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Messages - TigerStorm

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General Chaos / Re: The RPPR radio.
« on: February 10, 2011, 11:57:10 AM »
hey there> Man, it's been a long while since I've checked in on the RPPR boards. Sooooo much to catch up on.

Anywhoo... I don't know why, but I've had these guys stuck in my head all week.

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RPGs / Re: Mired in the Quicksand: Being a Player when Nothing Happens
« on: April 19, 2010, 12:33:25 AM »
or atleast refer him to the RPPR Podcast about shitty GMs or w/e episodes you think will open his mind.

"Fight Me Or Give Me A Quest" would be a good one to start with.

General Chaos / Re: Chuck Norris Turns 70 and Other Chuck Norris Fact
« on: March 14, 2010, 04:02:55 PM »
78. Chuck Norris used to practice in the Sahara Forest.

79. Jesus wears a WWCD bracelet (What Would Chuck Do?)

80. Chuck Norris once visited the Virgin Islands... of course, now they're just called The Islands.

81. Chuck Norris' daughter lost her virginity... he went and got it back for her.

82. Chuck Norris lost his virginity before his dad.

83. The good news: Chuck Norris' tears contain the cure for cancer. The bad news: Chuck Norris never cries.

84. When Chuck Norris jumps in water, he doesn't get wet. The water gets Chuck Norrised.

85. God calls three people to Him to decide who will take the seat at His right side. The three called are Arnold Swarzenegger, Sylvester Stalone, and Chuck Norris. He then asks each of them to present their case of why they deserve to sit at the right hand of God. Arnold proceeds to explain how he had embodied the American Dream. He tells how he came from nothing to a country where he barely spoke the language and, through hard work and determination, showed that anyone can accomplish anything. Stalone then explains how he embodies the underdog and has inspired people all over the world to strive to greatness no matter the obstacle. Chuck Norris calmly walks up to God and says "Excuse me, I believe you're sitting in my seat..."

RPGs / Re: Share your Best Prop Story
« on: March 12, 2010, 12:13:25 PM »
It didn't have any major significance other than the fact that her character was just really attached to it.

RPGs / Re: Share your Best Prop Story
« on: March 12, 2010, 10:48:18 AM »
Because her character was a little girl.

RPGs / Re: Share your Best Prop Story
« on: March 12, 2010, 02:35:25 AM »
We had a player in one of our games way back make her own patchwork doll to represent the doll her character carried around with her all the time. It was all sorts of beat up (stitching was coming loose, "hair" was falling out, etc). I got her boyfriend to sneak it to me one day between our weekly games and I sewed up the spots where the stuffing was coming loose, re-secured the hair, etc. He brought it to our next game claiming she left it at his place accidentally. She didn't notice what had been done until after we had started up. Noone fessed up to fixing the doll which is how it played out IC, too. My character had snuck it away from her during the night and fixed it. The most fitting thing was that neither my character nor I were very good at sewing.

RPGs / Re: A Study in the Logic of Gaming
« on: March 05, 2010, 03:34:51 AM »
I actually ran a game not too long back which defied "gamer logic"... It was a scenario I had run a couple times before with different groups. Here's the general scenario: It's a Mutants & Masterminds game in which the PC's are the unofficial "B-Team" of a major super-hero group. The primary heroes are off thwarting some major disaster (I think, in this particular one, they were part of the disaster relief for major earthquakes at the time - hurray for being topical). They PC's were in their headquarters when it was surrounded by a mob (lead by an NPC of mine who was using emotion control on the mob to make them mad at the team). This initial scenario would be a tie-in opening scene to a much larger problem. The basic objective would be pretty easy. They would have to locate the "leader" of the mob and subdue him (a not-all-together difficult task). Every group I had run this scario with did so with relative ease... except the most recent. They called the cops and barricaded themselves inside their HQ.

