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Messages - gaigaia

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You probably have already heard about the indie rpg Apocalypse World and it's hacks. But, if you didn't, I would like to say a few words about it: Apocalypse World is a narrativist rpg with some similitarities with old school rpg and has it's main system based on a series of moves that are, at the same time, a very unusual mechanic and interesting one.

But what I would like to say is: why don't you guys try playing the Monsterhearts hack? It's a rpg game that emulates teen melodrama, where you play as teenagers monsters in highschool. The game can be extremely dramatic and over the top. And it also can be funny as hell. I think it would be very amusing hearing you guys do it. Also, if Cody is still playing with you (I don't recall hearing from him for a long time, but I might just have overlooked it), I think it would be one of the most amazing APs you could do.

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Role Playing Public Radio Podcast / Re: Indies rpgs for podcasts
« on: August 16, 2011, 02:40:30 PM »
I'm aware of all of these systems but the main limiting factor here I think is the amount of games I have recorded versus the the podcast posting cycle. The rapid posting experiment (4 GURPS sessions in a week) has shown that the download numbers aren't nearly as good when I post games more rapidly - also the GURPS games aren't getting as nearly as many comments as normal games do. 

I have recorded a game of Old School Hack run by the game's creator at Gencon this year. I will post that next. I have recorded a few sessions of Dogs in the Vineyard but I don't know when I'll post them. I'll probably put them in the next preview ransom batch though.

Maybe the problem is GURPS itself. I'm not a huge GURPS fan myself and I'm still listening at the 1st post. This could be one of the reasons why not many people downloaded it yet. But with the indie games, I just thought that it would be very alluring seeing those. I think people would be curious about it.

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Role Playing Public Radio Podcast / Indies rpgs for podcasts
« on: August 16, 2011, 10:39:53 AM »
Hello RPPR crew. I'm here to ask if it is in your plans to try some indie rpgs and recommend some titles I think would be very interesting.

For the possibility of podcasting some of them, I very much liked the don't rest your head session. I imagine that this liking is restricted not only to myself, and other viewers would find this idea very amusing. So, I would like to present some titles that I think are the most innovative, fun or geniously well built systems. I would like to hear your opinions and plans on the comments, if possible.

Tittles:

. Dogs in the vinyard: A setting with a very heavy religious tone, but with a even more innovative system of task resolution. Very, very unique.

. The Questing Beast: Using a variation of the system "The Pool", Questing Beast is a rpg of anthropomorphic animals in the king's arthur fantasy era.

. 3:16 - Carnage among the stars: You've hinted in your podcasts that you know this. I thin its an amazing setting with a very distinct resolution of combat. A short series of sessions would make an interesting event.

. Trollbabes: From the same writter of sorcerer, Trollbabes has one of the best narrativist system I've ever seen. In fact, on par with Apocalypse World, this is one of the best rpgs I've ever seen.

. Sorcerer: A very intense rpg setting with a very unique view in angels and demons and sex. This book is almost as a rpg lesson, and his expansions are one of the most well written I've ever read.

. Conspiracy X (old system): I dont know if you can find it in its old system (now it uses the Unisystem, same as All flesh must be eaten and Angel), but the setting is amazing and has a very unique vision on the Grey, Attlanteans and Saurians. A must read if you loved Gumshoe - Fear Itself and Esoterrorists.

. StickGuy and Risus: Both systems are overly simple and funny. Maybe for spinnofs, but I think you could make a very funny session with those two. Or maybe try something different and use them for serious rpgs.

. Cthulhu Dark: A very simple and straighforward investigative system. Centers around narrativism. Even if you dont podcast it, you, as a cthulhu fan, should read it. Its free and 5 pages long. http://www.thievesoftime.com/news/cthulhu-dark/

. Bad Attitudes: A rpg about movie action flicks, where your central atribute is Atittude. Funny, intense, amazing. Its very alike Wushu, and its free: http://berinkinsman.wordpress.com/2011/02/22/bad-attitudes-free-rpg/

. Apocalypse World: This might be the best story-driven rpg I've ever seen. The setting is, although cliche, perfect. The system is simple, and yet complete. The book is very confusing and very poorly put together. Nevertheless, this is a way of looking at rpg very different from all the mainstream focus.

Out of these, I would like to point specially Sorcerer, Trollbabes and Apocalypse world, specially the last one. Those 3 rpgs changed my view of 17 years playing this lovely hobbie of mine. Although I grew up on D&D and AD&D, those 3 really are something.

So...I would like to hear from you, viewers and crew. Until them, see ya'll


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Role Playing Public Radio Podcast / Armada Skill Challenge Fight
« on: June 24, 2011, 09:29:00 AM »
First, I would like to say that I enjoyed the combat resolution very much and would like to add a question: What was the AD&D book which had simillar points that Ross said was pivotal in inspiring him? I'm very curious, specially since it's a ilithid's fortress invasion.

Please, which book was it?

Also, I really think that combat could be resolved by just skill challenges. It would make the game a lot better, in my opinion. Anyway, I just dislike fights that takes 2 hours of rambling game statistics.

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