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RPGs / Re: Starting Out: Wild Talents
« on: August 10, 2011, 10:57:22 AM »
Thanks Tad. I picked up Nerdbound's take on the system a while ago, and have seriously thought about adopting Neil's 'No Hard Dice for attack powers' house rule.
Since WT is very open with it's possible brokenness (IE the stop the sun power and the 10HD for invincibility entry) it would seem that the system is open for house rules.
Any noteworthy house rules for the system?
Also, since I'm a lurker... I wanted to say that Tad's APs of Deathwatch and Rogue Trader are awesome sauce.
Since WT is very open with it's possible brokenness (IE the stop the sun power and the 10HD for invincibility entry) it would seem that the system is open for house rules.
Any noteworthy house rules for the system?
Also, since I'm a lurker... I wanted to say that Tad's APs of Deathwatch and Rogue Trader are awesome sauce.