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Messages - Salrantol

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General Chaos / Re: Best Internet Vidyas
« on: September 18, 2016, 04:46:37 PM »
The setting for Ross's next Call of Cthulhu adventure:

General Chaos / Re: Best Internet Vidyas
« on: September 07, 2016, 06:11:27 PM »
I'm not going to claim this is *actually* one of the internet's best videos, but it's probably the best video on the internet inspired by an avatar on the RPPR forums:

General Chaos / The Music of the Future
« on: September 05, 2016, 10:34:40 PM »
Given that RPPR is prone to rampant speculation on what the future of music will be (even though it's obviously neo-post-vaporwave), I thought you guys might enjoy this particular speculation.

Role Playing Public Radio Podcast / Mr. A
« on: September 29, 2015, 08:24:21 AM »
We recently received a cat which my in-laws had rescued from the side of the road. We made the classic newbie kitten-owner mistake of sexing the cat when too young, and named her Alice. When the cat got older, and demonstrated physical features not found in female cats, a name change was in order. Given that his first initial had previously been A, I was able to covertly social engineer "Mr. A" as the name of the cat, and have since even managed to train my kids to chant his name in unison in a zombie-like tone. I consider this a win.

Listening to the Devotees playtest was almost like taking a class in module design--you could really see the rules coming out: existing social conflict (including established factions and outsiders), a timetable (but with plenty of lead time for planning), the existing players in the setting have their own motivations and plans (and they will play out unless the player characters interfere), clear and objective standards of success (but many come with a cost), challenges in different arenas (combat, social, technical).


Role Playing Public Radio Podcast / This needed to be a thing
« on: January 05, 2014, 12:36:42 AM »

RPGs / Re: Eclipse Phase
« on: August 13, 2013, 06:57:20 PM »
One thing I like to do for one-shots is to run a relatively mundane side-story in an existing story in the setting. For example, I ran a Dark Heresy game set on Graia in the middle of the events of the video game Space Marine. For Eclipse Phase, the obvious choice would be a sidestory to Know Evil--start the characters out as just normal people going about their business when Manjappa's crew (or Bartleby's) shake things up.
  • On Miter trying to catch conspirators in the attack on Professor Truth
  • There's a Reaper on the loose in Hotel California!
  • Non-pirate thieves drawn to the Honey Pot luxury airship--the only ones (apart from the KE team) with vacsuits, ready to roll.
  • "Normal" salvagers on the ghost ship mission, separated from their KE counterparts.
All of these leave you in relatively known settings afterwards, so you can work with known locations and NPCs to flesh it out into a campaign that goes off in another direction.

RPGs / Re: Eclipse Phase
« on: July 20, 2013, 07:43:51 AM »
we are (oh oh, certainty creeps in) living in Eclipse Phase (but without the overweening horror yet)

I don't think I ever envisioned him becoming a Proxy through Firewall since he wanted out after realizing that Warden was behind everything. I liked the name Puretide though. For me, Gerard would have trained guys for Firewall as per their agreement, while searching for like-minded individuals to fulfill Manjappa's plan. Using these individuals and the resources of his patron, Cesare, Gerard would have led a team after it directly.
It appears I was unclear. Girard was NOT a proxy. He used his knowledge of Firewall protocols and his contacts through training Firewall recruits to impersonate a proxy and set up a disposable team. That disposable team is now in even more disfavor with Firewall after succeeding on this mission. Boy, will they have I-rep in a century, though.

And I did understand that Girard would run a mission himself, but it's important not to let the NPCs outshine the PCs, so I had him posing as a minion so as to not give away his identity (either as Girard Hume or as the "proxy" that had hired them). I gave them little teasers that would have tipped them off if they had listened to Know Evil (I had linked it to them well in advance of the game). I gave him the "Wait, That Was You?" Negative Ego Trait for the vid of him trying to keep a group of uplifts from beating the snot out of a bioconservative, which the player characters remembered, but obviously didn't link to a Firewall agent. Then, one party member, who was a professional mercenary, succeeded on Profession: Mercenary to recognize "the xenobiologist" as a pro during a shootout with the neo-primitivists on Solemn.

And for your information, the time when I got interested in Girard was when he showed his true colors as a reclaimer on earth, by being willing to risk the mission and the enmity of his well-established, highly-skilled team for a chance to really reclaim the earth.

This past weekend I introduced some of my gaming buddies to Eclipse Phase with a one-shot sequel to Know Evil. I called it Puretide's Gambit (or If It Weren't For Yelena Chikako, The Earth Would Already Be Reclaimed). Girard, after three years cultivating favors and studying astrobiology at TAU, uses his familiarity with Firewall protocols and extensive contact network to find a motley band of sentinels who have found themselves on Firewall's bad side. With promises of restoring their standing with Firewall, he recruits them to repeat Manjappa's plan to reclaim the earth.

