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Messages - HooliganTuesday

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I couldn't think of anywhere better to put this but I thought that Caleb and Ross would love it and wanted to bring it to their attention.

It's a six part British T.V series called Utopia, it's an awesome series about a group of misfits who accidentally end up on the wrong side of a ruthless conspiracy. It's hard to say more about it without giving the plot away, but the show feels like Caleb decided to sit down and write a Nights Black Agents game and leave out the vampires. The youtube link is the opening scene of the first episode and it does a much better job of selling the show than i'm failing to do here.

https://www.youtube.com/watch?v=01VGtX9xfh0

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RPGs / Re: Lover in the Ice question.
« on: November 09, 2013, 08:31:07 AM »
Field Report

The group really enjoyed Lover in the Ice, I ran it in Delta Green using the 'Zookeeper' setup from the AP, although I think I may have oversold them on Delta Greens attitude towards Mythos Threats which resulted in the group using a rather take no prisoners attitude towards the problem, including rigging Trip's oven to explode and burn down his house, and after they found that the Amante and Seeders had split between the high school and the Dorm party, they decided that the best course of action was to ignore both threats, inform Delta Green and then spend their time making sure that all routes out of the city were cut off, as they waited for the air strike to clean them off the map.

They enjoyed opening the boxes, although i think you got a bit too self-referential in those Caleb, the Puppet head was creepy and cool, but a few of the others just left the players non-plussed until I explained about the other No Security scenarios.

The stats for the Amante worked well Tadanori, although the one that hatched in the girls house managed to make an ass out of itself, it critically failed as it lunged at a player who was standing at the doorway of the opposite bedroom shooting at the Amante statue, since it was at the top of a spiral staircase, I decided it had tripped down the stairs, and was promptly dispatched by two impales from the 59 year old German Mathematician.

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RPGs / Re: Lover in the Ice question.
« on: October 28, 2013, 09:25:26 AM »
Thanks a ton for that :) Saved me a lot of general bullshitting.

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RPGs / Lover in the Ice question.
« on: October 27, 2013, 07:14:33 AM »
I picked up Lover in the Ice last week and i'm looking at running it in Delta Green for my friends sometime next week and was wondering if anybody has some usable stats for Amante, so I'm just randomly winging how much damage it does or it's capabilities beyond "whatever is plot convenient for me"

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Speaking of getting it published as a book, I just finished listening to the last episode and i was wondering how you'd feel if the RPPR listeners chipped in together to pay for the $2,500 donation for the Transhuman Kickstarter on your behalf. I'm not really using this second kidney very much and I think its a fair trade in to see Know Evil as a published Campaign/Source Book.

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RPGs / Re: Help me run nWoD- Hunter.
« on: July 27, 2010, 01:55:09 PM »
The Slasher book is a good idea i'll have to take a look into it, i was planning on building him as a Reverent from the Antagonist book as it seemed to fit with the Soul possessing another body concept. My plan was for him to come off as a rather tough/agile but otherwise mundane serial killer until they finally confronted him and he kept going while shot full of holes & hacked up.

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RPGs / Help me run nWoD- Hunter.
« on: July 27, 2010, 12:47:11 PM »
In a couple of weeks i'm going to try running a game of Hunter: The Vigil for the first time and thought that it'd be a good idea to run my basic plot and premise past the internet first to see what more experienced GMs think of it and foresee any potential plotholes or pitfalls with it.

Setting: Modern-day London

Core Premise: The players are all friends of a student at the University of London, she was the second victim of a serial killer who seems to be reenacted the Jack the Ripper murders. Angered by the lack of progress by the Police in tracking down the killer they decide on vigilante justice in attempt to bring the killer to justice.

The Twist: The Ripper's victims are all part of a secret cult that has been attempting to free their god (need a good name for it) and bring about its reign on earth. The London sewer system in addition to helping to keep London sanitary is also an immense mystical sigil designed by the Masons that keeps the beast bound beneath the earth.

The original Ripper murders were an incomplete series of ritual sacrifices, that if completed would have destroyed the beast. The cult attempted to summon the spirit of William Gull from the afterlife in order to torture him into revealing how the Masons bound their god and how they can free it. Unfortunately their ritual was faulty and the spirit broke free, possessed the body of one of their members and is now stalking and ritually murdering them in order to finish the grim work the original Ripper killings left incomplete.

My Situation: So far i've got the basics of the plotline down.

The players will investigate the scene of the third murder, find clues that lead them to the victims apartment, the cults front organisation (a club at the University of London) and eventually lead them to the cults headquarters.

From there i'm starting to get hazy, i'd like to have them confront the Ripper for the first time after they investigate the Cult's headquarters, probably violently when he comes for the next cultist. He'd then probably flee from the scene of the murder, not wanting to murder uninvolved by-standers, which would give the group the chance to chase or track him back to his lair, where they'd then be able to corner him and force an explanation out of him.

After that i'm not really certain what i should expect from the players or where the plot should naturally progress to, it gives the players a nice supernatural ethical dilemma, but having them joining sides with Jack the Ripper to murder mundane human beings sounds a bit too insane.

The biggest problem i'm facing here is that i'm not really certain what level of lethality is a good match for a group or 4 to 5 rookie mortal characters in a nWoD game, i want to create a Ripper who's tough and dangerous but not one who's capable of slaughtering the players without breaking a sweat.

Anybody who knows the system care to help me out. Any ideas or inspiration for plot hooks, twists or other stuff that i could throw into the mix to keep my players interested as well.

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