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RPGs / Re: Anecdote Megathread
« on: August 19, 2011, 11:07:37 AM »
Catching up on the podcast, heard the phrase "kill it with fire" and it made me think of this story...
Was DMing a 1 ed. AD&D game. It was a pretty basic low-level adventure. Some bandits had kidnapped the daughter of a local magistrate and were holding her at their fort. The PCs have been hired to get her back. Adventure ensues.
So the PCs get to the fort which is pretty much a ramshackle affair built with wood pretty close to the edge of a great desert (in other words, we're in an area that's pretty hot and gets little rainfall). Now in retrospect, I'm not sure where the bandits got the wood to build a fort (ramshackle or otherwise) at the edge of a desert. Probably from the plot vendor. But I digresss....
One of the players is my brother whose first tool to solve any situation tends to be fire. The PCs decide they need to create a diversion and then sneak into the fort (which is pretty much going along with what I expected them to do). My brother decides the theif should sneak up to part of the wooden wall and set it on fire. The very dry wooden wall.
So nobody sees any issues with this plan and in fact are all very enthusiastic about it. The fire is set, the alarm is raised, and the PCs sneak into the fort. While they are looking for the kidnapped girl to rescue, I come up with some on-the-fly rules for the chances of these bandits (who I had already determined were somewhat incompetent and disorganized) to put out the fire. I figured they had about 5 rounds to do it or the fire would start spreading exponentially.
It did.
By the end, the PCs no longer had to sneak around the fort because everyone was running for their lives to just get out of the place. But they did manage to rescue the girl and get out alive. Of course they burned up a handful of plot hooks that had to be planted elsewhere, but no module survives contact with PCs intact, right?
-FT
Was DMing a 1 ed. AD&D game. It was a pretty basic low-level adventure. Some bandits had kidnapped the daughter of a local magistrate and were holding her at their fort. The PCs have been hired to get her back. Adventure ensues.
So the PCs get to the fort which is pretty much a ramshackle affair built with wood pretty close to the edge of a great desert (in other words, we're in an area that's pretty hot and gets little rainfall). Now in retrospect, I'm not sure where the bandits got the wood to build a fort (ramshackle or otherwise) at the edge of a desert. Probably from the plot vendor. But I digresss....
One of the players is my brother whose first tool to solve any situation tends to be fire. The PCs decide they need to create a diversion and then sneak into the fort (which is pretty much going along with what I expected them to do). My brother decides the theif should sneak up to part of the wooden wall and set it on fire. The very dry wooden wall.
So nobody sees any issues with this plan and in fact are all very enthusiastic about it. The fire is set, the alarm is raised, and the PCs sneak into the fort. While they are looking for the kidnapped girl to rescue, I come up with some on-the-fly rules for the chances of these bandits (who I had already determined were somewhat incompetent and disorganized) to put out the fire. I figured they had about 5 rounds to do it or the fire would start spreading exponentially.
It did.
By the end, the PCs no longer had to sneak around the fort because everyone was running for their lives to just get out of the place. But they did manage to rescue the girl and get out alive. Of course they burned up a handful of plot hooks that had to be planted elsewhere, but no module survives contact with PCs intact, right?
-FT