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Play by Post Arena => Play by Post => : Tadanori Oyama April 07, 2009, 08:03:08 PM

: Japanese War Game
: Tadanori Oyama April 07, 2009, 08:03:08 PM
Okay, so some of my more out there ideas haven't really taken root. How about this one:

Name-
The Warring States War Game.

System-
GURPS 4th Edition. 75 point characters.

Theme-
Wartime mentality among nobles and commoners.
The "realities" of war.
Single "heroes" being totally awesome within an army.
 
Goals-
Having fun.
Conquering land.
Gaining followers.
Ruling the world (Japan).

Style-
Play by Post. Hince the thread in the PbP section.


Play a noble. Or a singular foot soldier. Or a one in a million peasant. The goal is survival.
: Re: Japanese War Game
: dragonshaos April 07, 2009, 11:22:03 PM
I would love to play this is I only had the book...
: Re: Japanese War Game
: Maze April 07, 2009, 11:24:21 PM
Could it be done in a simple-ass system? Please? I really don't want to be picking abilities from a book, nor do I have GURPS.
: Re: Japanese War Game
: Tadanori Oyama April 07, 2009, 11:40:24 PM
Alright, simple system is fine with me.

We'll use Wushu, which I enjoy. http://www.bayn.org/wushu/freebies.html

It's a simple system that encourages creative description and works well within the forum setting.

So, no character stat generation, all you have to do is give me the outline for your character.

For character background I suggest everyone pick a general role. You can be a ruler, a fighter, a peasant, whatever you want. Players are perfectly able to get into conflict with each other as well as GM controlled events so this game will likely become dynamic and, if we get enough people, more player driven.
: Re: Japanese War Game
: Maze April 08, 2009, 12:03:18 AM
Alright, make a character Dragonshaos, I'll work under you as a right hand or something.
: Re: Japanese War Game
: Tadanori Oyama April 08, 2009, 12:04:41 AM
A plotting right hand man?
: Re: Japanese War Game
: dragonshaos April 08, 2009, 12:06:36 AM
Eep, let's see...I'm still reading how Wushu even works...

Just finished reading about it...I'd like for some kind of example character, like a peon, that I can use as a reference for my character.
: Re: Japanese War Game
: Tadanori Oyama April 08, 2009, 12:24:20 AM
Well... the system isn't really based on stats or anything, it's just a character background. But I'll give it a shot.


Hizuo, born a peasant, has served on the fields of Lord Hitoni his entire life, proud to work the soil under the Six Coin Banner of his lord. When his lord called, he was equally proud to answer, taking up spear and armor to march alongside his neighbors, in the very shadow of Lord Hitoni. To War.
: Re: Japanese War Game
: dragonshaos April 08, 2009, 12:28:44 AM
Sorry I keep asking questions, so we give a background info, and do we make-up our skill set?  And if so how do we distribute points to them?
: Re: Japanese War Game
: Maze April 08, 2009, 12:36:32 AM
No, you don't have stats at all. All you have to do is add lines of description to your actions to increase your chances of success. There's an RPPR actual play of wushu where they play a game of dodgeball to save the world from galactus. It's pretty damn hilarious.

I wasn't planning to be a plotting right hand, just one that is fearsome and incredibly fear. Kinda like Lu Bu, minus the cockroach antenna hat.
: Re: Japanese War Game
: Tadanori Oyama April 08, 2009, 12:40:12 AM
All you need is a character background. Zero math involved. You just be as badass as you want. It's the whole point of the system. Unlike most RPGs the more complex the action you take, the better your chances of success.

Well I'd hope so, Maze, cockroach antenna hats are Chinese.
: Re: Japanese War Game
: Maze April 08, 2009, 12:42:12 AM
Well I'd hope so, Maze, cockroach antenna hats are Chinese.
...and gay.
: Re: Japanese War Game
: Tadanori Oyama April 08, 2009, 12:47:37 AM
...and gay.

Try saying that Bu's face.
(http://www.ting-shuo.com/iblog/wp-content/uploads/2007/09/lubu.jpg)
: Re: Japanese War Game
: dragonshaos April 08, 2009, 12:54:37 AM
Hmm...well...I've listened to that show, didn't pay much attention to the system and how it works...lemme try this...(I planned on a Hero, but eh)

Ryu Shaos, Commanding Officer of the Red Tiger Army, has trained and fought hard for years to build up his mercenary army, which has been employed by the Toyotomi family as of late.  Shaos, being a mercenary, has an almost fierce loyalty to the Takeda Clan however, and is known to fight for their side at nearly half the cost.  Shaos himself is a tall, almost elegant man, who has a air of calm about him.  But, his enemies on the field of battle fear his skill in the use of the kusarigama, which has been called 'Chain of Fate' by followers of Shaos, due to the blade's almost uncanny ability to find the weak points in an enemy, almost homing in on it.  Known to be bloodied beyond recognition, Shaos is also earning himself the name of 'Bloody Ryu', for practically drenching himslef in the blood of his enemies.  His sanity is sometimes questioned, but his orders are tactical and insightful.

