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Play by Post Arena => Play by Post => Recruitment Board => : Arje May 03, 2010, 10:56:51 PM

: Victory Force (M&M 2nd ed. Seeking 3-5 players)
: Arje May 03, 2010, 10:56:51 PM
Game Title: Victory Force
System: Mutant's and Masterminds 2nd ed
Players Wanted: 3-5. Willing to take on more if the character concept is good enough
Posting Rate: 2 Times per week
Special Rules: nada
Advancement Rules: PL 7 135 PP's

When governments have operations that even special forces can't hack, they turn to the UNITED NATIONS Spec-ops team codenamed: Victory Force.

Victory Force is an elite group of metahumans who can get the job done when no one else can. These folks aren't a bunch of Cape Wearing boy scouts. They are lethal, efficient and stealthy, and they get in and out before anyone has any reason to suspect they are under attack. Nuclear arms reclamation, assassinations, hostage rescue, and the occasional natural disaster are a simple walk in the park.


(OOC-) Let's put together a little team for spec ops. You have powers. Super heroes exist. But this is a different kind of thing. You are top secret. You don't have identities and you are an international mercenary force. You have been contracted by one country to carry out an OP on another country only to turn around and pick up a retaliation contract.

Business is good. And you guys are great.
: Re: Victory Force (M&M 2nd ed. Seeking 3-5 players)
: Tadanori Oyama May 04, 2010, 01:28:05 AM
I'll sign up. Would you mind if I bounce a few concepts off of you to see what works well? I have alot of things I'd like to play but many of them are reflections of existing works.
: Re: Victory Force (M&M 2nd ed. Seeking 3-5 players)
: Arje May 04, 2010, 03:08:17 AM
Yeah, go ahead and post all your character ideas, we can talk about them and hone them down to something appropriate to the setting.
: Re: Victory Force (M&M 2nd ed. Seeking 3-5 players)
: Tadanori Oyama May 04, 2010, 11:29:36 AM
Cool. I've got two ideas at the moment.

First idea focuses on biological alteration. A character with abilities to transform his flesh to suit his needs. Essentually a utility belt character who's body is the belt.

Second is a organic electrical abilities with alot of points spent on subtler uses of electrical power rather than hurling lightning bolts.
: Re: Victory Force (M&M 2nd ed. Seeking 3-5 players)
: malyss May 04, 2010, 01:03:31 PM
I would love to join. Is it taking place on RPPR or RPOL?
: Re: Victory Force (M&M 2nd ed. Seeking 3-5 players)
: Arje May 04, 2010, 02:32:39 PM
It will be here on RPPR
: Re: Victory Force (M&M 2nd ed. Seeking 3-5 players)
: Mckma May 04, 2010, 03:04:54 PM
I'm kind of interested if there ends up being an open spot, but I've never played, rolled a character.  I do have a basic grasp of the general system and access to the books.  If it doesn't fill up with people who actually know more and are more passionate and my lack of experience won't pose a problem, I'd love to jump in.
: Re: Victory Force (M&M 2nd ed. Seeking 3-5 players)
: Tadanori Oyama May 04, 2010, 04:31:41 PM
I can be tricky if you don't know the system. Normally I'd suggest using one of the Archtypes in the core book and decreasing them. However, this game isn't at the same power level or point spread.

You'd probably be best finding a hero at PL 7 in one of the source books and then increasing some of their abilities or adding more.
: Re: Victory Force (M&M 2nd ed. Seeking 3-5 players)
: malyss May 04, 2010, 05:27:36 PM
I was thinking that every group needs a 'face' and I was going to try for something like that.
: Re: Victory Force (M&M 2nd ed. Seeking 3-5 players)
: Tadanori Oyama May 04, 2010, 05:44:04 PM
I'm attempting to fill the utility role, both through wide skill selection and power application. I suppose I should make a fair investment into combat abilities as well.
: Re: Victory Force (M&M 2nd ed. Seeking 3-5 players)
: Kroack May 04, 2010, 06:10:25 PM
I'm kind of interested if there ends up being an open spot, but I've never played, rolled a character.  I do have a basic grasp of the general system and access to the books.  If it doesn't fill up with people who actually know more and are more passionate and my lack of experience won't pose a problem, I'd love to jump in.

I'm in the same situation. I have the core rulebook, but I've never actually played it.

However, I would love to join in.

Is there a M&M character generator somewhere online?
: Re: Victory Force (M&M 2nd ed. Seeking 3-5 players)
: Tadanori Oyama May 04, 2010, 06:39:53 PM
I really think you'd be better off without one and just trying to keep things simple. As much as I enjoy the system it isn't always very friendly.
: Re: Victory Force (M&M 2nd ed. Seeking 3-5 players)
: Kroack May 04, 2010, 06:42:28 PM
Yeah, when I first skimmed through the book I thought, "Holy fuck, why is everything so complicated?"

I guess I'll just modify one of the archetypes.
: Re: Victory Force (M&M 2nd ed. Seeking 3-5 players)
: Tadanori Oyama May 04, 2010, 07:02:44 PM
Good idea. If you drop any attack powers so they don't go over the +7 cap (and do likewise with Defense and Toughness powers) you'll probably be in the right zone for this game's PL to PP balance.
: Re: Victory Force (M&M 2nd ed. Seeking 3-5 players)
: Arje May 04, 2010, 07:10:03 PM
The other option is you could describe in detail what kind of powers you want your character to have and I could walk you through on how to create them.

Basically just pick your skills and feats and ability scores and we can total those bad boys up and see what we have to work with when it comes to powers and abilities.

Mutants and masterminds is very frightening when you don't know what you are looking at, however once you get a little experience under your belt you begin to see where the system shines, and how it's actually easier to build say a 20th level dnd wizazrd in M&M than in D&D. It takes far less time too. But the first couple of characters are daunting and confusing and there are some things which seem counter intuitive to most D20 players.

