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General Category => Role Playing Public Radio Podcast => Topic started by: nbneil on September 06, 2010, 09:24:10 PM

Title: Dark Sun Campaign
Post by: nbneil on September 06, 2010, 09:24:10 PM
Damn you Ross.  I just listened to the new episode and we were also planning on running a Dark Sun campaign with the potential for rotating DMs.  I swear it was totally independent of your idea (Jason is even running rather than me to start).  It does scare me that our groups came up with the same thing at the same time.  Freaky. 

Anyway, Tondi on the NerdBound forums is also starting a new idea as well.  Players can sign up for Skype one-shots that will help build out an overall world depending on the decisions they make and how successful they are.  I'm pretty booked up right now, but I'd love to listen to some episodes if people get them together.

Check it out at http://www.dndsmash.com (http://www.dndsmash.com)
Title: Re: Dark Sun Campaign
Post by: clockworkjoe on September 06, 2010, 10:11:10 PM
I'll post the first DS game this week
Title: Re: Dark Sun Campaign
Post by: Charlie72 on September 06, 2010, 10:56:17 PM
I'll post the first DS game this week
What about the rest of the new world and Cody's new world gaiden games and the Slender man game and the rest of the gencon games and all that other shit you need to post?
Title: Re: Dark Sun Campaign
Post by: clockworkjoe on September 06, 2010, 11:01:52 PM
I'll post the first DS game this week
What about the rest of the new world and Cody's new world gaiden games and the Slender man game and the rest of the gencon games and all that other shit you need to post?

NEVER

:D
Title: Re: Dark Sun Campaign
Post by: Charlie72 on September 07, 2010, 12:11:10 AM
I'll post the first DS game this week
What about the rest of the new world and Cody's new world gaiden games and the Slender man game and the rest of the gencon games and all that other shit you need to post?

NEVER

:D
I said it before and I'll say it again, you could get cought up quickly if you just posted two a week (one new world and one something else).
Title: Re: Dark Sun Campaign
Post by: Salkovich on September 07, 2010, 01:06:39 AM
But if Ross gets caught up, then we lose the novelty of all the players talking about things in the past!

They're like time capsules!

Filled with obscenities. Beautiful, beautiful obscenities.
Title: Re: Dark Sun Campaign
Post by: Mckma on September 07, 2010, 01:10:44 AM
I actually really like the pacing.  I barely keep up as it is.

I would fall so far behind and then when people talk on the forums I would be completely lost and feel cold isolation which would remove the last of my insanity and I would be lost wandering the interwebs for all eternity muttering incoherent sentence fragments...

That or I would just have a backlog of podcasts...
Title: Re: Dark Sun Campaign
Post by: beowuuf on September 07, 2010, 01:40:20 AM

I, for one, appreciate the completely free content and have no wish to stress any bandwidth more than necessary with more shows! Plus, you know, I never want to see the situation where we're caught up and so have to wait until they actually play a few games for new content. This way we have anticipation and thigns to look forward to.

If anyone needs more podcasts, go and listen to the community APs of such wonderful people as mckma, ristarr and jonhook damn you! Although they scare me sometimes with their timely references to real world events that just happened. :p
Title: Re: Dark Sun Campaign
Post by: clockworkjoe on September 07, 2010, 02:02:20 AM
I actually really like the pacing.  I barely keep up as it is.

I would fall so far behind and then when people talk on the forums I would be completely lost and feel cold isolation which would remove the last of my insanity and I would be lost wandering the interwebs for all eternity muttering incoherent sentence fragments...

That or I would just have a backlog of podcasts...

yeah I figure the silent majority of listeners are like this.  I love all you hardcore AP fans, but for every one of you, there are many people who probably don't even keep up with 1 AP a week.

Title: Re: Dark Sun Campaign
Post by: Tadanori Oyama on September 07, 2010, 02:03:49 AM
Fucking silent majority! Can't wait to actually hear Aaron in the game, even though I know its going to drive me nuts.
Title: Re: Dark Sun Campaign
Post by: BeyondSandrock on September 07, 2010, 02:55:20 AM
Eh, not to spoil anything, but I'm not particularly proud of my performance in the Dark Sun campaign so far.  Playing a Lawful Good alignment has been somewhat tricky two games in.
Title: Re: Dark Sun Campaign
Post by: beowuuf on September 07, 2010, 03:05:18 AM

I know it's not explicitly in 4th edition anymore, but Lawful Evil thinking it's Lawful Good seems a much better proposition!
Title: Re: Dark Sun Campaign
Post by: Charlie72 on September 07, 2010, 10:57:10 AM
Maybe we should make a poll to see what should go up and how often.
Title: Re: Dark Sun Campaign
Post by: Tadanori Oyama on September 07, 2010, 12:03:16 PM
Eh, not to spoil anything, but I'm not particularly proud of my performance in the Dark Sun campaign so far.  Playing a Lawful Good alignment has been somewhat tricky two games in.

So tell me, why "lawful good" instead of just "good"? Is your character particularly in favor of an ordered society?
Title: Re: Dark Sun Campaign
Post by: nbneil on September 07, 2010, 03:12:52 PM
I could never keep up with two episodes a week. Then I'd be way behind and get discouraged. If you do release more, I'd do my best.

I posted our run of the Dark Sun Worldwide Game Day adventure this week. If you want to hear how NOT to encourage someone to DM ever again the first time they try it, then give it a listen. What did Jason think would happen anyway?
Title: Re: Dark Sun Campaign
Post by: rayner23 on September 07, 2010, 11:16:23 PM
My Dark Sun sessions begin this week! I'm so excited!!!!
Title: Re: Dark Sun Campaign
Post by: Tadanori Oyama on September 08, 2010, 02:09:46 AM
My Dark Sun sessions begin this week! I'm so excited!!!!

Do you hear the voices urging you to kill them?
Title: Re: Dark Sun Campaign
Post by: clockworkjoe on September 09, 2010, 12:08:11 AM
encoding dark sun episode 1 right now - both sessions - 5 hours of gameplay altogether.
Title: Re: Dark Sun Campaign
Post by: Tadanori Oyama on September 09, 2010, 12:09:38 AM
Sweet. Can't wait to hear Tom chase down, kill, and eat dudes.
Title: Re: Dark Sun Campaign
Post by: clockworkjoe on September 09, 2010, 04:37:52 PM
zomg http://actualplay.roleplayingpublicradio.com/2010/09/systems/dungeons-and-dragons/dark-sun-episode-1-rime-of-the-cursed-artifact/
Title: Re: Dark Sun Campaign
Post by: Mckma on September 09, 2010, 04:42:32 PM
Oh lordy...
Title: Re: Dark Sun Campaign
Post by: mathey on September 09, 2010, 07:23:36 PM
Eh, not to spoil anything, but I'm not particularly proud of my performance in the Dark Sun campaign so far.  Playing a Lawful Good alignment has been somewhat tricky two games in.

