Decemeber 3rd so I'd like to aim for around that time if possible (I have the next day off so I can go late).
Title: Re: Rogue Trader game. Not play by post exactly.
Post by: Sean-o-tron on December 01, 2009, 10:48:48 PM
I'm free all day today, tomorrow and thursday.  I'd absolutely love to jump in on that! I can PM you with my contact info if you'd like me to join.
Title: Re: Rogue Trader game. Not play by post exactly.
Post by: Tadanori Oyama on December 01, 2009, 11:59:52 PM
Please do. I think we have space for one more. Make sure to download the quick start rules from Fantasy Flight.
Title: Re: Rogue Trader game. Not play by post exactly.
Post by: Sean-o-tron on December 02, 2009, 12:20:41 AM
Awesome. Done and done.
Title: Re: Rogue Trader game. Not play by post exactly.
Post by: Sean-o-tron on December 02, 2009, 11:00:35 PM
Also, if theres enough response, I was thinking for trying to get a Skype game going of something.  Houses of the Blooded or some other more indy game.

I would jump on that like a hobo on a ham sandwich.  I get off on dirty hippy indie games 8).
Title: Re: Rogue Trader game. Not play by post exactly.
Post by: xHero on December 02, 2009, 11:31:40 PM
Nerdbound and Swing And A Miss will be hosting the game collaboratively on our podcasts. I'm looking forward to running more and more one-shots via Skype to connect all the players who have such a hard time finding local gamers to play with.
Title: Re: Rogue Trader game. Not play by post exactly.
Post by: Tadanori Oyama on December 03, 2009, 11:51:36 AM
Nerdbound and Swing And A Miss will be hosting the game collaboratively on our podcasts. I'm looking forward to running more and more one-shots via Skype to connect all the players who have such a hard time finding local gamers to play with.

Which is exactly what Gamer Dead Zone is supposed to be about, so I'm feeling good about the future prospects of these kinds of event.
Title: Re: Rogue Trader game. Not play by post exactly.
Post by: nbneil on December 04, 2009, 12:09:17 AM
T.O., we couldn't get you back, so we had to sign off.  Let me know if you have some time in the next week and we can at least try to record the summary and conclusion for the podcast.  Everyone really enjoyed it, so I'm hoping we could organize another game at some point.  Thanks for running it.  I have to convince my group to get in on some of the action if possible.
Title: Re: Rogue Trader game. Not play by post exactly.
Post by: Tadanori Oyama on December 04, 2009, 01:42:41 AM
Sorry I got cut off at the end like that. I was trying to wrap everything up before it happened again.

I'd be happy to try and link up to record the summary later on.

And I'm overjoyed everyone liked the game.
Title: Re: Rogue Trader game. Not play by post exactly.
Post by: Murph on December 04, 2009, 10:39:33 AM
Yah, very good session.  I had a lot of fun playing.  Your descriptions of both combats were really great.
Title: Re: Rogue Trader game. Not play by post exactly.
Post by: Sean-o-tron on December 04, 2009, 03:13:38 PM
I agree, it was tons of fun, and a good intro to using skype for gaming for me.  The thing I was surprised with is how Tad's voice is like 20 octaves lower than I expected.  He's like a white Barry White  8).
Title: Re: Rogue Trader game. Not play by post exactly.
Post by: Tadanori Oyama on December 04, 2009, 07:38:57 PM
I get that alot. Most of my job as a receptionist is done on the phone and people have told me I have the voice for it.
Title: Re: Rogue Trader game. Not play by post exactly.
Post by: xHero on December 05, 2009, 07:35:25 PM
Truly sorry I missed it. Turns out I didn't even record that night. It got cancelled at about 9pm PERFECT TIMING! Hope to get in on the next one.
Title: Re: Rogue Trader game. Not play by post exactly.
Post by: Tadanori Oyama on December 06, 2009, 12:00:11 AM
I'd be happy to have you. The crew did good in their first adventure and now that they have some money to spend I think they'll be even more fun.
Title: Re: Rogue Trader game. Not play by post exactly.
Post by: Sean-o-tron on December 06, 2009, 02:37:32 PM
I'd be happy to have you. The crew did good in their first adventure and now that they have some money to spend I think they'll be even more fun.
This implies future sessions! Hooray!

I'll have you know I was laying in my bed that entire game... with the lights off.  I just now realized how creepy that is.
Title: Re: Rogue Trader game. Not play by post exactly.
Post by: nbneil on December 09, 2009, 09:13:04 AM
I could have done without that knowledge.
Title: Re: Rogue Trader game. Not play by post exactly.
Post by: Tadanori Oyama on December 09, 2009, 12:03:41 PM
Yeah, I'm suddenly less sorry for stabbing his character in the chest.
Title: Re: Rogue Trader game. Not play by post exactly.
Post by: Dawnsteel on December 09, 2009, 09:19:06 PM
Quote from: Sean-o-tron
I'll have you know I was laying in my bed that entire game... with the lights off.  I just now realized how creepy that is.

This doesn't bother me, so long as you were wearing pants.  Or if you weren't, that I remain ignorant. 

On second thought, I probably shouldn't have mentioned it.
Title: Re: Rogue Trader game. Not play by post exactly.
Post by: Sean-o-tron on December 10, 2009, 12:40:26 AM
Do pajamas count?
Title: Re: Rogue Trader game. Not play by post exactly.
Post by: Boyos on December 10, 2009, 01:38:19 AM
Do pajamas count?

not the ones made from lamb skin or silky smooth ones.
Title: Re: Rogue Trader game. Not play by post exactly.
Post by: nbneil on December 19, 2009, 02:53:22 PM
The session is now live on iTunes and the NerdBound website. Thanks for running the game Tad and to Sean-o-tron and Murph for playing.
Title: Re: Rogue Trader game. Not play by post exactly.
Post by: Tadanori Oyama on December 19, 2009, 02:55:38 PM
Cool. Sorry I wasn't able to meet up and do the wrap up recording.
Title: Re: Rogue Trader game. Not play by post exactly.
Post by: nbneil on December 19, 2009, 04:30:33 PM
No problem I did short wrap-up that should work out. I think it turned out well.
Title: Re: Rogue Trader game. Not play by post exactly.
Post by: Tadanori Oyama on December 19, 2009, 04:53:15 PM
I'm downloading it now. I was only able to listen to the intro before I had to take off for something but I'll be listening to the whole thing soon.
Title: Re: Rogue Trader game. Not play by post exactly.
Post by: Sean-o-tron on December 20, 2009, 05:04:56 AM
Exciting!  I'd like see how you edit as opposed to my "PFFT FUCK IT" approach.
Title: Re: Rogue Trader game. Not play by post exactly.
Post by: Tadanori Oyama on December 20, 2009, 02:33:00 PM
He edits pretty well. I got cut out alot due to the connection problems. Shame. Hopefully I'll have it fully fixed before the next event.
Title: Re: Rogue Trader game. Not play by post exactly.
Post by: nbneil on December 20, 2009, 07:13:47 PM
Thanks. My big focus is volume leveling and making the big cuts work. I didn't have time to clean out the drop-offs. I'm used to cutting inappropriate comments from my players. It takes some finesse.

I hope we can get another game together mid-Jan.
Title: Re: Rogue Trader game. Not play by post exactly.
Post by: Tadanori Oyama on December 20, 2009, 07:57:27 PM
Quite so. I'd like to play a game with the same characters, move them up the next class Rank and give you guys some new powers, and stat the ship out a little more.
Title: Re: Rogue Trader game. Not play by post exactly.
Post by: nbneil on December 20, 2009, 11:00:12 PM
I don't know about being totally more badass with a more rockin ship. Ah what the hell it's Christmas.
Title: Re: Rogue Trader game. Not play by post exactly.
Post by: Tadanori Oyama on December 20, 2009, 11:06:26 PM
Yeah it'll be fun. I'll probably run ship combat in its full version this time. I used an extremely simplified version before which kept you guys from doing the most awesome things (not that you didn't kick ass as was).
Title: Re: Rogue Trader game. Not play by post exactly.
Post by: Murph on December 20, 2009, 11:27:34 PM
Man, I really need to buy a microphone, I sound really muffled.
Title: Re: Rogue Trader game. Not play by post exactly.
Post by: nbneil on December 21, 2009, 03:54:17 PM
You guys got some props from one our regulars. That's pretty awesome.
Title: Re: Rogue Trader game. Not play by post exactly.
Post by: Tadanori Oyama on December 21, 2009, 04:57:35 PM
Hurray! Internet props! Oh sweet external validation...
Title: Re: Rogue Trader game. Not play by post exactly.
Post by: nbneil on December 25, 2009, 11:08:51 PM
I have New Years day off if that would be an option for another Rogue Trader session.  I could do Thursday night or Saturday just about anytime.  Friday evening could work after 5pm EST as well.  Just thought I'd throw it out there.