Please don't just modify an archetype unless thats what you want to play. Trust me, between the two of us we can create any character you want to. And it won't just be GM assigning you your powers, This will be a walkthrough.

So yeah. Best describe what your character can do. Think up the concept first. Write it down. What kind of stunts has he or she pulled etc. M&M is about having the freedom to make any character concept into a reality. It's not driven by prestige classes and what feat to i have to pick at what level.
: Re: Victory Force (M&M 2nd ed. Seeking 3-5 players)
: Arje May 04, 2010, 07:11:45 PM
Or in summation: Don't be scared. No level of unfamiliarity with the system is not a bad thing. This can be a training game for the first part pretty easily. I have many many M&M converts on my side.
: Re: Victory Force (M&M 2nd ed. Seeking 3-5 players)
: Tadanori Oyama May 04, 2010, 07:20:27 PM
I've fairly well settled on the concept of a biological toolbelt character. A few points in regeneration to give him an accelerated healing rate (minutes rather than hours), some claws or something for a weapon, utility powers like Create Objects with precise, and then alot of points into skills.
: Re: Victory Force (M&M 2nd ed. Seeking 3-5 players)
: Mckma May 04, 2010, 09:10:32 PM
I'll definitely work on a character concept then.  Thanks for all your willingness (love the game idea)...
: Re: Victory Force (M&M 2nd ed. Seeking 3-5 players)
: Kroack May 04, 2010, 09:12:09 PM
*hugs RJ*

 ;D
: Re: Victory Force (M&M 2nd ed. Seeking 3-5 players)
: Mckma May 04, 2010, 09:25:46 PM
Character concept:  Stealth/thief role, based largely around the Anatomic Separation power.  I want to fool around with that power a bit.  Would probably do some invisibility/concealment as well.  Any suggestions on where to go from there?  (Animate Objects looks fun, but don't know if that could mesh well/if I could point wise).

I've got work to do, but if characters need to be made soon-ish, I would probably be working tomorrow night/anytime Thursday...
: Re: Victory Force (M&M 2nd ed. Seeking 3-5 players)
: Kroack May 04, 2010, 10:29:26 PM
Concept: Mercenary force medic with the life control power/associated powers. Uses abilities to not only aid the wounded but to fight and complete the mission. Probably some expertise with surgical implements like knives, bone saws and perhaps a firearm.                    
: Re: Victory Force (M&M 2nd ed. Seeking 3-5 players)
: Arje May 04, 2010, 11:20:04 PM
Have so far expressed interest:

Kroack-Medic man with offensive life control powers
McKma-Stealth/thief man with anatomical separation and some concealments.
Tadanori Oyama-Biological control utility belt pick-up man. Possible wolverineishness with some create objects abilities (Bone growth?)
Malyss- The face man.

So far that's a pretty solid team. I'm liking how this is shaping up. I think we'll start in a week, that way any additional players can join, and we can get some more character information down.


What I'm looking for now: A paragraph or two on your characters personality and a paragraph or two on their backstory. Nothing is nailed in stone at this stage, so feel free to write knowing that you can change anything you need to at a later date.
: Re: Victory Force (M&M 2nd ed. Seeking 3-5 players)
: Mckma May 05, 2010, 12:50:55 AM
Personality:
   X is largely quiet most of the time, and if he were a “normal” human, would easily fade into the background most of the time (and because he has superpowers, literally fades into the background).  When he does talk though, he often does so with a dry, quick wit.  Cracking jokes with an utterly serious face is somewhat unsettling to those not used to it as they are often morbid.  He doesn’t trust many, but is fiercely loyal to those he does.  He views morals as largely ambiguous and has no problems killing someone for a reason.  However he almost completely avoids causing undo pain and killing for no reason.  A bit greedy, he is always looking for the next best thing.

Background:
   (real loose, don’t know how to fit it in with other stuff)
   X has always been a bit of a thief.  Not so much kleptomania, but for the thrill of it as well as it being seen as a “time-saver” (i.e. not having to work).  He did his best not to take too much from any one individual (didn’t want to completely ruin someone), but wasn’t overly “Robin Hood” about it.  Eventually he found his way into a rougher crowd and began pulling bigger jobs, including those in less developed countries.  One thing lead to another and he was eventually caught.  Traditional punishments often involve removal of limbs, something happens, gets super powers.

Don't have a name or more specific idea on character...
: Re: Victory Force (M&M 2nd ed. Seeking 3-5 players)
: Tadanori Oyama May 05, 2010, 02:05:59 AM
Tadanori Oyama-Biological control utility belt pick-up man. Possible wolverineishness with some create objects abilities (Bone growth?)

And flesh, skin, blood, sinew, organs, muscles, whatever biological elements are needed for the task. Think Mr. Fantastic but not all rubbery, more like Akira. Additional limbs for some tenticles, Blast for the tenticle attack, and a Strike power for claws should round things out nicely.

Nicholai is an example of Cold War Era thinking expressed through the Genetic Age application. Born in 1981 with unstable genetic coding due to inutero experimentation with deep Earth dark matter, dark matter particales extracted from dangerously deep mines into remote sections of other Mother Land. Assigned the name Nicholai meaning "Power of the People", life was difficult and the boy's abilities remained improperly tapped for the better part of two decades. The KGB wanted a shape changing spy who could wear any American face at will and what they got was a young man who's hands and feet randomly developed additional digits which only occationally resembled human fingers and toes or who's internal organs occational decided to change their alignment.

