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Messages - Phelanar

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1
RPGs / Re: pee pee doo doo 4E is a bad game
« on: August 22, 2009, 08:10:38 AM »
I bet that the Adventurer's Vault 2 reopens some of the complaints calling 4e a tabletop MMO clone. WotC practically begged for the comparison though. There are now item sets in AV2 that are quite similar to Tiered gear in WoW. Even not having played WoW in a couple of years and largely divested myself of anything relating to it, the first thing that popped into my head was the similarity. I don't think they're bad, and in fact most of the sets are pretty interesting, but it's going to fuel the flames on that particular argument to be sure.

2
RPGs / Re: PAX 09 around the corner
« on: August 22, 2009, 07:56:43 AM »
I'll be up for your D&D adventure, if I'm available at a time when you're available to run it. I've got a lot of panels tentatively penciled in for myself though. Friday especially is pretty packed.

3
RPGs / Re: SWRPG question - Wookies, Basic, and you
« on: August 22, 2009, 07:52:50 AM »
It's probably not the best idea, especially given there are better ones already mentioned, but in the Saga Ed rules there's an item which functions as a simple speaking phrasebook for creatures who can't speak Basic (like Wookies). Imagine one of the better contemporary foreign language phrase books, only it does the speaking for you. You could rule that they have a military version which the character could use. It'd be pretty basic, but might work if none of the other options that people have presented here don't.

4
RPGs / Re: How goes Gen Con?
« on: August 15, 2009, 10:09:17 AM »
I am living GenCon only by way of all the Twitter posts I'm reading about it. Next year, I may actually have to go for real.

5
RPGs / Re: Favorite nWoD game?
« on: August 02, 2009, 08:18:22 PM »
I like Werewolf and Mage. I haven't played much of either (or any or nWoD), but if I were to actually do so I'd do Werewolf or Mage. I don't like Vampire, never have. Never been interested in playing Changeling, even if I don't have any fault with the concept.

6
General Chaos / Re: Scribblenauts
« on: August 02, 2009, 04:37:28 AM »
I am totally there. I saw the videos for the game and preordered it the next day. I can't wait to get my hands on it.

7
General Chaos / Re: PAX
« on: July 25, 2009, 01:32:13 AM »
I'd like to get in on that D&D game. Not familiar enough with nWoD to play it, really, though I'm sure I could pick up the mechanics easily enough.

8
General Chaos / PAX
« on: July 24, 2009, 10:05:19 PM »
So, GenCon is the big convention that people are talking about and posting about here, but who's got plans to head up to Penny Arcade Expo? Anybody going to run any games or play any? Be cool to meet up with anybody who is going. I'm bringing my D&D4e stuff since I'm sure there'll be plenty of that, but not sure what else I might end up playing.

9
Role Playing Public Radio Podcast / Re: The Goblin Hulk Ransom
« on: July 24, 2009, 10:00:15 PM »
I cannot contribute today, but I shall next week when I get paid.

10
RPGs / Re: How much do you game per week?
« on: July 21, 2009, 01:25:32 AM »
If i could do it every day, as long as its a diffrent game I would do it that way otherwise Im lucky to get a group of 4 people in the same room and do it on every other weekend for 4-5 hours. But as my sig says I WoW a lot haha!

What's scary? I haven't played WoW in 2 years and I still have more hours /played than you do. Around 5500, give or take.

11
RPGs / How much do you game per week?
« on: July 20, 2009, 12:46:43 AM »
Just kind of curious about how much other people game in a given week. Give it however you want, how many hours, how many days, sessions, whatever.

I'm about to start my 4th game, this time D&D4e, to go with the weekly Shadowrun, bi-weekly (sorta) Dark Heresy, and the Saturday gaming that's now kind of a mess. D&D will go about 5 hours, Dark Heresy rarely more than 3 per session, Shadowrun goes about 4, and the Saturday Star Wars/Mutants & Masterminds game usually went anywhere from 7-9 hours.

12
Anything about Return to Northmoor or the PA/PVP actual plays that they do you would like us to do?

Return to Northmoor is as good as it is because it's got a very narrow and defined focus, so I don't think it's something you could really emulate without losing the strengths of what you guys do here at RPPR.

About the only thing that the PA-PvP D&D actual plays do that you guys don't that I feel would be an improvement would be (as has already been pointed out) to break things down into smaller chunks. I enjoy the APs here, but the length makes it difficult to get through sometimes. Broken into 45-60 min chunks would be much more manageable and user friendly.

13
Only one of those besides RPPR that I've listened to is Fear the Boot. I've made my dislike of that show known here on these forums before. As far as gaming podcasts out there that are interesting, Yog Radio is enjoyable and different. Return to Northmoor is also one that I think is quite good. Strangely enough, the official D&D podcasts (not to mention the Penny Arcade/PvP D&D podcasts) are rather entertaining. I always enjoy what kinds of things the devs for a game were thinking about stuff.

14
Role Playing Public Radio Podcast / Re: The Ennie Awards
« on: July 14, 2009, 12:01:27 AM »
I listen to Return to Northmoor. I enjoy it quite a bit. I also like the rather narrowed focus that it has. I will be cheering them on for this.

I've listened to Order 66 off and on and there are some things about it I enjoy, but the hosts just absolutely rub me the wrong way, so I can't stand listening to it that often. It's ridiculously popular among almost everybody I know who plays Star Wars RPGs though, even some of my local SW group listens (and they don't do much online RPG stuff at all, so that's saying something).

The other 3 I haven't even heard of.

15
RPGs / Re: pee pee doo doo 4E is a bad game
« on: July 03, 2009, 11:50:07 PM »
Whether you prefer 3.X or 4e kind of depends on what you want out of your gaming. If you want to roleplay and have the mechanics to back it up, well 3.X facilitates that a little better as there are more social oriented skills right up front. I think that 4e using skill challenges for important social situations evens things up a fair bit as it allows for more people than just the Face to better contribute mechanically to a roleplay situation, but YMMV.

If you want to have a lot of flexibility (for a class/level based system) for building your character to the point where you can easily break the game (or at least slow it to a crawl as you dig through 20 books for all your stuff), then 3.X is for you. Personally, I think that 4e plays to the advantages of a class/level system better and that if you want real flexibility you'd probably be better off looking at a different game system entirely.

If you want a good ~game~, then I seriously feel that 4e is better. I see people all the time saying that 3.X is better from a mechanics standpoint and that's the point where I just can't listen anymore. d20 prior to D&D4e and Star Wars Saga Edition was pretty damned clunky. I still played it and liked it, but an example of awesome game design it was not.

I'm not a blind fan of 4e. I have my own issues with it. I don't like what they've done with the alignment system (and it says a lot that even most 4e fans ignore it and use the traditional one), I don't like the changes to the planes, and I think that they screwed up by not introducing a real default game world. But beyond those things, I think that 4e is far and above the best D&D edition I've played.

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