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RPGs / Re: Eclipse Phase
« on: February 04, 2016, 06:25:21 AM »
I guess I can see what you're getting at, but all three of those points (excepting personal perception) seems like they're Working As Intended.
Tech-wise, SunWhales are a big step towards the TechMagic end of the Sci-Fi Scale... and I think that a big part of what they're for. They're a product of a transhuman society with access to Factor biotech and Gates to alien worlds with fascinating creatures full of interesting and weird proteins - essentially a signpost of the direction Alien contact will steer humanity.*
By making them live in the Corona the theme is reinforced, opening up an utterly alien environment that is nonetheless implicitly tied to humanity, and simultaneously isolating them so they don't dominate the setting... and enhancing the "mystics on the mountain" design element.
Okay, this absolutely makes it hard to make a scenario explicitly involving them... but no more than the Githyanki or Sea-Elves in DND, or the Vorlons in B5.
Where they shine is as as "Mystical" PCs, or as Plot Dispencers when you want to intorduce a SpaceMagic element but don't want the implicitly sinister overtones of using Exhumans or the Factors ("We foresee a slight problem within House Atreides. Paul, Paul Atreides. We want him killed. I did not say this. I am not here. ")
*Also, Transhumanity has access to room-temperature superconductors. Superconductors are really weird.
Tech-wise, SunWhales are a big step towards the TechMagic end of the Sci-Fi Scale... and I think that a big part of what they're for. They're a product of a transhuman society with access to Factor biotech and Gates to alien worlds with fascinating creatures full of interesting and weird proteins - essentially a signpost of the direction Alien contact will steer humanity.*
By making them live in the Corona the theme is reinforced, opening up an utterly alien environment that is nonetheless implicitly tied to humanity, and simultaneously isolating them so they don't dominate the setting... and enhancing the "mystics on the mountain" design element.
Okay, this absolutely makes it hard to make a scenario explicitly involving them... but no more than the Githyanki or Sea-Elves in DND, or the Vorlons in B5.
Where they shine is as as "Mystical" PCs, or as Plot Dispencers when you want to intorduce a SpaceMagic element but don't want the implicitly sinister overtones of using Exhumans or the Factors ("We foresee a slight problem within House Atreides. Paul, Paul Atreides. We want him killed. I did not say this. I am not here. ")
*Also, Transhumanity has access to room-temperature superconductors. Superconductors are really weird.