The cracking of the human genomoe allowed limited gene-theropy to correct the massive imperfections in Nicholai's DNA sequences and met with partical success, allowing him to maintain a human appearance nearly constantly and, eventually, gain limited control over changes to his physical body. The 2004 Victory Force action in Moscow to "stablize" the democratic republic resulted in the discover of Nicholai and the project which resulted in his creation. Victory Force, acting on their own volitation, annexed the man and the records of the project, removing the originals from the Russian national archives.

Treated with a wider range of genetic adjusting options Nicholai's abilities blossomed into their current strength. Rapid cell divison and consumption allow Nicholai to increase his biological mass, control the shape and material of his flesh, and recover physical damage at accelerated rates. As an adaptive specialist he is a valued addition to Victory Force's roster.
: Re: Victory Force (M&M 2nd ed. Seeking 3-5 players)
: malyss May 05, 2010, 11:39:42 AM
TBD

Personality
He’s a watcher. But that doesn’t mean he sits still. He has a rash streak in him. Impulsive like a toddler, he likes to go places he shouldn’t. He likes to touch things he isn’t supposed to have. And he loves bullshit. If he can tell the truth or tell a lie and have the same outcome, he chooses to lie. The more improbable the story, the more likely he is to tell it. And he gets away with it. Violence isn’t his first solution to a problem, but he doesn’t shy away from it. That is because he finds it more satisfying to pull the wool over someone’s eyes than to just thump them. It shows he is superior where it counts – in the brains department. At least that is how he sees it.

Background
When he was a kid, he was always picked last. It wasn’t because he was bad at any activity; quite the opposite actually. He just never got noticed in a crowd. When people were engaged with him, it wasn’t a problem, but if he was just standing around, no one seemed to notice him. He didn’t mind though really. For the most part, he just wanted to be left alone. And when he really wanted to be left alone, he seemed to be. He didn’t get hounded by salespeople in stores, and bums didn’t ask him for money. He never got threatened of bullied when he was minding his own business. And on the odd occasion when he wasn’t paying attention to being left alone, he seemed to be able to talk his way out of, or into, any situation he wanted.

One day in school he decided to test his limits out a bit. He went into the girls’ locker room and just stood off to the side. He stayed in there for over an hour, saw Sally Jensen shower (wow) and then just walked out. No one noticed him. Being a little distracted with images of Sally (wow) in his head still, he ran into the Principal in the hall outside of the locker room. Busted! Or so he thought. Principal Gordon looked at him and asked him what he was doing hanging around the girls’ locker room. TBD, thinking he had been caught, decided to be funny and screw the consequences.

“I was just in there watching Sally Jensen shower, and so I was working up the courage to go back in and ask her out on a date. That’s cool isn’t it?” He said it with as much sincerity as he could muster.

Principal Gordon looked at him funnily for a moment.

“I guess that is ok. Carry on.” And then he walked away.

TBD couldn’t believe it. He had just told a ridiculous story that should have got him yanked into the Principal’s office at the very least, and he had gotten away with it. This was gold.

A couple of years later, while in college, he decided to push his limits again. There members-only club that he and a friend had wanted to see the inside of. TBD had not encountered any difficulty getting in thereon his own, but he wanted to see if he could bring a friend. They walked up to the door, where the guard stopped them. TBD went up to the guy and told him some bullshit story about how they were panty inspectors and that they had heard there were women in there that needed to be checked out. If you are going to BS, go big, was his approach. To his friend’s surprise, the guy let them in. They got stopped a couple more times while in there, and each time TBD would make up another dumb story. It seemed like no matter what he said, people believed him. Or at least they believed his intentions, which were basically ‘screw off and let us by’. His friend was stunned, but TBD made him promise to not mention it.

After he was finished college, he was really pushing the limits.

A local military base was a place that was off-limits to everyone. Since he had been getting away with it for so long, he didn’t really think he would get caught. TBD walked through the front gate and toured around, pulling his usual stunts. He even tripped an alarm at one time and talked the MPs that came to investigate out of bringing him in.

He left the base, convinced he was unstoppable!

A few days later, there was a knock at his door. The man and woman that were there came in, sat him down, and had a little chat with him. For some reason, they weren’t buying his bullshit. They told him that he was wasting his time here, and that they had something that he could be doing that was important. Or they would walk out of the apartment, and he would know for the rest of his life that he would need to look over his shoulder, because he was being watched. And if he became to difficult to watch, there were always other options.

After he had accepted, they told him how they had caught him. Despite getting away with everything in person, on camera he wasn’t as safe. So they taught him how to blend. And they taught him his limitations. Now he does what he does with a purpose, and he loves it. It was a match made in heaven as far as he was concerned.

------------------------------------
I will try and put together the details of his talents and such, but I might need a little help. Should I just PM you?
: Re: Victory Force (M&M 2nd ed. Seeking 3-5 players)
: Kroack May 05, 2010, 08:53:02 PM
Note: I haven’t thought of a name yet, so Medic will suffice for now. Also forgive me for grammar/spelling. I didn’t have a ton of time to write this. 

Personality
Absolute precision is a must in today’s world. The ability to analyze your situation and make an intelligent and well informed decision is paramount. You know those missiles that can enter a chimney from hundreds of miles away? Well, the Medic would call that amazing feat of exactitude child’s play. His meticulous and down to earth nature is the driving force behind all of his actions. Everything he does is weighed against the odds and his actions are completed with surgical exactness. However, the Medic is not an emotionally devoid robot. He believes that the innocent should be protected and the wounded should be healed. At heart he truly is a humanitarian and he would go against his own basic instincts if guiltless lives were at stake.

History
The Medic cashed in on the organ growing market early. After suddenly discovering his abilities in med school, he decided that the world truly needed a person like him. Using terminally ill patients, with diseases he couldn’t even cure, the Medic created living organ banks that he could grow vital body parts from. At first it wasn’t about the money.  He was young, idealistic, and believed that everyone had the right to a health body. However, when the Medic began to deal with the shadier elements of the organ industry his ideology began to change. Gone was the shining white knight of healing, replaced with a business minded surgeon.