Hope everyone had a great holiday.
Title: Re: Rogue Trader game. Not play by post exactly.
Post by: Murph on December 25, 2009, 11:46:41 PM
I think the first will work for me, as long as it is held in the afternoon/night
Title: Re: Rogue Trader game. Not play by post exactly.
Post by: nbneil on December 28, 2009, 07:49:49 PM
Sorry folks.  I just got some bad news and will not be available this weekend.  Feel free to post or message me other days that might work.
Title: Re: Rogue Trader game. Not play by post exactly.
Post by: Murph on December 29, 2009, 01:34:41 AM
Whatever works for me.  I'm done with holiday stuff, so I'm pretty free and clear, except for Mondays and Sundays.
Title: Re: Rogue Trader game. Not play by post exactly.
Post by: Tadanori Oyama on January 07, 2010, 03:27:04 PM
I posted a notice at Swing and a Miss so I'll make a similar one here: setting up for Adventure Two of Rogue Trader.

Characters get leveled up, new equipment to buy, and a more badass ship, among other things.

We're aiming for the 15th I believe.
Title: Re: Rogue Trader game. Not play by post exactly.
Post by: nbneil on January 07, 2010, 06:31:30 PM
I'm definitely excited to play.  The 15th may not be good for me depending on how plans shake out.  I am going to DC on the 16th, so I'm not sure I'll be free that evening.  Thursday the 14th could be an option if nobody minds moving the day.  I'm cool with whatever if Friday works, if nothing else I'll be there in spirit.
Title: Re: Rogue Trader game. Not play by post exactly.
Post by: Tadanori Oyama on January 07, 2010, 09:00:59 PM
I think the 14th can work for me too, just can't go crazy late.
Title: Re: Rogue Trader game. Not play by post exactly.
Post by: Murph on January 08, 2010, 04:28:47 PM
Both work for me.
Title: Re: Rogue Trader game. Not play by post exactly.
Post by: Tadanori Oyama on January 08, 2010, 05:15:53 PM
Good, good. So, important thing: I need people to think about cool stuff they want to get. Everybody gets to pick cool new stuff using all the money you made last time, so I need to know what kinds of things you want so I can look up the right things in game.

Weapons, gear, cybernetic body parts, sex slaves, soldiers, small tiny synthetic "moons" that orbit your ship, stationary with your name and personal logo on it, whatever. You have alot of money and you'll get to spend it on alot of shit.

But I need to know what you want.
Title: Re: Rogue Trader game. Not play by post exactly.
Post by: nbneil on January 08, 2010, 10:36:33 PM
I'm getting the book this weekend, so I'll take a look at some of the gear options.  You may still have to pick specifics, but I'll at least get some ideas.  I'm guessing with power armor, I don't need more armor.  A weapon (ranged is probably most needed?) would be nice.  Not sure about other stuff.  If my crew approves, I could use one of my slots to buy them each a squad of soldiers.  Not sure how expensive that is.  My last item slot, I'll get back to you.  Thanks for taking the time to upgrade everyone.  Congrats on the house. I just read your other post.  I need a gaming room so badly.
Title: Re: Rogue Trader game. Not play by post exactly.
Post by: Tadanori Oyama on January 08, 2010, 11:48:23 PM
Men are cheap. I mean, you can get like 10,000 dudes carrying lasguns as a Common level acquisition. It's their level of training that makes them more difficult to find. The better trained your soldiers are, the more experience the acquisition.

Basically, the cost of something goes up the rarer it is, goes down the fewer of the idea you want, and goes up based on the quality of the item.

So, acquiring something Best Quality is a -30 mod. Acquiring on one is +30. A Scare availablity item is +0. So, acquiring only one of a Scare item that is Best Quality, has a total Acquisition modifier of +0. To acquire the item, you have to roll a d100 under your total Profit Factor. Your current Profit Factor is 75.

As for suggestions, as captain you'll want status symbols. In the Imperium of mankind, that means a bolt gun of some kind. Some weapons do more damage and some are better to shot but bolt guns are to 40K humans what katanas are to gamer nerds. A Thermal Lance might be able to pierce three bulkheads on a cruisers and still turn an asshole in guard flak plate into ash when it finally hits him but to the average citizen it just looks like a big piece of equipment. A boltgun, on the other hand, is a nearly universally understood symbol. It's the Desert Eagle, it's the .45, it's the AK-47, it's that one gun that anybody who's ever seen a movie or heard a story knows about and if you've got one that puts you a step up on somebody who doesn't. Any major figure in space affairs wants a boltgun, even if it's just a showy pistol.

There's also the matter of expanding your current equipment. Powered Armor requires, surprise!, power. A normal battery, which you curretly have, only lasts for a maximum of five hours before the suit will power down. If you want longer, you need a military grade battery. Luckily, Rogue Traders can get the good shit... but they have to pay for it. Getting a military battery, which would allow from 24 hours of continued use AND have an emergency backup built in, would be a whole acquisition on its own but its the only way to go if you want to be able to pimp walk your way across the planet you plan to crush.
Title: Re: Rogue Trader game. Not play by post exactly.
Post by: nbneil on January 09, 2010, 09:36:44 AM
Ok, I get the gist of the system.  So here are my absolute two tries:
1) military grade battery.  I want to be able to go all night long baby.
2) not sure how to say this, but bad ass boltgun that may be more flashy than necessary (like a gold plated desert eagle .50 caliber).  People should turn and look like how the hell did he get that.  If it is too difficult (10 or 20% chance of success), downgrading to something more reasonable is ok.  I'll leave it up to your judgement as I'd rather have anything better than my current pistol than something unnecessarily flashy.
3) still undecided, but I'm thinking something awesome for the ship is better than soldiers for the individual crew.  They can focus on getting stuff for themselves.  If you have suggestions, you can go with it as you are also upgrading the ship.

Thanks for the suggestions and putting this together.  I'll have the full rulebook this weekend, but it'll take time for me to go through.  Maybe game 3 I'll be prepared.
Title: Re: Rogue Trader game. Not play by post exactly.
Post by: Tadanori Oyama on January 09, 2010, 10:58:22 AM
Well I think your current pistol is a Best Quality revolver, so you'll want a Best Quality replacement (since "Best" provides a bonus to attack rolls). A bolt pistol is the most common of all bolt weaponry, so you'll have little trouble getting one. It would take some time, in game time, but luckily we're advancing game time. The real advantage of a bolt pistol, aside from the cred it imparts, is that they have the Tearing quality, which allows you to roll twice for damage and use the higher roll.
Title: Re: Rogue Trader game. Not play by post exactly.
Post by: nbneil on January 12, 2010, 08:36:07 PM
Are we set this week?  I can do Thursday at 7PM EST or if absolutely necessary I could do maybe 6:30 or 7PM EST on Friday.  The Friday game might have some interruptions where I have to change rooms.  I can probably go until 11PM or midnight depending.  Roll call?
Title: Re: Rogue Trader game. Not play by post exactly.
Post by: Murph on January 12, 2010, 08:39:57 PM
Ironically, my Sunday Rogue Trader game is moving to thursday.  So if we do it Thursday, I can't : /
Title: Re: Rogue Trader game. Not play by post exactly.
Post by: nbneil on January 12, 2010, 10:13:08 PM
Hmm, bummer.  Well I haven't seen anything from Sean-o-tron or Hero, so I'm hoping we can get 3 players one way or another.  I can send something to my group if necessary.  So is Friday definitely the best day at 7PM EST?
Title: Re: Rogue Trader game. Not play by post exactly.
Post by: Tadanori Oyama on January 12, 2010, 10:14:36 PM
Hmm, given the sudden changes to schedules I think we may have to change to friday which would put our play time at a fairly tight three hours.

I think we need to move this back one week to give me time to finish upgrading characters and allow everyone to select their acquisitions (or at least make a guess as to things they might want).

Would Friday the 22nd work for everyone?
Title: Re: Rogue Trader game. Not play by post exactly.
Post by: nbneil on January 12, 2010, 10:18:14 PM
I can probably do the 22nd.  It will be a lot easier for me compared to this weekend at least for a Friday. 
Title: Re: Rogue Trader game. Not play by post exactly.
Post by: nbneil on January 12, 2010, 10:30:57 PM
For my third slot, would it be ludicrous to try and acquire a Teleportarium or Bridge of Antiquity for the ship?  If so, something else awesome for the ship would be good.  I'm making my way through the rulebook slowly, but surely.  Soon enough I can handle my own upgrades if it helps.
Title: Re: Rogue Trader game. Not play by post exactly.
Post by: Tadanori Oyama on January 12, 2010, 11:17:30 PM
That would help. Feel free to craft your own Light Cruiser, if you wish. You have 60 ship points to work with. Left overs can be rolled into profit factor, as per usual.
Title: Re: Rogue Trader game. Not play by post exactly.
Post by: Sean-o-tron on January 13, 2010, 08:38:21 PM
Hmm, given the sudden changes to schedules I think we may have to change to friday which would put our play time at a fairly tight three hours.

I think we need to move this back one week to give me time to finish upgrading characters and allow everyone to select their acquisitions (or at least make a guess as to things they might want).

Would Friday the 22nd work for everyone?