A literal read of Lawful Good in Dark Sun is probably feasible. Somehow. But I wouldn't personally volunteer to try it. Moral compromise in the face of terrible odds is kind of central to the themes of the setting, at least as I understand it. In keeping with my habit of telling strangers on the internet how to play and run their Cops and Robbers games, however, maybe you can spin it one of these ways:

The Fanatic: Your belief system is strictly defined and those who don't follow its tenets to the letter are not only wrong, they're dangerous. You're intolerant, judgmental, and intractable to the point of insanity. On the up side, you have clear responses to any problem, can be utterly relied upon to obey your word, and anybody who falls under the protection and accepted boundaries of your faith will probably see you as a paragon of virtue - at least until the point they fall out of your favor. In the short game, your fellow PCs will hate you and will try to manipulate your beliefs to their own ends - assuming they don't just bury you neck deep in the sand and leave you behind. In the long game, you could explore your PC coming to realize that his ideals aren't applicable in the "real" world, which could be a crisis of faith or just a mellowing/moderation of his beliefs. You could also go for the other extreme and have him follow his righteousness to its inevitable end in self-destruction, which can be cathartic in its own way - provided it doesn't ruin the fun of the game, of course.

The Hypocrite: Embrace the contradictions in your PC's words and his deeds, pointing them out Out of Character while letting him be oblivious In Character. It could be that he never had to really test his code of ethics before and he's constantly coming up short without realizing it. Or perhaps he thinks he's an exception to the rules. Or he's on the drugs. Whatever the case, the delusion helps him function and without it maybe he'd fall to pieces. Truthfully, this is how a lot of real people function; just think of all those conservative Republican congressmen who were caught getting handjobs at Quik-E-Mart. In other words, be David Vitter! In the short game, you can have fun casting the first stone from your glass house, pointing out others' flaws while overlooking your own (even when they point them out to you). In the long game, you could eventually have a crisis of conscience and a melodramatic meltdown which leads to your redemption OR the adoption of a new delusion. Consider how many of those same congressmen later got "cured" of their homosexuality or whoring by the power of Jesus.

Ye Of Little Faith: You espouse a philosophy or a religion, but deep down you don't really believe in it anymore. Maybe you just say this shit because you feel like its expected of you or because its something to cling to in the face of Ultimate Oblivion, but unlike the Hypocrite you KNOW that it means nothing. This is a good excuse to plant some backstory plot hook about how you used to be faithful up until That One Day when some traumatic incident took your treasured belief and curbstomped it. In the short game, you can be a gimdark reflection of the world's state and the voice of doubt in the party, sulking and getting drunk when you feel especially broken. In the long game, you can work on either restoring your lost faith or replacing it with something new and worthier. I suppose you could alternatively wallow in despair and eventually commit suicide, but I don't know that it'd be as much fun to play.

All of these are contingent on your willingness to display overt weaknesses in your PC and possibly incur the annoyance of your fellow players' characters (if not the players themselves). Depending how you present it and what understanding you can reach with the group, however, it could be a nice change.

For what its worth, I ALSO like playing Good Guys, but I've found that they're much more interesting when you let them be human, fallible, and have some issues to work through. Starting out as an inflexible holier-than-thou type can be hard to play in ANY game. On the flip side, starting with a decent person who is at a low or difficult place and then working your way to something resembling heroism or redemption can be quite fulfilling. Even if they never quite get there, at least you've got room to go somewhere
Title: Re: Dark Sun Campaign
Post by: Tadanori Oyama on September 09, 2010, 07:58:15 PM
Oh no you don't! All that alignment discussion junk can go back to 3.5 discussion forums where it belongs.
Title: Re: Dark Sun Campaign
Post by: Ryo on September 09, 2010, 08:29:46 PM
Rise up and take a stand for our beliefs, my unaligned brothers and sisters. :P
Title: Re: Dark Sun Campaign
Post by: Vega Baby on September 10, 2010, 12:16:31 AM
Bah, being Lawful Good in Dark Sun is easy.  Just be a Templar who believes that tyranny is better than the chaos and dangers of the wastes, and either ignores, doesn't realize, or tries to fight the corruption in other Templars, and thinks the system can work.

If it isn't clear, this is the type of character I plan to play in a Dark Sun game.  ;D
Title: Re: Dark Sun Campaign
Post by: Mckma on September 10, 2010, 12:21:39 AM
Oh no you don't! All that alignment discussion junk can go back to 3.5 discussion forums where it belongs.

This was one change I never really understood when they brought out 4th edition.  I mean from a basic standpoint I kind of get the simplifying, but why not just go all the way and say you are good, neutral, or evil?  And really, 9 alignments aren't that complicated, especially when they took out most of the stuff that depended on some part of alignment (i.e. the weapons that hurt various alignment things).  That would be the only reason to simplify it down (as I think back without looking at any books), and they removed those enhancements as far as I can remember...
Title: Re: Dark Sun Campaign
Post by: clockworkjoe on September 10, 2010, 12:29:15 AM
to be fair to the 4E team, chaotic neutral is basically 'i am going to be an asshole' to most players
Title: Re: Dark Sun Campaign
Post by: mathey on September 10, 2010, 12:42:33 AM
This was one change I never really understood when they brought out 4th edition.  I mean from a basic standpoint I kind of get the simplifying, but why not just go all the way and say you are good, neutral, or evil?  And really, 9 alignments aren't that complicated, especially when they took out most of the stuff that depended on some part of alignment (i.e. the weapons that hurt various alignment things).[/quote]

I'm pretty sure they kept Lawful Good and Chaotic Evil to keep in some Order v. Chaos in the game fiction but make it more definitively lean toward good or evil in each case. I was always bugged with the implication that Neutral meant passivity or inaction, so Unaligned makes more sense to me. Its not the most elegant of solutions, but Alignments were always kind of weird and arcane.
Title: Re: Dark Sun Campaign
Post by: clockworkjoe on September 10, 2010, 12:48:13 AM
IN DARK SUN NO TALKS ABOUT ALIGNMENT

BECAUSE IT'S TOO FUCKING HOT

MORE BRUTAL

(http://imgur.com/GO5LD.png)


LESS ALIGNMENT TALK
Title: Re: Dark Sun Campaign
Post by: Arje on September 10, 2010, 01:31:37 AM
I miss you guys too.

=(
Title: Re: Dark Sun Campaign
Post by: Tadanori Oyama on September 10, 2010, 11:29:41 AM
LESS ALIGNMENT TALK

Thank the corpses of the dead gods for you, Ross Payton.
Title: Re: Dark Sun Campaign
Post by: JonHook on September 11, 2010, 01:23:29 AM
I have listed to the first have of the new DS campaign, and I love it!

I loved the opening segment with an action scene, and then they broke away to a flashback. Well done Ross.

To be honest, I have a hard time following and enjoying the New World campaign, so I usually just let those go on by, but I am totally hooked into the new Dark Sun.