After a deal gone wrong in China, the Medic went into hiding for several months. He decided that he was done dealing with criminals and recently resurfaced as a member of the superhuman mercenary group known as Victory Force.           
: Re: Victory Force (M&M 2nd ed. Seeking 3-5 players)
: Tadanori Oyama May 06, 2010, 01:56:58 AM
I'm about half done with the mechanics of my character. Some of the things I want to do aren't covered by the normal Extras presented with some of the powers.

For example, since my Create Objects power used the character's own biomass I'm trying to apply Feedback, as per the Duplicate Flaw.
: Re: Victory Force (M&M 2nd ed. Seeking 3-5 players)
: nekomata May 06, 2010, 07:55:33 AM
I'd be interested in playing if your still taking people. I've done a bit of experamenting with the system (Dr. Martin Venture, Superscientist Necromancer!). How does a combat oriented light battlesuit sound? Something like Grey Fox but without the sword. Or now that I think about it, the guy from Shadow Complex without all the upgrades.
: Re: Victory Force (M&M 2nd ed. Seeking 3-5 players)
: malyss May 06, 2010, 10:47:38 AM
Not sure if you got my PM or not. Can you let me know if came through?
: Re: Victory Force (M&M 2nd ed. Seeking 3-5 players)
: Mckma May 06, 2010, 01:49:07 PM
Do you have recommendations on how to divide up the points?  I'm not sure how many to put in each area and whatnot.

Also, if I have anatomic separation and other powers that alter myself, can I apply that power to just my detached part, just the rest of my body, both, or any combination?  (i.e. if I detached my hand, could I make just my hand insubstantial or invisible or something?)
: Re: Victory Force (M&M 2nd ed. Seeking 3-5 players)
: Tadanori Oyama May 06, 2010, 03:00:40 PM
I believe there's a Selective power feat to do that sort of thing.
: Re: Victory Force (M&M 2nd ed. Seeking 3-5 players)
: Mckma May 06, 2010, 03:12:06 PM
I believe there's a Selective power feat to do that sort of thing.

It's not really clear, it definitely focuses more on attack, but I would definitely grab it to be able to do so...
: Re: Victory Force (M&M 2nd ed. Seeking 3-5 players)
: Arje May 06, 2010, 04:44:25 PM
Not sure if you got my PM or not. Can you let me know if came through?

It came through. I'll respond tomorrow or saturday at the latest.


Sorry, to be clear guys. this is the thursday before finals week. My finals week is light, but i do have to get through this weekend. Once through the briar, we will move to the more specific character creation questions, and we can hammer these guys out pretty solidly.
: Re: Victory Force (M&M 2nd ed. Seeking 3-5 players)
: Tadanori Oyama May 06, 2010, 04:48:59 PM
I figured there wasn't a rush. I'm havin' alot of fun playing around. I've never built a utility character before so this is great.
: Re: Victory Force (M&M 2nd ed. Seeking 3-5 players)
: Kroack May 06, 2010, 05:35:20 PM
Thanks for running this RJ. If anyone can tell me what power feats are I would be appreciative.

: Re: Victory Force (M&M 2nd ed. Seeking 3-5 players)
: Tadanori Oyama May 06, 2010, 06:09:26 PM
Thanks for running this RJ. If anyone can tell me what power feats are I would be appreciative.

A power feat is like a normal feat except that it applies directly to a single power.

There are some power feats that are near universal, like Precision, which allows you to use the power you take it for with more detailed control. If you want detailed control in two different powers than you have to take Percision in both powers.

Some powers have specific suggestions for Power Feats listed in their desciptions.

You can also make up your own and try to convince the GM to let you take them.

Like regular feats, power feats cost 1 Power Point. I'm not sure if this adds to the total cost of the power for purposes of determining point pools when using alternative powers. I've always counted it that way, not sure if it's right or not.
: Re: Victory Force (M&M 2nd ed. Seeking 3-5 players)
: Mckma May 06, 2010, 07:11:25 PM
Not sure if you got my PM or not. Can you let me know if came through?

It came through. I'll respond tomorrow or saturday at the latest.


Sorry, to be clear guys. this is the thursday before finals week. My finals week is light, but i do have to get through this weekend. Once through the briar, we will move to the more specific character creation questions, and we can hammer these guys out pretty solidly.

Oh, no worries.  I just wanted to make sure I wasn't falling behind and holding people up.  If we're going slower I ave no problems taking easy until we get it all worked out.
: Re: Victory Force (M&M 2nd ed. Seeking 3-5 players)
: Tadanori Oyama May 06, 2010, 09:14:49 PM
Alright, so far I've got the following planned out:

Density for increase muscle knotting and mass.
Create Object with Feedback to make things out of flesh and blood.
Additional limbs for the disgusting appendages that can be produced at will.
Elongation with the Action Extra to send my disgusting appendages all over the place in the blink of an eye.
Morph at 2 pts a rank for change into humanoid forms.
Supermovement to slither, swing, wall climb, and water walk.
Speed to run fast.
Trip with Knockback to knock people of their feet and then toss them around.
Snare to grab people in disgusting appendages.
Insubstantial at one rank to flow like horrible ooze.
And some Growth (with Strinking as an alternative power) to increase and decrease size.