I would very much like to game on Friday the 22nd, if that is alright.

As a side note, I think cybernetic parts would be awesome to get for my character, like maybe he reconsidered the offer that was made to him in the sick-bay.

Also a personalized mug.
Title: Re: Rogue Trader game. Not play by post exactly.
Post by: nbneil on January 13, 2010, 09:38:50 PM
You're more than welcome to play.  If you want me to suggest some other stuff that you might want to get, I can try to do so. 

I'm trying to build the Light Cruiser, but 60 points seems a bit tough with the hull costing 55.  Is there anything I can do about that?  I wasn't sure if I should reduce the hull size to a frigate or just limit the bells and whistles on the ship.  After weapons, I have 1 ship point left (took 2 macrocannon batteries and a titanforge lance battery).  Suggestions Tad?  I can probably live with what it is, just thought I ask.
Title: Re: Rogue Trader game. Not play by post exactly.
Post by: Akiira on January 13, 2010, 10:53:12 PM
im not in this game and dont even know the rules but i do know you cant go wrong with armour and weapons. preferably bigger and better
Title: Re: Rogue Trader game. Not play by post exactly.
Post by: Tadanori Oyama on January 13, 2010, 10:54:02 PM
Ah yes. I should bump that up to 75 ship points because I started you with a very flow Profit Factor.
Title: Re: Rogue Trader game. Not play by post exactly.
Post by: nbneil on January 14, 2010, 09:42:16 PM
The book stipulates archeo and xenotech components are only available to ships with specific complications. Shall I follow these while constructing my ship?
Title: Re: Rogue Trader game. Not play by post exactly.
Post by: Tadanori Oyama on January 15, 2010, 12:04:12 AM
Please do, though you are free to select complications for your ship to allow you to add those parts if you want to.
Title: Re: Rogue Trader game. Not play by post exactly.
Post by: nbneil on January 18, 2010, 08:17:47 PM
Roll call round 2:

Are we on for this week and is Thursday or Friday better?  I think either could work for me, though I can't play until 8PM EST on Thursday.

Should I do anything else to help the process along?
Title: Re: Rogue Trader game. Not play by post exactly.
Post by: Tadanori Oyama on January 18, 2010, 08:42:16 PM
Friday, I believe, will work best.

If you would like to uograde your character yourself, you may. Everyone gets 2,000 XP (in addition to the 500 XP that you get at character start) so you should be into Rank 2. 
Title: Re: Rogue Trader game. Not play by post exactly.
Post by: nbneil on January 18, 2010, 11:27:01 PM
I can take a crack at it. The pregen doesn't seem to follow the guidelines in the book (e.g. has two weapon wielding for melee and ranged + ambidextrous at rank 1). Should I just buy 2000xp worth of upgrades to add on? I can't tell if it included increases to characteristics at Rank 1.  If it's easy for you, you can upgrade him.  I can probably do it with a few questions along the way.
Title: Re: Rogue Trader game. Not play by post exactly.
Post by: Tadanori Oyama on January 18, 2010, 11:37:26 PM
Well there is that slight problem. You can upgrade him with 2000 XP, create a new character from scratch, or I'll make the upgrades.
Title: Re: Rogue Trader game. Not play by post exactly.
Post by: Sean-o-tron on January 19, 2010, 03:43:15 PM
Friday sounds good. 

I'm not in a position right now to make purchases, so I don't have access to the rulebook.  Would it be okay if you could make the upgrades for me, Tad?  (promise I'm not just trying to be "that guy" :))
Title: Re: Rogue Trader game. Not play by post exactly.
Post by: Tadanori Oyama on January 19, 2010, 04:40:39 PM
Your fine, I'll update your character as best I can based on how you played last time.
Title: Re: Rogue Trader game. Not play by post exactly.
Post by: nbneil on January 19, 2010, 07:47:55 PM
I guess I'll make a character from scratch although I think that is going to screw me as far as power level.  I'm not sure why they made the pregens completely not legal.  Either that or I can't figure out how they gamed the system to that extreme.  If it comes out horribly, I'll just do the 2000XP on top of what I had from before.  I am assuming I have the same items at least.  That will help some. 
Title: Re: Rogue Trader game. Not play by post exactly.
Post by: Tadanori Oyama on January 19, 2010, 08:36:43 PM
Don't worry, you'll probably die anyhow. This is Call of Cthulhu in space, after all and your already 10% insane.

I'll be testing my online functions tonight and thursday to try and refine any technical elements on my end, so if anybody is around I might call you to use you as a test subject.
Title: Re: Rogue Trader game. Not play by post exactly.
Post by: nbneil on January 19, 2010, 09:17:45 PM
I guess I shouldn't put too much effort into it then.

I thought I was only 1% insane.  Was it really 10 points of insanity for seeing that whole solar system thing?
Title: Re: Rogue Trader game. Not play by post exactly.
Post by: Tadanori Oyama on January 19, 2010, 09:26:29 PM
It was, in fact, 1d10 Insanity Points with a failed Willpower Test and I rolled a 10.

You shouldn't really worry. It doesn't cause you major in game problems until you accruse thirty or forty insanity and have a few mental conditions bouncing around.
Title: Re: Rogue Trader game. Not play by post exactly.
Post by: nbneil on January 19, 2010, 10:29:40 PM
Wow I thought you rolled a one. I wonder how many insanity points I've accumulated. I'm building my dude right now. Not sure how it will turn out. I'm hoping it is at least a little less deadly than CoC.

Would I be able to ready both my sword and pistol at a free action in one turn if I have Quick Draw?
Title: Re: Rogue Trader game. Not play by post exactly.
Post by: Boyos on January 19, 2010, 11:30:18 PM
So i downloaded your recorded game of rogue trader. was pretty good I enjoyed it. Hope to here more. Gonna listen to the new world campain too.
Title: Re: Rogue Trader game. Not play by post exactly.
Post by: Tadanori Oyama on January 19, 2010, 11:41:31 PM
Wow I thought you rolled a one. I wonder how many insanity points I've accumulated. I'm building my dude right now. Not sure how it will turn out. I'm hoping it is at least a little less deadly than CoC.

Would I be able to ready both my sword and pistol at a free action in one turn if I have Quick Draw?

Nah, rolled maximum. There is so much worse shit out there than a map. I can promise that in this coming game there will be more Insanity Tests called for. Corruption too likely. But it won't all be you so maybe you'll get to laugh at somebody else's organ turn into independent living things trapped inside of the corruptee's body and then the dude's blood turns into maggots. Real possible result on the mutation tables, by the way.

To answer your question, yeah, you can whip out both weapons. I think the rules say you need one for melee and one for ranged or something but that's not gangster so, in my game, you can ready both.
Title: Re: Rogue Trader game. Not play by post exactly.
Post by: Tadanori Oyama on January 20, 2010, 02:50:26 PM
Annoucement time!

Instead of creating whole new sheets for everybody, I'm going to prepare little 'upgrade packets' which I will IM to each player during the pre-game. This packet will list the additions to one of the existing characters from the Quick Start Rules or the Additional Character Download.

Players are allowed to play a different character if they want to, I'll do upgrade packets for each one, including acquisitions so don't worry if you don't have the book and don't know what to ask for.

Game time is currently scheduled for:
9pm EST (6pm PST) for the game meeting. I'll try to be online before that so we can get the pregame underway and start the gameplay as soon as possible.
I plan for this game to run for about three hours, depending on how long the pregame is and how long players are able to stay online so I suggest that you use the bathroom before we start and have any drinks or snacks you need prepared before we begin.
Title: Re: Rogue Trader game. Not play by post exactly.
Post by: nbneil on January 21, 2010, 10:14:33 PM
I hope we have enough folks.  Murph and Sean in?
Title: Re: Rogue Trader game. Not play by post exactly.
Post by: Tadanori Oyama on January 21, 2010, 11:35:13 PM
I'll run it for however many people show up. Last I heard Sean was in. Don't know about Murph. Hero from Swing and a Miss is interested, I haven't confirmed him.
Title: Re: Rogue Trader game. Not play by post exactly.
Post by: Dawnsteel on January 22, 2010, 12:21:34 AM
I just finished listening to this AP.  (I'd've done it sooner, but I didn't realize it was from Nerdbound.  So, sorry Neil.)

It sounds like a whole bunch of fun!  There is something about this setting that consumes my mind.  I don't think I'm going to run out and start buying 40k minis, but after reading the Ravenor series, I find the rogue traders really interesting.
Title: Re: Rogue Trader game. Not play by post exactly.
Post by: Boyos on January 22, 2010, 12:59:32 AM
I just finished listening to this AP.  (I'd've done it sooner, but I didn't realize it was from Nerdbound.  So, sorry Neil.)

It sounds like a whole bunch of fun!  There is something about this setting that consumes my mind.  I don't think I'm going to run out and start buying 40k minis, but after reading the Ravenor series, I find the rogue traders really interesting.

