The Role Playing Public Radio Forums
General Category => RPGs => : ArtfulShrapnel July 20, 2010, 02:10:53 PM
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They're in open beta right now, looks like they'll be a pay service eventually. Seem to have a good "virtual table" setup, and I'd love to run something for you RPPR peoples sometime.
http://infrno.net/
As for what I'd run... I'm open to suggestions. My immediate thoughts include Delta Green, CoC, or MAOCT. I have a DG scenario I've been working on called "Death and Taxis" that a playthrough might help me refine and develop a bit.
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I'd love to hop in. If I had to offer preferences as far as system, I would prefer CoC or DG...
EDIT: It's nice that it's an online tool. Though if I had to end up paying, I'd probably stick with Maptools and Skype...
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I got an e-mail about this and signed on. Haven't done much yet, just start.
I'm up for a game of Delta Green. Monsters is my favorite.
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Have you been able to get into it and test it (ie, how does it compare to maptools, as far as stuff like macros, multiple die rolls, etc)? I registered on the site, tried to make a game to try and play around with it but kept getting errors when trying to create the game. And I only found 1 screenshot on their site (granted I wasn't looking intensely hard) so I'm not even sure how it would operate in action.
*edit - ok, found the sample game, I just didn't read the front page very much, just jumped to the FAQ which wasnt there and tried to find a screenshot.
So far, It seems very clunky interface-wise and underpowered compared to Maptools, specially the dice rolling, and the chat in general (which doesn't seem to scroll with the new text, although thats probably just a 'beta' thing), and I didn't see anywhere to do macros, or stuff like card decks (for savage worlds, or deck of many things, whatever) (although I was on 8 color VNC into a netbook with low resolution since it didn't work on my computer, so maybe i just didn't see it), but I dont think it brings enough to the table (no pun intended).
I could maybe see the fact that its web-based and a bit easier as a plus, but that also means your tied to their server as to whether it will work or not, and they could start charging whenever they wanted, so I'd probably even then still say that learning maptools and the extras that go with it (port forwarding, vent or skype, other tidbits) would be worth it. Course I could just be biased, and my first response to most things in life is hate first, so I guess you can just ignore my bitching, lol.
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It looks interesting if the bugs get worked out.
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So, we just gotta find each other on the site. I use the same name everywhere so just look for Tadanori Oyama.
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So, we just gotta find each other on the site. I use the same name everywhere so just look for Tadanori Oyama.
I use Artfulshrapnel everywhere these days.
EDIT: Looks like they're expecting real names. Mine's Ean Moody, feel free to friend request me.
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HA! Finally found you. Been searching variants on "Ean Moody" and "ArtfulShrapnel" for two hours.
And by "variants" I mean "wrong spellings".
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Hey, guys, Ean just figured out something to help us find each other.
Make sure to put "RPPR" in your profile tags.
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I'll register, look me up...
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The game is called Delta Green - Death and Taxis. Feel free to sign up, and we'll work out how to do character sheets.
I'm still not sure how to work this thing, but we can come up with something.
Also, when is a good time for people? I was thinking a weekend, maybe a saturday evening/afternoon?
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The game is called Delta Green - Death and Taxis. Feel free to sign up, and we'll work out how to do character sheets.
I'm still not sure how to work this thing, but we can come up with something.
Also, when is a good time for people? I was thinking a weekend, maybe a saturday evening/afternoon?
I don't think you can sign up until there are characters. And I'm almost completely open except for individual appointments, meaning pick a general time frame and I can find my availability...
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Saturday nights are booked for me, as are tuesday and wednesday. Sunday evening is open. Friday night would probably be one of my better times to play.
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You can count me in. I'm pretty much good for any time.
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I think you can make your own characters too, if you want to look at the Nemesis book. I'll start putting a few together tho. Does anyone want to request a specific character type?
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FBI Agent for me please. Paperwork speciality.
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FBI Agent for me please. Paperwork speciality.
Now say it in the nerdy cody voice!
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FBI Agent for me please. Paperwork speciality.
Now say it in the nerdy cody voice!