That's about 90 points and my base stats are going to be pretty low so I might cut back to make sure I have enough for bonuses, feats, saves, and skills.
: Re: Victory Force (M&M 2nd ed. Seeking 3-5 players)
: malyss May 07, 2010, 12:30:19 AM
Alright, so far I've got the following planned out:

Density for increase muscle knotting and mass.
Create Object with Feedback to make things out of flesh and blood.
Additional limbs for the disgusting appendages that can be produced at will.
Elongation with the Action Extra to send my disgusting appendages all over the place in the blink of an eye.
Morph at 2 pts a rank for change into humanoid forms.
Supermovement to slither, swing, wall climb, and water walk.
Speed to run fast.
Trip with Knockback to knock people of their feet and then toss them around.
Snare to grab people in disgusting appendages.
Insubstantial at one rank to flow like horrible ooze.
And some Growth (with Strinking as an alternative power) to increase and decrease size.

That's about 90 points and my base stats are going to be pretty low so I might cut back to make sure I have enough for bonuses, feats, saves, and skills.

Can I just say... gross?
: Re: Victory Force (M&M 2nd ed. Seeking 3-5 players)
: Mckma May 07, 2010, 01:40:27 AM
So how many points is a good rule of thumb for powers (i.e. total points to all powers)?
: Re: Victory Force (M&M 2nd ed. Seeking 3-5 players)
: Tadanori Oyama May 07, 2010, 02:05:19 AM
Can I just say... gross?

I know, awesome right? ;D

So how many points is a good rule of thumb for powers (i.e. total points to all powers)?

Since there's actually several different ways to get similar results using powers, straight points, or feats, it's hard to set firm number. For me, if over 3/4s of your points are going into powers you might be pushing it. Of course, your milage may vary. It's possible to play just about any character design. Like, if you have immunity to physical and energy damage than you don't need toughness very much.

Heck, my above character is probably close to 7/10s powers with skills soaking up a fair chunk. But that's the built I wanted to use.

With 135 points, I'd reconsider if you've assigned 80 or more.
: Re: Victory Force (M&M 2nd ed. Seeking 3-5 players)
: malyss May 07, 2010, 07:23:26 AM
It is pretty awesome. Does it come with a free fear effect? Or nauseate effect? :P
: Re: Victory Force (M&M 2nd ed. Seeking 3-5 players)
: Tadanori Oyama May 07, 2010, 10:05:26 AM
It is pretty awesome. Does it come with a free fear effect? Or nauseate effect? :P

No!  >:( I have to pay extra for that. What a rip off, right?

Actually I could add "Area Nauseate at Rank 1 with Limited: Target must see subject" as a linked power to mechanically reflect it...
: Re: Victory Force (M&M 2nd ed. Seeking 3-5 players)
: Kroack May 07, 2010, 09:53:23 PM
Okay so basically I've been looking at the life control ability and its alternative powers. What I'm thinking is just to link all of the life control alt powers into one of those linked arrays that share a pool of points that can be distributed.

Also, how to guns and weapons work in M&M. Are they like a skill because I can't really find one.
: Re: Victory Force (M&M 2nd ed. Seeking 3-5 players)
: Tadanori Oyama May 07, 2010, 11:58:35 PM
You pick it up and swing it (or shoot it).

Use your Base Attack Bonus and any modifiers. Typically you'll use either Melee or Ranged. If you bought your BAB up straight (2 points per +1) than you use that number whenever you attack, whatever you attack with.

If you specialized, like myself, with feats or other methods, than it plays out differently. I took alot of Attack Focus (melee), a feat that gives you +1 to either melee or ranged attacks. I took seven ranks in the feat for a total of +7 to melee (the maximum bonus for our power level). So, as long as it's melee, I attack at +7. However, anything ranged and my bonus is +0.

Most weapons have a damage value of their own. All guns do. Most melee weapons do. You can add strength bonus to melee attacks in most cases (I think) but you still hit the ceiling set by the campaign power level, regardless of the combination of weapon and person damage.
: Re: Victory Force (M&M 2nd ed. Seeking 3-5 players)
: Arje May 08, 2010, 01:31:03 AM
I'm violating my edict on focusing on school work to remind people of tradeoffs.

You have a +7 to hit and +7 damage tradeoff by default...

You could have a +10 to hit and a +4 to damage if you want. Or the other way around. Or any combination as long as your "to hit/damage" adds up to less than or equal to 2xPL.

The same tradeoff exists for defense bonus/toughness.

I can explain in greater detail as needed. But it allows you to have a PL 10 batman and a PL 10 superman and the superman hit for +15 damage and the batman attack with a +15 bonus and be characters who are comparable. Instead of every character having +10's for everything.

TRADEOFFS!!!!

: Re: Victory Force (M&M 2nd ed. Seeking 3-5 players)
: Tadanori Oyama May 08, 2010, 01:47:25 AM
I'll take the averages myself. +7 to both.

On a similar subject, what limitations would like to place on Drawbacks? So far I have 8 points, a powerful but uncommon Weakness and a fairly minor but common Vulnerability.
: Re: Victory Force (M&M 2nd ed. Seeking 3-5 players)
: Arje May 08, 2010, 02:00:32 AM
8 pts of drawbacks is probably about the maximum i'm willing to allow. They are subject to approval, because the genre of the game is such that something that might be a common weakness in an avengers or JLA style game is probably closer to uncommon in this game, but I can't say for sure until i see the writeup.

We'll also be making up lists of complications, because complications make mutants and masterminds what it is.


I'll be on for the next hour or so as i continue to work on the architecture of the forums so anything you want to go over in greater detail i'm more than willing to. I'll also be making a largeish post in the near future addressing questions already posed etc.
: Re: Victory Force (M&M 2nd ed. Seeking 3-5 players)
: Tadanori Oyama May 08, 2010, 02:14:27 AM
I figured. I can shave a couple of points if I need to. Mine are pretty straight forward. Dark Matter distablized Nicholai before he was born and is the origin of his powers. When it is nearby his control of his powers quickly fades away (weakness, major, cumulative -1 to everythhing every minute). On the more direct side of things his flesh is still, in general, mortal, and burns are especially unpleasant. Common hazard (fire) with a minor damage boost (+1 to save DCs and +1 to any damage from a fire source).