The D6 generation did a great review of it realy makes me wanna play this game. you should check it out covers the rules well.
Title: Re: Rogue Trader game. Not play by post exactly.
Post by: Sean-o-tron on January 22, 2010, 02:22:02 AM
I'm still in!  I'll be on by 7 central (8 EST).
Title: Re: Rogue Trader game. Not play by post exactly.
Post by: nbneil on January 22, 2010, 09:53:11 AM
I'm pretty sure we could accomodate at least one more player if anyone wants in. Tadanori would have to confirm. I know he has 5 pregens ready to go and we only have two players confirmed. Murph is still a maybe as far as I know.
Title: Re: Rogue Trader game. Not play by post exactly.
Post by: Tadanori Oyama on January 22, 2010, 11:47:52 AM
If people want to jump in than I'm willing to let them. I use the same name on Skype that I do on the forums here.

I have the Void Master and Seneschal fully upgraded. I plan to do the Arch-Militant and Missionary as well but not the Rogue Trader.

I will also have an Explorator on hand for use as an NPC but I can't give that sheet to a player since it'll be physical and not digital. Someone can still play the character but they'll have to do so remotely.
Title: Re: Rogue Trader game. Not play by post exactly.
Post by: Dawnsteel on January 22, 2010, 02:18:11 PM

I'd love to join you if I can operate skype.  I just replaced my failing headset, that might've been the problem.
Title: Re: Rogue Trader game. Not play by post exactly.
Post by: Tadanori Oyama on January 22, 2010, 02:28:17 PM
Well I'm willing to have you onboard for the effort. We'll be meeting up tonight at 8 or 9 EST because I'm PST and I don't get home until quarter past 5. So, I'll be on as soon as I can but Neil is almost certainly going to be around before me.

Hopefully my own issues will be resolved. I'm going to be using my laptop as a dedicated Skype engine while I use the gaming desktop for information spread and shutdown the primary desktop because it's got a tendency to be faulty on its net connections.

And yes, I do have three different computers. NERD!
Title: Re: Rogue Trader game. Not play by post exactly.
Post by: Tadanori Oyama on January 22, 2010, 05:26:48 PM
Finished the arch-militant and missionary over lunch so both of those guys are ready to rock. Missionary is the one guy with any medical ability so I'll be interested to see what this mission looks like for those who might end up with meat hooks in their gut.
Title: Re: Rogue Trader game. Not play by post exactly.
Post by: Sean-o-tron on January 22, 2010, 08:00:39 PM
I sold my laptop because I finally bought a decent gaming rig.  BUT, since there are other people in this house who might not appreciate me RPing in the living room, I get to haul my big ass computer and monitor into my room.  It looks pretty ridiculous, I probably take a pic or 2.
Title: Re: Rogue Trader game. Not play by post exactly.
Post by: Tadanori Oyama on January 23, 2010, 10:23:06 AM
Session completed and I think we had a very successful run last night. Thanks to everybody involved and anybody who didn't get to join in we'll hope to see you next time. Next session will probably be in another month or so.
Title: Re: Rogue Trader game. Not play by post exactly.
Post by: Dawnsteel on January 23, 2010, 01:56:10 PM

Cannibal Hitlers?  Check.
"Oh my god we're going to crash!!!...just kidding."  Check.
Sweet power armor?  Check.
Awesome bionic arms?  Check.
Unctuous and sarcastic tech-priest?  Check.
Popping weird alien heads?  Check.
Powersword/Shotgun COMBO MULTIPLIER X2?  Check.

Yeah, I'd say it was successful.  Thanks again!
Title: Re: Rogue Trader game. Not play by post exactly.
Post by: Tadanori Oyama on January 23, 2010, 01:59:24 PM
Completely trusting soldiers. Check.

"No sir, I'm sure you'd never send us on a dangerous assignment."
Title: Re: Rogue Trader game. Not play by post exactly.
Post by: Dawnsteel on January 23, 2010, 02:45:00 PM
Man, I don't know if that line (and its variants) will ever get old for me.  But in Neil's defense, he is always leading from the front, and he isn't asking the redshirts to do anything that he isn't willing to do himself.  In both SAN situations, he's been the first one through the door.

Also:

"Scottarius, in the interests of copyright infringement, I'm going to have to ask you to refer to it as a "teleportarium.""
Title: Re: Rogue Trader game. Not play by post exactly.
Post by: nbneil on January 23, 2010, 03:47:13 PM
I think it was a great success and will make for a great episode.  Thanks again to Tadanori for running this.  I know it took a lot of time to put together the upgrades for everyone and the adventures.  It is very appreciated I assure you.  Thanks to Sean for reprising the role of Dominik and Dawnsteel for taking up arms as Lorayne.  It felt good to have a badass bodyguard.  Maybe Dominik won't screw around at the helm next time, bastard.  Can anyone tell I had a hell of a lot of fun?

It's going to be a LOOOOOOONG month waiting to play again.
Title: Re: Rogue Trader game. Not play by post exactly.
Post by: nbneil on January 23, 2010, 03:51:00 PM
I REALLY have to stop running in first and start utilizing my captain's authority.  But it's just so much fun to say screw it, let's get 'em. 

I like to play it like Ash.  Not afraid to confront hideous evil to get the glory and the girl. Gimme some sugar baby.  Maybe not Karen though.  Sarvus is an eye man.
Title: Re: Rogue Trader game. Not play by post exactly.
Post by: Dawnsteel on January 23, 2010, 04:07:45 PM
I got to thinking, Neil.  Did you ever use your 10% bonus skill thingy?
Title: Re: Rogue Trader game. Not play by post exactly.
Post by: nbneil on January 23, 2010, 04:32:53 PM
My new character build didn't have that because it isn't in the core rulebook.  The pregens are really weird, overpowered, and have things not in the book.  You guys had MUCH better stats than me because the pregens start with almost 125 bonus points to their core stats.  An average character will have a little less than 100.  I still did okay though, so I'm not worried.
Title: Re: Rogue Trader game. Not play by post exactly.
Post by: Dawnsteel on January 23, 2010, 04:51:57 PM
Quote from: nbneil
My new character build didn't have that because it isn't in the core rulebook. 

I agree with everything else you said; but the ability I mentioned (Exceptional Leader) is in the book, on page 72.  It looks like every career path gets a feat at no additional XP cost.  (This is where the Void Master's piloting re-rolls come from, too.)
Title: Re: Rogue Trader game. Not play by post exactly.
Post by: Sean-o-tron on January 23, 2010, 04:57:00 PM
I think I just realized how much shit I talk when I'm in good company 8)
Title: Re: Rogue Trader game. Not play by post exactly.
Post by: nbneil on January 23, 2010, 06:59:46 PM
I'll have to look into that when I get home. The rulebook needs to be better organized.
Title: Re: Rogue Trader game. Not play by post exactly.
Post by: Tadanori Oyama on January 23, 2010, 11:02:48 PM
I'll have to look into that when I get home. The rulebook needs to be better organized.

He's right. There's one page, hidden right at the end of the character class section, just before skills, that lists all of the special powers each class gets.

I had alot of fun getting to do some variant voices. The characters suppressing their groans and sighs whenever Illian and Gearus spoke was endless entertaining for me, especially when those particular NPCs started arguing.
Title: Re: Rogue Trader game. Not play by post exactly.
Post by: Dawnsteel on January 24, 2010, 12:26:57 AM

I really liked Gearus.  I vote we bring him everywhere.
Title: Re: Rogue Trader game. Not play by post exactly.
Post by: nbneil on January 24, 2010, 09:33:32 AM
I thought Illian was awesome too. I vote if anyone plays him they have to do the voice. And Gearus definitely gets to come with us.
Title: Re: Rogue Trader game. Not play by post exactly.
Post by: Tadanori Oyama on January 25, 2010, 06:34:47 PM
So, I figure there's no reason not to start planning the next session of the game now. That way we'll have that much more time to get ready and make sure people line up.

What I'd like to do first is hear what the veterans want to do with the game as it stands now. Like last time we'll be advancing a few months of gametime and moving you up the rank tables (eventually we'll stop jumping whole ranks but until we reach 'middle levels' I'm going to move everybody quite fast).

You also need to consider the new project your Dynasty is undertaking. Since that is a complex affair I am happy to annouce a new and daring plan for the game: The Rogue Trader Between Games Thread!

Basically I'm going to make a thread here, on these forums, for use as a place to make In-Character choices regarding your characters, the ship, your acquisitions, and the coloney project.

Anybody have any objections to have an IC character posting thread to deal with the 'dull' stuff between adventures?
Title: Re: Rogue Trader game. Not play by post exactly.
Post by: nbneil on January 25, 2010, 07:29:04 PM
Since we've used these forums thus far and NerdBound has yet to create them, I'm game. Plus it'll put Ross one step closer to RPG internet domination. That's probably overstating it. Bring on the boring stuff!
Title: Re: Rogue Trader game. Not play by post exactly.
Post by: Tadanori Oyama on January 25, 2010, 07:48:17 PM
Excellent. So, what this is going to be is a thread where your characters can take actions to help set up the next active play session we do over Skype.

