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« on: August 05, 2015, 12:26:29 AM »
So this is the first bit of work I've done and I have alot more to right but I wanted to put this out tonight to see what people thought of the premiss.
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Table Top RPG: Dice Purchase System
This system is based in a die pool system. Each character will start with a pool of build points, (To be determined by the GM), these points are used to buy dice in your attributes, skills, special abilities, and varies other stats so a player my create a character that could be a jack of all trades (Spreading the points out evenly), to being super focused on one or two things that make them specialist. The cost of dice is covered in the attributes section below.
Attributes:
STR: This stat represents the amount of lifting and carrying capacity, as well as your prowess in melee combat.
DEX: This stat represents your speed and accuracy, it will be the stat used for defense and ranged combat.
CON: This stat represents your internal fortitude, both physically and mentally.
INT: This stat represents your book smarts, used for knowledge and politics.
WIS: This stat represents your common sense, used for decision making and subterfuge.
CHA: This represents your overall presence, both physically and aura.
Attributes and Skills start out at 0 to show no particular aptitude with that ability. A player purchases a die by spending build points. The costs are as follows: d4=4 points, d6=6 points, d8=8 points, d10=10 points, d12=12points, d20=20points. In order to purchase a larger die the player must have already purchased the dice that come before. For example, to buy a d8 a player must have already spent points to buy the d4 and the d6 in order before they can spend the points on the d8.
Skills:
Some skill checks are opposed rolls.
Deception/Sleight of hand vs discern honesty
With discern honesty a player can determine if a character is being honest or not.
With Deception a character can hide information or motives.
This check can be used in a player vs player (PvP) situation. It is up to the players to not metagame.
Diplomacy vs Diplomacy
This check allows players to settle disputes with other characters or players.
Stealth vs perception
Stealth is a utility skill in that it covers many forms of stealth, including but not limited to, hiding, remaining silent, sneaking, infiltrating.
Intimidate vs Intimidate
This is the playing chicken test. Loser runs off scared
Disguise vs Perception
This check covers everything from changing your appearance to your voice.
Some are not:
Appraise (_____)
This check is Used to determine the general value of certain items.
Mechanical
This skill includes both the knowledge of and ability to deal with anything mechanical.
Technological
This skill includes both the knowledge of and ability to deal with anything technological.
Knowledge (____)
This is a skill used to determine your academic knowledge on a subject. Due to the vast possible knowledge specialties I’ve left this up to GM/players discretion.
Preform (____)
If you are play a character that has a special talent for preforming in things ranging from giving speeches to song and dance, this skill can cover those.
Sleight of Hand
This is used in physical deception, such as pickpocketing to magic tricks.
Survival (Urban)
This covers your ability to find food and shelter in an urban environment, as well as direction and knowing the “streets.”
Survival (Wilderness)
This covers the ability to survive in the wild, knowing what to look for and how best to survive.
Use Rope
This is for any use of rope. Use your imagination.
Animal kin
This is used to show either your prowess to train and control animals or your connection and ability to empathize with animals.
Perception
This represents how well you are aware of your surroundings. This includes but is not limited to, seeing on coming characters, noticing something out of order, being used to direct players to the plot.