For complications I'm mostly thinking allegiances. Nicholai was raised to support his birth nation (Russia) but was controlled and manipulated by every representative of that nation he's never met. The monsterous nature of his powers makes keeping cover a complication. Fear of the deep underground (the place where dark matter comes from); he's never been there but he knows that's where the material is from and fears what will happen to him if he goes there.

I'll do some more personalized complications after bouncing off of the other PCs a little, discovering relationships and rivalries, if that's alright.
: Re: Victory Force (M&M 2nd ed. Seeking 3-5 players)
: Kroack May 09, 2010, 07:25:59 PM
I gots a question:

How to dynamic arrays work essentially?

You add two ranks to several powers and they can all share one pool of points, right?

Those two dynamic ranks don't actually count towards the power pool, right?
: Re: Victory Force (M&M 2nd ed. Seeking 3-5 players)
: Tadanori Oyama May 09, 2010, 07:51:18 PM
An array is a set of powers which use the same pool of points.

You have to purchase a new feat (Alternative Power) for each new power you add to the array.

In a normal array you can only use one ability out of the array at any given time and you can only change the power you are using once per round.

However, by purchasing Alternative Power twice for each power you make that power Dynamic. Dynamic powers can share the points from the pool and be used at the same time (assuming you have the actions to do so).



So, slight change. I will do some trade offs.

I'll drop Defense by 1 to raise Toughness by 1, and drop Damage by 2 to raise Attack by 2.


Okay, I'm basically done. Just a point or two floating around at the moment.
: Re: Victory Force (M&M 2nd ed. Seeking 3-5 players)
: Seejo Crux May 10, 2010, 08:50:17 PM
Okay, I'm basically done. Just a point or two floating around at the moment.

Feature: Temporal Inertia. Survive the next Crisis with your memories intact.
: Re: Victory Force (M&M 2nd ed. Seeking 3-5 players)
: Tadanori Oyama May 10, 2010, 11:01:14 PM
Okay, I'm basically done. Just a point or two floating around at the moment.
Feature: Temporal Inertia. Survive the next Crisis with your memories intact.

I was gonna take Improved Initative... but your idea sounds much better.
: Re: Victory Force (M&M 2nd ed. Seeking 3-5 players)
: Mckma May 10, 2010, 11:46:22 PM
I'll probably look to attempt to try and stat something that resembles a character later.  Hopefully it doesn't fail miserably...
: Re: Victory Force (M&M 2nd ed. Seeking 3-5 players)
: Tadanori Oyama May 11, 2010, 11:55:21 AM
I'll probably look to attempt to try and stat something that resembles a character later.  Hopefully it doesn't fail miserably...

Well you know you don't have to get very complicated. With 135 points you could take no powers and only a few feats and put the rest into skills, base attributes, and bonuses to make yourself into a superhuman.

Max attack Bonus, 14 pts
Max defense Bonus, 14 pts

Strength 24 and Constitution 24 maxes out Damage for unarmed attacks and your Toughness Save, 28 pts.

Make your +7 Toughness in Impervious Toughess for 7 more points.

At this point you've spent slightly less than half of your point total.

Make your other attributes into 20s for 40 points, which'd put you at 103 points spent.

Right now you've got at least +5 with any skill in the game (barring ones which can only be used trained). So, let's round out and toss 12 points into the fires of Skill ranks. That gives you 48 ranks to sprinkle around your skills. Make sure to put at least 1 rank into my skill that can only be used Trained so you can make a roll on them (your minimum bonus will be +6 since you'll have to have at least 1 rank and at least a +5 attribute bonus) and put the rest into whatever skills you think will be useful.

So, with 115 points spent you've got another 20 to find a home for.

At least 10 of these will do well in Feats, especially Improved Feats, like Disarm, Trip, Grapple, those little extras that make the game options more flexable for you.

So, with 10 left just hanging around, why not take 3 ranks in Lucky to get more hero points and sink the other 6 into Luck Control, it give you more options on your hero points.

There you are, one complete character with no laser beam eyes. You can apply whatever cover story you want for why he's so generally awesome, such as super secret training in Tibet with ninjas, he's got robot parts, or even he's an alien from another planet.
: Re: Victory Force (M&M 2nd ed. Seeking 3-5 players)
: Kroack May 11, 2010, 06:59:49 PM
Accidental Post
: Re: Victory Force (M&M 2nd ed. Seeking 3-5 players)
: Seejo Crux May 11, 2010, 07:07:14 PM
I'll probably look to attempt to try and stat something that resembles a character later.  Hopefully it doesn't fail miserably...

If you need inspiration, you can always check out the Atomic Think Tank's fan-made DC/Marvel builds. My personal favorites are Baron (http://www.atomicthinktank.com/viewtopic.php?t=11800) and Taliesen (http://www.atomicthinktank.com/viewtopic.php?t=14764).
: Re: Victory Force (M&M 2nd ed. Seeking 3-5 players)
: Tadanori Oyama May 13, 2010, 12:13:35 PM
The People's Man
Nicholai

PL: 7 (135 pp)

Abilities: STR: 10 (+0) DEX: 24 (+7) CON: 26 (+8) INT: 10 (+0) WIS: 10 (+0) CHA: 10 (+0)

Skills: Acrobatics 3 (+10), Bluff, Climb, Computers, Concentration, Craft, Diplomacy, Disable Device 9 (+9), Disguise, Drive, Escape Artist, Gather Information, Handle Animal, Intimidate, Investigate, Knowledge 'Life Sciences' 10 (+10), Language, Medicine, Notice 10 (+10), Perform, Pilot, Profession, Ride, Search 10 (+10), Sense Motive, Sleight of Hand 3 (+10), Stealth 3 (+10), Survival 4 (+4), Swim 4 (+4)