Also, Ross, every time Tom bitches at you, send more undead his way!!!  :D
Title: Re: Dark Sun Campaign
Post by: rayner23 on September 13, 2010, 12:26:44 PM
I wrote a prequel story for my Dark Sun campaign on my website. go check it out and prepare!!!


http://www.popgunchaos.com
Title: Re: Dark Sun Campaign
Post by: iceemaker on September 13, 2010, 03:18:56 PM
Only about forty minutes into the Dark Sun campaign, and I am diggin' it. Everybody seems to have absorbed the setting and created compelling characters. Though there will undoubtedly be issues with Aaron's character...

I wonder how Eladrin flesh tastes?
Title: Re: Dark Sun Campaign
Post by: Tadanori Oyama on September 13, 2010, 04:09:49 PM
I wonder how Eladrin flesh tastes?

Like elf but chewier.
Title: Re: Dark Sun Campaign
Post by: beowuuf on September 13, 2010, 04:30:56 PM

Salty. Like tears of shame.
Title: Re: Dark Sun Campaign
Post by: ski2060 on September 14, 2010, 02:21:37 PM
Long time listener, first time caller here.

I have listened to the entire New World campaign, and look forward to more of this Dark Sun campaign. 

Hearing Cody and Tom play characters that are very different from their NWC is very entertaining.  Jason and Aaron sound like they are having fun for players new to 4e.

I don't wanna nitpick, cause gods know I don't know all the rules, but I did hear some things the players were not getting right.

In the big fight near the end,  Aaron was using his Hunter's Quarry wrong.  It sounded like he was using it on all targets of a select race in the fight.  It is only usable on one target at a time, not a particular race.

Also when Tom got beat down, Cody I think, healed him.  When he got healed he should have started from 0 hit points + his healing surge.  You don't count from negative value, and healing from negative takes you straight to 0 + surge value.

And for Tom's benefit, unless you guys are using a house rule,  death is at Negative bloodied value.  I think you missed it by 2 points heh.

It sounded like a tense fight.  I can't wait to listen to the next AP.   Maybe Cody will remember his elemental defenses so you guys get hit a little less  ;)

Title: Re: Dark Sun Campaign
Post by: clockworkjoe on September 14, 2010, 02:42:05 PM
Yeah I figured the negative HP thing was wrong but didn't want to stop the fight to look it up.

MAYBE NEXT TIME THE LAZY PLAYERS WILL LOOK THE RULES UP SO I DON'T HAVE TO ALL THE TIME.

Title: Re: Dark Sun Campaign
Post by: mathey on September 14, 2010, 03:02:48 PM
Yeah I figured the negative HP thing was wrong but didn't want to stop the fight to look it up.

MAYBE NEXT TIME THE LAZY PLAYERS WILL LOOK THE RULES UP SO I DON'T HAVE TO ALL THE TIME.



Players can't be lazy if they are DEAD.

Well.

Actually, they probably can be pretty lazy, because then they're not playing. Unless they make new PCs in the background. But whatever.

Kill!
Title: Re: Dark Sun Campaign
Post by: Kroack on September 14, 2010, 05:40:19 PM
there's negative hp in dark sun?

that's very disappointing.
Title: Re: Dark Sun Campaign
Post by: Mckma on September 14, 2010, 06:28:06 PM
there's negative hp in dark sun?

that's very disappointing.


I thought as soon as you got to bloodied you died, that's how intense it is!
Title: Re: Dark Sun Campaign
Post by: clockworkjoe on September 14, 2010, 06:32:09 PM
you explode if you take any damage whatsoever

that's how hardcore Dark Sun is

Title: Re: Dark Sun Campaign
Post by: Kelkesh123 on September 14, 2010, 07:55:23 PM
You explode if you don't take any damage at all.


That's how hardcore Dark Sun is.


Title: Re: Dark Sun Campaign
Post by: clockworkjoe on September 14, 2010, 09:13:40 PM
you die of skin cancer before your character is old enough to adventure

That's how hardcore Dark Sun is.

Title: Re: Dark Sun Campaign
Post by: Ryo on September 14, 2010, 09:25:08 PM
Your mother was killed an eaten by cannibalistic halflings before you were never born, that's how hardcore Dark Sun is.
Title: Re: Dark Sun Campaign
Post by: rayner23 on September 14, 2010, 10:19:09 PM
I have elemental defenses? How?!
Title: Re: Dark Sun Campaign
Post by: clockworkjoe on September 14, 2010, 10:41:47 PM
When you get stabbed in Dark Sun, it's always with a weapon crafted from the bones of your old character


That's how hardcore Dark Sun is.
Title: Re: Dark Sun Campaign
Post by: Ryo on September 14, 2010, 11:06:57 PM
You don't level up in Dark Sun, you level down.


That's how hardcore Dark Sun is.
Title: Re: Dark Sun Campaign
Post by: Maze on September 15, 2010, 12:27:43 AM
You don't toy around with the MacGuffin in Darksun, the MacGuffin toys around with you.

That's how hardcore Dark Sun is.
Title: Re: Dark Sun Campaign
Post by: Mckma on September 15, 2010, 04:12:46 AM
You don't level up in Dark Sun, you level down.


That's how hardcore Dark Sun is.

This.  This I like...
Title: Re: Dark Sun Campaign
Post by: clockworkjoe on September 15, 2010, 01:02:18 PM
All that remains of civilization is simply a pyramid scheme to supply living fuel to keep Rajaat locked away and the sorcerer-kings (and everyone else really) alive. If he gets out, game over.

That's how hardcore Dark Sun is.
Title: Re: Dark Sun Campaign
Post by: Seejo Crux on September 15, 2010, 01:50:51 PM
When Cthulhu calls, Dark Sun lets its answering machine talk to the bitch.
Title: Re: Dark Sun Campaign
Post by: Salkovich on September 15, 2010, 01:58:32 PM
In Dark Sun, you automatically start with 0 SAN.


That's how hardcore Dark Sun is.
Title: Re: Dark Sun Campaign
Post by: crash2455 on September 15, 2010, 04:46:27 PM
You don't level up in Dark Sun, you level down.

That's how hardcore Dark Sun is.

Totally sigged.
Title: Re: Dark Sun Campaign
Post by: beowuuf on September 15, 2010, 10:05:54 PM
When you get stabbed in Dark Sun, it's always with a weapon crafted from the bones of your old character


That's how hardcore Dark Sun is.

No love for this one? It seems so very true.
Title: Re: Dark Sun Campaign
Post by: clockworkjoe on September 15, 2010, 10:58:51 PM
Your backup PC kills your primary PC because your PC is the easiest experience points available.

That's how hardcore Dark Sun is.
Title: Re: Dark Sun Campaign
Post by: Ryo on September 15, 2010, 11:22:07 PM
In Dark Sun pcs aren't resurrected when they die, they become dinner for the party.
Title: Re: Dark Sun Campaign
Post by: Arje on September 16, 2010, 02:11:32 AM
In Dark Sun, PC wizards scavenge felled PC's bones for material components.