As a first run, some elements went very well, while others brought to mind just how terrible I am at one-shot games.

The opening portion of the game went exceptionally well, as the team spent the seven-month trip from Luna to Oberon planning their heist. The objective: break into the secured servers of Chat Noir (the same place that houses power for the habitat and other essential systems and, thus, the most secure place on the habitat) to steal the super-secret plans for the cylinder. As I figured it, EXOtic Bio-Solutions was a Manjappa front group and disbanded once the cylinder was delivered to the inner system, so the only place where the plans could be found would be in the Love & Rage Collective's "No Really, Everything That Comes Through The Gate Is For The Good Of Transhumanity" trash bin.

The question, of course, is how does a autonomous collective hide its hypocritical super-secret project files from the public while maintaining that they are a transparent organization, fully subject to the oversight of the masses? The answer I chose is: Hide it behind a Reaper-morph guarded by an AI that blocks any connection from anyone without 80+ @-rep. The cutoff point for a level 5 favor (at base Networking) seemed a good starting point for allowing access to this security. The additional security of a network of eight cameras outside the lockbot-guarded door behind which the Reaper lurked would prevent casual security jobbyists (job-hobby, the only employment most autonomists know).

The plan was to unleash a large squad of Kaos AIs from a disposable ecto with instructions to jam the cameras and turn them away from the door so that the lockbot could be disposed of by a plasma rifle, then have the character with 80 @-rep (which I, admittedly, didn't see coming when designing the scenario) jam the Reaper and have it open the door. Then the hacker character would move in and use the passcodes which "Proxy Puretide" (Girard) had obtained to access the secret blueprints.

The plan quickly fell apart (in typical Know Evil fashion) when not one, but two of the Kaos AIs critically failed their hacking checks to access the cameras, thereby telegraphing their presence to the entire security jobbyist community. However, this allowed the hacker to, very publicly, defeat the Kaos AI and earn some @-rep. The plan had to change, so after some purchases, the hacker proceeded to use another disposable ecto to hack the cameras' systems and force a reboot. The autonomist smuggler jammed the reaper and opened the door to allow the hacker's newfound casemorph body with kill switch and neutrino transceiver to run in, obtain the files, and transmit them out. A lucky critical success by a jobbyist got the cameras restarted just in time to see the autonomist's jammed reaper melting the intruder into slag. So yes, their failure resulted in them *gaining* rep for their crimes.

I need to better develop the trip to Solemn with the astrobiology specialist (pruned fork of Girard), and then to earth via transorbital shuttle hidden in mass driver ammo (it's tough to have an idea of how many exsurgents to send after a group for their first real combat), but the wacky hijinks of "Sure, we *could* just farcast out with this farcaster we brought with us, but we *do* have this shuttle, so we might as well just try and see if we can beat the killsats (spoiler: they didn't even get *that* far) and make it to Luna so we can keep these morphs," was certainly amusing. It held my attention like driving past a train wreck.

One player spent over 100 points on his morph, then didn't even use it, since it was a synth so he didn't dare bring it to Solemn, and he didn't want to lose it long-term, so he didn't bring it to earth.

I would be interested to hear if any more-experienced EP players/GMs would agree with my setup of an autonomist super-secret facility security, and from Jason if this sounds like the way Girard would go about repeating Manjappa's plan.

Relistened to episode 19 today. Not surprisingly, it featured the players mentioning something they should make, which they subsequently did not do. Therefore:

I am honestly very curious as to why Freddie Mercury was the chosen meme for this unbearable horror.

I have always been fond of "take that" <insert interest group whom you had just offended>
I have always attributed this to the following clips:
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RPGs / Eclipse Phase Putdown Question
« on: April 03, 2013, 09:22:48 PM »
Is there an (or what would be the) equivalent in the Eclipse Phase setting for linking to

A series of discussions prompted my curiosity of the transhumanist future's memetic adaptations.

I'm sinking my teeth into this newest AP and I love the fact that James has 5hd in mind.... Also, if I can get Thad to weigh in on why he chose to go with turning his 5d in mind into 5hd, and what kind of challenges role playing wise arise when you have the power of "knowing every fact ever".
I believe that's "5hd+5d in mind".

Fear Itself
Eclipse Phase
Monsters and Other Childish Things
Wild Talents

Of those, I've played Fear Itself, GURPS, Fiasco, and Wild Talents.

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