Basically you guys will be able to set up your colony rather than relying on me to do it. Since you are all senior staff you have individual concerns to consider as well as your own modivations.

This way we can do the dice rolling and player choices before hand. Basically I want to make sure that however this colony turns out, you guys know you made you own bed to lay in.
Title: Re: Rogue Trader game. Not play by post exactly.
Post by: nbneil on January 25, 2010, 08:37:26 PM
Encouraging as always.
Title: Re: Rogue Trader game. Not play by post exactly.
Post by: Dawnsteel on January 25, 2010, 08:47:54 PM
Quote from: Tadanori Oyama
you guys know you made you own bed to die in.

Fixed.
Title: Re: Rogue Trader game. Not play by post exactly.
Post by: clockworkjoe on January 26, 2010, 12:16:32 AM
sounds like a fun game - now if I could only get Tom and Cody interested in playing Rogue Trader.
Title: Re: Rogue Trader game. Not play by post exactly.
Post by: Tadanori Oyama on January 26, 2010, 01:00:43 AM
Tom's mentioned fantasy isn't his setting, I've had thought that something sci-fi/horror Rogue Trader would work for him. I can't imagine why Cody isn't interested in the game. Frankly I'm stunned I thought both of them would love this or Dark Heresy.

They say why they aren't interested?

Addition:
By the way, Ross, the Radical's Handbook source book for Dark Heresy just hit. Fucked up shit usable by PCs in that one.
Title: Re: Rogue Trader game. Not play by post exactly.
Post by: clockworkjoe on January 26, 2010, 01:30:48 AM
I'm the only warhammer fan in the RPPR crew :'(
Title: Re: Rogue Trader game. Not play by post exactly.
Post by: Tadanori Oyama on January 26, 2010, 01:49:21 AM
I'm the only warhammer fan in the RPPR crew :'(

But... power swords? Guns that fire tiny missiles? Demons exploding out of people's heads? *sigh*, you think you know people and then they pull something like this one you.
Title: Re: Rogue Trader game. Not play by post exactly.
Post by: nbneil on January 26, 2010, 08:23:00 AM
You could always Skype in to one of our sessions. "Celebrity" guest player anyone?
Title: Re: Rogue Trader game. Not play by post exactly.
Post by: Tadanori Oyama on January 26, 2010, 12:28:22 PM
Hey, now that's we've invited him if he doesn't show we can add to our list of podcast we where supposed to be on.
Title: Re: Rogue Trader game. Not play by post exactly.
Post by: nbneil on January 26, 2010, 08:57:09 PM
Gotta collect 'em all!
Title: Re: Rogue Trader game. Not play by post exactly.
Post by: Tadanori Oyama on January 27, 2010, 12:29:09 PM
We should start opening with that; just throw out a random podcast we where supposed to be on and claim that they didn't show up.
Title: Re: Rogue Trader game. Not play by post exactly.
Post by: nbneil on January 27, 2010, 09:00:01 PM
That might just work.  We can use RPPR for the third session, then something like Rush Limbaugh for the next.
Title: Re: Rogue Trader game. Not play by post exactly.
Post by: clockworkjoe on January 27, 2010, 11:30:04 PM
got too much shit going on - zombies of the world, writing, etc.
Title: Re: Rogue Trader game. Not play by post exactly.
Post by: nbneil on February 07, 2010, 11:54:31 AM
The new episode is up on NerdBound!  I decided to cut it into two episodes, so tune in next week for the stunning conclusion.
Title: Re: Rogue Trader game. Not play by post exactly.
Post by: Tadanori Oyama on February 08, 2010, 11:47:16 AM
So exciting! I can't wait to see what happens.
Title: Re: Rogue Trader game. Not play by post exactly.
Post by: Dawnsteel on February 08, 2010, 02:38:26 PM
My new favorite Tadanori line:
"You encompass the alien in the gentle caress of your hand, which is large enough to crush its entire torso..."
Title: Re: Rogue Trader game. Not play by post exactly.
Post by: Tadanori Oyama on February 08, 2010, 02:45:15 PM
Well when your decked out in Powered Armor...

I'd forgotten about Neil's new "in your face" style of command. Keepin' that Navigator in line.
Title: Re: Rogue Trader game. Not play by post exactly.
Post by: nbneil on February 08, 2010, 04:36:28 PM
I decided I need more Hitler in the character since he's become "unsettled". Also, it was the guy's first trip and he really f-ed it up. I wanted to just crush his neck after his comment but he had me on the need for a Navigator. Just wait until I can replace him. Then we'll see how mouthy he is.
Title: Re: Rogue Trader game. Not play by post exactly.
Post by: Tadanori Oyama on February 08, 2010, 05:01:33 PM
I'm looking forward to it. You should know that Navigator's operate in Houses (similar to guilds) and have long running bloodlines with rivalries and allies.

Because they are essential to continued space travel they are vital. But because they have seperate houses they don't have a true monopoly.

Before the next game your Navigator is going to change because after what you did to the guy he isn't gonna stay on your ship (our of equal parts humiliation and fear). Also, his Navigator House may or may not Black Ball you with their allies. This, in turn, makes you appear more attractive in the eyes of his House's rivals.

We'll have to have Trask do some Navigator negotiations before the next session so you can actually select a Naviagtor NPC with some personality (and all the complications connected with such).
Title: Re: Rogue Trader game. Not play by post exactly.
Post by: nbneil on February 08, 2010, 05:42:30 PM
Heh nice. I'm not sure more personality is better in this case. I guess I should do some damage control with his house's allies. The guy did seem a bit high and mighty. Are they all that way or just him? And does everyone tip toe around them? I guess I need some more background in some cases. If everyone just lets them get away with anything I can adjust my actions accordingly.
Title: Re: Rogue Trader game. Not play by post exactly.
Post by: Tadanori Oyama on February 08, 2010, 05:57:39 PM
Bear in mind, most of the information that follows is my interpriation of the Imperium. Not every last bit of it is totally canon.

Navigator Houses are varied. They divide themselves into rough collections: noble, common, and rogue. Noble Houses operate like royal families and deal like them. Common Houses are closer to guilds, they function like businesses. Rogues are highly suspect, bordering on hersey in many places, at odds with more upstanding Houses.

All Navigators are human but only in the sense that mutants with stable mutations are human. Like many things within the Imperium, mutants are grey. Useful, longterm, stable mutation is often allowed to pass by without burning, especially when it is useful. Navigators all develope the same basic mutation: a third eye on their forehead which allows them to "see" the warp.

As they age their bodies alter farther, generally becoming tall and thin with clawed hands. There is variation in this mutation but it is consider stable enough that it doesn't require purging (and besides: they need Navigators).

A Lord Captain who gets blackball by a Royal House is basically shut out. As much as the Royals might feud but they all recognise one another's nobility and one who snubs a Royal is not to be dealt with again. The Commons are businessmen who have alot of pride but respect coin far more. Rogues are a fairly random element.

Your old Nagivator is a member of a Royal House. Depending on what he tells his family, Captain Trask may find himself locked out of the Royal Navigator option.
Title: Re: Rogue Trader game. Not play by post exactly.
Post by: Dawnsteel on February 08, 2010, 06:55:34 PM
Oh, right, forgot about this one:

Gearus: Captain, this door appears to be sealed with a technical lock.
Trask: No shit!
Gearus: No, sir, absolutely no biological excrement at all.  Definitely a technical lock.
Title: Re: Rogue Trader game. Not play by post exactly.
Post by: Tadanori Oyama on February 08, 2010, 07:07:45 PM
And, because it's Gearus, there's no way to tell if he's joking or not.
Title: Re: Rogue Trader game. Not play by post exactly.
Post by: nbneil on February 08, 2010, 07:34:57 PM
I guess further commentary should migrate to the other thread.

See posts there.
Title: Re: Rogue Trader game. Not play by post exactly.
Post by: Tadanori Oyama on February 10, 2010, 10:18:02 PM
So, for the next episode I'm thinking sometime in April. Febrary and March will be very busy for me.
Title: Re: Rogue Trader game. Not play by post exactly.
Post by: nbneil on February 11, 2010, 11:56:06 AM
The play by post will have to keep me occupied, but I totally understand. I hope the move goes smoothly. This sounds ludicrous but April 22 and 23 should be good for me. I could play before that also. The 23rd in particular won't have any time constraints which is great for me. We can coordinate closer to the date as well. In the meantime, one of the NerdBound crew, Jason (Errador), expressed interest in being the Navigator. He's reading up on the rules now. Let me know what you think.
Title: Re: Rogue Trader game. Not play by post exactly.
Post by: Tadanori Oyama on February 11, 2010, 01:24:08 PM
I know it's way for off but hopefully I can get it in sooner. If everything lines up right with the move than we could play in March.

