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RPGs / Re: Plot nodes and such
« on: January 24, 2013, 11:17:06 AM »
Cool, thanks, I w >:(ill check that out!
That second paragraph really hits the nail on the head. I want a way that characters can sort of introduce plot threads or even just contacts that I can then weave into the narrative. That's how I understand technoir works, also.
That second paragraph really hits the nail on the head. I want a way that characters can sort of introduce plot threads or even just contacts that I can then weave into the narrative. That's how I understand technoir works, also.