1
RPGs / Re: I am a horrible monster because I didn't let a player control another PC
« on: April 07, 2010, 11:39:00 PM »I haven't insulted him - that's Cody and he speaks for himself.
Insulted? No, I suppose not. I didn't say you insulted him. I said you treated him badly. Using your podcast as a bully pulpit, to pile-on someone who has no chance to defend himself or his viewpoint, is treating someone badly. You could have had him on the show. You could have found someone who holds the same view. You didn't.
You have insulted me with your passive-aggressive comments about how I lack maturity and how I'm not a good gamer because I haven't encountered this dilemma before.
I fail to see what's passive-aggressive about it. I take issue with what you did, to the extent that I felt the need to say so. How is that passive-aggressive?
I don't know what kind of maturity you have as a person. I know that the podcast episode you put out was very low, and that what you did there was incredibly immature--something I probably would not have remarked upon, had Cody not made a point of emphasizing your "maturity."
You may be a very good gamer, but evidently not a very broad gamer, since you've never encountered a very common approach to gaming before.
And I'd like to hear about how players can use social skills to take control away of their PC from other players is very wide spread. What games specifically allow that in their written rules?
Taking control of other players is not widespread, but then, that's not what's at issue here, either. That's just a bit of overblown rhetoric you keep falling back on to avoid dealing with the actual issue. The actual issue is to what degree the player is separate from the character, and to what degree the traits of the character you created should influence discussions between players. I can respect differing opinions on that question, and had you decided to put out an episode exploring that question and you held to all the same opinions you have now, but provided an opportunity for Aron or anyone sharing Aron's opinion to defend that viewpoint, I would have enjoyed the show. But you didn't do that. You got your friends together and gave this guy a public dressing-down in a format hand-picked to deny him any opportunity to defend himself. You didn't even address his actual viewpoint; instead, you set up straw-men like "using social skills to take control away of their PC from other players". That is shameful.
I have no interest in trolling or being "passive-aggressive" or anything like that. Frankly, it's taken me only a few posts to see that the tenor of this forum is not one where I'm well-suited at all. But what you did with this podcast was shameful, and it needed to be said.
EDIT: I suppose I never quite answered your (somewhat loaded) question there, so I'll refer you again to the titles I mentioned before. Burning Wheel's Duel of Wits mechanic is very much in this vein, as is the Argument conflict in Mouse Guard, which is derived from that. Dogs in the Vineyard has argument mechanics that work just like its gun-slinging mechanics. I've seen Primetime Adventures' mechanics used for arguments to good effect on many occasions.