More PCs is fine with me. Navigators have alot of fun powers AND they get freaky ass mutations too.
Title: Re: Rogue Trader game. Not play by post exactly.
Post by: nbneil on February 11, 2010, 05:17:22 PM
No big deal on the timeline. I was just pointing out how crazy it was that I have specific days that I am really open for playing.
Title: Re: Rogue Trader game. Not play by post exactly.
Post by: nbneil on February 13, 2010, 12:14:19 PM
Session 2 finale is up now! Everyone can catch up and check out the play by post between session thread. It's going well so far.
Title: Re: Rogue Trader game. Not play by post exactly.
Post by: ShotgunSurgeon on March 14, 2010, 08:53:46 PM
As evidenced by my post numbers, I'm a bit of a noob on the forums, but I've thoroughly enjoyed the APs. So much so that I picked up the books. I'm still trying to familiarize myself with the mechanics, but I was hoping to jump into the game if any spots are still open.

If you've got room, just let me know. I'm willing to play anything and have a fairly good understanding of the 40k setting. I'll be glad to PM my contact info. Also I'm on EST, but my schedule is fairly flexible.

If there isn't any room, no worries... I'll just cry in this corner over here :'(
Title: Re: Rogue Trader game. Not play by post exactly.
Post by: nbneil on March 14, 2010, 10:12:15 PM
As far as I know, we should have room.  There are only 2 confirmed participants next time from NerdBound, another NB forum poster interested, and I would say maybe Dawnsteel though I think he has been really busy lately.  Either way, 5 folks shouldn't be a problem.  Tad will have to confirm, but he seems pretty cool about getting people into the story.
Title: Re: Rogue Trader game. Not play by post exactly.
Post by: Dawnsteel on March 14, 2010, 10:45:30 PM
Yes, I am still in.  (Please.  I'll beg if I have to.)
My life gets a whole whack of less-busy after March 27th.
Title: Re: Rogue Trader game. Not play by post exactly.
Post by: nbneil on March 14, 2010, 11:25:43 PM
No need to beg, I'm stoked that you're excited to play.  We might have a full crew next time if schedules line up.  That could be pretty awesome.  Right now the roster looks like Dawnsteel, nbjason, John H, ShotgunSurgeon, and me.  I'm having trouble remembering, but the second Arch-Militant may want to diversify from Dawnsteel to get more skill/battle coverage.  We'll definitely not lack firepower in that case.  If Sean-o-tron makes a return (he's got a ton of games going IRL though), that's cool, but we could use another Void Master if he can't make it.  Seneschal may be up for grabs too.  It's awesome that people are into the game.  I really love playing in it.
Title: Re: Rogue Trader game. Not play by post exactly.
Post by: ShotgunSurgeon on March 15, 2010, 06:11:45 AM
I like the cut of the Master of the Void's jib. I'll roll one up if that's cool with Tad and everyone else.
Title: Re: Rogue Trader game. Not play by post exactly.
Post by: Tadanori Oyama on March 15, 2010, 12:37:39 PM
I'd be happy to have you. I think our current count for players is 3. Neil, Jason, and Dawnsteel because Sean is taking a break and we haven't seen Murph lately. So, sure, your welcome to jump in.

Jason is looking at playing Navigator and you probably know the other characters involved. Feel free to play whatever class interests you. You can either make a new character to be added in, or take over one of the NPC senior staff members.
Title: Re: Rogue Trader game. Not play by post exactly.
Post by: nbneil on March 15, 2010, 01:37:23 PM
John H from the NB forums is interested as well. He thought ArchMilitant would be fun. Dawnsteel will have some friendly competition for body count in that case. I may suggest seneschal though because the tech use is pretty handy. Then again, we can NPC Nathan in whenever we want.
Title: Re: Rogue Trader game. Not play by post exactly.
Post by: Tadanori Oyama on March 15, 2010, 02:03:09 PM
Oh right. Well, that's fine than. Five is about as big as I'm comfortable with so we'll still be able to seat Shotgun without much trouble.
Title: Re: Rogue Trader game. Not play by post exactly.
Post by: ShotgunSurgeon on March 15, 2010, 08:06:54 PM
I appreciate it, Tad. As I said I'm leaning toward Master of the Void, but I'll get a better feel for the careers and post a definite answer soon. I'm already excited about purging xeno scum.

And you guys can call me James if that seems less awkward.
Title: Re: Rogue Trader game. Not play by post exactly.
Post by: Tadanori Oyama on March 15, 2010, 11:25:24 PM
No, I think calling you Shotgun is probably going to catch on. I tend to jump to people's forum names because I forget their real names. I think during the AP I call Dawnsteel by "Dawnsteel" rather than his name, which fittingly enough, I can not remember at the moment. Sean and Neil I don't forget because... well I'd think it would be obvious.

Anyway, Void Master sounds great. A ship can seldom go wrong with two, especially during ship to ship, which I believe I did promise for the next session.
Title: Re: Rogue Trader game. Not play by post exactly.
Post by: ShotgunSurgeon on March 17, 2010, 01:24:39 PM
Just FYI- I'm going to take over Carin the Astropath Transcendent in lieu of another void-master. I already PMed Tad and working out the stats.

Should be fun- a psychic relay radio with no eyes and the power to crush men's souls.
Title: Re: Rogue Trader game. Not play by post exactly.
Post by: Tadanori Oyama on March 17, 2010, 01:36:39 PM
As long as everybody remembers what happens when you roll a "9" on a psyker activation roll I think we'll be just fine.
Title: Re: Rogue Trader game. Not play by post exactly.
Post by: nbneil on March 17, 2010, 02:40:33 PM
So I should apologize in advance for having to kill Shotgun when he turns into a Warp-tainted psychopath?
Title: Re: Rogue Trader game. Not play by post exactly.
Post by: Dawnsteel on March 17, 2010, 02:56:06 PM
So I should apologize in advance for having to kill Shotgun when he turns into a Warp-tainted psychopath?

At least apologize for ordering me to do it.
Title: Re: Rogue Trader game. Not play by post exactly.
Post by: Dawnsteel on March 17, 2010, 02:56:53 PM
Quote from: ShotgunSurgeon
Should be fun- a psychic relay radio with no eyes and the power to crush men's souls.

Also we established that she has an enormous emo music collection.
Title: Re: Rogue Trader game. Not play by post exactly.
Post by: nbneil on March 17, 2010, 04:00:42 PM
Well I wouldn't want to get MY clothes all bloody. And I call dibs on her AFI cds, so I can jettison them into the warp. Maybe the demons will realize humans do a good enough job torturing themselves with shitty songs.
Title: Re: Rogue Trader game. Not play by post exactly.
Post by: Tadanori Oyama on March 17, 2010, 04:10:28 PM
I find it's often best for everybody in a Rogue Trader game to pre-apologise to one another before play starts. Once those Insanity and Corruption Tests start hitting the table who knows what'll happen?
Title: Re: Rogue Trader game. Not play by post exactly.
Post by: Sean-o-tron on March 17, 2010, 05:47:18 PM
It makes me sad no one's going to be there to use their GODDAMNED ROBO-ARMS JESUS FUCK ARGH
Title: Re: Rogue Trader game. Not play by post exactly.
Post by: ShotgunSurgeon on March 17, 2010, 06:01:01 PM
So I should apologize in advance for having to kill Shotgun when he turns into begins play as a Warp-tainted psychopath?

fixed.
Title: Re: Rogue Trader game. Not play by post exactly.
Post by: Tadanori Oyama on March 17, 2010, 06:08:21 PM
It makes me sad no one's going to be there to use their GODDAMNED ROBO-ARMS JESUS FUCK ARGH

Well somebody has to drive the ship. And I'm sure that circumstances will develope, eventually, to the point where only robo-arms can make that happen.

Or maybe he'll be clinging to the outside of the ship in his badass, sleeveless void suit with a cigar between his teeth.

Awesome.
Title: Re: Rogue Trader game. Not play by post exactly.
Post by: Dawnsteel on March 17, 2010, 10:16:42 PM
Quote from: Tadanori Oyama
his badass, sleeveless void suit

Filed under "it seemed like such a good idea at the time."
Title: Re: Rogue Trader game. Not play by post exactly.
Post by: nbneil on March 17, 2010, 10:44:08 PM
Well Sean, sounds like someone needs to get his priorities straight.
Title: Re: Rogue Trader game. Not play by post exactly.
Post by: Sean-o-tron on March 18, 2010, 03:34:23 AM
Listen, you.  I played in a Savage Worlds game based on Future War last night, ran Maid RPG tonight, and am playing Engine Heart tomorrow night as well as my ongoing Saturday DnD 4E game.
FUKKEN SPRING BREAK  >:( >:( >:(
Title: Re: Rogue Trader game. Not play by post exactly.
Post by: nbneil on March 18, 2010, 09:23:53 AM
That's it, I'm taking back Dom's robot arms. You can't stop me. Instead one arm will be a wisk and the other a slide whistle.
Title: Re: Rogue Trader game. Not play by post exactly.
Post by: ShotgunSurgeon on March 18, 2010, 01:07:16 PM
Dom, Void-master, pilot, and short order space cook. One order of flapjacks and a double order of whoop ass... hard-boiled.
Title: Re: Rogue Trader game. Not play by post exactly.
Post by: Tadanori Oyama on March 18, 2010, 03:04:45 PM
... and the other a slide whistle.

