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Messages - Cordyceps

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1
General Chaos / Re: What Vidja games are you playing?
« on: July 11, 2016, 02:35:09 AM »
I played through and finished a couple of cheap, short indie games I got off of the Steam summer sale.  The first was Pony Island (https://www.youtube.com/watch?v=7vLzSh1UKgs) which is about breaking out of Purgatory by hacking Satan's video game.  The other is a visual novel called We Know the Devil (https://www.youtube.com/watch?v=WbH_wl2UQWg) and it is a horror game about being the "third wheel" in a group of friends.  I highly recommend both, but if I had to choose which is the better game then I would say We Know the Devil is my favorite. It is just so emotionally powerful and affecting that it'll probably stay with me for a very long time.   

2
General Chaos / Re: Introduction
« on: May 02, 2016, 08:34:39 PM »
I can't believe that I didn't notice this thread earlier.

Hi, I'm Ben, a fellow Missourian and soon-to-be college graduate.  I got into RPPR in 2013 because I wanted to listen to some Eclipse Phase APs and I've been a fan ever since.  It has been really important in expanding my RPG horizons beyond Pathfinder and they've introduced me to the wonders of Call of Cthulhu, GUMSHOE, and Unknown Armies.

Hi Ben, are you that dude I met at Fear the Con last year, and played Dungeon Crawl Classics with that one time in Columbia?

If so, hi!

If not, hi!

Yeah I'm that guy. Hi again!

I can't believe that I didn't notice this thread earlier.

Hi, I'm Ben, a fellow Missourian and soon-to-be college graduate.  I got into RPPR in 2013 because I wanted to listen to some Eclipse Phase APs and I've been a fan ever since.  It has been really important in expanding my RPG horizons beyond Pathfinder and they've introduced me to the wonders of Call of Cthulhu, GUMSHOE, and Unknown Armies.

thats exactly what a mind controlling fungus puppeting a human host would say

IM ON TO YOU

That's exactly what an ACTUAL fungal puppet would say to divert suspicion from itself and its dread myconid agenda!

Ahaha! What good fun. *wink, wink, nudge, nudge*  By the way Ross, what's going on with Springfield's "ant" problem?

3
General Chaos / Re: Introduction
« on: May 02, 2016, 01:26:17 AM »
I can't believe that I didn't notice this thread earlier.

Hi, I'm Ben, a fellow Missourian and soon-to-be college graduate.  I got into RPPR in 2013 because I wanted to listen to some Eclipse Phase APs and I've been a fan ever since.  It has been really important in expanding my RPG horizons beyond Pathfinder and they've introduced me to the wonders of Call of Cthulhu, GUMSHOE, and Unknown Armies.   

4
General Chaos / Re: Costumes and Cosplaying
« on: March 10, 2016, 03:53:37 AM »
I know that my dream costume right now is to go as Wilbur Whateley with a stolen Necronomicon from "The Dunwich Horror." Seems particularly do-able by changing up a satyr costume to add more tentacles, a long tail, and a pair of squid eyes. Then you just need to not shave and/or not get a hair cut for a while to look particularly ratty and you're all set to go. Plus I found this nice tutorial on how to make your own Necronomicon. https://www.youtube.com/watch?v=wnmIHPRXNYA   

5
RPGs / Re: Wild Talents Power Building Question
« on: December 16, 2015, 09:50:21 PM »
So maybe add in an If/Then to only limit to organics for mind control and then add Spray to give multiple orders? Also in my reading of Permanent and Mind Control, those under control are under control until the Worm frees them, so if it ordered five people to act as bodyguards, they're protecting the worm until it decides otherwise. 

6
RPGs / Wild Talents Power Building Question
« on: December 15, 2015, 11:31:18 PM »
So I'm thinking about running a game of Wild Talents soon and my villain is basically a Worm-that-Walks that can mind control people after it injects them with a worm from its body.  Here is my write up of that power for controlling people and becoming a hive-mind with those controlled: 

Worm Mind Control (8 points) 
U, U
Useful (mind control) Extras and Flaws: Permanent +4, If/Then (Must first touch person) -1, Booster +1, Horrifying -1, Full Power Only -1
Capacities: Range
Useful (telepathic link) Extras and Flaws: Permanent +4, If/Then (Limited to those under control) -1, Full Power Only -1, Always On -1, Booster +1
Capacities: Range

Now with how this power is now built, is the mind control limited to only one person  or will it control any number of people?   

7
General Chaos / Re: Best Internet Vidyas
« on: December 13, 2015, 02:47:15 AM »
https://www.youtube.com/watch?v=ioq_t_GHBtg

The cube kind of reminds me of a TITAN/Promethean.