Thats how hardcore Dark Sun is.
Title: Re: Dark Sun Campaign
Post by: mathey on September 16, 2010, 03:30:56 AM
Its like Yakov Smirnov decided to comment on Robert E. Howard.
Title: Re: Dark Sun Campaign
Post by: iceemaker on September 16, 2010, 10:13:43 PM
I tried writing a Ross/Cody Slashfic. I really tried. Ross would speak in the Announcer Voice the entire time and Cody would simply say "Whoo!" (as in, the whoop at the beginning of every D&D game). Of course, he would say, "lol :3!" at the end. But, man. That was a test of my endurance, and I failed completely. So... I guess be grateful that I could not twist by considerab(ly average) writing skills to fulfill such a horrific task?
Title: Re: Dark Sun Campaign
Post by: Charlie72 on September 17, 2010, 10:18:38 AM
I tried writing a Ross/Cody Slashfic. I really tried. Ross would speak in the Announcer Voice the entire time and Cody would simply say "Whoo!" (as in, the whoop at the beginning of every D&D game). Of course, he would say, "lol :3!" at the end. But, man. That was a test of my endurance, and I failed completely. So... I guess be grateful that I could not twist by considerab(ly average) writing skills to fulfill such a horrific task?
Did you have Aaron looking through the keyhole at them and masterbating?
Title: Re: Dark Sun Campaign
Post by: rayner23 on September 17, 2010, 11:09:29 AM
I could write a hella good slash fanfic, but it's about us so that bothers me. oh well.
Title: Re: Dark Sun Campaign
Post by: Doc Brown on September 17, 2010, 11:55:16 AM
When Cthulhu calls, Dark Sun lets its answering machine talk to the bitch.

Dark Sun put Cthulu's call on hold for 20 minutes, forgot about it, then simply hung up after taking the other call.

.
Title: Re: Dark Sun Campaign
Post by: BeyondSandrock on September 17, 2010, 03:33:08 PM
Did you have Aaron looking through the keyhole at them and masterbating?

(http://brighsidelair.wdfiles.com/local--files/admin:manage/Laughing%20Owl.jpg)
Title: Re: Dark Sun Campaign
Post by: mathey on September 17, 2010, 06:54:37 PM
Listened to the whole AP podcast of the first two sessions finally; good stuff! Hearing the players actually worry over a combat scene was a nice change.

Aaron, having heard the bits I suppose you were worried over - don't sweat it. I think you just need to have more confidence and push your conviction in being a goody-two shoes. Sure, it'll probably get you killed, but it'll be dramatic and a fantastic way to go out. And, hey, maybe you can feed the halfling to the thi-kreen - for Justice!
Title: Re: Dark Sun Campaign
Post by: Doc Brown on September 18, 2010, 08:10:36 PM
There's nothing wrong with, as a logical being/character, saying "My convictions are clearly about to get me killed, I fear for my life and will now shut up about them." Fear affects even the most steadfast.
Title: Re: Dark Sun Campaign
Post by: Seejo Crux on September 20, 2010, 07:52:01 PM
So are there going to be sand-skinned grippli in RPPR's Dark Sun campaign? A Mul-esque hybrid race? Custom themes?
Title: Re: Dark Sun Campaign
Post by: clockworkjoe on September 20, 2010, 08:21:27 PM
chocobos
Title: Re: Dark Sun Campaign
Post by: Seejo Crux on September 20, 2010, 08:22:29 PM
Mutant desert Chocobo Bad-Asses with mohawks.
Title: Re: Dark Sun Campaign
Post by: crash2455 on September 20, 2010, 09:30:24 PM
Mutant desert Chocobo Bad-Asses with mohawks.

That reminds me of Nausicaa for some reason. . .

(http://img196.imageshack.us/img196/6646/choco4.png)

(http://img820.imageshack.us/img820/6264/chocok.png)
Title: Re: Dark Sun Campaign
Post by: Charlie72 on October 09, 2010, 02:14:36 AM
Hey, I just realized something.Ross said in the most recent episode that the went to a party while a plague was breaking out. Did this party take place in seven rooms, each themed after a different color?
Title: Re: Dark Sun Campaign
Post by: clockworkjoe on October 09, 2010, 02:29:12 AM
oh man

tonight's game?

so crazy

so amazing

And Aaron's character

oh man oh man

:D
Title: Re: Dark Sun Campaign
Post by: Salkovich on October 09, 2010, 08:43:21 PM
oh man

tonight's game?

so crazy

so amazing

And Aaron's character

oh man oh man

:D


DAMMIT Ross stop teasing us and post all the APs forever already!
Title: Re: Dark Sun Campaign
Post by: Maze on October 10, 2010, 10:27:11 AM
Man, what a dick. Post it.
Title: Re: Dark Sun Campaign
Post by: Seejo Crux on October 10, 2010, 12:27:10 PM
My guess is that either Tom's bug got fed up and ate Aaron's character, or Aaron's character snapped and ate Tom's bug.

Or Jason's halfling ate everyone and is now Fat Halfling, New King of Tyr.
Title: Re: Dark Sun Campaign
Post by: clockworkjoe on October 10, 2010, 12:29:10 PM
hahaha not even close

I'll give you a hint

I get to use the artifact rules
Title: Re: Dark Sun Campaign
Post by: Alexander on October 10, 2010, 03:48:29 PM
Was the artifact "angered" or "pleased"?
Title: Re: Dark Sun Campaign
Post by: clockworkjoe on October 10, 2010, 03:59:31 PM
it hasn't decided yet

there is a test underway

Title: Re: Dark Sun Campaign
Post by: Seejo Crux on October 10, 2010, 04:23:10 PM
it hasn't decided yet

there is a test underway



The Water Spirit lives in the artifact? How'd she get to Athas!? If she's anything like an Alien Intelligence or god in Rifts, then she'd have great difficulty since the world is not P.P.E. rich.
Title: Re: Dark Sun Campaign
Post by: clockworkjoe on October 10, 2010, 04:28:35 PM
lol no
Title: Re: Dark Sun Campaign
Post by: Salkovich on October 10, 2010, 07:25:42 PM
hahaha not even close

I'll give you a hint

I get to use the artifact rules


Ross did you fling Aaron's character into the depths of the universe?


Also is the artifact the box of pain?
Title: Re: Dark Sun Campaign
Post by: BeyondSandrock on October 10, 2010, 08:24:09 PM
Quote from: Salkovich

Ross did you fling Aaron's character into the depths of the universe?

Yes he did, and I'm coming back as this:

(http://brighsidelair.wdfiles.com/local--files/admin%3Amanage/TTGLResized.jpg)

Quote from: Salkovich
Also is the artifact the box of pain?

No, but I am screwed none-the-less.
Title: Re: Dark Sun Campaign
Post by: Charlie72 on October 10, 2010, 09:23:51 PM
Quote from: Salkovich

Ross did you fling Aaron's character into the depths of the universe?

