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RPGs / Re: Mini-Games within your Game
« on: July 17, 2011, 03:29:32 PM »
Back in the 3.5 era of D&D I was part of an all-Rogue game set (usually) in a pretty open-ended sandbox city. Frequently the GM would temp us away from the main plot by offering chances to 'grind' XP in the gladiatorial arena, GP by doing what rogues do, or to dedicate our time to the Thieves guild & train for a new bonus feat.
Meanwhile the main plot was still 'progressing' weither we were active or not - leading to some suddenly and surprising turns of events. Though it pissed us off at the time, I've come to appreciate the inherent choice of the party - personal glory vs duty to (story).
Meanwhile the main plot was still 'progressing' weither we were active or not - leading to some suddenly and surprising turns of events. Though it pissed us off at the time, I've come to appreciate the inherent choice of the party - personal glory vs duty to (story).