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Messages - Nottinghamlife

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1
RPGs / Re: Nottingham Life Rpg
« on: May 26, 2010, 04:41:50 PM »
I will have a fixed version of the character creation part to make your character less random and more choice based.
For those that would like to play test please visit tinyurl.com/nottinghamlife or nottinghamlife.x10hosting.com

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RPGs / Re: Nottingham Life Rpg
« on: May 24, 2010, 06:40:41 PM »
Ok,but be sure to get the latest version of 2.1 because recently i fixed up a lot of errors.

3
RPGs / D20 Dice buy online?
« on: May 20, 2010, 08:34:58 PM »
I am looking for a inexpensive place online to buy a surplus of 20 sided dice.
If you could give me a link that would be great!

4
RPGs / Re: Nottingham Life Rpg
« on: May 19, 2010, 10:22:48 PM »
Updated core rule book and play sheet. and added a sample session using old notes.
For those how plan on play testing I can maybe get a map up along with armor and weapon sheets.
If you could tell me when you plan on play testing that would be great.

5
RPGs / Re: Nottingham Life Rpg
« on: May 19, 2010, 06:47:09 PM »
Updated both character sheets.

6
RPGs / Re: Looking for a system/supplement
« on: May 18, 2010, 07:48:20 PM »
Hey if your looking for a new system>>>>>
Try my new system which you can download here: https://docs.google.com/leaf?id=0ByYjrjEoa2EkMjk4Y2UzNWQtODkyOC00NWVkLTlkZmEtOWJhYjJlZjQ1NTNl&sort=name&layout=list&num=50,
It may not be modern, but it may give you some ideas.

7
RPGs / Re: Nottingham Life Rpg
« on: May 18, 2010, 07:04:11 PM »
Yes I have realized that it is a lot harder to play with only 6 sided dice
 but it makes the game more easily spread and played,
since my original audience that i made this game for had not had any gaming experience. In fact we got together and played only this game and I have never bought a book and neither have they.
However i do own The hero system 5th edition revised.   

8
RPGs / Re: Nottingham Life Rpg
« on: May 18, 2010, 04:02:09 PM »
At this point i am working on weapons, maps, and sessions.
I appreciate your advice but i need to set my priorities.

Also I am desperately trying to change the game mechanics to be playable with similar odd without 20 sided dice.
I want to make the game only require 6 sided dices.

9
RPGs / Re: Nottingham Life Rpg
« on: May 18, 2010, 07:25:03 AM »
Ok, make sure you have the newest version of it. but i will check it out.

 The core rule book? which book has a lot of errors?

10
RPGs / Re: Nottingham Life Rpg
« on: May 17, 2010, 07:57:15 PM »
2.0 is out with skill and character sheets!
download here: https://docs.google.com/leaf?id=0ByYjrjEoa2EkMjk4Y2UzNWQtODkyOC00NWVkLTlkZmEtOWJhYjJlZjQ1NTNl&hl=en
The people with the pre-release please re download this copy to read thanks!

11
RPGs / Re: Nottingham Life Rpg
« on: May 16, 2010, 05:34:58 PM »
That would be great, ill send you a PM with a download link, i plan to use google docs to post updates., do you have any other suggestions for free hosting of downloadable documents?

Anyway, if you could do a session it would be amazing. I plan to release typed versions of sessions (mini campaigns) i have run in the past for download along with other blank sheets for GM's to hand out.

Also i am looking for a major website that could host me or provide me with a real link, like rppr.com/nottinghamlife (I can Dream). If anyone has any suggestions let me know.

Thanks!

12
RPGs / Nottingham Life Rpg
« on: May 16, 2010, 04:19:44 PM »
I have been working on an RPG based on Robin Hood for about 1 year now and I finally have finished version 2.0.
You can check out my website www.tinyurl.com/nottinghamlife.
You can also email me @ nottinghamliferpg@gmail.com.
I would love some bug and play testers. If anyone could look over the game and find errors or balance issues that would be great.
I have been listening to RPPR for about a year and i love the topics since i GM my own game with some friends.
I will alert anyone interested when 2.0 is released, all i have left is the glossary.
The core rules book will only be about 17 pages. One of the focuses of the game is the flexibility. It lets the GM decide many things that a complicated dice roll might solve in other games.

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