1
RPGs / Re: Suggestions for a 1 on 1 game.
« on: February 01, 2010, 10:19:43 PM »
In the last few months I've become a 1-on-1 exclusive gamer. It started with running a Necessary Evil campaign in Savage Worlds. The group broke up but one player, a good friend of mine who became attached to her character, wanted to keep playing, so we did. We found the new playstyle to be very personal (it helps to be very close friends). It allows her to hog the spotlight and do all the character development she wanted but was never able to do before because it would have stolen the spotlight from the other characters. It's great for ego because she gets to the be center of the game universe. Everything she does will have an effect on the world, and everything that happens in the world will in turn affect her in some way.
We had so much fun with developing her character's place in the world that she decided to be a GM for me in a one-on-one game of Savage World's Burroughs-inspired Mars setting. It's a pulp world full of larger-than-life characters. I can play a shirtless, Kirk-style captain without any other players complaining about having to play lesser roles in the story.
In any setting and with any rule set you can have a fun, personal adventure. They're far more common in fiction than stories about equally-powerful and important parties of adventurers.
We had so much fun with developing her character's place in the world that she decided to be a GM for me in a one-on-one game of Savage World's Burroughs-inspired Mars setting. It's a pulp world full of larger-than-life characters. I can play a shirtless, Kirk-style captain without any other players complaining about having to play lesser roles in the story.
In any setting and with any rule set you can have a fun, personal adventure. They're far more common in fiction than stories about equally-powerful and important parties of adventurers.