Yes he did, and I'm coming back as this:

(http://brighsidelair.wdfiles.com/local--files/admin%3Amanage/TTGLResized.jpg)

But Aaron, there are no lawful good charaters in TTGL (except maybe Rossiu).
Title: Re: Dark Sun Campaign
Post by: BeyondSandrock on October 10, 2010, 10:10:15 PM
I didn't say I was necessarily coming back Lawful Good. (http://brighsidelair.wdfiles.com/local--files/admin%3Amanage/emot-kamina.gif)

In all seriousness, Ross has thrown me something of a curveball which will determine how I play my character in the remainder of the game.
Title: Re: Dark Sun Campaign
Post by: Charlie72 on October 10, 2010, 10:36:32 PM
I didn't say I was necessarily coming back Lawful Good. (http://brighsidelair.wdfiles.com/local--files/admin%3Amanage/emot-kamina.gif)

(http://i263.photobucket.com/albums/ii143/colmstead/12739348379.jpg)
Remember, though, know your limits. You don't want to cause Arcana Nemesis (again).
Title: Re: Dark Sun Campaign
Post by: BeyondSandrock on October 11, 2010, 02:59:13 AM
(http://i263.photobucket.com/albums/ii143/colmstead/12739348379.jpg)
Remember, though, know your limits. You don't want to cause Arcana Nemesis (again).

Just who the hell do you think I am!?!

(Sorry, last Gurren Lagann reference)
Title: Re: Dark Sun Campaign
Post by: Charlie72 on October 11, 2010, 03:23:24 AM

Just who the hell do you think I am!?!

(Sorry, last Gurren Lagann reference)
I bet Ross is looking at this and saying to him self "What is this, I don't even...."
Title: Re: Dark Sun Campaign
Post by: Salkovich on October 11, 2010, 03:49:08 AM
I bet Ross is looking at this and saying to him self "What is this, I don't even...."

Hell, I'm doing that right now.
Title: Re: Dark Sun Campaign
Post by: rayner23 on October 11, 2010, 09:13:27 AM
this thread became very flaming Aaronized.
Title: Re: Dark Sun Campaign
Post by: Charlie72 on October 11, 2010, 11:19:23 AM
this thread became very flaming Aaronized.
Come on, if this was an Aaronized thread, it would have Transformers and Doctor Who and Thundercats everywere.

The thread has become GARinzed. It's filled with how how we make the impossible possible with our gaint robot cars and use ZA POWER to unleash our love, our anger, and all of our sorrow to save our sister-girlfriend-mom-god clone (cause we fuck it up the first time.)

Remeber Aaron, when in dought, WWKD.
Title: Re: Dark Sun Campaign
Post by: Seejo Crux on October 11, 2010, 11:25:06 AM
I didn't say I was necessarily coming back Lawful Good. (http://brighsidelair.wdfiles.com/local--files/admin%3Amanage/emot-kamina.gif)

It doesn't count as Lawful Good unless you say what Law you're Gooding with. As far as I can tell, your character just hates evil - at least what he thinks is evil. Which makes him Neutral or Chaotic Good if anything.

I'm inclined to think that 'Lawful Good' in Dark Sun is an oxymoron since the bodies of Law are pretty much Sorceror-Kings who defile in the name of power. I guess the Veiled Alliance would be good and lawful in the classic sense.

Honestly, alignments are dumb. Allegiances are better. Fallout: New Vegas has the right idea with faction-based karma.
Title: Re: Dark Sun Campaign
Post by: iceemaker on October 11, 2010, 12:15:06 PM
And this is why I wait at least five years after an anime series is released before I begin watching it. Everybody fawning over the latest series really dissuades me from attempting to pursue it.

I suppose you could alter the definition of "Lawful Good" in a Dark Sun game to mean an individual that favors an ordered set of rules and regulations enforced by a governing body, but really. Even if all of the Sorcerer-Kings are overthrown, I seriously doubt Athasian society would ever be restructured into anything beyond a tribal system.
Title: Re: Dark Sun Campaign
Post by: Charlie72 on October 11, 2010, 12:18:14 PM

It doesn't count as Lawful Good unless you say what Law you're Gooding with. As far as I can tell, your character just hates evil - at least what he thinks is evil. Which makes him Neutral or Chaotic Good if anything.

I'm inclined to think that 'Lawful Good' in Dark Sun is an oxymoron since the bodies of Law are pretty much Sorceror-Kings who defile in the name of power. I guess the Veiled Alliance would be good and lawful in the classic sense.

Honestly, alignments are dumb. Allegiances are better. Fallout: New Vegas has the right idea with faction-based karma.
DnD has alignments because, at the end of the day, Pelor is Good, Orcus is Evil , and the Raven Queen doesn't give a fuck as long as you die on time. Though Dark Sun doesn't heve gods, I think they still have things of absolute evil.

Also, Lawful Good dosen't me "Local powers laws are always right".  A Lawful Good character would be nostalgic. The would remeber (past down through stories) that the world was not always so fucked up. They would try to bring that back, ever by working with in the system to change it, by going on a hopeless quest to restor the world, or by just having a code of honor. They would not steal food ,even if it was from a rich basterd. They not would kill a man in his sleep, even if he had cause great pain. Just because that was the way things used to be.
 
Of couse, it's more easy to throw so cool shade on and yell "RAW RAW, FIGHT DA POWA".
Title: Re: Dark Sun Campaign
Post by: crash2455 on October 11, 2010, 01:00:42 PM
I believe in 3rd ed, the definition of "Lawful" is that you follow a code.  For Good, it's typically the laws of man and for Evil it's something like "I don't kill women and children" or "I only steal money from the government."

Also (in b4 Ross)

THERE IS NO ROOM FOR ALIGNMENT DISCUSSION IN DARK SUN
THAT'S HOW HARDCORE DARK SUN IS
Title: Re: Dark Sun Campaign
Post by: Seejo Crux on October 11, 2010, 01:04:49 PM
Generally, D&D seems to follow the line of thinking that absolutes of Good and Evil can and do exist, so I guess it's possible to have a LG character anywhere, even if their own society considers them evil or lawless. So I have to concede on that.

I was tempted to say that history is so tightly restricted on Athas that nobody could be nostalgic about the better times, but I think the PHB and Campaign Setting make special concessions for that very thing. (Notably, PCs are always assumed to be literate even though most of Athas isn't.) So I have to admit that your so-called Nostalgic Hero can and would exist in Athas.

Plus, if a character belongs to a tribe, I guess they could be Lawful Good with respect to that tribe, even if that tribe's ideas on justice are far different from Pelor's. But again, I don't think D&D addresses such issues. Though I'm sure nerds will post in forums on the subject at great length.

Yes I know it's ironic, shut up.
Title: Re: Dark Sun Campaign
Post by: iceemaker on October 11, 2010, 01:35:48 PM
On Athas, the lawful good people will hold a trial before murdering you and tossing your body in the ditches. That's how hardcore Dark Sun is.
Title: Re: Dark Sun Campaign
Post by: clockworkjoe on October 11, 2010, 02:33:59 PM
Alignment is important in D&D because the backbone of the metaphysical makeup of the universe relies on Good and Evil - celestials, demons, undead, etc have Good or Evil woven into their very being to mention magic items like holy avengers.