Granted, in a real life situation like this, I would have done the same... but isn't gamer logic supposed to defy this reasoning? haha

RPGs / Re: Gamer Merit: Gaming Space (Ranked Merit)
« on: February 27, 2010, 03:22:49 AM »
Years ago (when I was much younger) some friends and I played a game concept that I am certain EVERYONE has done at one point or another... Basically, it was us in the system. Basic story involved some cosmic rift and we were hurled into this world in whatever form best suited each of us we voted on what each other would be (by the way... everyone was voted human except one guy voted a dwarf... he never heard the end of it)

Anyway, I say that to say this... In the game, someone used his d4's as caltrops. When someone contested this, he proceeded to dump out all his dice (which rivaled Tadanori's collection that he listed) and collected all the d4's into one pile on the floor. He then proceeded to dare anyone who said it wouldn't work to step on them. After the first guy did it, we all let it slide.

General Chaos / Re: How did you find RPPR?
« on: February 23, 2010, 10:52:32 PM »
I had never really thought much about podcasts until I finally got around to listening to the demo-podcasts that had auto-downloaded onto my Zune. I found one of them to be pretty humorous and decided to actually take a look at the available podcasts in the marketplace. The first one I downloaded was a Japanese language tutorial, then I just kept browsing the categories until I found one that had an amusing logo... enter RPPR. Eventually, I sent you guys an email (which you eventually read in the New Year episode). It was actually quite a while after sending that before I decided to register to the forums.

Role Playing Public Radio Podcast / Re: Running an investigative game
« on: February 23, 2010, 12:44:03 PM »
Timing is everything...

I have a few friends who I only recently found out gamed. They played mostly Shadowrun with only a smattering of DnD. After talking for a while, the subject of Mutants & Masterminds came up and they decided they wanted me to run a game. Awesome... One thing I found that I enjoy about these guys is that, during character creation, they were more concerned with what would make for a good story than what was most powerful (i.e. they didn't min/max, loophole the rules, break characters, etc). Another thing I discovered was that they don't have the "kill and loot everything" mentality. There were portions of the game where they started investigating very in-depth detail. Here's where the timing came in. Only the day before, I had listened to the podcast episode about running an investigative game... So, when we took a food break, I was able to map out some options in my head based on the clues that I had made up on the spot when they were investigatng (I had no idea what connection they were going to have when I put them there, but I wanted to reward them for actually taking the time to investigate... haha).

Short version: that episode definitely helped me fake as though I had it all planned from the start  ;D

RPGs / Re: How RPGs have helped you
« on: February 21, 2010, 12:25:25 PM »
Gaming has helped me keep my skill at mental calculations in relative practice (I don't write down any totals on my character sheet, so I have to add/subtract/multiply/etc every time)

Gaming has helped me think outside of the box for creative solutions to seemingly mundane problems

Gaming has taught me how to overcomplicate seemingly simple actions (which, surprisingly enough, actually has been helpful in certain situations)

Gaming has helped me learn to anticipate people's potential actions based on previous interactions with them

General Chaos / Re: Batman vs. Daredevil
« on: February 19, 2010, 11:16:12 AM »
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This song teaches us the lesson of when those questions are and are not appropriate.

Answer: never - you miss out on so much while debating these things

Tom plays a lawful good character in Ross' New World Campaign while the other characters prefer to play it morally gray, but he's not exactly argumentative about it when the others try to do something questionable.

From what I can tell in listening to the AP's, he's not too argumentative because he doesn't always know the truth behind things. (for example: they got him to come along without actually knowing that he was helping a vampire... I'm pretty sure he would have been against that)

General Chaos / Re: Genuinely Scary Horror Movies
« on: February 02, 2010, 01:19:41 AM »
What about The Strangers? I never saw it, but goddamn if it didn't look terrifying.

I would classify that as more of a "thriller" movie than "scary"... it was very suspensful and definitely creepy, but I was more wierded out than scared

RPGs / Re: Temptation
« on: February 01, 2010, 08:38:22 PM »
games are for fun

this guy isn't being fun

do not let him in your game

someone who argues over stupid bullshit on the internet will not transform into a fun person

Yah... the more I thought about it, the more I realized it's just not worth the potential of wrecking the experience for the other players just to screw with this one...

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