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Messages - Ryo

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1
RPGs / Re: "Real" D&D Alignments
« on: September 30, 2013, 03:34:46 PM »
I always found it strange that Druids were True Neutral.

2
General Chaos / Re: Steam Summer Sale/Trading Cards
« on: July 14, 2013, 08:29:50 PM »
I have most of the dlcs for borderlands (thanks to the special sale), but I heard Krieg is a little management heavy.  I was going to get Dark Souls, but I wish I would have gotten it when it was 6$. Any good pc controllers for DS?

3
General Chaos / Re: Disney poised to take over the world.
« on: January 14, 2013, 09:22:43 PM »
7 Samurai? Its not that I don't like it or The Magnificent Seven, but its not my idea of a Star Wars film. 

What are the bandits going to be Sith?

4
General Chaos / Re: Thoughts on Smartphones/Tablets
« on: October 16, 2012, 09:36:09 AM »
If you are going to do a lot of reading, tablets are great. The bigger screen is very nice, but the cost is carrying the thing around. A smartphone fits in your pocket, but I find browsing, tweeting to be a little annoying on it.

I guess I would get the phone first, since it can do email, calender, etc. Its mobile and its a phone, so you'll get some use out of it.

5
General Chaos / Re: Zombie Survival and Risk Analysis Quiz!
« on: October 07, 2012, 07:45:04 PM »
Planner
Violence isn't always the answer. Organization and planning for the long term are your strengths. You can get the supplies and shelter you need to survive the crisis. Let someone else kill the zombies. Most of the time that works. Most of the time.

6
Role Playing Public Radio Podcast / Re: D&D Next
« on: June 30, 2012, 10:00:04 PM »
I was hoping "Combat Maneuvers" would be more than trip, sunder and disarm. I don't want a game where wizards are the stars and every other class is support. At this point it seems like wizards will have a ton of options, dps, buffs, control, debuffs and the fighter has..trip?

What was the point of WotC even showing this?  What class is going to take a -5 or -10 to try one of these maneuvers?

7
General Chaos / Re: DayZ
« on: June 30, 2012, 09:50:27 PM »
http://slashreroll.com/2012/06/12/dayz-hard-lessons-learned-while-surviving-a-zombie-apocalypse/
<a href="" target="_blank" class="aeva_link bbc_link new_win"></a>


map:
http://teamfackin.com/moocow/dayz/map/

8
Role Playing Public Radio Podcast / Re: D&D Next
« on: June 29, 2012, 10:02:37 AM »
So a fighter can get a bonus to damage or a knockdown without a to-hit penalty. Well that sure makes them on even footing with wizards.

9
Role Playing Public Radio Podcast / Re: D&D Next
« on: June 03, 2012, 09:17:34 PM »
Background & Theme and advantage/disadvantage are the best thing to comes out of 5e.

Sure the fighter is great now, but when the cleric and cast some long buffs that raise his to-hit, hp, saves, plus cast spells like heal and blade barrier. When the wizard is fireballing rooms, stoneskin, etc. The fighter isn't going to seem so powerful. Even in the adventure the fighter would easily start having problems with disadvantages. My fighter missed a few times of taking the lower dice.

I don't mind only being good at doing damage, but when the cast classes and do that and everything else. Higher levels fighters...What's the point?

10
Role Playing Public Radio Podcast / Re: D&D Next
« on: May 30, 2012, 10:48:05 PM »
But aren't they getting a lot of bad PR?

11
Role Playing Public Radio Podcast / Re: D&D Next
« on: May 30, 2012, 05:19:13 PM »
Is it two-years off from release? It seems strange they would have public play testing so early.

12
Role Playing Public Radio Podcast / Re: D&D Next
« on: May 29, 2012, 08:06:55 AM »
It means going forward 4e doesn't exist anymore and never exist. Like Highlander 2. It means if you like 4e, Wizards doesn't want/need you as their customer.

After having played DNext I can say it feel like the team exist to support the Wizard. The Tank Cleric's (why wasn't it a fighter?) best move to to guard the wizard while using dodge. This means the player has nothing to do round after round.

Also the length the game goes to to distance itself from 4e is ridiculous. I can easily hate the game for no other reason than this, but it gives many other options for hating.

13
Role Playing Public Radio Podcast / Re: D&D Next
« on: May 27, 2012, 09:43:11 AM »
As much as I dislike D&DRetro (and I do), the game is made to be modular, so there is suppose to be plug-ins for the fighter so he has more options.

Overall D&Dnext sucks a$$. Everything bad about D&D is back (really). You name something you hated about 1 - 3.5 eds and chances are its in there.

Assuming no big turn around, I will be disappointed and a little shocked if this game isn't an epic fail at launch or soon after (when people realize what they bought).

If you like pathfinder. There isn't a good reason to change. You can just bring over some of the ideas of DNext, why spend money on what you all ready have.

If you liked 4e... Well your game just went under the bus. There aren't enough of you to matter so blame yourselves for this change (Wizard loves screwing its fans I guess). "Two birds in the bush is worth more than one in the hand".

Everyone that's left.... This is the game for you!!! There must be more of you than the other two groups, otherwise this would be a huge blunder on Wizard's part.

14
Role Playing Public Radio Podcast / Re: Episode 72: World of Darkness
« on: April 08, 2012, 09:23:49 AM »
I don't disagree with that, but having a good grasp of the basic game might make understanding mage easier.

15
Role Playing Public Radio Podcast / Re: Episode 72: World of Darkness
« on: April 07, 2012, 09:45:15 PM »
I am not sure Mage is the best WoD game to start new players in. Vamp is good if you want a lot of rp. Changeling is not hard to pick up (if you don't get into Pledges right away).

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