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Messages - EtherExsurgent

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RPGs / Re: Wild Talents question
« on: July 20, 2013, 01:12:45 AM »
Just update on my players gun killing.  Thanks for the suggestions, some good ideas I am going to use.  My player is really stepping up and making it work for the game too.  Last week he killed a mid level bad guy who was a real slime ball.  This week the player learned that the bad guy had a pregnant wife who is now without protection or income.  The player is now trying to make sure the wife gets money and help.  I only added the detail of the abused pregnant wife as fluff to make the bad guy a terrible person and the player just ran with it.  So looks like i was over thinking the problem

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RPGs / Re: GET IN THE SAFEHOUSE!
« on: July 18, 2013, 02:00:59 AM »
I know Outbreak Undead has a Stronghold record sheet for your base hideout, but never played more than a demo for the game, so don't remember how detailed it is.

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RPGs / Re: Wild Talents question
« on: July 18, 2013, 01:57:12 AM »
Yes he has killed a few normal people at the beginning of the story and has bounced bullets off several super powered villains.  He now has learned how deadly he can be to the low leveled villains and role plays his struggle not use this power all the time.  He failed his trauma role after killing someone and spent most of the rest of one session without willpower points.  My story line so far is very much about the consequences of the players new powers and how they are effecting the world.  I just don't want to get in a situation where the player keeps adding hard dice to his pistol and i keep adding armor to peoples heads.

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RPGs / Re: Wild Talents question
« on: July 18, 2013, 01:02:48 AM »
The character took hyper skills for all his powers. In my world people are just getting powers for the first time ever and the character is a former Mexican drug dealer, gang member who is seeking redemption.  He refrains from using the Hard Dice in pistol a lot and on the occasions he has used it he has really role played the consequences of his actions.  Its helped make for some great story I had not planed for.    We have ran 7 sessions and I have used villains with helmets a couple of times already and defensive powers.  Didnt think of the immunity to bullets so that is getting worked into this weekends game.  I just didn't want to keep using the same defensive strategy over and over for this one power.

Also we tied his hyper skill pistol to a specific kind of gun (9mm pistol) so if he has any other pistol he doesn't get the Hard Dice as a way to help too.
 

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RPGs / Re: Wild Talents question
« on: July 17, 2013, 06:18:21 PM »
One of my players has a character who has Ranged Weapon Pistol with 3 hard dice.  My problem as gm is how to deal with this without always giving every villain armor or defense powers.  Any ideas?? 

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