I don't think my nerd voice is that good but I plan to give it a shot.
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I don't have a huge preference and I'll take whatever would compliment the rest of the people the most, but I do prefer playing support-type characters (medic or techie) and like persuasive characters...
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I want to be a demo man.
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Rough and tumble, Adventurer, Tarzan type please.
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Rough and tumble, Adventurer, Tarzan type please.
We've assigned you a DG-Friendly for this mission. He was raised by apes in Africa and only recently recovered by another Cell. We think he's the perfect addition to your infiltration team. Just don't get him mad. He throws... stuff, when he's mad.
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Rough and tumble, Adventurer, Tarzan type please.
Nice, Tad.
Yeah, probably not going to work for this one. It's a detective-y story set in modern Boston. Any other requests?
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Starting to make pregens. I'm "revoking" approval of your generic template characters once I get your pregen ready. It should be obvious which one is intended for whom, but if it isn't check the comments on each pregen character.
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There was the IT and Medicine guy, couldn't really tell if one or the other was more intended for me so I requested both. I don't have a huge preference for one or the other (though at the moment I think I have a slight preference for the medic), or I could take another character if you want...
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My two highest skills (both 7 dice): Computer Programing and Lying. I think I'm going to like this character.
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There was the IT and Medicine guy, couldn't really tell if one or the other was more intended for me so I requested both. I don't have a huge preference for one or the other (though at the moment I think I have a slight preference for the medic), or I could take another character if you want...
The medic was requested by Violet, the IT guy was the one I was intending for you. Everything look good? (Anything you had in mind that I missed?)
My two highest skills (both 7 dice): Computer Programing and Lying. I think I'm going to like this character.
I thought you would like that. It is also worth noting that "Computer Programming" is the "Search through a computer really really fast using regular expressions or some shit" skill.
Rough and tumble, Adventurer, Tarzan type please.
I made you a loose cannon cop on the edge. A beast raised by the city herself, and now tasked to protect it. Mickey Burch is his name.
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Rough and tumble, Adventurer, Tarzan type please.
I made you a loose cannon cop on the edge. A beast raised by the city herself, and now tasked to protect it. Mickey Burch is his name.
Now we need some one to play a hooker with a heart of gold...
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Mickey looks good, thanks.
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I have to say, one thing that impresses me about this system is how responsive the support is. One of the programmers/designers found a discussion between me and Tadanori, and added a feature to the game in less than 24 hours as a result.
That's right, the ability to make a template "clone-able" by other people is a direct result of our game. :)
Also, they're now working on the ability to start a game where nobody has a character assigned yet, then make characters "at the table". I suggested it to the same designer, and he agrees that it would be a huge asset and a natural way for most people to create characters.
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I just created an account for Infrno. Having not actually played a game with it yet, I am already impressed with its fuctionality. I would gladly pay $10/15 a month for full access to all of its features.
That said, once I finally manage to obtain a reliable internet connection, I will want to run a game using this software. Definitely some 4th Edition demony stuff or GIANT MONSTER/ROBOT BATTLES in MaoCT.
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Where did the game go? Could my guy be a private dick rather than a cop? Fire/quit/whatever from the force, most likely for head knocking or enforcing the laws as he saw them rather than by the book.
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Where did the game go? Could my guy be a private dick rather than a cop? Fire/quit/whatever from the force, most likely for head knocking or enforcing the laws as he saw them rather than by the book.
Sure, he can be that instead. Comes with less authority but more freedom, but that's not necessarily a bad thing.
As for the game... it's still there? The best way to find it is to find my name in your friends list, and find the game under my profile. (A little awkward...) You've been approved for the "Loose Cannon Cop" character, apparently you still need to "accept" that approval. You'll be able to make tweaks to gear and background and such after you do that.
Link to the game in question: http://infrno.net/games/78
Feel free to "play game" if you want to duck your head into the table system and configure your mic and such. You can move stuff around, but I'll ask you not to mess with the map area or the "Secret GM's box".
