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Role Playing Public Radio Podcast / Re: Red Markets Alpha Playtest
« on: August 15, 2015, 02:54:10 PM »
I think I'm a little late to the party, catching up on RPPR episodes now that I'm commuting again, I would like to give the playtest a go if that's still going on. I've been really interested in the ideas behind Red Markets and have talked over with some of my players about it and they seem intrigued. I'm in the process of finding some new players here in the Portland area but I just took a a job at an IT place so I think my seats will probably fill up pretty soon.
What I would do with the rules is go over them myself first and then present them to my players. If I can close the sale with them we'll do a one-off to familiarize ourselves with the nuts and bolts. From there I'll have them make characters and we'll do a multiple session game and give the tires a good kick and other mechanical analogies. For Caleb's sake I'll be doing rather a lot of note taking and record our sessions. I've got a decent setup for that so the audio quality won't suck balls. I'll record an after-session analysis with everyone to get their thoughts about the way the game went. Unless they just argue like idiots. I'll load up Audacity and cut the BS out ahead of time. I have a feeling Caleb has better things to do than to listen to nerds he doesn't know bitch at each other about dumb crap in and out of character. So if I can't get everyone off their cellphones for longer than five minutes I'll just hand in notes.
I don't really have any character or enclave concepts to post at this time. I've been purposefully avoiding that thought exercise with the idea that I'm going to be the one running the game and I'll let my players do that. I want to keep my own expectations a blank slate so they can take the reins on that and I don't want my stupid ego getting in the way. Good luck with the writing and looking forward to backing the Kickstarter.
What I would do with the rules is go over them myself first and then present them to my players. If I can close the sale with them we'll do a one-off to familiarize ourselves with the nuts and bolts. From there I'll have them make characters and we'll do a multiple session game and give the tires a good kick and other mechanical analogies. For Caleb's sake I'll be doing rather a lot of note taking and record our sessions. I've got a decent setup for that so the audio quality won't suck balls. I'll record an after-session analysis with everyone to get their thoughts about the way the game went. Unless they just argue like idiots. I'll load up Audacity and cut the BS out ahead of time. I have a feeling Caleb has better things to do than to listen to nerds he doesn't know bitch at each other about dumb crap in and out of character. So if I can't get everyone off their cellphones for longer than five minutes I'll just hand in notes.
I don't really have any character or enclave concepts to post at this time. I've been purposefully avoiding that thought exercise with the idea that I'm going to be the one running the game and I'll let my players do that. I want to keep my own expectations a blank slate so they can take the reins on that and I don't want my stupid ego getting in the way. Good luck with the writing and looking forward to backing the Kickstarter.