Everyone run, something is falling down towards us! Wait a second... Dom!
Title: Re: Rogue Trader game. Not play by post exactly.
Post by: Sean-o-tron on March 18, 2010, 05:25:02 PM
*cue theme music*
Title: Re: Rogue Trader game. Not play by post exactly.
Post by: Dawnsteel on March 18, 2010, 06:16:22 PM
Quote from: nbneil
and the other a slide whistle.

He was already using that for every initial piloting roll.
(And then in reverse when he succeeded on the second check.)
Title: Re: Rogue Trader game. Not play by post exactly.
Post by: Wooberman on March 25, 2010, 06:05:31 PM
Well guys, it seems I passed a few fellowship tests of my own and managed to con my way into this awesome sandwich of a game.
I've had a chat with Neil and Tad and they feel another Senechal may be in order, I'm inclined to agree. Any other preferences??
Title: Re: Rogue Trader game. Not play by post exactly.
Post by: Tadanori Oyama on March 26, 2010, 12:54:00 PM
Letting everyone know we're going to be aiming for April 23rd as our next Skype event. It will be an eveing game, around 8pm Eastern, 5pm Pacific, possibly a little later, which is why we're aiming at a Friday.

Please start looking for possible conflicts now so we can keep everything smooth when we actually reach game day.
Title: Re: Rogue Trader game. Not play by post exactly.
Post by: Tadanori Oyama on March 31, 2010, 07:34:05 PM
Okay, I want to start a sound off. We're roughly three weeks from game time and I want everyone to RSPV as best they can.
Title: Re: Rogue Trader game. Not play by post exactly.
Post by: nbneil on March 31, 2010, 08:03:25 PM
RSVP!
Title: Re: Rogue Trader game. Not play by post exactly.
Post by: jas737 on March 31, 2010, 08:13:33 PM
I can't make it the 23rd.
Title: Re: Rogue Trader game. Not play by post exactly.
Post by: ShotgunSurgeon on March 31, 2010, 09:10:09 PM
I'm good to go on the 23rd. And thanks again for letting me in. Already having fun.
Title: Re: Rogue Trader game. Not play by post exactly.
Post by: Dawnsteel on March 31, 2010, 09:24:19 PM
23rd is good for me!
Title: Re: Rogue Trader game. Not play by post exactly.
Post by: Tadanori Oyama on April 01, 2010, 11:25:56 AM
I can't make it the 23rd.

Any nearby Fridays that you are open? I don't know how much wiggle room we have.
Title: Re: Rogue Trader game. Not play by post exactly.
Post by: jas737 on April 01, 2010, 11:45:45 AM
The 30th is open, but if the 23rd works best for everyone else don't worry about me, maybe I can make the 4th session.

Thanks though
Title: Re: Rogue Trader game. Not play by post exactly.
Post by: Tadanori Oyama on April 01, 2010, 12:24:58 PM
We'll probably stick with the 23rd if that is everyone's best day.
Title: Re: Rogue Trader game. Not play by post exactly.
Post by: Wooberman on April 05, 2010, 02:59:56 PM
I've got no problemo with the 23rd, Its gonna be late night gaming for me but thats not an issue.
Tad, Sorry bout the wait i'll get the character over to you asap
Title: Re: Rogue Trader game. Not play by post exactly.
Post by: Tadanori Oyama on April 05, 2010, 04:19:24 PM
No rush yet, you still got like two weeks before I start sending phone spiders.
Title: Re: Rogue Trader game. Not play by post exactly.
Post by: Tadanori Oyama on April 15, 2010, 06:15:28 PM
Alright, just long of one week to the next round.

I want everybody to run their machine through a Skype test to make sure everything works.

Neil, I'll get online this week (or weekend) and look for you so we can try some recording tests to make sure we're getting good quality from the mikes, especially mine because (no offense to everybody else but) my voice is the most important to the game. You know, over all.

At game we'll do introductions of new players, have Q&A on any details, make final acquisitions, and then let the senior staff make the adventure choices for the night.

So, to give you guys a preview, I'll be preparing two (or three) possible avenues of adventure BUT all of them have been prepared to feature extensive ship to ship combat elements. The exact nature of this combat will depend on the path you choose but all of them will involve naval encounters.

With that in mind, I would encourage all of you to consider your role in a ship-to-ship encounter. Without a PC playing Dom, his crazy chair hopping will be left to me while you call make your choices. Take the time to think about what you will do when the marcobatteries open up.

Also consider unconventional weaponry. The core manual only has batteries and lances. Fighters, torpedos, high yield nuclear strikes, chaff, and all manner of other well known aspects of heavily armored combat are left without official rules. Ergo, I'm allowing alot of latitude for both you, the PCs, and for the NPCs you will be facing.

Consider your choices carefully, weight the options, and then damn the Defiant!
Title: Re: Rogue Trader game. Not play by post exactly.
Post by: Ryo on April 15, 2010, 09:55:46 PM
The test went well. All systems go.

About all I can do in a ship to ship battle is get us to the location and check senors with scrutiny, but that's fine.
Title: Re: Rogue Trader game. Not play by post exactly.
Post by: Wooberman on April 16, 2010, 02:48:03 AM
All Systems are go sir!
Title: Re: Rogue Trader game. Not play by post exactly.
Post by: ShotgunSurgeon on April 16, 2010, 07:18:06 AM
Systems are a go.
Title: Re: Rogue Trader game. Not play by post exactly.
Post by: nbneil on April 16, 2010, 09:05:53 AM
I'll be on tomorrow as much as possible and maybe some tonight to test the Skype situation. We recently started just recording into my mic from the laptop speakers versus the SoundTap solution. We should see what each one is like.
Title: Re: Rogue Trader game. Not play by post exactly.
Post by: Dawnsteel on April 21, 2010, 10:20:01 PM
Systems here are go.
Title: Re: Rogue Trader game. Not play by post exactly.
Post by: Tadanori Oyama on April 22, 2010, 02:21:50 AM
Excellent. I'll make final checks on my desktop tommorrow night and we should be ready to meet up Friday at 6pm Pacific.
Title: Re: Rogue Trader game. Not play by post exactly.
Post by: Wooberman on April 22, 2010, 02:34:31 AM
Just to double check, If its starting at 6pm Pacific what time would that be GMT?
Title: Re: Rogue Trader game. Not play by post exactly.
Post by: Dawnsteel on April 22, 2010, 08:35:34 AM
PST is GMT-8:00, so 6PM PST is 2AM GMT.

(Yikes.)
Title: Re: Rogue Trader game. Not play by post exactly.
Post by: Wooberman on April 22, 2010, 10:51:10 AM
no worries, i thought as much. I'll just catch a few hrs kip beforehand ;D
Title: Re: Rogue Trader game. Not play by post exactly.
Post by: Tadanori Oyama on April 22, 2010, 12:07:44 PM
no worries, i thought as much. I'll just catch a few hrs kip beforehand ;D

Kip? That's sleep right, not short for the fish based food?
Title: Re: Rogue Trader game. Not play by post exactly.
Post by: Ryo on April 22, 2010, 01:29:30 PM
Kip and chips?
Title: Re: Rogue Trader game. Not play by post exactly.
Post by: Wooberman on April 22, 2010, 01:32:47 PM
no worries, i thought as much. I'll just catch a few hrs kip beforehand ;D

Kip? That's sleep right, not short for the fish based food?

Yeah a few hours sleep, not a few hours fish
Title: Re: Rogue Trader game. Not play by post exactly.
Post by: Tadanori Oyama on April 22, 2010, 05:21:50 PM
I've never heard that expression before. Cool.
Title: Re: Rogue Trader game. Not play by post exactly.
Post by: Tadanori Oyama on April 23, 2010, 01:55:40 AM
Slight hiccup: my sleek awesome desktop machine has decided it doesn't enjoy the taste of my ethernet cables and refuses to access the internet. So, I'll be Skyping off of the older desk top since the laptop is still dead.

If we begin to encounter technical problems in mass than we'll reschedule the game. If not, than we play tommorrow.
Title: Re: Rogue Trader game. Not play by post exactly.
Post by: Ryo on April 23, 2010, 09:07:52 PM
Here is a site to do a basic character create.

http://cbpye.net/rtchargen.php (http://cbpye.net/rtchargen.php)
Title: Re: Rogue Trader game. Not play by post exactly.
Post by: ShotgunSurgeon on April 24, 2010, 02:26:21 AM
Awesome game. Tad's descriptions, characterization, and narration were awesome as usual. I had a blast. Thanks again for letting me join in.
Title: Re: Rogue Trader game. Not play by post exactly.
Post by: Tadanori Oyama on April 24, 2010, 02:55:01 AM
Happy to have you. And Ryo and Wooberman. And John, Dawnsteel, and Neil. It was fun playing with a big crew and having all of the bases covered.
Title: Re: Rogue Trader game. Not play by post exactly.
Post by: John H on April 24, 2010, 10:57:53 PM
Thanks to Tad and Neil for letting me join in, it was a blast!  Never played Rogue Trader before or played by Skype, so it was a night of firsts for me.  I didn't realize you guys were rolling for aquisitions and rping over on the other thread.  I guess we'll have to retcon my addition to the crew. 

