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RPGs / Re: Game Fodder / Story Fodder
« on: January 25, 2014, 10:04:01 AM »
Frozen trees in the snow: http://www.wired.co.uk/news/wired-aperture/2012-08/aperture-1-august
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It sure is a good thing that strange, lost geographical features don't resurface, and unleash great evil upon the world in real life.
Oh wait.
Nothing horrible will result from this! Nothing at all... #wtfJapan
http://mobile.reuters.com/article/idUSBRE9BT00520131230?feedType=RSS&irpc=932
Lighter, stronger ropes mean the main limiting factor in constructing higher skyscrapers would become the cost, says Antony Wood, an architect at the Illinois Institute of Technology, in Chicago. Dr Wood is also executive director of the Council on Tall Buildings and Urban Habitat, which, among other things, lists the official heights of skyscrapers. At present the tallest is the Burj Khalifa in Dubai, which was completed in 2010 and, at 828 metres, shot past the previous record-holder, the 508-metre Taipei 101 tower. The Mecca Royal Clock Tower in Saudi Arabia, completed in 2012, is now, at 601 metres, the second-tallest. The Freedom Tower in lower Manhattan, built near the site of the World Trade Centre’s twin towers (417 metres and 415 metres) that were destroyed by al-Qaeda in 2001, had its spire added in May to reach 541 metres. But work has now started on the Kingdom Tower in Jeddah, Saudi Arabia. Its exact proposed height is still a secret, but it will be at least a kilometre.
With a big enough budget it would, says Dr Wood, now be possible to build a mile-high (1,600-metre) skyscraper. Even with carbon-fibre ropes few of such a building’s lifts would go all the way from the entrance lobby to the observation deck. Most would debouch into intermediate sky lobbies, where passengers could change lifts (not least because a mile-high lift which seemed to stop on every other floor would not be popular; it would be unutterably tedious and might force the poor souls on board to make eye contact).
So I absolutely love the concept and background of this campaign, a few questions though.
Why the decision to use the Iron Heroes rules, and I suppose this follow up could serve for a topic on your podcast, what makes you want to try certain systems?
The description and some of your mechanics are incredibly similar to one of my personal favorite games L5R, and with some tweaking I could see all the PCs as ronin thrust into similar scenarios having to follow various armies into war with foreign lands, each member trying to comete for specific markets.
Any chance of you coming to an east coast con to run a game...please?
I ran an Iron Heroes campaign way back in 2005 that was incredibly fun for everyone involved. Since then, I wanted to run one more IH campaign.
I should try to to go the east coast again. Once Base Raiders is out, I'll look at my options. Ah, the life of a freelancer - it's all feast or famine
If the adventure features a whale I demand it also features a bowl of petunias
It will definitely feature space whales
Better not... I was told to stop people before they space whale tail again!