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Messages - wrotenbe

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General Chaos / Re: NEW MOVIES!
« on: August 16, 2009, 07:42:59 PM »
Holy fuck, District 9 was amazing.

RPGs / Re: Favorite nWoD game?
« on: August 04, 2009, 04:07:18 AM »
Hunter is the best for a group.

Vampire is the best if your players want more individual achievement.

RPGs / Re: Need a little help with an Item creation
« on: July 31, 2009, 05:51:54 AM »
A coin that lands on its side when it is flipped no matter what.

Godot's Tree - Plant this seed and 1 minute later a tree will form.  The planter and his companions will feel compelled to wait for an individual of the planter's choosing.  However, the individual will never come. 

Cap of Existentialism - looks like a beret. When worn, the character becomes a world-weary existentialist, chain-smoking. Likes long walks on the beach and shooting arabs on the beach. There is no exit from this curse. But what does it matter? It's all absurd anyway.

Hell is other PCs.

RPGs / Re: How much do you game per week?
« on: July 29, 2009, 03:13:58 AM »
I have around three different gaming groups I associate with. They meet at various times, some weekly and others bi-weekly, and the games played are often very different. Right now, I'm running a 4E game and playing in a game of Slipstream, RIFTS (fuck I hate that system) and playing in what looks like an abortive Fading Suns d20 game which is going to become a nWoD Requiem for Rome game which I'll also be running.

RPGs / How much is too much?
« on: July 29, 2009, 03:11:52 AM »
I'm about to run a Vampire: The Requiem game using the Requiem for Rome setting. Naturally, this means I have a whole universe of research available on Ancient Rome. What I want to know, my fellow GMs, is how much research is too much? When do you stop photocopying sections about Gallic dress styles and the Roman public education system and just wing it? On the one hand, this shit is downright fascinating, but I've done this all long enough to know that too much material just makes your head spin and most of the time the players don't give a shit either way as long as the story's interesting.

Especially those of you who've done more sandbox style games, what major points do you hit on in terms of fleshing out a place or a culture that come in most handy? Is having random factoids you can summon up at a moment's notice a good thing that both informs and enhances gameplay (oh shit, edutainment!) or in the end does it really just become too much of a pain in the ass trying to achieve authenticity that the game just falls apart under its own weight? I know a compromise between the two is best, but I was wondering if I should lean more one way or the other.

Thanks for the suggestion, and a follow-up question:

Since I'm the only one with books (in fact I just ebayed a second copy for the group), can anyone suggest a 1-2 page quick reference guide for players with things like basic rules (luck roll, how to do an unarmed melee attack, structure rules for objects, etc) that they've found that I could print out and give to my players so they don't have to keep asking me a rules question here or there?

By the way, we haven't started yet, but I'm thinking of posting some kind of record of the game here for kicks and may be to help me pick up on some plot hooks I didn't see in the middle of play.

Print out pages 32-33 from the WoD Core which describe, in a nutshell, how the STS is played. Then, print out or photocopy pages 38-39, which have lists of all the relevant dice pools, for yourself and the players.

RPGs / Re: Your Favorite Die
« on: June 02, 2009, 02:23:48 PM »
I got a set of Game Science dice. Nice and sharp.

RPGs / Re: What does you have at the table?
« on: May 28, 2009, 08:44:49 PM »
Giant poster of Comrade Lenin

Cheers, Comrade! Together we will smash the bourgeois game companies that keep the gamers from seizing the means of production!

RPGs / Re: What do you want the RPPR crew to try out?
« on: May 28, 2009, 01:21:22 AM »
Do a World of Darkness game, old or new, doesn't matter. I'd prefer either Orpheus or Hunter: The Vigil. Or hey, just run a Mortals game.

RPGs / Re: Monster Manual 2
« on: May 20, 2009, 03:28:38 PM »
I was at the PHB2 game day a few months back, the module was pretty ridiculous. The high level PCs squared off against a dire bear and some kind of mud creatures in the first encounter, and one of the characters kept knocking the dire bear prone so we could all whoop up on him. By the end of it, the bear died without doing anything remarkable, and he was easily the strongest enemy on the table. We labeled him Proney the Failbear. I have the mini, I keep it on my desk as a reminder.

RPGs / Re: Dealing with Absent Players
« on: May 16, 2009, 07:11:55 AM »
Three strikes, you're out. Don't bother bellying up to the table after that.

Five absences even with excuses, you're an NPC until you give me a way to bow your character for the duration of your hiatus.

RPGs / Re: Hunter the Vigil Discussion Thread
« on: May 14, 2009, 05:43:41 AM »
I'll just warn you, the Benedictions Endowment is rife with twinked out powers. If you don't watch it, your Malleus could make himself the group's center of gravity solely because of the abilities he has.

General Chaos / Re: Good anime series?
« on: May 13, 2009, 08:07:27 PM »
Besides what has been mentioned, movie wise I'd say Paprika and series wise Ghost in the Shell: Stand Alone Complex

RPGs / Re: Hunter the Vigil Discussion Thread
« on: May 13, 2009, 08:01:08 PM »
I just finished up my own HtV game that I'd been running since last October. Overall, I love the system, and I'm already working on my next game of it.

RPGs / Re: Red Flags of Gaming
« on: May 12, 2009, 06:34:36 PM »
More than two absences without a good excuse. That player either is bored with the game or can't stand the players / GM.

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