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Role Playing Public Radio Podcast / Horror
« on: April 09, 2013, 08:38:17 PM »
I'll start with my usual honesty: RPPR CoC games don't scare me.
That's no direct diss on Ross, Caleb, & crew - but, I didn't see the true horror as it crept towards the heroes.
I got into a debate with a player in my offline games about what Horror is. He thought certain Horror movies were Action films.
Like "Predator". Clearly, it's a Horror film (I said) & touched off a war. But, it is Horror;
1. A small group is required to investigate an entirely new terrain.
2. The group, or most of them, consider the investigation "routine" (begin PC Gloat).
3. Things go well, but unknown to the PCs, there's something else going on (bodies hanging from trees, Infrared stalking, ect.)
4. Once the investigation is done, the PCs just want to go home (aint happening).
5. Intro "monster".
That part in "Predator", when 'Billy' says ".... we're all gonna die." That's CLASSIC horror! Because they did (except Dutch).
Like Ripley, from the "Alien" series, 'Dutch' is the lone survivor from meeting the Great Horror who lives to tell the tale. Even Ripley can't escape the true horror of the aliens and dies in the last installment (Aliens 4 = nope).
I guess I just don't see that sequence in RPPR APs - the usual cinematic flow where the PCs are sent, handle a lesser foe, then have to face an unearthly monster. Maybe I'm caught in cycles.
This site has a strong grasp of Horror. What elements can I add to my game to make it truly horrific?
That's no direct diss on Ross, Caleb, & crew - but, I didn't see the true horror as it crept towards the heroes.
I got into a debate with a player in my offline games about what Horror is. He thought certain Horror movies were Action films.
Like "Predator". Clearly, it's a Horror film (I said) & touched off a war. But, it is Horror;
1. A small group is required to investigate an entirely new terrain.
2. The group, or most of them, consider the investigation "routine" (begin PC Gloat).
3. Things go well, but unknown to the PCs, there's something else going on (bodies hanging from trees, Infrared stalking, ect.)
4. Once the investigation is done, the PCs just want to go home (aint happening).
5. Intro "monster".
That part in "Predator", when 'Billy' says ".... we're all gonna die." That's CLASSIC horror! Because they did (except Dutch).
Like Ripley, from the "Alien" series, 'Dutch' is the lone survivor from meeting the Great Horror who lives to tell the tale. Even Ripley can't escape the true horror of the aliens and dies in the last installment (Aliens 4 = nope).
I guess I just don't see that sequence in RPPR APs - the usual cinematic flow where the PCs are sent, handle a lesser foe, then have to face an unearthly monster. Maybe I'm caught in cycles.
This site has a strong grasp of Horror. What elements can I add to my game to make it truly horrific?