Feats: Combat Feats -: (Imprved Trip) (Improved Pin) (Choke Hold) (Grappling Finesse) (Uncanny Dodge 'Touch") (Attack Focus Melee 9) (Dodge Focus 6) Fortune Feats -: () General Feats -: (Endurance) (Ambidexterity) Skill Feats -: ()

Powers: Fireblast-
Create Object- Rank 5 (Flaw: Feedback; Power Feats: Innate, Precise, Tether, and Subtle) [Cost 8 pp]
Additional Limbs- Rank 6 (Power Feats: Subtlex2) [Cost 8 pp]
Elongation- Rank 7 (Extra: Action; Power Feats: Improved Range) [Cost 14 pp]
Strike- Damage 5 (-) [Cost 5 pp]
Instubstancial- Rank 1 (-) [Cost 5 pp]
Speed- Rank 3 (-) [Cost 3 pp]
Supermovement- Rank 3 (Slithering and Wall Climbingx2) [Cost 6 pp]
Regeneration- Rank 11 (Bruised 1 (one round); Unconcious 1 (one round); Injuried 3 (one minute); Staggered 2; Disabled 2; Dead 2 (one day; freezing prevents) [Cost 13 pp]
Super Sense- Rank 3 (Ranged sense of Touch, Accurate Touch) [Cost 3 pp]
Snare- Rank 1 (Flaw: Range) [Cost 2 pp]
Morph- Rank 2 (Can assume humanoid forms) [Cost 4 pp]

Base Attack And Defense: Base Attack Bonus (+0 ) and Base Defense Bonus (+0)

Combat: Attack - (+9 melee, +0 ranged) Defense +6 (+0 Flat-footed) Init +7

Saves: Toughness -(+8) Fortitude -(+8) Reflex -(+7) Will -(+5)

Drawbacks:
Weakness: Dark Matter, Severe Weakness, 1 minute repeat cycle
Vulnerability: Fire, minor, adds +1 to damage saves and saving throws from fire based attacks and effects

Abilities 30 + Skills 14 (48 Ranks) + Feats 22 + Powers 72 + Combat 0 + Saves 5 - Drawbacks 8 = 135 pp's
: Re: Victory Force (M&M 2nd ed. Seeking 3-5 players)
: Arje May 13, 2010, 02:56:12 PM
Lookin good. Going to check the maths here in a bit.


IM DONE WITH THIS SEMESTER. I need like a day to re cooperate, and then we are go for launch.
: Re: Victory Force (M&M 2nd ed. Seeking 3-5 players)
: Mckma May 13, 2010, 02:58:27 PM
Yeah, have a Physics midterm tomorrow, and some stuff next week, but I should be able to get a pretty good feel for a character done by sometime tomorrow (modern physics, requires some studying)...

But yeah, I think I would be ready to go by this weekend/next week.
: Re: Victory Force (M&M 2nd ed. Seeking 3-5 players)
: Kroack May 13, 2010, 03:43:07 PM
I'll probably be done with my character by the end of the day.
: Re: Victory Force (M&M 2nd ed. Seeking 3-5 players)
: Tadanori Oyama May 13, 2010, 04:06:56 PM
I'll probably be done with my character by the end of the day.

Sweet. Our characters can start doing awesome poses together.

Addition:
Oh, some comments on my power selections.
The reason his limbs are double subtled is to represent that when he isn't using them, they don't really exist. Since the horrible things get formed out of his own flesh, when they aren't being used they are undetectable. Once they come out and he starts swinging them around, the subtly doesn't work.

I added subtle to create objects because it allows the created objects to appear normal rather than false (and in this case horrific) so Nicholai can form what appears to be clothes out of his own flesh rather than having to worry about staying dressed, since all the horrible shape shifting, altering his appearance, and using ooze form powers is likely to leave him without attair. As fun as it would be to play a guy who spends all his time naked, I figured this would make for a nice in game mechanic to allow Nicholai to have a pair of pants when he needs them.
: Re: Victory Force (M&M 2nd ed. Seeking 3-5 players)
: Mckma May 13, 2010, 10:43:36 PM
We can only have up to 7 ranks in our powers right?

If I were to take a 2 PP cost per rank, add +1 modifier, and then -3 drawbacks, that gives me 2 ranks per PP right?  Does that mean that I use 3.5 points for 7 ranks?  or do I round to 4?
: Re: Victory Force (M&M 2nd ed. Seeking 3-5 players)
: Tadanori Oyama May 13, 2010, 10:50:46 PM
Nope, you can only apply +7 to damage or saving throw effects. As I've read the rules (and Arje will have to be the judge on this since he's, you know, the GM) there's nothing preventing you from having a Blast 10 power, but you can only apply +7 of that in your attacks unless you trade off to increase damage (by lowering your maximum attack bonus).
: Re: Victory Force (M&M 2nd ed. Seeking 3-5 players)
: Mckma May 13, 2010, 11:14:43 PM
Why would you need multiple ranks in Morph/what would multiple ranks give you?

Oh, and I have anatomic separation and a bunch of other powers affecting perception of me, I can take selective on those so they can affect any given separate part right?
: Re: Victory Force (M&M 2nd ed. Seeking 3-5 players)
: Tadanori Oyama May 13, 2010, 11:20:07 PM
Higher bonus. Each rank of Morph adds +5 to your Disguise check to sell the lie that you are what you appear to be. Effectively how good your shapeshifting powers are.
: Re: Victory Force (M&M 2nd ed. Seeking 3-5 players)
: Mckma May 13, 2010, 11:30:59 PM
Higher bonus. Each rank of Morph adds +5 to your Disguise check to sell the lie that you are what you appear to be. Effectively how good your shapeshifting powers are.