Also, if anyone hasn't had a chance to get into this game but wants to see how it goes, I've enabled spectators at this game table. Feel free to peek in. Game is at 7pm EST this sunday.
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We're not playing with webcams, right? I don't know if I can game if I have to look at gamers during the whole thing.
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What puzzles me a little is the apparent lack of grid abilities. Maybe it's just my being used to Maptools/it being early in beta, but it would seem that would make sense to have the ability to make a grid and lock things to it. I guess it isn't really necessary with the free move...
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Post about it on the forum, or in a blog. The developers apparently pay pretty close attention to what people are saying on the site.
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Oh, and it is fun to have "art-wars," though tough with my mouse...
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We're not playing with webcams, right? I don't know if I can game if I have to look at gamers during the whole thing.
We don't need to. I was just planning to use my mic. :)
What puzzles me a little is the apparent lack of grid abilities...
It's apparently already been requested and is being put into production. I wouldn't be surprised if it was up and running soon....
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We're not playing with webcams, right? I don't know if I can game if I have to look at gamers during the whole thing.
We don't need to. I was just planning to use my mic. :)
What puzzles me a little is the apparent lack of grid abilities...
It's apparently already been requested and is being put into production. I wouldn't be surprised if it was up and running soon....
Yeah I hopped on the forums and saw the request for that. It appeared that it is super early beta and they just put it up and will only put in what people want (via request). As it stands it seems like a lot has been added already...
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Thanks. It vanished from mygames and I wasn't able to find it with games search, then I did the profile thing you suggested.
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So, I fixed the title of this thread rather than start another.
Postgame notes:
Cons:
- It is really broken, they should fix that.
- Rolling dice lacks drama or sound effects, feels kinda flat.
- We could only get 2 players and the GM into the room before it refused to connect more people
- Voice chat was flaky and people kept getting cut out, we eventually switched to skype
- GM can't hide or lock things. Not a bit issue here but made stuff tricky
- No way to edit sheets or track health/stats at the table
- Can't see dice/chat while looking at character sheet, make rolling a pain
- Character sheets are designed for DnD, no way to change ordering or layout to suit a different game, but we made do.
- I feel my game was poorly paced. (Not Infrno's fault really, but I can blame them because it's my list)
Pros:
- Map tool worked really nicely and updated quickly
- Character sheets are convenient to read and look good, very fast to create
- People seemed to get into it and have fun once things started working
So, overall, it's a good setup in theory, especially once they get all their bugs worked out and tweak the UI a little bit. The game board was actually incredibly useful and intuitive, and made game flow much smoother. Dice roller worked okay but lacked drama, seemed to be fair.
I highly recommend other people give it a try, but have skype set up ahead of time, and don't invite too many people.
Mckma, I am super sorry that we couldn't get you into game on account of the table not accepting more people. If you want to play in the revised, streamlined, sexier version of this scenario at Gencon, consider it done. :)
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Thanks for running the Game AS and to those who played. It was fun once things got rolling.
I'd like to be able to grab the table so I can move my view around.
I'd like to be able to zoom.
I'm like to be able to set up macros (dice mostly), so I don't need to keep looking up stats. (A line of dice on screen and I put number sets into each one then click on it to make a roll for example).
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Oh, don't worry about it at all, stuff happens, beta stuff doesn't work as expected, and all that. I was totally cool sitting out. Sounds like Infrno works a bit like I expected, showing great potential with it being simple and all together, but lacking the finesse and versatility of other alternatives. The only real terrible thing I would imagine would be the audio, but I'm guessing that issue will get ironed out pretty soon (if not already).
Thanks for the invite, but unfortunately there is no way I would be able to make it to Gencon (at least no practical, reasonable way, though it would be cool to meet up with RPPR-ers)...
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Sorry I missed the rest. My computer's internet connection severed while Larry was checking through the medical information. Thing stayed down the rest of the evening.
So, Ean's pro/con sheet looks pretty complete. I like Infrno right now and since the thing is in Beta I'm willing to stick around to see where it does. The guys at the helm do seem to be playing attention to what's going on so I think it'll get better.