8
General Chaos / Re: Image Thread
« on: October 26, 2015, 11:16:52 PM »














Here is the guy's site: https://www.behance.net/PeterStults

9
RPGs / Night's Black Agents
« on: October 20, 2015, 12:03:49 AM »
So what are the community's experiences with GMing Night's Black Agents and creating vampires and conspiracies for their games?  Here is my first go at creating a vampire for a mini-campaign that I plan on running soon: 

Rakshasa (Supernatural)
Description: Rakshasa (or Rakshasi if female) are cannibalistic demonic beings characterized in Hindu mythology as well as in Buddhist lore.   They are shapeshifters that possess great strength, animal senses, and magical powers of illusion. While rakshasa are not inherently evil, their hunger for human flesh and lust for power often cause them to walk that path. Through self-control, meditation, and study, their hunger and lusts can be curtailed enough for long term planning for goals that mostly malevolent, though very few rakshasa have the capacity to reach this state and often require tutelage under a mentor or leader.  Because of this, the majority of the few surviving rakshasa are content living as ogres in the hills and forests of rural India eating wayward travelers or terrorizing villages.    Every once in a while, a powerful and ambitious rakshasa is able to raise a large enough army, as Ravana and Narakasura both did. The defeat of both these beings sent shockwaves that changed the spiritual nature of rakshasa, particularly the defeat of Ravana by Rama, a human and the seventh Avatar of Vishnu.  These defeats have created a vulnerability to consecrated weapons resembling those shared by Vishnu (the mace and chakram) and Rama (the bow and arrow). Weapons are consecrated by through Ayudha Puja on the date Navratri while repeating a mantra related to Rama or Krishna followed by a Durga homa on the date of Vijayadashmi. They are particularly vulnerable to astra (supernatural weapons presided over by a specific deity). Rakshasa now are also vulnerable on the dates of Naraka Chaturdashi, Rama Navami, and Vijayadashmi because of the association of those dates to the defeat of evil beings. Rakshasa now possess a primal fear these dates and festivals as well fireworks, shloka from the Ramayana or Mahabharata, and mantras of Rama, Krishna and Durga. Diyas are associated with Rama’s victorious return from exile, so they are capable of warding passages against rakshasa.  New rakshasa are produced when a rakshasa of at least age 300 mates with a human, though there is only a 10% chance of the pairing producing a rakshasa.   
General Abilities: Aberrance 18, Hand-to-Hand 15, Health 12, Weapons 12
Hit Threshold: 6 (Can change through invisibility and shapeshifting)
Alertness Modifier: +3
Stealth Modifier: +1 (more through invisibility and shapeshifting)
Damage Modifier: +0 Claw Strike, +1 Bite, +2 Sword
Armor: -1 Tough skin
Free Powers: Animal Senses, Spider Climb, Regeneration (All damage regenerates at the beginning of the next round)
Other Powers: Cloak of Darkness, Turn Invisible, Magic (Typically illusions), Vampiric Speed, Sprout Wings, Mimic Form, Turn to Creature (any), Turn to Mist, Turn to Monstrous Form (+2 additional damage, Rubbery or Fluid or Stony armor, Venom, Wings ), Strength, Summoning
Banes:  No regeneration on the dates of Naraka Chaturdashi, Vijayadashmi, and Rama Navami. Consecrated arrow fired from a bow, consecrated chakram, and consecrated mace inhibit regeneration for the combat scene. Astra do double damage, are unaffected by armor, and stop regeneration.   
Blocks: Diya, Consecrated ground
Compulsions: Kill humans. More “refined” rakshasa must meditate, study ancient or recent lore, and write stories and poems or practice music as a form of self-control. 
Dreads: Fireworks, Shloka from the Ramayana or Mahabharata concerning the defeat of a rakshasa, mantras involving Durga, Krishna, and Rama
Requirements: Devour human flesh
 

10
RPGs / Re: Game Fodder / Story Fodder
« on: October 05, 2015, 09:44:47 PM »
 It might be fun to do a Cthulhu scenario based around people trapped in an alien zoo.

http://io9.com/10-animal-husbandry-techniques-that-alien-zoos-will-use-1702453774 

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General Chaos / Re: Best Internet Vidyas
« on: January 01, 2015, 06:20:50 PM »
<a href="" target="_blank" class="aeva_link bbc_link new_win"></a>

12
"You've changed Hollywood.  You've changed."

Where did this come from?

13
RPGs / Re: Best Trail of Cthulhu scenarios for the aspiring writer?
« on: November 18, 2014, 03:19:43 AM »
Take a glance at Graham Walmsley's Purist adventures as well as Stunning Eldritch Tales for looking at more Pulp-style scenarios.   

14
General Chaos / Re: Best Internet Vidyas
« on: September 14, 2014, 02:59:37 PM »
Salvador Dali in a chocolate commercial.

https://www.youtube.com/watch?v=A1MAXJgzHzs

15
General Chaos / Re: Best GUMSHOE rules?
« on: September 13, 2014, 05:31:22 AM »
For Trail I don't think there is that much to add to it.  It kind of depends on what you want for your game then find something in NBA or Esoterrorists to add.  Is the game set in the modern day with normal people? Add some of the more modern NBA abilities like Data Recovery and Digital Intrusion.  Are the Delta Green agents? Give them Tradecraft.  Want to add an awesome car chase? Then use the NBA chase rules.  But unless it's going to be a special kind of adventure/campaign rather than the normal investigation that leads to typical death or insanity, you really don't need to add anything.  It's also pretty easy to modify GUMSHOE that if you can't really find something from the other games or scenarios to steal from then you can probably just make it up. It works pretty well.  Especially if you want to add custom Occupations.   

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