So I wanted to basically take it so that if I separate my hand or eye or something I can leave it somewhere and transform it to hide it.  Would I need multiple ranks?  Or would the fact that it's somewhat inconsequential (like a book or something) make it pretty easy to pass it off?
: Re: Victory Force (M&M 2nd ed. Seeking 3-5 players)
: Tadanori Oyama May 13, 2010, 11:34:01 PM
Smaller things are easier to hide so a lower range would work well enough I suppose. Of course, you'll need to consider what you can change into. Morph has 3 levels with different costs: one form, broad category, and any form.
: Re: Victory Force (M&M 2nd ed. Seeking 3-5 players)
: Mckma May 13, 2010, 11:35:33 PM
Smaller things are easier to hide so a lower range would work well enough I suppose. Of course, you'll need to consider what you can change into. Morph has 3 levels with different costs: one form, broad category, and any form.
Took the third type, but only one rank.
: Re: Victory Force (M&M 2nd ed. Seeking 3-5 players)
: Tadanori Oyama May 13, 2010, 11:48:08 PM
Cool. Than whatever part you take off can change into anything of the same mass with a +5 to it's Disguise check. That's likely to be enough unless whatever your hiding is going to be closely observed.
: Re: Victory Force (M&M 2nd ed. Seeking 3-5 players)
: malyss May 17, 2010, 10:00:50 AM
How does this sound for a complication:

Prefers not to kill animals

I would like to say never, but I don't know if that would be too much of a broad stroke. He will essentially avoid killing animals, even a mouse, if it can be avoided. He would rather crash his car than hit a dog.

Does that sound like a playable complication?
: Re: Victory Force (M&M 2nd ed. Seeking 3-5 players)
: Seejo Crux May 17, 2010, 11:17:01 AM
Prefers not to kill animals

What kind of hero do you have? If you're a Jungle Lord or a Beast Man, I'd say this complication would fit well. If you're a Gadgeteer, not so much. Mechanically speaking, I think your wording of the complication, when followed neurotically, would work just fine. But I would only allow it (if I were GM) if the character's origin story involved animals and stuff.
: Re: Victory Force (M&M 2nd ed. Seeking 3-5 players)
: Tadanori Oyama May 17, 2010, 12:06:02 PM
I'd recommend something broader like "Respects Life". Unless the character doesn't respect life in all forms, just that of animals. People and plants can go screw themselves!
: Re: Victory Force (M&M 2nd ed. Seeking 3-5 players)
: malyss May 17, 2010, 01:57:20 PM
I was thinking he is less discerning when it comes to human life...
: Re: Victory Force (M&M 2nd ed. Seeking 3-5 players)
: Seejo Crux May 17, 2010, 02:08:22 PM
So he's Rex Harrison as Dr. Dolittle.  ;D
: Re: Victory Force (M&M 2nd ed. Seeking 3-5 players)
: Tadanori Oyama May 17, 2010, 02:12:36 PM
How about "mild misanthrope"?
: Re: Victory Force (M&M 2nd ed. Seeking 3-5 players)
: Mckma May 19, 2010, 02:26:33 AM
Here's my first attempt, let me know if anything looks like it needs fixing or something...

Mercury Villon

PL: 7 (135 pp)

Abilities: STR: 12 (+1) DEX: 22 (+6) CON: 10 (+0) INT: 20 (+5) WIS: 10 (+0) CHA: 12 (+1)

Skills: Acrobatics 9 (+15), Bluff, Climb, Computers 7 (+12), Concentration, Craft, Diplomacy, Disable Device 9 (+14), Disguise 3 (+4), Drive 1 (+7), Escape Artist 8 (+14), Gather Information, Handle Animal, Intimidate, Investigate, Knowledge 'Streetwise' 1 (+6), Language, Medicine, Notice 2 (+2), Perform, Pilot, Profession, Ride, Search 3 (+8), Sense Motive, Sleight of Hand 9 (+15), Stealth 9 (+15), Survival, Swim

Feats: Ambidexterity, Evasion (2), Hide in Plain Sight, Improvised Tools, Instant Up, Master Plan, Second Chance (not sure what yet, something related to stealth/thievery)

Powers:
Additional Limbs- Rank 2 [Cost 2 pp]
Anatomic Separation- Rank 7 (Extra: Variable Separation; Flaws: Distracting, Action -2) [Cost 4pp]
Concealment- Rank 4 (all visual) (Power Feats: Selective) [Cost 9 pp]
Dimensional Pocket- Rank 3 (250 lbs) [Cost 6 pp]
Flight- Rank 1 (Power Feats: Selective) [Cost 3 pp]
Insubstantial- Rank 4 (Power Feats: Selective) [Cost 21 pp]
Morph- Rank 1 (Any same mass) (Power Feats: Selective) [Cost 4 pp]
Super Sense- Rank 6 (Dark Vision, X-Ray Vision) [Cost 6 pp]

Base Attack And Defense: Base Attack Bonus (+3) and Base Defense Bonus (+10)

Combat: Attack - (+3 melee, +3 ranged) Defense +10 (+5 Flat-footed) Init +6

Saves: Toughness -(+0) Fortitude -(+2) Reflex -(+6) Will -(+2)

Abilities 26 + Skills 16 (64 Ranks) + Feats 8 + Powers 55 + Combat 26 + Saves 4 = 135 pp's
: Re: Victory Force (M&M 2nd ed. Seeking 3-5 players)
: Arje May 19, 2010, 02:42:34 AM
let's move it over to the board and get moving...
http://slangdesign.com/forums/index.php?board=21.0 (http://slangdesign.com/forums/index.php?board=21.0)

"Let's be about it"
"Make it so"
"engage"
etc...