Off the top of my head I figure I would have had to have been on the ship already as one of the crack troops and distinguished myself during the battle with the chaos bugs and received a promotion to serve on the Senior Staff under Lorayne's tutelage.  Sound reasonable?
Title: Re: Rogue Trader game. Not play by post exactly.
Post by: Tadanori Oyama on April 25, 2010, 10:36:14 AM
Reasonable enough for me.
Title: Re: Rogue Trader game. Not play by post exactly.
Post by: Tadanori Oyama on April 26, 2010, 01:09:15 PM
So for the next session I have a short list of things I want to include.

Title: Re: Rogue Trader game. Not play by post exactly.
Post by: Ryo on April 26, 2010, 01:51:35 PM
Sorry what's a Black Desk?

The line-up sounds great though.
Title: Re: Rogue Trader game. Not play by post exactly.
Post by: Tadanori Oyama on April 26, 2010, 04:56:31 PM
Imperial Ships are massive structures. Light Cruisers, like the Valkryie, are roughly between 4 and 5 kilometers long, .5 to 1 kilometers tall, and .25 to .75 kilometers wide.

The smallest light cruisers (4x.5x.25) have 500 million cubic meters of space. Cruisers can have more than 3.5 billion cubic meters of space. This block (the whole block, not each piece) is 1 cubic meter: http://upload.wikimedia.org/wikipedia/commons/0/02/Metre-cube-beton-p1040192.jpg

Much of this is taken up by the plasma drives, the engines, the cargo hangars, and the crew quarters. However, it is such a massive amount of space that there are often voids. A level of the ship might become disused or even abandoned all together.

Say the plasma drive leaks onto one of the less used subdecks (we'll call it Happy Deck A-3) and radioactive sludge washes through a couple of rooms and the hallway. Do you send in dozens of guys in special suits to gather it up, move it through the ship, and eventually reach a place where it can be safely vented in space? Hell no, that risks spread the crap to the rest of the ship. Best to just lock the door and forget that Happy Deck A-3 was ever there. Didn't get used much anyway, the pump workers on A-4 just took their smoke breaks there. Speaking of which has anybody seen Phil and Andy?

Happy Deck A-3 is now a Black Deck.

Black Decks are parts of the ship where no one goes, for one reason or another. It might have been a spill, like above. It might have some fault, like the air pumps don't circulate there anymore. Sometimes they are literally just forgotten about by everybody else on the ship. Whatever the reason, Black Decks are the dark underworlds of an Imperial Ship. Monsters grow there, things which escape other parts of the ship move there and either die or thrive. Convicts (because with 50,000 people sharing elbow room you have to have a court system), criminals, and crewman who just get tired of working for "the man" sometimes run away into the Black Decks and disappear. They might survive if they can deal with the intermitant power issues, the radiation, chemicals, and the monsters. Infact, they might get better, learn to see in the dark and grow claws or bigger teeth to catch their meals.

All ships have Black Decks to varying degrees. It's a simple fact of space fairing life.

It also, on occation, happens that something long forgotten is needed, and must be recovered from a Black Deck, or that crewmen who happen to be statoned near a Black Deck begin disappearing. In these cases, action is called for.
Title: Re: Rogue Trader game. Not play by post exactly.
Post by: Dawnsteel on April 26, 2010, 06:52:24 PM
action is called for.

Lorayne interprets "action" as meaning "full-auto bolt rounds."
Title: Re: Rogue Trader game. Not play by post exactly.
Post by: Tadanori Oyama on April 26, 2010, 07:17:39 PM
action is called for.

Lorayne interprets "action" as meaning "full-auto bolt rounds."

Lorayne has apparently studied the Warhammer 40K lexicon very well.
Title: Re: Rogue Trader game. Not play by post exactly.
Post by: Dawnsteel on April 26, 2010, 10:44:15 PM
Lorayne has apparently studied

Given my rolls on everything int-based, specifically Scholastic Lore (Tactica Imperialis) and Common Lore (War), I don't think "studied" is the right word.

But she is very good at turning targets into squidgy gooey mulch.
Title: Re: Rogue Trader game. Not play by post exactly.
Post by: nbneil on April 26, 2010, 10:54:44 PM
I'll take quick reflexes and good aim over "knowledge" any day.
Title: Re: Rogue Trader game. Not play by post exactly.
Post by: Wooberman on April 27, 2010, 03:02:18 AM
Oh poop  :(
Title: Re: Rogue Trader game. Not play by post exactly.
Post by: Tadanori Oyama on April 27, 2010, 02:14:23 PM
Oh poop  :(

... says the man who built and controls an orbital weapons satellite system?

And let's not forget all those strategically positioned Daves.
Title: Re: Rogue Trader game. Not play by post exactly.
Post by: Wooberman on April 27, 2010, 03:35:43 PM
Oh poop  :(

... says the man who built and controls an orbital weapons satellite system?

And let's not forget all those strategically positioned Daves.

Oh yeah...

Dave, commence the Exterminatus!

MWAHAHAHAHAHAHA!!
Title: Re: Rogue Trader game. Not play by post exactly.
Post by: nbneil on April 27, 2010, 09:35:12 PM
I meant from my Arch-Militants.  I appreciate the knowledge my other players afford the party.
Title: Re: Rogue Trader game. Not play by post exactly.
Post by: Wooberman on April 28, 2010, 02:51:23 AM
Dave... You can sto... DAVE!

uh oh
Title: Re: Rogue Trader game. Not play by post exactly.
Post by: John H on April 29, 2010, 09:45:40 PM
I'll take quick reflexes and good aim over "knowledge" any day.

Good aim or just lots of bolt rounds. 8)  You point I shoot.
Title: Re: Rogue Trader game. Not play by post exactly.
Post by: Tadanori Oyama on April 30, 2010, 11:32:14 AM
"There goes somebody who probably did something." *blam*
Title: Re: Rogue Trader game. Not play by post exactly.
Post by: Tadanori Oyama on August 11, 2010, 01:52:42 AM
Hey everybody.

So, it's time for the "Tad's-sorry-that-he-was-an-asshole-and-vanished-for-about-three-months-without-word-and-he'd-like-to-say-sorry-by-restarting-the-Rogue-Trader-game" post!

I'm sorry to everybody that I just dropped the game for a long time. No excuses to give, just apologies. Since actions read louder than text (or something like that), I'm going to move right into the game pitch for the next event:

Twenty years have passed since Valhalla was formed. The planet has developed into a hub world (and by extension and hub system) for the Trask Dyntasy, in which Sarvous is now a ruling member. The discovery of Crusader Era ship fragments at The Ogmah's End and the personal salvage rights granted Sarvous and his dyntasy have positioned the formerly midranging Rogue Trader has a big name figure in the Expanse. However, whole the the Trasks Expand in the "north", the Fel Dyntasy has expanded in the "west", absorbing xenos races and lesser traders and bandits into their increasing heretical organization.

There is no law in the Expanse but what a Dyntasy enforces for themselves and with the Fel Dyntasy now to the point of infringing upon the Trasks' western most trade routes and claims the Dyntasy as a whole has placed their faith (and financial backing) behind Sarvous and his bold crew.

22,500 XP characters, dazzeling now Acquisitions, Full Ship Upgrade to true Cruiser status, Component upgrades from Crusader Era ships, 5 new true ships of the line under PC control, 20 new trade vessels under PC control, and a home world (Valhalla) with a fully converted star system acting as forward base in the Expanse.
Title: Re: Rogue Trader game. Not play by post exactly.
Post by: ShotgunSurgeon on August 11, 2010, 06:28:02 AM
Nice pitch. I am now prepared to kick some Sarvous ass and reclaim those trade route.   8)

I'm excited to hear that the game is alive and kicking - can't wait to give the higher end characters a spin.

Title: Re: Rogue Trader game. Not play by post exactly.
Post by: nbneil on August 11, 2010, 12:54:45 PM
Also would anyone be willing to join the Rogue Trader play by post over at the NerdBound forums. We could use another person or two and I would really appreciate it. Also I am offering a ransom of the Dark Heresy Inquisitor's Handbook for sustained contribution (PDF not hardcopy).
Title: Re: Rogue Trader game. Not play by post exactly.
Post by: Tadanori Oyama on August 25, 2010, 01:24:49 AM
Okay, games date is currently set for Friday, September 3rd. RSVP now!
Title: Re: Rogue Trader game. Not play by post exactly.
Post by: ShotgunSurgeon on August 25, 2010, 07:26:57 AM
Unfortunately, I'll be travelling on 3 September with limited internet access. I look forward to hearing the recording though.
Title: Rogue Trader game Not play by post exa
Post by: R19ediz on December 11, 2014, 09:02:12 PM
Im all for it. Welcome back, man.So how do you want to class characters at the start, as criminals? Mega-corp employees?