Goals
I want to run a campaign where the players are regular, damaged people. They were folks who lived human lives until one of the Young Vanguard’s off-hours activities made the choice that destroys both of them look like the best choice.
Following this, I don’t want the players to have any special abilities or training. No ninja-trained ex-FARC members or SEALs here. They are going to be on the back end of the power deviation curve.
I want to employ a system that tracks the awareness and opinion of the three demographics influenced by the party and Vanguard’s actions: the public; the government; the superhuman community. Preferably a pool-style “we spend our social loot points to add to our punditry roll against the Vanguard’s public opinion pool.” “Well, the Vanguard get half that pool to roll the superhuman community’s awareness of your group.”
I also want to include a Night’s Black Agents-style “intelligence” point bank. The party could spend small amounts to gather hard-to find information on one specific Vanguard member or on the whole team. Larger point spends get better quality information, but making the most of your points requires you to spend them while observing a superhuman in action.
Lastly, I want a table for “Superhuman random encounters!” because the Vanguard are an active team, the players should have the luck (or lack of) to encounter them in the wild, either on duty or engaged in the kind of “fun” that already ruined their old life.
System
The only superhero system I have experience with is Wild Talents. It seems appropriate to nail down the team composition and powers of the Superhumans, but I feel like accomplishing my goals will require adding a lot of additional parts to ORE. I’m also not great at estimating point caps for ordinary people.
All advice is appreciated. My current thought process is that FATE (and Base Raiders) are inappropriate because Aspects are the great equalizer and can be abused to put players on an even footing with the Young Vanguard. FATE is also narrative-heavy and I would prefer more crunch to make powers and gunplay weightier.
Conclusion
Thank you to Caleb and the community. Let us make this the best campaign possible!