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RPGs / Re: The Shadows of Eseren
« on: July 02, 2012, 12:13:09 PM »Teleportation wouldn't be a problem, those things exist in the Witcher but they more often function as plot devices; players don't get access to "high magic".
What I'm most focused on would be the lethality; how gritty the combat and damage systems feel. There are two systems I've considered using: the World of Darkness and Song of Ice and Fire. World of Darkness has a very generalized system of damage. Song of Ice and Fire has an abstracted system where details about the kind of damage can easily be filled in. What I'm curious about with Shadows is, if my character is hurt, do I feel where and does it feel like I'm hurt?
Combat is rather deadly, with a condition track for damage taken and successive penalties. The rules don't incorporate hit locations, but that does keep things smoother and less complicated. You get 19 spots on the condition track before incapacitation, and damage is the difference between the attacker's skill roll and the defenders skill roll, plus damage bonus from the weapon, minus armor.