(How's that?)
: Re: Japanese War Game
: Tadanori Oyama April 08, 2009, 01:07:11 AM
Fits the Wushu style. Count on me to force you into tough choices and face difficult challenges.
: Re: Japanese War Game
: dragonshaos April 08, 2009, 01:10:11 AM
Yay!  I'm kinda nervous cause I don't wanna screw this up, sooo I may ask alot of question  :P
: Re: Japanese War Game
: Tadanori Oyama April 08, 2009, 01:18:05 AM
It's hard to screw it up, it's a storytelling based system so there aren't rules to break. If I think what your doing doesn't make sense or is dumb than you get less dice. No whippings, no curses, just less dice.
: Re: Japanese War Game
: Maze April 08, 2009, 02:50:42 AM
It has been said that when a butterfly flap his wings, Kazuki Dainishi destroys a town. Then again, people believe the world to be flat or what-not. Kazuki leads a group of brigands that pillages and burns every village that stands in his way. When he comes upon a village in his travel, his group quickly neutralize the militias and prevent any organized defense. He then calls out for the strongest warrior in the town to come forward to defeat him in a duel as the only way to save his people. Once the man is killed in front of everyone, the brigands loot and burn the place at their leisure.

Kazuki Dainishi is a cruel, fearsome and relentless warrior. He can be the most powerful ally as he could be the most dangerous enemy.
: Re: Japanese War Game
: Tadanori Oyama April 08, 2009, 11:39:10 AM
Looks like we got us some freeroaming fun havers. This'll be interesting.
: Re: Japanese War Game
: Tadanori Oyama April 08, 2009, 04:25:41 PM
I'm hoping to get at least three. I'd really just like to get started. If nobody else joins up by tommorrow I'm gonna start playing and we can gather more moss while the stone rolls. Cool?
: Re: Japanese War Game
: Maze April 08, 2009, 04:55:40 PM
Yeah sure, my blade thirsts for the blood of the weak.
: Re: Japanese War Game
: dragonshaos April 09, 2009, 01:40:12 AM
Oh btw, Ryu Shaos's kusarigama doesn't have a kama at the end, it's a giant Scythe with the body being slightly curved and the blade is shaped like a large fang.  Just in case you wondered.
: Re: Japanese War Game
: Tadanori Oyama April 09, 2009, 01:58:54 AM
Well of course it does.
: Re: Japanese War Game
: wrotenbe April 09, 2009, 02:57:03 AM
I'll give it a shot.

Boshi Jozu is a gambler and a drunk. After having lost his business to pay off the gambling house in his hometown, Jozu wandered off in search of what he called 'more favorable spirits' in the east. He has since floated from town to town, begging for money when he can and then losing it immediately on sake, dice and women. The hard life spent in the company of bandits has taught him the necessity of learning to fight, he's no swordsman though and was lucky that a wandering priest taught him how to use a tonfa and nunchaku without braining himself. Unlike other down and out gamblers he refuses to resort to thievery, but he has on occasion taken money from wealthy families and magistrates to act for them as spy and courier of very 'sensitive' information (such as a samurai's love letters to his brother's wife) with the understanding being his position as a wastrel makes it easy to denounce him should he be caught.
: Re: Japanese War Game
: Tadanori Oyama April 09, 2009, 11:42:10 AM
You know, if he changed the order to "woman, dice, sake" he might have better luck. Drunk gambling followed by picking up cheap women seems less than ideal.

Welcome to the fold. I'm starting the game in a new thread.
: Re: Japanese War Game
: Tadanori Oyama April 09, 2009, 02:24:28 PM
Okay, the thread is up. Farther requests to join can be posted here at any time.

Your starting in a fictional settlement called South Curve. Here's a map for reference: http://en.wikipedia.org/wiki/File:Regions_and_Prefectures_of_Japan.svg

South Curve is located low on the penincila of Chiba, across the bay from Tokyo, and never will you find a more wretched hive of scum and villainy.
: Re: Japanese War Game
: Maze April 09, 2009, 07:04:50 PM
I think we're going to need more than that just to get started. (I'm referring to the main thread.)
: Re: Japanese War Game
: Tadanori Oyama April 09, 2009, 07:06:48 PM
Fair enough, I can give you more modivation. I'll make some additions, perhaps give you a direction to go in.
: Re: Japanese War Game
: Tadanori Oyama April 09, 2009, 07:24:25 PM
Okay, I've added more to it but I've still kept it fairly vague and open. Your character's modivations are their own to determine but I've at least forced you into the town proper.
: Re: Japanese War Game
: Maze April 13, 2009, 07:47:48 PM
Wow, I've got... nothing.

C'mon Dragonshaos, go to a tavern or something, start the story. Hehe.
: Re: Japanese War Game
: Tadanori Oyama April 13, 2009, 07:53:08 PM
I can do more, I suppose, maybe throw in a clear NPC starter or quest at you.
: Re: Japanese War Game
: dragonshaos April 13, 2009, 09:48:35 PM
Oh, i was unaware we can go out of order or somethin

Oh crap...I posted a nice long post not too long ago and it's not there...aww!  I must have exited the browser or something by accident...ugh...