The way I see it, very few mortals actually get to a point where their alignment actually matters - only the most extreme good or evil mortals register on the same scale with angels and demons. So, unless PCs go way overboard, I don't care. It can be a tool for role playing but it's not an arbitrary 'you must do this thing in this way'

Hell, our latest episode is ALL ABOUT THIS TOPIC AND MAYBE YOU GUYS SHOULD LISTEN TO IT

lol


anyway


there was an undead mastodon from the Green Age in the last episode. It was hardcore.
Title: Re: Dark Sun Campaign
Post by: Dom on October 11, 2010, 03:43:09 PM
I enjoyed Aaron trying to play a Lawful Good character in the Dark Sun games because of how hard it is to play him. In a world such as Athas where death comes easy and the real law comes from autocratic sorcerer-kings, those heroes that try to be good are easily overpowered by those that look to their own gains. Lawful Good stops being a character bringing a character to justice by legal means, but by what he feels to be right in his strict moral code. And so Lawful Good becomes even more ruthless than ever before.

Though rarely I use motivational posters, this one is very fitting:
(http://img100.imageshack.us/img100/112/caphl.jpg)
Title: Re: Dark Sun Campaign
Post by: Kroack on October 11, 2010, 07:34:26 PM
honestly, who listens to the RPPR episodes? I can't stand one of the hosts and other one is just dull.

 ;)
Title: Re: Dark Sun Campaign
Post by: Flawless P on October 11, 2010, 07:45:27 PM
honestly, who listens to the RPPR episodes? I can't stand one of the hosts and other one is just dull.

 ;)

LQTM....

In all seriousness though I think I listen the the RPPR episodes more than I do to any of the AP's. I like relistening to the old ones every once in a while to keep that advice fresh in my mind. I like the Grand Theft Apperatus of Kwalish episode, as well as Min Max Pain.

Plus the Bad Player still makes me laugh so hard I tear up a bit.
Title: Re: Dark Sun Campaign
Post by: clockworkjoe on October 11, 2010, 08:16:12 PM
honestly, who listens to the RPPR episodes? I can't stand one of the hosts and other one is just dull.

 ;)

(http://imgur.com/2Xn7M.jpg)
Title: Re: Dark Sun Campaign
Post by: Seejo Crux on October 11, 2010, 08:25:21 PM
Double-post woot.
Title: Re: Dark Sun Campaign
Post by: Seejo Crux on October 11, 2010, 08:27:15 PM
If anyone believes in lighting bodies on fire, it's Captain America.
Title: Re: Dark Sun Campaign
Post by: rayner23 on October 11, 2010, 10:11:51 PM
honestly, who listens to the RPPR episodes? I can't stand one of the hosts and other one is just dull.

 ;)

(http://imgur.com/2Xn7M.jpg)


I think I love Ross Payton more and more every day.
Title: Re: Dark Sun Campaign
Post by: Kroack on October 13, 2010, 08:37:00 PM
why? because he can find pictures on the internet?  :-\
Title: Re: Dark Sun Campaign
Post by: clockworkjoe on October 13, 2010, 08:54:57 PM
(http://imgur.com/xqIlF.jpg)
Title: Re: Dark Sun Campaign
Post by: rayner23 on October 13, 2010, 09:45:15 PM
why? because he can find pictures on the internet?  :-\

Yes.
Title: Re: Dark Sun Campaign
Post by: clockworkjoe on October 13, 2010, 09:54:06 PM
(http://imgur.com/sBnCb.jpg)
Title: Re: Dark Sun Campaign
Post by: clockworkjoe on October 14, 2010, 09:45:12 PM
Swffq gb hyh Qtgxygfbh
Nlv gnhyh ao o +3 crvyshcej

Hncghgkm: Ilv vftyeeaei gcbrj g +3 bwams uc nfd thtlnk tgd fkmnjh ralrw, isrljupksj lq xzw abhyh ao ijhl gl fsw.
Dibdxgkm: Ilv vftyeeaei gcbrj g +2 bwams uc vhlbaqqtbuwq.
Phese: Tbyslrggf zexi rhkmsn uimbq s winoiuk sfztk.
Hinkv: Soepp pivzp mkgwfn eewgr dffkx 10 bfc seltps xlsi s nacmc btliek.
Ikorogkm: Ppc bltpwtvziye kxinmwiis vue yffeemgdru lae ohtyis, vexeiupksj rq psfuzlgr.

Uqnkv pwpoj eoyx xuci n hyoxlgugp -1
Zaakv twvpj yo myv t pegwlf og msi tehuxqzbr  -1
Hhvrv twvpj yo inl tg a ehniugfbh mlficv -1 wsl dhhwzgr
Govse thrij kcsq tfkhxf -1

Opgpv uwvrj g lmiwl +1o10
Srrpu tkegvx 3 ci osjs vzsdmif sr tsosw wsric es nycksfxvi +1
Sjqii tkegvx oe grwml ss pqtsq +2 zv wiehvs xh lyiksfxvi +1
Sjqii qkaulgff q mikllwqxge sd xebpv. +2
Hnvfv zanhj sms ddsqws ez dmumcmg kg o sybglf azttrsz sccwkaig jfmg +2
Title: Re: Dark Sun Campaign
Post by: Salkovich on October 14, 2010, 09:54:59 PM
Swffq gb hyh Qtgxygfbh
Nlv gnhyh ao o +3 crvyshcej

Hncghgkm: Ilv vftyeeaei gcbrj g +3 bwams uc nfd thtlnk tgd fkmnjh ralrw, isrljupksj lq xzw abhyh ao ijhl gl fsw.
Dibdxgkm: Ilv vftyeeaei gcbrj g +2 bwams uc vhlbaqqtbuwq.
Phese: Tbyslrggf zexi rhkmsn uimbq s winoiuk sfztk.
Hinkv: Soepp pivzp mkgwfn eewgr dffkx 10 bfc seltps xlsi s nacmc btliek.
Ikorogkm: Ppc bltpwtvziye kxinmwiis vue yffeemgdru lae ohtyis, vexeiupksj rq psfuzlgr.

Uqnkv pwpoj eoyx xuci n hyoxlgugp -1
Zaakv twvpj yo myv t pegwlf og msi tehuxqzbr  -1
Hhvrv twvpj yo inl tg a ehniugfbh mlficv -1 wsl dhhwzgr
Govse thrij kcsq tfkhxf -1

Opgpv uwvrj g lmiwl +1o10
Srrpu tkegvx 3 ci osjs vzsdmif sr tsosw wsric es nycksfxvi +1
Sjqii tkegvx oe grwml ss pqtsq +2 zv wiehvs xh lyiksfxvi +1
Sjqii qkaulgff q mikllwqxge sd xebpv. +2
Hnvfv zanhj sms ddsqws ez dmumcmg kg o sybglf azttrsz sccwkaig jfmg +2


Sonofabitch, Seejo? Translation?
Title: Re: Dark Sun Campaign
Post by: beowuuf on October 15, 2010, 12:49:47 AM

He said:

Fjssd to ulu Dgtkltsou
Ayi taulu nb b +3 peilfuprw

Uaptutxz: Vyi isglrrnrv tpoew t +3 ojnzf hp asq gugyax gtq sxzawu enyej, vfeywhcxfw yd kmj noulu nb vwuy ty sfj.
Qvoqktxz: Vyi isglrrnrv tpoew t +2 ojnzf hp iuyonddgohjd.
Curfr: Golfyetts mrkv euxzfa hvzod f jvabvhx fsmgx.
Uvaxi: Fbrcc cvimc zxtjsa rrjte qssxk 10 osp frygcf kyfv f anpzp ogyvrx.
Vxbebtxz: Ccp oygcjgimvlr xkvazjvvf ihr lssrrztqeh ynr buglvf, irkrvhcxfw ed cfshmyte.

Hdaxi cjcbw rblk khpv a ulbkythtc -1
Mnnxi gjicw lb zli g crtjys bt zfv gruhkdmoe  -1
Uuiei gjicw lb vay gt n ruavhtsou zysvpi -1 jfy quujmte
Tbifr guevw xpfd gsxuks -1

Bctci hjiew t yzvjy +1b10
Feech gxrtik 3 pv bfwf imfqzvs fe gfbfj jfevp rf alpxfskiv +1
Fwdvv gxrtik br tejzy ff cdgfd +2 mi jvruif ku ylvxfskiv +1
Fwdvv dxnhytss d zvxyyjdktr fq kroci. +2
Uaisi mnauw fzf qqfdjf rm qzhzpzt xt b flotys nmggefm fppjxnvt wszt +2

He was using ROT13.  ;D
Title: Re: Dark Sun Campaign
Post by: crash2455 on October 15, 2010, 01:28:09 AM
Swffq gb hyh Qtgxygfbh
Nlv gnhyh ao o +3 crvyshcej

Hncghgkm: Ilv vftyeeaei gcbrj g +3 bwams uc nfd thtlnk tgd fkmnjh ralrw, isrljupksj lq xzw abhyh ao ijhl gl fsw.
Dibdxgkm: Ilv vftyeeaei gcbrj g +2 bwams uc vhlbaqqtbuwq.
Phese: Tbyslrggf zexi rhkmsn uimbq s winoiuk sfztk.
Hinkv: Soepp pivzp mkgwfn eewgr dffkx 10 bfc seltps xlsi s nacmc btliek.
Ikorogkm: Ppc bltpwtvziye kxinmwiis vue yffeemgdru lae ohtyis, vexeiupksj rq psfuzlgr.

Uqnkv pwpoj eoyx xuci n hyoxlgugp -1
Zaakv twvpj yo myv t pegwlf og msi tehuxqzbr  -1
Hhvrv twvpj yo inl tg a ehniugfbh mlficv -1 wsl dhhwzgr
Govse thrij kcsq tfkhxf -1

Opgpv uwvrj g lmiwl +1o10
Srrpu tkegvx 3 ci osjs vzsdmif sr tsosw wsric es nycksfxvi +1
Sjqii tkegvx oe grwml ss pqtsq +2 zv wiehvs xh lyiksfxvi +1
Sjqii qkaulgff q mikllwqxge sd xebpv. +2
Hnvfv zanhj sms ddsqws ez dmumcmg kg o sybglf azttrsz sccwkaig jfmg +2

Shit, I think we broke Ross.
Title: Re: Dark Sun Campaign
Post by: Seejo Crux on October 15, 2010, 09:34:51 AM
Seeing as the english language only has two single letter words ('a' and 'I'), and Ross' codes preserve capitalization, punctualization, and numbers, there seem to be several candidates for the letter 'a' ('g', 'n', 'a', 't', 'o'). This leads me to think that he's not using a simple substitution cipher as was the previous case.

And yet, several words repeat between lines, which makes it look like a substitution cipher still. ('ilv vftyeeaei', 'twvpj yo')

Very curious, Captain. And way more interesting than anything I might do at work today.
Title: Re: Dark Sun Campaign
Post by: Flawless P on October 15, 2010, 11:51:53 AM
Seeing as the english language only has two single letter words ('a' and 'I'), and Ross' codes preserve capitalization, punctualization, and numbers, there seem to be several candidates for the letter 'a' ('g', 'n', 'a', 't', 'o'). This leads me to think that he's not using a simple substitution cipher as was the previous case.

And yet, several words repeat between lines, which makes it look like a substitution cipher still. ('ilv vftyeeaei', 'twvpj yo')

Very curious, Captain. And way more interesting than anything I might do at work today.

I was thinking maybe he substituted letters on his own then ran it through a cypher to futher complicate things.
Title: Re: Dark Sun Campaign
Post by: beowuuf on October 15, 2010, 01:43:42 PM

If you look at the other thread you can see that certain anacryoyms were preserved (assuming Seejo's translation is correct, which seems likely as it looked about right.)
Title: Re: Dark Sun Campaign
Post by: clockworkjoe on October 15, 2010, 02:29:47 PM
Seeing as the english language only has two single letter words ('a' and 'I'), and Ross' codes preserve capitalization, punctualization, and numbers, there seem to be several candidates for the letter 'a' ('g', 'n', 'a', 't', 'o'). This leads me to think that he's not using a simple substitution cipher as was the previous case.

And yet, several words repeat between lines, which makes it look like a substitution cipher still. ('ilv vftyeeaei', 'twvpj yo')

Very curious, Captain. And way more interesting than anything I might do at work today.

I was thinking maybe he substituted letters on his own then ran it through a cypher to futher complicate things.

no. I did no such thing.
Title: Re: Dark Sun Campaign
Post by: rayner23 on October 15, 2010, 03:50:19 PM
Oh Dark Sun Campaign thread . . . I hate what you have become.
Title: Re: Dark Sun Campaign
Post by: clockworkjoe on October 15, 2010, 04:02:12 PM
the cipher is a message related to the current dark sun campaign :D
Title: Re: Dark Sun Campaign
Post by: Flawless P on October 15, 2010, 04:24:03 PM
Nqqm fwfm K ecp'v hkiwtg vjg ekrjgt qwv.

Jkpv?
Title: Re: Dark Sun Campaign
Post by: clockworkjoe on October 15, 2010, 04:27:26 PM
[spoiler]BOOS DUDS I CAN'T FIGURE THE CIPHER OUT HINT[/spoiler]

[spoiler]it's a type of Vigenere cipher[/spoiler]
Title: Re: Dark Sun Campaign
Post by: Flawless P on October 15, 2010, 04:32:34 PM
[spoiler]BOOS DUDS I CAN'T FIGURE THE CIPHER OUT HINT[/spoiler]

[spoiler]it's a type of Vigenere cipher[/spoiler]

It actually said Look Dude I Can't Figure THe Cipher Out

Hint?

Used a pretty simple shift cipher.

Thanks for the hint.
Title: Re: Dark Sun Campaign
Post by: Seejo Crux on October 15, 2010, 05:54:35 PM
the cipher is a message related to the current dark sun campaign :D

I think part of the poly-alphabetic key is 'sword'. That's as far as I got today. :(

(Can't wait to play Dark Sun over at Nerdbound someday.)
Title: Re: Dark Sun Campaign
Post by: clockworkjoe on October 15, 2010, 06:07:22 PM
Oh Dark Sun Campaign thread . . . I hate what you have become.

(http://i940.photobucket.com/albums/ad250/Mr_Heliotrope/argh.jpg)
Title: Re: Dark Sun Campaign
Post by: rayner23 on October 15, 2010, 11:33:18 PM
I was cranky earlier and for that I'm sorry. I'm behind on papers and grades and it's getting to me.


Good game tonight I still can't believe [spoiler]that one thing happened.[/spoiler]
Title: Re: Dark Sun Campaign
Post by: Setherick on October 16, 2010, 12:01:46 AM
I was cranky earlier and for that I'm sorry. I'm behind on papers and grades and it's getting to me.


Good game tonight I still can't believe [spoiler]that one thing happened.[/spoiler]

I remember having to catch up on grades every week. Now, I grade once a year.
Title: Re: Cryptography Thread
Post by: Kroack on October 17, 2010, 12:43:09 PM
ciphers have no place in dark sun. If you are not strong enough to protect what is yours and you have to revert to the use of puzzles, then you are weak.
Title: Re: Dark Sun Campaign
Post by: Seejo Crux on October 17, 2010, 01:03:19 PM
Here, have a theme song. As many layers as there are finnish melodeath bands.

http://www.youtube.com/watch?v=A-HHsRWwJNs
Title: Re: Cryptography Thread
Post by: crash2455 on October 17, 2010, 01:11:58 PM
ciphers have no place in dark sun. If you are not strong enough to protect what is yours and you have to revert to the use of puzzles, then you are weak.

To be fair, these were originally in the New World thread.  But yeah, Dark Sun is too hardcore for cryptography.
Title: Re: Dark Sun Campaign
Post by: clockworkjoe on October 24, 2010, 03:18:44 PM
here's the last message deciphered

It's Aaron's new sword

Sword of the Conqueror
The sword is a +3 longsword

Property: The character gains a +3 bonus to all attack and damage rolls, regardless if the sword is used or not.
Property: The character gains a +2 bonus to intimidation.
Power: Encounter free action spend a healing surge.
Power: Daily minor action close burst 10 all allies make a basic attack.
Property: All intelligent creatures can understand the bearer, regardless of language. 

Concordance 0 uh oh: Shit goes down
Concordance 1-4 displeased: The character takes a -2 penalty to all skill checks other than intimidation.
Concordance 5-11 normal: The weapon functions as normal.
Concordance 12-15 satisfied:  The character gains +2 to all defenses. 
Concordance 16-20 pleased Power: Encounter standard action range 20 Cha vs. Will: dominate an enemy. Save ends.

Score
Owner backs down from a challenge -1
Owner fails to end a battle on the frontline  -1
Owner fails to act as a conqueror should -1 per session
Owner flees from battle -1

Owner gains a level +1d10
Owner forces 3 or more enemies of lower level to surrender +1
Owner forces an enemy of level +2 or better to surrender +1
Owner conquers a settlement or tribe. +2
Owner leads his allies to victory in a battle against superior foes +2

Title: Re: Dark Sun Campaign
Post by: Charlie72 on October 24, 2010, 09:20:41 PM
here's the last message deciphered

It's Aaron's new sword

Sword of the Conqueror
The sword is a +3 longsword

Property: The character gains a +3 bonus to all attack and damage rolls, regardless if the sword is used or not.
Property: The character gains a +2 bonus to intimidation.
Power: Encounter free action spend a healing surge.
Power: Daily minor action close burst 10 all allies make a basic attack.
Property: All intelligent creatures can understand the bearer, regardless of language. 

Concordance 0 uh oh: Shit goes down
Concordance 1-4 displeased: The character takes a -2 penalty to all skill checks other than intimidation.
Concordance 5-11 normal: The weapon functions as normal.
Concordance 12-15 satisfied:  The character gains +2 to all defenses. 
Concordance 16-20 pleased Power: Encounter standard action range 20 Cha vs. Will: dominate an enemy. Save ends.

Score
Owner backs down from a challenge -1
Owner fails to end a battle on the frontline  -1
Owner fails to act as a conqueror should -1 per session
Owner flees from battle -1

Owner gains a level +1d10
Owner forces 3 or more enemies of lower level to surrender +1
Owner forces an enemy of level +2 or better to surrender +1
Owner conquers a settlement or tribe. +2
Owner leads his allies to victory in a battle against superior foes +2


I imagine it looks like Exor from Super Mario RPG with a pair of Kamina shade on (or maybe Harry Ord bug glasses.)
Title: Re: Dark Sun Campaign
Post by: Seejo Crux on October 24, 2010, 09:29:21 PM
Wouldn't an artifact defile the crap out of Athas just by existing? Or are artifacts too cool for that?
Title: Re: Dark Sun Campaign
Post by: clockworkjoe on October 24, 2010, 11:05:42 PM
Wouldn't an artifact defile the crap out of Athas just by existing? Or are artifacts too cool for that?

Too cool for school
Title: Re: Dark Sun Campaign
Post by: BeyondSandrock on October 24, 2010, 11:07:53 PM
Wouldn't an artifact defile the crap out of Athas just by existing? Or are artifacts too cool for that?

Too cool for school Aaron.


Fixed that for you. (Seriously, I'm still debating on what to do with the sword's will vs my own).
Title: Re: Dark Sun Campaign
Post by: Seejo Crux on October 25, 2010, 09:28:52 AM
Fixed that for you. (Seriously, I'm still debating on what to do with the sword's will vs my own).

I think the sword is still debating on what to do with you, but when it decides, it'll be Good Night Irene. My advice is to "let" the halfling steal it from you and smile when he does.

Wait, that already happened. Damn.
Title: Re: Dark Sun Campaign
Post by: Setherick on October 25, 2010, 10:45:57 AM
Wouldn't an artifact defile the crap out of Athas just by existing? Or are artifacts too cool for that?

Too cool for school Aaron.


Fixed that for you. (Seriously, I'm still debating on what to do with the sword's will vs my own).

I'd be more worried about not pissing the sword off.
Title: Re: Dark Sun Campaign
Post by: BeyondSandrock on October 25, 2010, 03:43:33 PM
Fixed that for you. (Seriously, I'm still debating on what to do with the sword's will vs my own).

I think the sword is still debating on what to do with you, but when it decides, it'll be Good Night Irene. My advice is to "let" the halfling steal it from you and smile when he does.

Wait, that already happened. Damn.

Actually, when Jason suggested taking the sword for his own, Ross answered [spoiler]"The sword has standards".[/spoiler]